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Add pseudolocalization to Godot. (GSoC'21)#51395

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akien-mga merged 1 commit into
godotengine:masterfrom
angad-k:pseudolocalization-squashed
Aug 8, 2021
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Add pseudolocalization to Godot. (GSoC'21)#51395
akien-mga merged 1 commit into
godotengine:masterfrom
angad-k:pseudolocalization-squashed

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@angad-k

@angad-k angad-k commented Aug 8, 2021

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Final PR for adding pseudolocalization to Godot. Take a look at #49361 to see the complete history.

Comment thread core/string/translation.cpp Outdated
Comment thread editor/editor_settings.cpp Outdated
@angad-k
angad-k force-pushed the pseudolocalization-squashed branch from 983a5fb to e79dde1 Compare August 8, 2021 15:10
@YeldhamDev
YeldhamDev requested a review from akien-mga August 8, 2021 15:15

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Looks great! Awesome work :)

@akien-mga
akien-mga merged commit 73cd3f0 into godotengine:master Aug 8, 2021
@akien-mga

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Thanks! This might be nice to backport to 3.x if you're interested, so that it can be included in 3.4 already.

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3 participants