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Do not compute fog when using unshaded in GLES2 #29141

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merged 1 commit into from May 24, 2019

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clayjohn commented May 24, 2019

Fixes: #26235

Behaviour now matches GLES3.

@clayjohn clayjohn requested a review from reduz as a code owner May 24, 2019
@akien-mga akien-mga added this to the 3.2 milestone May 24, 2019
@akien-mga akien-mga merged commit eaff86f into godotengine:master May 24, 2019
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akien-mga commented May 24, 2019

Thanks!

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EzraT commented May 24, 2019

Thank you!

@clayjohn clayjohn deleted the clayjohn:gles2-fog branch Jul 8, 2019
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akien-mga commented Jul 17, 2019

Cherry-picked for 3.1.2.

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