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TileMap, negative Y and X Offset #27365
Please use clang-format on tile_map.cpp (and other h/cpp files) - travis dont like unformatted strings see http://docs.godotengine.org/en/latest/community/contributing/code_style_guidelines.html#using-clang-format-locally after that squash the commits together
Okay I think I got it now.
How do I push that now? Because if I do "git push Byteron tile_map_negative_offset" I get an error that the tip of my current branch is behind.
EDIT: okay, force pushed. That should be it then. Thanks for your patience. :)