diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 1c22a72bfbf44..500eb84d08bc0 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -141,6 +141,11 @@ Comment: AMD FidelityFX Super Resolution Copyright: 2021, Advanced Micro Devices, Inc. License: Expat +Files: ./thirdparty/angle/ +Comment: ANGLE +Copyright: 2018, The ANGLE Project Authors. +License: BSD-3-clause + Files: ./thirdparty/astcenc/ Comment: Arm ASTC Encoder Copyright: 2011-2023, Arm Limited diff --git a/SConstruct b/SConstruct index df750beae415c..d01062db8d3ca 100644 --- a/SConstruct +++ b/SConstruct @@ -579,6 +579,8 @@ if selected_platform in platform_list: if env["debug_symbols"]: env.Append(CCFLAGS=["/Zi", "/FS"]) env.Append(LINKFLAGS=["/DEBUG:FULL"]) + else: + env.Append(LINKFLAGS=["/DEBUG:NONE"]) if env["optimize"] == "speed": env.Append(CCFLAGS=["/O2"]) diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index e1035a55c85f0..579d38666d7c7 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -1891,9 +1891,9 @@ OpenGL context (only with the GL Compatibility renderer): - - Windows: [code]HGLRC[/code] for the window. + - Windows: [code]HGLRC[/code] for the window (native GL), or [code]EGLContext[/code] for the window (ANGLE). - Linux: [code]GLXContext*[/code] for the window. - - macOS: [code]NSOpenGLContext*[/code] for the window. + - macOS: [code]NSOpenGLContext*[/code] for the window (native GL), or [code]EGLContext[/code] for the window (ANGLE). - Android: [code]EGLContext[/code] for the window. diff --git a/drivers/SCsub b/drivers/SCsub index 276b99e10b7e5..c633a0591b149 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -28,6 +28,7 @@ if env["vulkan"]: if env["opengl3"]: SConscript("gl_context/SCsub") SConscript("gles3/SCsub") + SConscript("egl/SCsub") # Core dependencies SConscript("png/SCsub") diff --git a/drivers/egl/SCsub b/drivers/egl/SCsub new file mode 100644 index 0000000000000..1fd15b4bae6bd --- /dev/null +++ b/drivers/egl/SCsub @@ -0,0 +1,6 @@ +#!/usr/bin/env python + +Import("env") + +# Godot source files +env.add_source_files(env.drivers_sources, "*.cpp") diff --git a/drivers/egl/egl_manager.cpp b/drivers/egl/egl_manager.cpp new file mode 100644 index 0000000000000..ac80bc8111ebf --- /dev/null +++ b/drivers/egl/egl_manager.cpp @@ -0,0 +1,404 @@ +/**************************************************************************/ +/* egl_manager.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "egl_manager.h" + +#ifdef EGL_ENABLED + +#if defined(EGL_STATIC) +#define KHRONOS_STATIC 1 +extern "C" EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#undef KHRONOS_STATIC +#endif + +// Creates and caches a GLDisplay. Returns -1 on error. +int EGLManager::_get_gldisplay_id(void *p_display) { + // Look for a cached GLDisplay. + for (unsigned int i = 0; i < displays.size(); i++) { + if (displays[i].display == p_display) { + return i; + } + } + + // We didn't find any, so we'll have to create one, along with its own + // EGLDisplay and EGLContext. + GLDisplay new_gldisplay; + new_gldisplay.display = p_display; + + Vector attribs = _get_platform_display_attributes(); + + new_gldisplay.egl_display = eglGetPlatformDisplay(_get_platform_extension_enum(), new_gldisplay.display, (attribs.size() > 0) ? attribs.ptr() : nullptr); + ERR_FAIL_COND_V(eglGetError() != EGL_SUCCESS, -1); + + ERR_FAIL_COND_V_MSG(new_gldisplay.egl_display == EGL_NO_DISPLAY, -1, "Can't create an EGL display."); + + if (!eglInitialize(new_gldisplay.egl_display, nullptr, nullptr)) { + ERR_FAIL_V_MSG(-1, "Can't initialize an EGL display."); + } + + if (!eglBindAPI(_get_platform_api_enum())) { + ERR_FAIL_V_MSG(-1, "OpenGL not supported."); + } + + Error err = _gldisplay_create_context(new_gldisplay); + + if (err != OK) { + eglTerminate(new_gldisplay.egl_display); + ERR_FAIL_V(-1); + } + +#ifdef EGL_ANDROID_blob_cache +#if defined(EGL_STATIC) + bool has_blob_cache = true; +#else + bool has_blob_cache = (eglSetBlobCacheFuncsANDROID != nullptr); +#endif + if (has_blob_cache && !shader_cache_dir.is_empty()) { + eglSetBlobCacheFuncsANDROID(new_gldisplay.egl_display, &EGLManager::_set_cache, &EGLManager::_get_cache); + } +#endif + + displays.push_back(new_gldisplay); + + // Return the new GLDisplay's ID. + return displays.size() - 1; +} + +#ifdef EGL_ANDROID_blob_cache +String EGLManager::shader_cache_dir; + +void EGLManager::_set_cache(const void *p_key, EGLsizeiANDROID p_key_size, const void *p_value, EGLsizeiANDROID p_value_size) { + String name = CryptoCore::b64_encode_str((const uint8_t *)p_key, p_key_size).replace("/", "_"); + String path = shader_cache_dir.path_join(name) + ".cache"; + + Error err = OK; + Ref file = FileAccess::open(path, FileAccess::WRITE, &err); + if (err != OK) { + return; + } + file->store_buffer((const uint8_t *)p_value, p_value_size); +} + +EGLsizeiANDROID EGLManager::_get_cache(const void *p_key, EGLsizeiANDROID p_key_size, void *p_value, EGLsizeiANDROID p_value_size) { + String name = CryptoCore::b64_encode_str((const uint8_t *)p_key, p_key_size).replace("/", "_"); + String path = shader_cache_dir.path_join(name) + ".cache"; + + Error err = OK; + Ref file = FileAccess::open(path, FileAccess::READ, &err); + if (err != OK) { + return 0; + } + EGLsizeiANDROID len = file->get_length(); + if (len <= p_value_size) { + file->get_buffer((uint8_t *)p_value, len); + } + return len; +} +#endif + +Error EGLManager::_gldisplay_create_context(GLDisplay &p_gldisplay) { + EGLint attribs[] = { + EGL_RED_SIZE, + 1, + EGL_BLUE_SIZE, + 1, + EGL_GREEN_SIZE, + 1, + EGL_DEPTH_SIZE, + 24, + EGL_NONE, + }; + + EGLint attribs_layered[] = { + EGL_RED_SIZE, + 8, + EGL_GREEN_SIZE, + 8, + EGL_GREEN_SIZE, + 8, + EGL_ALPHA_SIZE, + 8, + EGL_DEPTH_SIZE, + 24, + EGL_NONE, + }; + + EGLint config_count = 0; + + if (OS::get_singleton()->is_layered_allowed()) { + eglChooseConfig(p_gldisplay.egl_display, attribs_layered, &p_gldisplay.egl_config, 1, &config_count); + } else { + eglChooseConfig(p_gldisplay.egl_display, attribs, &p_gldisplay.egl_config, 1, &config_count); + } + + ERR_FAIL_COND_V(eglGetError() != EGL_SUCCESS, ERR_BUG); + ERR_FAIL_COND_V(config_count == 0, ERR_UNCONFIGURED); + + Vector context_attribs = _get_platform_context_attribs(); + p_gldisplay.egl_context = eglCreateContext(p_gldisplay.egl_display, p_gldisplay.egl_config, EGL_NO_CONTEXT, (context_attribs.size() > 0) ? context_attribs.ptr() : nullptr); + ERR_FAIL_COND_V_MSG(p_gldisplay.egl_context == EGL_NO_CONTEXT, ERR_CANT_CREATE, vformat("Can't create an EGL context. Error code: %d", eglGetError())); + + return OK; +} + +int EGLManager::display_get_native_visual_id(void *p_display) { + int gldisplay_id = _get_gldisplay_id(p_display); + ERR_FAIL_COND_V(gldisplay_id < 0, ERR_CANT_CREATE); + + GLDisplay gldisplay = displays[gldisplay_id]; + + EGLint native_visual_id = -1; + + if (!eglGetConfigAttrib(gldisplay.egl_display, gldisplay.egl_config, EGL_NATIVE_VISUAL_ID, &native_visual_id)) { + ERR_FAIL_V(-1); + } + + return native_visual_id; +} + +Error EGLManager::window_create(DisplayServer::WindowID p_window_id, void *p_display, void *p_native_window, int p_width, int p_height) { + int gldisplay_id = _get_gldisplay_id(p_display); + ERR_FAIL_COND_V(gldisplay_id < 0, ERR_CANT_CREATE); + + GLDisplay &gldisplay = displays[gldisplay_id]; + + // In order to ensure a fast lookup, make sure we got enough elements in the + // windows local vector to use the window id as an index. + if (p_window_id >= (int)windows.size()) { + windows.resize(p_window_id + 1); + } + + GLWindow &glwindow = windows[p_window_id]; + glwindow.gldisplay_id = gldisplay_id; + + glwindow.egl_surface = eglCreatePlatformWindowSurface(gldisplay.egl_display, gldisplay.egl_config, p_native_window, nullptr); + + if (glwindow.egl_surface == EGL_NO_SURFACE) { + return ERR_CANT_CREATE; + } + + glwindow.initialized = true; + + window_make_current(p_window_id); + + return OK; +} + +void EGLManager::window_destroy(DisplayServer::WindowID p_window_id) { + ERR_FAIL_INDEX(p_window_id, (int)windows.size()); + + GLWindow &glwindow = windows[p_window_id]; + + if (!glwindow.initialized) { + return; + } + + glwindow.initialized = false; + + ERR_FAIL_INDEX(glwindow.gldisplay_id, (int)displays.size()); + GLDisplay &gldisplay = displays[glwindow.gldisplay_id]; + + if (glwindow.egl_surface != EGL_NO_SURFACE) { + eglDestroySurface(gldisplay.egl_display, glwindow.egl_surface); + glwindow.egl_surface = nullptr; + } +} + +void EGLManager::release_current() { + if (!current_window) { + return; + } + + GLDisplay ¤t_display = displays[current_window->gldisplay_id]; + + eglMakeCurrent(current_display.egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); +} + +void EGLManager::make_current() { + if (!current_window) { + return; + } + + if (!current_window->initialized) { + WARN_PRINT("Current OpenGL window is uninitialized!"); + return; + } + + GLDisplay ¤t_display = displays[current_window->gldisplay_id]; + + eglMakeCurrent(current_display.egl_display, current_window->egl_surface, current_window->egl_surface, current_display.egl_context); +} + +void EGLManager::swap_buffers() { + if (!current_window) { + return; + } + + if (!current_window->initialized) { + WARN_PRINT("Current OpenGL window is uninitialized!"); + return; + } + + GLDisplay ¤t_display = displays[current_window->gldisplay_id]; + + eglSwapBuffers(current_display.egl_display, current_window->egl_surface); +} + +void EGLManager::window_make_current(DisplayServer::WindowID p_window_id) { + if (p_window_id == DisplayServer::INVALID_WINDOW_ID) { + return; + } + + GLWindow &glwindow = windows[p_window_id]; + + if (&glwindow == current_window || !glwindow.initialized) { + return; + } + + current_window = &glwindow; + + GLDisplay ¤t_display = displays[current_window->gldisplay_id]; + + eglMakeCurrent(current_display.egl_display, current_window->egl_surface, current_window->egl_surface, current_display.egl_context); +} + +void EGLManager::set_use_vsync(bool p_use) { + // Force vsync in the editor for now, as a safety measure. + bool is_editor = Engine::get_singleton()->is_editor_hint(); + if (is_editor) { + p_use = true; + } + + // We need an active window to get a display to set the vsync. + if (!current_window) { + return; + } + + GLDisplay &disp = displays[current_window->gldisplay_id]; + + int swap_interval = p_use ? 1 : 0; + + if (!eglSwapInterval(disp.egl_display, swap_interval)) { + WARN_PRINT("Could not set V-Sync mode."); + } + + use_vsync = p_use; +} + +bool EGLManager::is_using_vsync() const { + return use_vsync; +} + +EGLContext EGLManager::get_context(DisplayServer::WindowID p_window_id) { + GLWindow &glwindow = windows[p_window_id]; + + if (!glwindow.initialized) { + return EGL_NO_CONTEXT; + } + + GLDisplay &display = displays[glwindow.gldisplay_id]; + + return display.egl_context; +} + +Error EGLManager::initialize() { +#if defined(GLAD_ENABLED) && !defined(EGL_STATIC) + // Passing a null display loads just the bare minimum to create one. We'll have + // to create a temporary test display and reload EGL with it to get a good idea + // of what version is supported on this machine. Currently we're looking for + // 1.5, the latest at the time of writing, which is actually pretty old. + if (!gladLoaderLoadEGL(nullptr)) { + ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Can't load EGL."); + } + + // NOTE: EGL_DEFAULT_DISPLAY returns whatever the O.S. deems suitable. I have + // no idea if this may cause problems with multiple display servers and if we + // should handle different EGL contexts in another way. + EGLDisplay tmp_display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + ERR_FAIL_COND_V(tmp_display == EGL_NO_DISPLAY, ERR_UNAVAILABLE); + + eglInitialize(tmp_display, nullptr, nullptr); + + int version = gladLoaderLoadEGL(tmp_display); + + ERR_FAIL_COND_V_MSG(!version, ERR_UNAVAILABLE, "Can't load EGL."); + print_verbose(vformat("Loaded EGL %d.%d", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version))); + + ERR_FAIL_COND_V_MSG(!GLAD_EGL_VERSION_1_5, ERR_UNAVAILABLE, "EGL version is too old!"); + + eglTerminate(tmp_display); +#endif + +#ifdef EGL_ANDROID_blob_cache + shader_cache_dir = Engine::get_singleton()->get_shader_cache_path(); + if (shader_cache_dir.is_empty()) { + shader_cache_dir = "user://"; + } + Error err = OK; + Ref da = DirAccess::open(shader_cache_dir); + if (da.is_null()) { + ERR_PRINT("EGL: Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir); + shader_cache_dir = String(); + } else { + err = da->change_dir(String("shader_cache").path_join("EGL")); + if (err != OK) { + err = da->make_dir_recursive(String("shader_cache").path_join("EGL")); + } + if (err != OK) { + ERR_PRINT("EGL: Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir); + shader_cache_dir = String(); + } else { + shader_cache_dir = shader_cache_dir.path_join(String("shader_cache").path_join("EGL")); + } + } +#endif + + String extensions_string = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); + // The above method should always work. If it doesn't, something's very wrong. + ERR_FAIL_COND_V(eglGetError() != EGL_SUCCESS, ERR_BUG); + + const char *platform = _get_platform_extension_name(); + if (extensions_string.split(" ").find(platform) < 0) { + ERR_FAIL_V_MSG(ERR_UNAVAILABLE, vformat("EGL platform extension \"%s\" not found.", platform)); + } + + return OK; +} + +EGLManager::EGLManager() { +} + +EGLManager::~EGLManager() { + for (unsigned int i = 0; i < displays.size(); i++) { + eglTerminate(displays[i].egl_display); + } +} + +#endif // EGL_ENABLED diff --git a/drivers/egl/egl_manager.h b/drivers/egl/egl_manager.h new file mode 100644 index 0000000000000..5814cb982672b --- /dev/null +++ b/drivers/egl/egl_manager.h @@ -0,0 +1,118 @@ +/**************************************************************************/ +/* egl_manager.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef EGL_MANAGER_H +#define EGL_MANAGER_H + +#ifdef EGL_ENABLED + +// These must come first to avoid windows.h mess. +#include "platform_gl.h" + +#include "core/config/project_settings.h" +#include "core/crypto/crypto_core.h" +#include "core/io/dir_access.h" +#include "core/io/file_access.h" +#include "core/templates/local_vector.h" +#include "servers/display_server.h" + +class EGLManager { +private: + // An EGL-side rappresentation of a display with its own rendering + // context. + struct GLDisplay { + void *display = nullptr; + + EGLDisplay egl_display = EGL_NO_DISPLAY; + EGLContext egl_context = EGL_NO_CONTEXT; + EGLConfig egl_config = nullptr; + }; + + // EGL specific window data. + struct GLWindow { + bool initialized = false; + + // An handle to the GLDisplay associated with this window. + int gldisplay_id = -1; + + EGLSurface egl_surface = EGL_NO_SURFACE; + }; + + LocalVector displays; + LocalVector windows; + + GLWindow *current_window = nullptr; + + // On EGL the default swap interval is 1 and thus vsync is on by default. + bool use_vsync = true; + + virtual const char *_get_platform_extension_name() const = 0; + virtual EGLenum _get_platform_extension_enum() const = 0; + virtual EGLenum _get_platform_api_enum() const = 0; + virtual Vector _get_platform_display_attributes() const = 0; + virtual Vector _get_platform_context_attribs() const = 0; + +#ifdef EGL_ANDROID_blob_cache + static String shader_cache_dir; + + static void _set_cache(const void *p_key, EGLsizeiANDROID p_key_size, const void *p_value, EGLsizeiANDROID p_value_size); + static EGLsizeiANDROID _get_cache(const void *p_key, EGLsizeiANDROID p_key_size, void *p_value, EGLsizeiANDROID p_value_size); +#endif + + int _get_gldisplay_id(void *p_display); + Error _gldisplay_create_context(GLDisplay &p_gldisplay); + +public: + int display_get_native_visual_id(void *p_display); + + Error window_create(DisplayServer::WindowID p_window_id, void *p_display, void *p_native_window, int p_width, int p_height); + + void window_destroy(DisplayServer::WindowID p_window_id); + + void release_current(); + void make_current(); + void swap_buffers(); + + void window_make_current(DisplayServer::WindowID p_window_id); + + void set_use_vsync(bool p_use); + bool is_using_vsync() const; + + EGLContext get_context(DisplayServer::WindowID p_window_id); + + Error initialize(); + + EGLManager(); + virtual ~EGLManager(); +}; + +#endif // EGL_ENABLED + +#endif // EGL_MANAGER_H diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub index ce3a598573c34..ce6ea747b1244 100644 --- a/drivers/gl_context/SCsub +++ b/drivers/gl_context/SCsub @@ -5,9 +5,11 @@ Import("env") if env["platform"] in ["macos", "windows", "linuxbsd"]: # Thirdparty source files thirdparty_dir = "#thirdparty/glad/" - thirdparty_sources = [ - "gl.c", - ] + thirdparty_sources = ["gl.c"] + + if not env.get("angle_libs"): + thirdparty_sources += ["egl.c"] + thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] # Treat glad headers as system headers to avoid raising warnings. Not supported on MSVC. @@ -17,7 +19,7 @@ if env["platform"] in ["macos", "windows", "linuxbsd"]: env.Prepend(CPPPATH=[thirdparty_dir]) env.Append(CPPDEFINES=["GLAD_ENABLED"]) - env.Append(CPPDEFINES=["GLES_OVER_GL"]) + env.Append(CPPDEFINES=["EGL_ENABLED"]) env_thirdparty = env.Clone() env_thirdparty.disable_warnings() diff --git a/drivers/gles3/environment/gi.h b/drivers/gles3/environment/gi.h index 713c3ef3a5275..41958e43e6111 100644 --- a/drivers/gles3/environment/gi.h +++ b/drivers/gles3/environment/gi.h @@ -38,12 +38,7 @@ #include "core/templates/self_list.h" #include "servers/rendering/environment/renderer_gi.h" -#include "platform_config.h" -#ifndef OPENGL_INCLUDE_H -#include -#else -#include OPENGL_INCLUDE_H -#endif +#include "platform_gl.h" namespace GLES3 { diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 4c4a2cd76f91d..2894f4164f51f 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -33,6 +33,7 @@ #ifdef GLES3_ENABLED #include "core/os/os.h" +#include "rasterizer_gles3.h" #include "rasterizer_scene_gles3.h" #include "core/config/project_settings.h" @@ -1561,7 +1562,8 @@ void RasterizerCanvasGLES3::light_update_shadow(RID p_rid, int p_shadow_index, c glEnable(GL_SCISSOR_TEST); glScissor(0, p_shadow_index * 2, state.shadow_texture_size, 2); glClearColor(p_far, p_far, p_far, 1.0); - glClearDepth(1.0); + RasterizerGLES3::clear_depth(1.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glCullFace(GL_BACK); @@ -1682,7 +1684,8 @@ void RasterizerCanvasGLES3::light_update_directional_shadow(RID p_rid, int p_sha glEnable(GL_SCISSOR_TEST); glScissor(0, p_shadow_index * 2, state.shadow_texture_size, 2); glClearColor(1.0, 1.0, 1.0, 1.0); - glClearDepth(1.0); + RasterizerGLES3::clear_depth(1.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glCullFace(GL_BACK); diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index cc35ea72e2805..c048e9bf37679 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -76,19 +76,14 @@ #define CAN_DEBUG #endif -#if !defined(GLES_OVER_GL) && defined(CAN_DEBUG) -#include -#include -#include - -#include -#include -#endif +#include "platform_gl.h" #if defined(MINGW_ENABLED) || defined(_MSC_VER) #define strcpy strcpy_s #endif +bool RasterizerGLES3::gles_over_gl = true; + void RasterizerGLES3::begin_frame(double frame_step) { frame++; delta = frame_step; @@ -115,6 +110,19 @@ void RasterizerGLES3::end_frame(bool p_swap_buffers) { } } +void RasterizerGLES3::clear_depth(float p_depth) { +#ifdef GL_API_ENABLED + if (is_gles_over_gl()) { + glClearDepth(p_depth); + } +#endif // GL_API_ENABLED +#ifdef GLES_API_ENABLED + if (!is_gles_over_gl()) { + glClearDepthf(p_depth); + } +#endif // GLES_API_ENABLED +} + #ifdef CAN_DEBUG static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) { if (type == _EXT_DEBUG_TYPE_OTHER_ARB) { @@ -169,7 +177,7 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL } #endif -typedef void (*DEBUGPROCARB)(GLenum source, +typedef void(GLAPIENTRY *DEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, @@ -177,7 +185,7 @@ typedef void (*DEBUGPROCARB)(GLenum source, const char *message, const void *userParam); -typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam); +typedef void(GLAPIENTRY *DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam); void RasterizerGLES3::initialize() { print_line(vformat("OpenGL API %s - Compatibility - Using Device: %s - %s", RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name())); @@ -200,61 +208,99 @@ void RasterizerGLES3::finalize() { RasterizerGLES3 *RasterizerGLES3::singleton = nullptr; +#ifdef EGL_ENABLED +void *_egl_load_function_wrapper(const char *p_name) { + return (void *)eglGetProcAddress(p_name); +} +#endif + RasterizerGLES3::RasterizerGLES3() { singleton = this; #ifdef GLAD_ENABLED - if (!gladLoaderLoadGL()) { - ERR_PRINT("Error initializing GLAD"); - // FIXME this is an early return from a constructor. Any other code using this instance will crash or the finalizer will crash, because none of - // the members of this instance are initialized, so this just makes debugging harder. It should either crash here intentionally, - // or we need to actually test for this situation before constructing this. - return; - } + bool glad_loaded = false; + +#ifdef EGL_ENABLED + // There should be a more flexible system for getting the GL pointer, as + // different DisplayServers can have different ways. We can just use the GLAD + // version global to see if it loaded for now though, otherwise we fall back to + // the generic loader below. +#if defined(EGL_STATIC) + bool has_egl = true; +#else + bool has_egl = (eglGetProcAddress != nullptr); #endif -#ifdef GLAD_ENABLED - if (OS::get_singleton()->is_stdout_verbose()) { - if (GLAD_GL_ARB_debug_output) { - glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); - glDebugMessageCallbackARB(_gl_debug_print, nullptr); - glEnable(_EXT_DEBUG_OUTPUT); - } else { - print_line("OpenGL debugging not supported!"); + if (gles_over_gl) { + if (has_egl && !glad_loaded && gladLoadGL((GLADloadfunc)&_egl_load_function_wrapper)) { + glad_loaded = true; + } + } else { + if (has_egl && !glad_loaded && gladLoadGLES2((GLADloadfunc)&_egl_load_function_wrapper)) { + glad_loaded = true; + } + } +#endif // EGL_ENABLED + + if (gles_over_gl) { + if (!glad_loaded && gladLoaderLoadGL()) { + glad_loaded = true; + } + } else { + if (!glad_loaded && gladLoaderLoadGLES2()) { + glad_loaded = true; + } + } + + // FIXME this is an early return from a constructor. Any other code using this instance will crash or the finalizer will crash, because none of + // the members of this instance are initialized, so this just makes debugging harder. It should either crash here intentionally, + // or we need to actually test for this situation before constructing this. + ERR_FAIL_COND_MSG(!glad_loaded, "Error initializing GLAD."); + + if (gles_over_gl) { + if (OS::get_singleton()->is_stdout_verbose()) { + if (GLAD_GL_ARB_debug_output) { + glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + glDebugMessageCallbackARB((GLDEBUGPROCARB)_gl_debug_print, nullptr); + glEnable(_EXT_DEBUG_OUTPUT); + } else { + print_line("OpenGL debugging not supported!"); + } } } #endif // GLAD_ENABLED // For debugging #ifdef CAN_DEBUG -#ifdef GLES_OVER_GL - if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) { - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); - // glDebugMessageInsertARB( - // GL_DEBUG_SOURCE_API_ARB, - // GL_DEBUG_TYPE_OTHER_ARB, 1, - // GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello"); - } -#else - if (OS::get_singleton()->is_stdout_verbose()) { - DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback"); - if (!callback) { - callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR"); +#ifdef GL_API_ENABLED + if (gles_over_gl) { + if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) { + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); } + } +#endif // GL_API_ENABLED +#ifdef GLES_API_ENABLED + if (!gles_over_gl) { + if (OS::get_singleton()->is_stdout_verbose()) { + DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback"); + if (!callback) { + callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR"); + } - if (callback) { - print_line("godot: ENABLING GL DEBUG"); - glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); - callback(_gl_debug_print, NULL); - glEnable(_EXT_DEBUG_OUTPUT); + if (callback) { + print_line("godot: ENABLING GL DEBUG"); + glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + callback((DEBUGPROCARB)_gl_debug_print, NULL); + glEnable(_EXT_DEBUG_OUTPUT); + } } } -#endif // GLES_OVER_GL +#endif // GLES_API_ENABLED #endif // CAN_DEBUG { diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index e29ccefdbdce7..b19ca0e9c9d16 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -54,6 +54,8 @@ class RasterizerGLES3 : public RendererCompositor { double time_total = 0.0; + static bool gles_over_gl; + protected: GLES3::Config *config = nullptr; GLES3::Utilities *utilities = nullptr; @@ -99,7 +101,11 @@ class RasterizerGLES3 : public RendererCompositor { return memnew(RasterizerGLES3); } - static void make_current() { + static bool is_gles_over_gl() { return gles_over_gl; } + static void clear_depth(float p_depth); + + static void make_current(bool p_gles_over_gl) { + gles_over_gl = p_gles_over_gl; _create_func = _create_current; low_end = true; } diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 257d31007571e..de2de54c446fe 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -29,15 +29,18 @@ /**************************************************************************/ #include "rasterizer_scene_gles3.h" -#include "core/config/project_settings.h" -#include "core/templates/sort_array.h" -#include "servers/rendering/rendering_server_default.h" -#include "servers/rendering/rendering_server_globals.h" + +#include "rasterizer_gles3.h" #include "storage/config.h" #include "storage/mesh_storage.h" #include "storage/particles_storage.h" #include "storage/texture_storage.h" +#include "core/config/project_settings.h" +#include "core/templates/sort_array.h" +#include "servers/rendering/rendering_server_default.h" +#include "servers/rendering/rendering_server_globals.h" + #ifdef GLES3_ENABLED RasterizerSceneGLES3 *RasterizerSceneGLES3::singleton = nullptr; @@ -528,19 +531,24 @@ void RasterizerSceneGLES3::_update_dirty_skys() { glGenTextures(1, &sky->radiance); glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance); -#ifdef GLES_OVER_GL - GLenum format = GL_RGBA; - GLenum type = GL_UNSIGNED_INT_2_10_10_10_REV; - //TODO, on low-end compare this to allocating each face of each mip individually - // see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexStorage2D.xhtml - for (int i = 0; i < 6; i++) { - glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, sky->radiance_size, sky->radiance_size, 0, format, type, nullptr); - } +#ifdef GL_API_ENABLED + if (RasterizerGLES3::is_gles_over_gl()) { + GLenum format = GL_RGBA; + GLenum type = GL_UNSIGNED_INT_2_10_10_10_REV; + //TODO, on low-end compare this to allocating each face of each mip individually + // see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexStorage2D.xhtml + for (int i = 0; i < 6; i++) { + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, sky->radiance_size, sky->radiance_size, 0, format, type, nullptr); + } - glGenerateMipmap(GL_TEXTURE_CUBE_MAP); -#else - glTexStorage2D(GL_TEXTURE_CUBE_MAP, sky->mipmap_count, internal_format, sky->radiance_size, sky->radiance_size); -#endif + glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + } +#endif // GL_API_ENABLED +#ifdef GLES_API_ENABLED + if (!RasterizerGLES3::is_gles_over_gl()) { + glTexStorage2D(GL_TEXTURE_CUBE_MAP, sky->mipmap_count, internal_format, sky->radiance_size, sky->radiance_size); + } +#endif // GLES_API_ENABLED glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -553,17 +561,24 @@ void RasterizerSceneGLES3::_update_dirty_skys() { glGenTextures(1, &sky->raw_radiance); glBindTexture(GL_TEXTURE_CUBE_MAP, sky->raw_radiance); -#ifdef GLES_OVER_GL - //TODO, on low-end compare this to allocating each face of each mip individually - // see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexStorage2D.xhtml - for (int i = 0; i < 6; i++) { - glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, sky->radiance_size, sky->radiance_size, 0, format, type, nullptr); - } +#ifdef GL_API_ENABLED + if (RasterizerGLES3::is_gles_over_gl()) { + GLenum format = GL_RGBA; + GLenum type = GL_UNSIGNED_INT_2_10_10_10_REV; + //TODO, on low-end compare this to allocating each face of each mip individually + // see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexStorage2D.xhtml + for (int i = 0; i < 6; i++) { + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, sky->radiance_size, sky->radiance_size, 0, format, type, nullptr); + } - glGenerateMipmap(GL_TEXTURE_CUBE_MAP); -#else - glTexStorage2D(GL_TEXTURE_CUBE_MAP, sky->mipmap_count, internal_format, sky->radiance_size, sky->radiance_size); -#endif + glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + } +#endif // GL_API_ENABLED +#ifdef GLES_API_ENABLED + if (!RasterizerGLES3::is_gles_over_gl()) { + glTexStorage2D(GL_TEXTURE_CUBE_MAP, sky->mipmap_count, internal_format, sky->radiance_size, sky->radiance_size); + } +#endif // GLES_API_ENABLED glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -1944,7 +1959,8 @@ void RasterizerSceneGLES3::render_scene(const Ref &p_render_ glDisable(GL_SCISSOR_TEST); glColorMask(0, 0, 0, 0); - glClearDepth(1.0f); + RasterizerGLES3::clear_depth(1.0); + glClear(GL_DEPTH_BUFFER_BIT); uint64_t spec_constant = SceneShaderGLES3::DISABLE_FOG | SceneShaderGLES3::DISABLE_LIGHT_DIRECTIONAL | SceneShaderGLES3::DISABLE_LIGHTMAP | SceneShaderGLES3::DISABLE_LIGHT_OMNI | @@ -1979,7 +1995,7 @@ void RasterizerSceneGLES3::render_scene(const Ref &p_render_ scene_state.current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_ALWAYS; if (!fb_cleared) { - glClearDepth(1.0f); + RasterizerGLES3::clear_depth(1.0); glClear(GL_DEPTH_BUFFER_BIT); } @@ -2505,7 +2521,8 @@ void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK; glColorMask(0, 0, 0, 0); - glClearDepth(1.0f); + RasterizerGLES3::clear_depth(1.0); + glClear(GL_DEPTH_BUFFER_BIT); RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, 31, false); @@ -2778,9 +2795,11 @@ void sky() { glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind } -#ifdef GLES_OVER_GL - glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS); -#endif +#ifdef GL_API_ENABLED + if (RasterizerGLES3::is_gles_over_gl()) { + glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS); + } +#endif // GL_API_ENABLED // MultiMesh may read from color when color is disabled, so make sure that the color defaults to white instead of black; glVertexAttrib4f(RS::ARRAY_COLOR, 1.0, 1.0, 1.0, 1.0); diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index dfc500ea838f5..51fed4da987b5 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -36,6 +36,8 @@ #include "core/io/dir_access.h" #include "core/io/file_access.h" +#include "drivers/gles3/rasterizer_gles3.h" + static String _mkid(const String &p_id) { String id = "m_" + p_id.replace("__", "_dus_"); return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl @@ -150,12 +152,12 @@ RID ShaderGLES3::version_create() { } void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, StageType p_stage_type, uint64_t p_specialization) { -#ifdef GLES_OVER_GL - builder.append("#version 330\n"); - builder.append("#define USE_GLES_OVER_GL\n"); -#else - builder.append("#version 300 es\n"); -#endif + if (RasterizerGLES3::is_gles_over_gl()) { + builder.append("#version 330\n"); + builder.append("#define USE_GLES_OVER_GL\n"); + } else { + builder.append("#version 300 es\n"); + } for (int i = 0; i < specialization_count; i++) { if (p_specialization & (uint64_t(1) << uint64_t(i))) { @@ -199,11 +201,11 @@ void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant // Default to highp precision unless specified otherwise. builder.append("precision highp float;\n"); builder.append("precision highp int;\n"); -#ifndef GLES_OVER_GL - builder.append("precision highp sampler2D;\n"); - builder.append("precision highp samplerCube;\n"); - builder.append("precision highp sampler2DArray;\n"); -#endif + if (!RasterizerGLES3::is_gles_over_gl()) { + builder.append("precision highp sampler2D;\n"); + builder.append("precision highp samplerCube;\n"); + builder.append("precision highp sampler2DArray;\n"); + } const StageTemplate &stage_template = stage_templates[p_stage_type]; for (uint32_t i = 0; i < stage_template.chunks.size(); i++) { @@ -510,6 +512,11 @@ String ShaderGLES3::_version_get_sha1(Version *p_version) const { hash_build.append("[custom_defines:" + itos(i) + "]"); hash_build.append(p_version->custom_defines[i].get_data()); } + if (RasterizerGLES3::is_gles_over_gl()) { + hash_build.append("[gl]"); + } else { + hash_build.append("[gles]"); + } return hash_build.as_string().sha1_text(); } @@ -523,8 +530,8 @@ bool ShaderGLES3::_load_from_cache(Version *p_version) { #ifdef WEB_ENABLED // not supported in webgl return false; #else -#ifdef GLES_OVER_GL - if (glProgramBinary == NULL) { // ARB_get_program_binary extension not available +#if !defined(ANDROID_ENABLED) && !defined(IOS_ENABLED) + if (RasterizerGLES3::is_gles_over_gl() && (glProgramBinary == NULL)) { // ARB_get_program_binary extension not available. return false; } #endif @@ -596,8 +603,8 @@ void ShaderGLES3::_save_to_cache(Version *p_version) { #ifdef WEB_ENABLED // not supported in webgl return; #else -#ifdef GLES_OVER_GL - if (glGetProgramBinary == NULL) { // ARB_get_program_binary extension not available +#if !defined(ANDROID_ENABLED) && !defined(IOS_ENABLED) + if (RasterizerGLES3::is_gles_over_gl() && (glGetProgramBinary == NULL)) { // ARB_get_program_binary extension not available. return; } #endif diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h index fc16e01040a7e..0cb53da316359 100644 --- a/drivers/gles3/shader_gles3.h +++ b/drivers/gles3/shader_gles3.h @@ -43,13 +43,7 @@ #ifdef GLES3_ENABLED -// This must come first to avoid windows.h mess -#include "platform_config.h" -#ifndef OPENGL_INCLUDE_H -#include -#else -#include OPENGL_INCLUDE_H -#endif +#include "platform_gl.h" #include diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp index 03dde88d4b475..be7555788a5b6 100644 --- a/drivers/gles3/storage/config.cpp +++ b/drivers/gles3/storage/config.cpp @@ -31,17 +31,9 @@ #ifdef GLES3_ENABLED #include "config.h" -#include "core/config/project_settings.h" -#include "core/templates/vector.h" -#ifdef ANDROID_ENABLED -#include -#include -#include - -#include -#include -#endif +#include "../rasterizer_gles3.h" +#include "texture_storage.h" using namespace GLES3; @@ -69,24 +61,24 @@ Config::Config() { astc_hdr_supported = extensions.has("GL_KHR_texture_compression_astc_ldr"); astc_layered_supported = extensions.has("GL_KHR_texture_compression_astc_sliced_3d"); -#ifdef GLES_OVER_GL - float_texture_supported = true; - etc2_supported = false; - s3tc_supported = true; - rgtc_supported = true; //RGTC - core since OpenGL version 3.0 -#else - float_texture_supported = extensions.has("GL_EXT_color_buffer_float"); - etc2_supported = true; + if (RasterizerGLES3::is_gles_over_gl()) { + float_texture_supported = true; + etc2_supported = false; + s3tc_supported = true; + rgtc_supported = true; //RGTC - core since OpenGL version 3.0 + } else { + float_texture_supported = extensions.has("GL_EXT_color_buffer_float"); + etc2_supported = true; #if defined(ANDROID_ENABLED) || defined(IOS_ENABLED) - // Some Android devices report support for S3TC but we don't expect that and don't export the textures. - // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs). - // For good measure we do the same hack for iOS, just in case. - s3tc_supported = false; + // Some Android devices report support for S3TC but we don't expect that and don't export the textures. + // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs). + // For good measure we do the same hack for iOS, just in case. + s3tc_supported = false; #else - s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc"); -#endif - rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc"); + s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc"); #endif + rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc"); + } glGetInteger64v(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units); glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units); diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h index 6b90c8c359dc8..b2dd98f025848 100644 --- a/drivers/gles3/storage/config.h +++ b/drivers/gles3/storage/config.h @@ -33,16 +33,12 @@ #ifdef GLES3_ENABLED +#include "core/config/project_settings.h" #include "core/string/ustring.h" #include "core/templates/hash_set.h" +#include "core/templates/vector.h" -// This must come first to avoid windows.h mess -#include "platform_config.h" -#ifndef OPENGL_INCLUDE_H -#include -#else -#include OPENGL_INCLUDE_H -#endif +#include "platform_gl.h" #ifdef ANDROID_ENABLED typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei); diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h index b141fbb3c4854..8491b378fefe9 100644 --- a/drivers/gles3/storage/light_storage.h +++ b/drivers/gles3/storage/light_storage.h @@ -33,6 +33,8 @@ #ifdef GLES3_ENABLED +#include "platform_gl.h" + #include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" @@ -41,13 +43,6 @@ #include "servers/rendering/storage/light_storage.h" #include "servers/rendering/storage/utilities.h" -#include "platform_config.h" -#ifndef OPENGL_INCLUDE_H -#include -#else -#include OPENGL_INCLUDE_H -#endif - namespace GLES3 { /* LIGHT */ diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h index 1c0a2129f5270..09212e4b5c673 100644 --- a/drivers/gles3/storage/mesh_storage.h +++ b/drivers/gles3/storage/mesh_storage.h @@ -40,12 +40,7 @@ #include "servers/rendering/storage/mesh_storage.h" #include "servers/rendering/storage/utilities.h" -#include "platform_config.h" -#ifndef OPENGL_INCLUDE_H -#include -#else -#include OPENGL_INCLUDE_H -#endif +#include "platform_gl.h" namespace GLES3 { diff --git a/drivers/gles3/storage/particles_storage.h b/drivers/gles3/storage/particles_storage.h index be1799322a3ec..5146dc53295aa 100644 --- a/drivers/gles3/storage/particles_storage.h +++ b/drivers/gles3/storage/particles_storage.h @@ -40,12 +40,7 @@ #include "servers/rendering/storage/particles_storage.h" #include "servers/rendering/storage/utilities.h" -#include "platform_config.h" -#ifndef OPENGL_INCLUDE_H -#include -#else -#include OPENGL_INCLUDE_H -#endif +#include "platform_gl.h" namespace GLES3 { diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.h b/drivers/gles3/storage/render_scene_buffers_gles3.h index aa98797ed1b98..543e1aeb152be 100644 --- a/drivers/gles3/storage/render_scene_buffers_gles3.h +++ b/drivers/gles3/storage/render_scene_buffers_gles3.h @@ -35,12 +35,7 @@ #include "servers/rendering/storage/render_scene_buffers.h" -#include "platform_config.h" -#ifndef OPENGL_INCLUDE_H -#include -#else -#include OPENGL_INCLUDE_H -#endif +#include "platform_gl.h" class RenderSceneBuffersGLES3 : public RenderSceneBuffers { GDCLASS(RenderSceneBuffersGLES3, RenderSceneBuffers); diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index 8257fa62d6114..6ccd4246e6e72 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -31,8 +31,10 @@ #ifdef GLES3_ENABLED #include "texture_storage.h" + +#include "../effects/copy_effects.h" +#include "../rasterizer_gles3.h" #include "config.h" -#include "drivers/gles3/effects/copy_effects.h" #include "utilities.h" #ifdef ANDROID_ENABLED @@ -216,9 +218,11 @@ TextureStorage::TextureStorage() { sdf_shader.shader_version = sdf_shader.shader.version_create(); } -#ifdef GLES_OVER_GL - glEnable(GL_PROGRAM_POINT_SIZE); -#endif +#ifdef GL_API_ENABLED + if (RasterizerGLES3::is_gles_over_gl()) { + glEnable(GL_PROGRAM_POINT_SIZE); + } +#endif // GL_API_ENABLED } TextureStorage::~TextureStorage() { @@ -309,26 +313,26 @@ Ref TextureStorage::_get_gl_image_and_format(const Ref &p_image, I switch (p_format) { case Image::FORMAT_L8: { -#ifdef GLES_OVER_GL - r_gl_internal_format = GL_R8; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; -#else - r_gl_internal_format = GL_LUMINANCE; - r_gl_format = GL_LUMINANCE; - r_gl_type = GL_UNSIGNED_BYTE; -#endif + if (RasterizerGLES3::is_gles_over_gl()) { + r_gl_internal_format = GL_R8; + r_gl_format = GL_RED; + r_gl_type = GL_UNSIGNED_BYTE; + } else { + r_gl_internal_format = GL_LUMINANCE; + r_gl_format = GL_LUMINANCE; + r_gl_type = GL_UNSIGNED_BYTE; + } } break; case Image::FORMAT_LA8: { -#ifdef GLES_OVER_GL - r_gl_internal_format = GL_RG8; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; -#else - r_gl_internal_format = GL_LUMINANCE_ALPHA; - r_gl_format = GL_LUMINANCE_ALPHA; - r_gl_type = GL_UNSIGNED_BYTE; -#endif + if (RasterizerGLES3::is_gles_over_gl()) { + r_gl_internal_format = GL_RG8; + r_gl_format = GL_RG; + r_gl_type = GL_UNSIGNED_BYTE; + } else { + r_gl_internal_format = GL_LUMINANCE_ALPHA; + r_gl_format = GL_LUMINANCE_ALPHA; + r_gl_type = GL_UNSIGNED_BYTE; + } } break; case Image::FORMAT_R8: { r_gl_internal_format = GL_R8; @@ -946,105 +950,109 @@ Ref TextureStorage::texture_2d_get(RID p_texture) const { } #endif -#ifdef GLES_OVER_GL - // OpenGL 3.3 supports glGetTexImage which is faster and simpler than glReadPixels. - // It also allows for reading compressed textures, mipmaps, and more formats. - Vector data; + Ref image; +#ifdef GL_API_ENABLED + if (RasterizerGLES3::is_gles_over_gl()) { + // OpenGL 3.3 supports glGetTexImage which is faster and simpler than glReadPixels. + // It also allows for reading compressed textures, mipmaps, and more formats. + Vector data; - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->real_format, texture->mipmaps > 1); + int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->real_format, texture->mipmaps > 1); - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - uint8_t *w = data.ptrw(); + data.resize(data_size * 2); // Add some memory at the end, just in case for buggy drivers. + uint8_t *w = data.ptrw(); - glActiveTexture(GL_TEXTURE0); + glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); + glBindTexture(texture->target, texture->tex_id); - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - for (int i = 0; i < texture->mipmaps; i++) { - int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, texture->real_format, i); + for (int i = 0; i < texture->mipmaps; i++) { + int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, texture->real_format, i); - if (texture->compressed) { - glPixelStorei(GL_PACK_ALIGNMENT, 4); - glGetCompressedTexImage(texture->target, i, &w[ofs]); + if (texture->compressed) { + glPixelStorei(GL_PACK_ALIGNMENT, 4); + glGetCompressedTexImage(texture->target, i, &w[ofs]); - } else { - glPixelStorei(GL_PACK_ALIGNMENT, 1); + } else { + glPixelStorei(GL_PACK_ALIGNMENT, 1); - glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &w[ofs]); + glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &w[ofs]); + } } - } - data.resize(data_size); + data.resize(data_size); - ERR_FAIL_COND_V(data.size() == 0, Ref()); - Ref image = Image::create_from_data(texture->width, texture->height, texture->mipmaps > 1, texture->real_format, data); - ERR_FAIL_COND_V(image->is_empty(), Ref()); - if (texture->format != texture->real_format) { - image->convert(texture->format); + ERR_FAIL_COND_V(data.size() == 0, Ref()); + image = Image::create_from_data(texture->width, texture->height, texture->mipmaps > 1, texture->real_format, data); + ERR_FAIL_COND_V(image->is_empty(), Ref()); + if (texture->format != texture->real_format) { + image->convert(texture->format); + } } -#else - - Vector data; +#endif // GL_API_ENABLED +#ifdef GLES_API_ENABLED + if (!RasterizerGLES3::is_gles_over_gl()) { + Vector data; - // On web and mobile we always read an RGBA8 image with no mipmaps. - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); + // On web and mobile we always read an RGBA8 image with no mipmaps. + int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - uint8_t *w = data.ptrw(); + data.resize(data_size * 2); // Add some memory at the end, just in case for buggy drivers. + uint8_t *w = data.ptrw(); - GLuint temp_framebuffer; - glGenFramebuffers(1, &temp_framebuffer); + GLuint temp_framebuffer; + glGenFramebuffers(1, &temp_framebuffer); - GLuint temp_color_texture; - glGenTextures(1, &temp_color_texture); + GLuint temp_color_texture; + glGenTextures(1, &temp_color_texture); - glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); + glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); - glBindTexture(GL_TEXTURE_2D, temp_color_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); + glBindTexture(GL_TEXTURE_2D, temp_color_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); + + glDepthMask(GL_FALSE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + glDisable(GL_BLEND); + glDepthFunc(GL_LEQUAL); + glColorMask(1, 1, 1, 1); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, texture->tex_id); - glViewport(0, 0, texture->alloc_width, texture->alloc_height); - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); + glViewport(0, 0, texture->alloc_width, texture->alloc_height); + glClearColor(0.0, 0.0, 0.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT); - CopyEffects::get_singleton()->copy_to_rect(Rect2i(0, 0, 1.0, 1.0)); + CopyEffects::get_singleton()->copy_to_rect(Rect2i(0, 0, 1.0, 1.0)); - glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]); + glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glDeleteTextures(1, &temp_color_texture); - glDeleteFramebuffers(1, &temp_framebuffer); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glDeleteTextures(1, &temp_color_texture); + glDeleteFramebuffers(1, &temp_framebuffer); - data.resize(data_size); + data.resize(data_size); - ERR_FAIL_COND_V(data.size() == 0, Ref()); - Ref image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data); - ERR_FAIL_COND_V(image->is_empty(), Ref()); + ERR_FAIL_COND_V(data.size() == 0, Ref()); + image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data); + ERR_FAIL_COND_V(image->is_empty(), Ref()); - if (texture->format != Image::FORMAT_RGBA8) { - image->convert(texture->format); - } + if (texture->format != Image::FORMAT_RGBA8) { + image->convert(texture->format); + } - if (texture->mipmaps > 1) { - image->generate_mipmaps(); + if (texture->mipmaps > 1) { + image->generate_mipmaps(); + } } - -#endif +#endif // GLES_API_ENABLED #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && !texture->is_render_target) { @@ -1254,21 +1262,32 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref &p_image, #ifndef WEB_ENABLED switch (texture->format) { -#ifdef GLES_OVER_GL case Image::FORMAT_L8: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); + if (RasterizerGLES3::is_gles_over_gl()) { + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); + } else { + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); + } } break; case Image::FORMAT_LA8: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN); + if (RasterizerGLES3::is_gles_over_gl()) { + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN); + } else { + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); + } } break; -#endif // GLES3_OVER_GL - case Image::FORMAT_ETC2_RA_AS_RG: case Image::FORMAT_DXT5_RA_AS_RG: { glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h index c25dbef288d17..87a07ebb36824 100644 --- a/drivers/gles3/storage/texture_storage.h +++ b/drivers/gles3/storage/texture_storage.h @@ -33,6 +33,8 @@ #ifdef GLES3_ENABLED +#include "platform_gl.h" + #include "config.h" #include "core/os/os.h" #include "core/templates/rid_owner.h" @@ -41,14 +43,6 @@ #include "drivers/gles3/shaders/canvas_sdf.glsl.gen.h" -// This must come first to avoid windows.h mess -#include "platform_config.h" -#ifndef OPENGL_INCLUDE_H -#include -#else -#include OPENGL_INCLUDE_H -#endif - namespace GLES3 { #define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE @@ -118,10 +112,6 @@ namespace GLES3 { #define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#ifndef GLES_OVER_GL -#define glClearDepth glClearDepthf -#endif //!GLES_OVER_GL - enum DefaultGLTexture { DEFAULT_GL_TEXTURE_WHITE, DEFAULT_GL_TEXTURE_BLACK, @@ -679,7 +669,7 @@ class TextureStorage : public RendererTextureStorage { }; inline String TextureStorage::get_framebuffer_error(GLenum p_status) { -#if defined(DEBUG_ENABLED) && defined(GLES_OVER_GL) +#if defined(DEBUG_ENABLED) && defined(GL_API_ENABLED) if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) { return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; } else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) { diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp index 3e6e72edadbf5..07df445018c67 100644 --- a/drivers/gles3/storage/utilities.cpp +++ b/drivers/gles3/storage/utilities.cpp @@ -31,6 +31,8 @@ #ifdef GLES3_ENABLED #include "utilities.h" + +#include "../rasterizer_gles3.h" #include "config.h" #include "light_storage.h" #include "material_storage.h" @@ -253,9 +255,11 @@ void Utilities::capture_timestamps_begin() { void Utilities::capture_timestamp(const String &p_name) { ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements); -#ifdef GLES_OVER_GL - glQueryCounter(frames[frame].queries[frames[frame].timestamp_count], GL_TIMESTAMP); -#endif +#ifdef GL_API_ENABLED + if (RasterizerGLES3::is_gles_over_gl()) { + glQueryCounter(frames[frame].queries[frames[frame].timestamp_count], GL_TIMESTAMP); + } +#endif // GL_API_ENABLED frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name; frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec(); @@ -265,13 +269,15 @@ void Utilities::capture_timestamp(const String &p_name) { void Utilities::_capture_timestamps_begin() { // frame is incremented at the end of the frame so this gives us the queries for frame - 2. By then they should be ready. if (frames[frame].timestamp_count) { -#ifdef GLES_OVER_GL - for (uint32_t i = 0; i < frames[frame].timestamp_count; i++) { - uint64_t temp = 0; - glGetQueryObjectui64v(frames[frame].queries[i], GL_QUERY_RESULT, &temp); - frames[frame].timestamp_result_values[i] = temp; +#ifdef GL_API_ENABLED + if (RasterizerGLES3::is_gles_over_gl()) { + for (uint32_t i = 0; i < frames[frame].timestamp_count; i++) { + uint64_t temp = 0; + glGetQueryObjectui64v(frames[frame].queries[i], GL_QUERY_RESULT, &temp); + frames[frame].timestamp_result_values[i] = temp; + } } -#endif +#endif // GL_API_ENABLED SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names); SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values); } diff --git a/drivers/gles3/storage/utilities.h b/drivers/gles3/storage/utilities.h index 243342014b1b4..76e4d510de1b9 100644 --- a/drivers/gles3/storage/utilities.h +++ b/drivers/gles3/storage/utilities.h @@ -35,12 +35,7 @@ #include "servers/rendering/storage/utilities.h" -#include "platform_config.h" -#ifndef OPENGL_INCLUDE_H -#include -#else -#include OPENGL_INCLUDE_H -#endif +#include "platform_gl.h" namespace GLES3 { diff --git a/main/main.cpp b/main/main.cpp index f2209ed00f63e..970c77a34b12d 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1683,7 +1683,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (bool(GLOBAL_GET("application/run/disable_stderr"))) { CoreGlobals::print_error_enabled = false; - }; + } if (quiet_stdout) { CoreGlobals::print_line_enabled = false; @@ -1708,21 +1708,26 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver); GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver); GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, driver_hints), default_driver); + } - driver_hints = ""; + { + String driver_hints = ""; + String driver_hints_angle = ""; #ifdef GLES3_ENABLED - driver_hints += "opengl3"; + driver_hints = "opengl3"; + driver_hints_angle = "opengl3,opengl3_angle"; #endif - default_driver = driver_hints.get_slice(",", 0); + String default_driver = driver_hints.get_slice(",", 0); GLOBAL_DEF("rendering/gl_compatibility/driver", default_driver); - GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints), default_driver); + GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver); GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints), default_driver); GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints), default_driver); GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver); GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver); - GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints), default_driver); + GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver); + GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true); } @@ -1797,7 +1802,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // Set a default renderer if none selected. Try to choose one that matches the driver. if (rendering_method.is_empty()) { - if (rendering_driver == "opengl3") { + if (rendering_driver == "opengl3" || rendering_driver == "opengl3_angle") { rendering_method = "gl_compatibility"; } else { rendering_method = "forward_plus"; @@ -1815,6 +1820,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph #ifdef GLES3_ENABLED if (rendering_method == "gl_compatibility") { available_drivers.push_back("opengl3"); + available_drivers.push_back("opengl3_angle"); } #endif if (available_drivers.is_empty()) { diff --git a/misc/scripts/header_guards.sh b/misc/scripts/header_guards.sh index 1f8aa6151c865..ce0b3f334df59 100755 --- a/misc/scripts/header_guards.sh +++ b/misc/scripts/header_guards.sh @@ -19,7 +19,7 @@ for file in $files; do # Skip *.gen.h and *-so_wrap.h, they're generated. if [[ "$file" == *".gen.h" || "$file" == *"-so_wrap.h" ]]; then continue; fi # Has important define before normal header guards. - if [[ "$file" == *"thread.h" || "$file" == *"platform_config.h" ]]; then continue; fi + if [[ "$file" == *"thread.h" || "$file" == *"platform_config.h" || "$file" == *"platform_gl.h" ]]; then continue; fi # Obj-C files don't use header guards. if grep -q "#import " "$file"; then continue; fi diff --git a/misc/scripts/mypy.ini b/misc/scripts/mypy.ini index c1ea695ca5a48..b3323eacda5d6 100644 --- a/misc/scripts/mypy.ini +++ b/misc/scripts/mypy.ini @@ -9,3 +9,4 @@ warn_unreachable = True namespace_packages = True explicit_package_bases = True +exclude = (?x)(^thirdparty) diff --git a/modules/openxr/extensions/openxr_opengl_extension.h b/modules/openxr/extensions/openxr_opengl_extension.h index 598d3415ad25f..1537f13067a44 100644 --- a/modules/openxr/extensions/openxr_opengl_extension.h +++ b/modules/openxr/extensions/openxr_opengl_extension.h @@ -56,7 +56,6 @@ #endif #ifdef X11_ENABLED -#include OPENGL_INCLUDE_H #define GL_GLEXT_PROTOTYPES 1 #define GL3_PROTOTYPES 1 #include "thirdparty/glad/glad/gl.h" diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp index 1f1c7e4ee0a70..972b6539e3a01 100644 --- a/modules/openxr/openxr_api.cpp +++ b/modules/openxr/openxr_api.cpp @@ -59,7 +59,6 @@ #define XR_USE_GRAPHICS_API_OPENGL #endif // ANDROID_ENABLED #ifdef X11_ENABLED -#include OPENGL_INCLUDE_H #define GL_GLEXT_PROTOTYPES 1 #define GL3_PROTOTYPES 1 #include "thirdparty/glad/glad/gl.h" diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index f02b292868da7..3904d3afc4889 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -543,7 +543,7 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis #if defined(GLES3_ENABLED) if (rendering_driver == "opengl3") { - RasterizerGLES3::make_current(); + RasterizerGLES3::make_current(false); } #endif diff --git a/platform/android/platform_gl.h b/platform/android/platform_gl.h new file mode 100644 index 0000000000000..af6edb103d712 --- /dev/null +++ b/platform/android/platform_gl.h @@ -0,0 +1,43 @@ +/**************************************************************************/ +/* platform_gl.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef PLATFORM_GL_H +#define PLATFORM_GL_H + +#ifndef GLES_API_ENABLED +#define GLES_API_ENABLED // Allow using GLES. +#endif + +#include +#include +#include +#include + +#endif // PLATFORM_GL_H diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm index 7d91274a0c5a6..33eb16279f671 100644 --- a/platform/ios/display_server_ios.mm +++ b/platform/ios/display_server_ios.mm @@ -103,7 +103,7 @@ ERR_FAIL_MSG("Failed to create iOS OpenGLES rendering layer."); } - RasterizerGLES3::make_current(); + RasterizerGLES3::make_current(false); } #endif diff --git a/platform/ios/platform_config.h b/platform/ios/platform_config.h index fc0e165d6b80a..01b0a12b5d335 100644 --- a/platform/ios/platform_config.h +++ b/platform/ios/platform_config.h @@ -30,8 +30,6 @@ #include -#define OPENGL_INCLUDE_H - #define PTHREAD_RENAME_SELF #define _weakify(var) __weak typeof(var) GDWeak_##var = var; diff --git a/platform/ios/platform_gl.h b/platform/ios/platform_gl.h new file mode 100644 index 0000000000000..974ea9d2c236b --- /dev/null +++ b/platform/ios/platform_gl.h @@ -0,0 +1,40 @@ +/**************************************************************************/ +/* platform_gl.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef PLATFORM_GL_H +#define PLATFORM_GL_H + +#ifndef GLES_API_ENABLED +#define GLES_API_ENABLED // Allow using GLES. +#endif + +#include + +#endif // PLATFORM_GL_H diff --git a/platform/linuxbsd/platform_config.h b/platform/linuxbsd/platform_config.h index 82c9c54879c62..c372ef28f6ed1 100644 --- a/platform/linuxbsd/platform_config.h +++ b/platform/linuxbsd/platform_config.h @@ -43,5 +43,3 @@ #define PTHREAD_BSD_SET_NAME #endif #endif - -#define OPENGL_INCLUDE_H "thirdparty/glad/glad/gl.h" diff --git a/platform/linuxbsd/platform_gl.h b/platform/linuxbsd/platform_gl.h new file mode 100644 index 0000000000000..1c19c4518afcb --- /dev/null +++ b/platform/linuxbsd/platform_gl.h @@ -0,0 +1,41 @@ +/**************************************************************************/ +/* platform_gl.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef PLATFORM_GL_H +#define PLATFORM_GL_H + +#ifndef GL_API_ENABLED +#define GL_API_ENABLED // Allow using desktop GL. +#endif + +#include "thirdparty/glad/glad/egl.h" +#include "thirdparty/glad/glad/gl.h" + +#endif // PLATFORM_GL_H diff --git a/platform/linuxbsd/x11/display_server_x11.cpp b/platform/linuxbsd/x11/display_server_x11.cpp index d20a591299e1b..897a6438d2415 100644 --- a/platform/linuxbsd/x11/display_server_x11.cpp +++ b/platform/linuxbsd/x11/display_server_x11.cpp @@ -5821,7 +5821,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode driver_found = true; if (true) { - RasterizerGLES3::make_current(); + RasterizerGLES3::make_current(true); } else { memdelete(gl_manager); gl_manager = nullptr; diff --git a/platform/linuxbsd/x11/gl_manager_x11.cpp b/platform/linuxbsd/x11/gl_manager_x11.cpp index 13b5dedb1ef80..25c4272607305 100644 --- a/platform/linuxbsd/x11/gl_manager_x11.cpp +++ b/platform/linuxbsd/x11/gl_manager_x11.cpp @@ -368,6 +368,7 @@ void GLManager_X11::set_use_vsync(bool p_use) { GLXDrawable drawable = glXGetCurrentDrawable(); glXSwapIntervalEXT(disp.x11_display, drawable, val); } else { + WARN_PRINT("Could not set V-Sync mode. V-Sync is not supported."); return; } use_vsync = p_use; diff --git a/platform/macos/SCsub b/platform/macos/SCsub index 7ffb80f70b598..30202e5de7928 100644 --- a/platform/macos/SCsub +++ b/platform/macos/SCsub @@ -24,6 +24,7 @@ files = [ "tts_macos.mm", "joypad_macos.cpp", "vulkan_context_macos.mm", + "gl_manager_macos_angle.mm", "gl_manager_macos_legacy.mm", ] diff --git a/platform/macos/detect.py b/platform/macos/detect.py index 6abe121407048..c97cd19211b9e 100644 --- a/platform/macos/detect.py +++ b/platform/macos/detect.py @@ -32,6 +32,7 @@ def get_opts(): BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False), BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False), BoolVariable("use_coverage", "Use instrumentation codes in the binary (e.g. for code coverage)", False), + ("angle_libs", "Path to the ANGLE static libraries", ""), ] @@ -255,7 +256,13 @@ def configure(env: "Environment"): if env["opengl3"]: env.Append(CPPDEFINES=["GLES3_ENABLED"]) - env.Append(LINKFLAGS=["-framework", "OpenGL"]) + if env["angle_libs"] != "": + env.AppendUnique(CPPDEFINES=["EGL_STATIC"]) + env.Append(LINKFLAGS=["-L" + env["angle_libs"]]) + env.Append(LINKFLAGS=["-lANGLE.macos." + env["arch"]]) + env.Append(LINKFLAGS=["-lEGL.macos." + env["arch"]]) + env.Append(LINKFLAGS=["-lGLES.macos." + env["arch"]]) + env.Prepend(CPPPATH=["#thirdparty/angle/include"]) env.Append(LINKFLAGS=["-rpath", "@executable_path/../Frameworks", "-rpath", "@executable_path"]) diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h index 69f6008043535..c03b4765f8800 100644 --- a/platform/macos/display_server_macos.h +++ b/platform/macos/display_server_macos.h @@ -35,6 +35,7 @@ #include "servers/display_server.h" #if defined(GLES3_ENABLED) +#include "gl_manager_macos_angle.h" #include "gl_manager_macos_legacy.h" #endif // GLES3_ENABLED @@ -127,7 +128,8 @@ class DisplayServerMacOS : public DisplayServer { private: #if defined(GLES3_ENABLED) - GLManager_MacOS *gl_manager = nullptr; + GLManagerLegacy_MacOS *gl_manager_legacy = nullptr; + GLManagerANGLE_MacOS *gl_manager_angle = nullptr; #endif #if defined(VULKAN_ENABLED) VulkanContextMacOS *context_vulkan = nullptr; @@ -244,7 +246,6 @@ class DisplayServerMacOS : public DisplayServer { void mouse_enter_window(WindowID p_window); void mouse_exit_window(WindowID p_window); - void window_update(WindowID p_window); void window_destroy(WindowID p_window); void window_resize(WindowID p_window, int p_width, int p_height); void window_set_custom_window_buttons(WindowData &p_wd, bool p_enabled); diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index bc78f343ee19d..1742ef05e7ee6 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -185,9 +185,13 @@ } #endif #if defined(GLES3_ENABLED) - if (gl_manager) { - Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height); - ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context"); + if (gl_manager_legacy) { + Error err = gl_manager_legacy->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height); + ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context."); + } + if (gl_manager_angle) { + Error err = gl_manager_angle->window_create(window_id_counter, nullptr, (__bridge void *)[wd.window_view layer], p_rect.size.width, p_rect.size.height); + ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context."); } window_set_vsync_mode(p_vsync_mode, window_id_counter); #endif @@ -219,8 +223,11 @@ } #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->window_resize(id, wd.size.width, wd.size.height); + if (gl_manager_legacy) { + gl_manager_legacy->window_resize(id, wd.size.width, wd.size.height); + } + if (gl_manager_angle) { + gl_manager_angle->window_resize(id, wd.size.width, wd.size.height); } #endif #if defined(VULKAN_ENABLED) @@ -279,8 +286,8 @@ [layer setOpaque:NO]; } #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->window_set_per_pixel_transparency_enabled(p_window, true); + if (gl_manager_legacy) { + gl_manager_legacy->window_set_per_pixel_transparency_enabled(p_window, true); } #endif wd.layered_window = true; @@ -299,8 +306,8 @@ [layer setOpaque:YES]; } #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->window_set_per_pixel_transparency_enabled(p_window, false); + if (gl_manager_legacy) { + gl_manager_legacy->window_set_per_pixel_transparency_enabled(p_window, false); } #endif wd.layered_window = false; @@ -730,18 +737,10 @@ return is_resizing; } -void DisplayServerMacOS::window_update(WindowID p_window) { -#if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->window_update(p_window); - } -#endif -} - void DisplayServerMacOS::window_destroy(WindowID p_window) { #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->window_destroy(p_window); + if (gl_manager_legacy) { + gl_manager_legacy->window_destroy(p_window); } #endif #ifdef VULKAN_ENABLED @@ -754,8 +753,11 @@ void DisplayServerMacOS::window_resize(WindowID p_window, int p_width, int p_height) { #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->window_resize(p_window, p_width, p_height); + if (gl_manager_legacy) { + gl_manager_legacy->window_resize(p_window, p_width, p_height); + } + if (gl_manager_angle) { + gl_manager_angle->window_resize(p_window, p_width, p_height); } #endif #if defined(VULKAN_ENABLED) @@ -3370,8 +3372,11 @@ } #ifdef GLES3_ENABLED case OPENGL_CONTEXT: { - if (gl_manager) { - return (int64_t)gl_manager->get_context(p_window); + if (gl_manager_legacy) { + return (int64_t)gl_manager_legacy->get_context(p_window); + } + if (gl_manager_angle) { + return (int64_t)gl_manager_angle->get_context(p_window); } return 0; } @@ -3398,8 +3403,11 @@ void DisplayServerMacOS::gl_window_make_current(DisplayServer::WindowID p_window_id) { #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->window_make_current(p_window_id); + if (gl_manager_legacy) { + gl_manager_legacy->window_make_current(p_window_id); + } + if (gl_manager_angle) { + gl_manager_angle->window_make_current(p_window_id); } #endif } @@ -3407,8 +3415,11 @@ void DisplayServerMacOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { _THREAD_SAFE_METHOD_ #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED); + if (gl_manager_angle) { + gl_manager_angle->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED); + } + if (gl_manager_legacy) { + gl_manager_legacy->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED); } #endif #if defined(VULKAN_ENABLED) @@ -3421,8 +3432,11 @@ DisplayServer::VSyncMode DisplayServerMacOS::window_get_vsync_mode(WindowID p_window) const { _THREAD_SAFE_METHOD_ #if defined(GLES3_ENABLED) - if (gl_manager) { - return (gl_manager->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED); + if (gl_manager_angle) { + return (gl_manager_angle->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED); + } + if (gl_manager_legacy) { + return (gl_manager_legacy->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED); } #endif #if defined(VULKAN_ENABLED) @@ -3805,8 +3819,11 @@ void DisplayServerMacOS::swap_buffers() { #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->swap_buffers(); + if (gl_manager_angle) { + gl_manager_angle->swap_buffers(); + } + if (gl_manager_legacy) { + gl_manager_legacy->swap_buffers(); } #endif } @@ -3917,6 +3934,7 @@ #endif #if defined(GLES3_ENABLED) drivers.push_back("opengl3"); + drivers.push_back("opengl3_angle"); #endif return drivers; @@ -4155,13 +4173,22 @@ #if defined(GLES3_ENABLED) if (rendering_driver == "opengl3") { - GLManager_MacOS::ContextType opengl_api_type = GLManager_MacOS::GLES_3_0_COMPATIBLE; - gl_manager = memnew(GLManager_MacOS(opengl_api_type)); - if (gl_manager->initialize() != OK) { - memdelete(gl_manager); - gl_manager = nullptr; + gl_manager_legacy = memnew(GLManagerLegacy_MacOS); + if (gl_manager_legacy->initialize() != OK) { + memdelete(gl_manager_legacy); + gl_manager_legacy = nullptr; r_error = ERR_UNAVAILABLE; - ERR_FAIL_MSG("Could not initialize OpenGL"); + ERR_FAIL_MSG("Could not initialize OpenGL."); + return; + } + } + if (rendering_driver == "opengl3_angle") { + gl_manager_angle = memnew(GLManagerANGLE_MacOS); + if (gl_manager_angle->initialize() != OK) { + memdelete(gl_manager_angle); + gl_manager_angle = nullptr; + r_error = ERR_UNAVAILABLE; + ERR_FAIL_MSG("Could not initialize OpenGL."); } } #endif @@ -4199,7 +4226,10 @@ #if defined(GLES3_ENABLED) if (rendering_driver == "opengl3") { - RasterizerGLES3::make_current(); + RasterizerGLES3::make_current(true); + } + if (rendering_driver == "opengl3_angle") { + RasterizerGLES3::make_current(false); } #endif #if defined(VULKAN_ENABLED) @@ -4230,9 +4260,13 @@ // Destroy drivers. #if defined(GLES3_ENABLED) - if (gl_manager) { - memdelete(gl_manager); - gl_manager = nullptr; + if (gl_manager_legacy) { + memdelete(gl_manager_legacy); + gl_manager_legacy = nullptr; + } + if (gl_manager_angle) { + memdelete(gl_manager_angle); + gl_manager_angle = nullptr; } #endif #if defined(VULKAN_ENABLED) diff --git a/platform/macos/doc_classes/EditorExportPlatformMacOS.xml b/platform/macos/doc_classes/EditorExportPlatformMacOS.xml index 7ba1379fd0696..99187fe60e69e 100644 --- a/platform/macos/doc_classes/EditorExportPlatformMacOS.xml +++ b/platform/macos/doc_classes/EditorExportPlatformMacOS.xml @@ -22,6 +22,9 @@ Copyright notice for the bundle visible to the user (localized). + + If set to [code]1[/code], ANGLE libraries are exported with the exported application. If set to [code]0[/code], ANGLE libraries are exported only if [member ProjectSettings.rendering/gl_compatibility/driver] is set to [code]"opengl3_angle"[/code]. + Application icon file. If left empty, it will fallback to [member ProjectSettings.application/config/macos_native_icon], and then to [member ProjectSettings.application/config/icon]. diff --git a/platform/macos/export/export_plugin.cpp b/platform/macos/export/export_plugin.cpp index 559c2c4e6273f..639a7699eef01 100644 --- a/platform/macos/export/export_plugin.cpp +++ b/platform/macos/export/export_plugin.cpp @@ -384,6 +384,7 @@ void EditorExportPlatformMacOS::get_export_options(List *r_options r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::DICTIONARY, "application/copyright_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary())); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/min_macos_version"), "10.12")); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_angle", PROPERTY_HINT_ENUM, "Auto,Yes,No"), 0, true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "xcode/platform_build"), "14C18")); @@ -1618,6 +1619,14 @@ Error EditorExportPlatformMacOS::export_project(const Ref &p // Now process our template. bool found_binary = false; + int export_angle = p_preset->get("application/export_angle"); + bool include_angle_libs = false; + if (export_angle == 0) { + include_angle_libs = String(GLOBAL_GET("rendering/gl_compatibility/driver.macos")) == "opengl3_angle"; + } else if (export_angle == 1) { + include_angle_libs = true; + } + while (ret == UNZ_OK && err == OK) { // Get filename. unz_file_info info; @@ -1665,6 +1674,20 @@ Error EditorExportPlatformMacOS::export_project(const Ref &p continue; // next } + if (file == "Contents/Frameworks/libEGL.dylib") { + if (!include_angle_libs) { + ret = unzGoToNextFile(src_pkg_zip); + continue; // skip + } + } + + if (file == "Contents/Frameworks/libGLESv2.dylib") { + if (!include_angle_libs) { + ret = unzGoToNextFile(src_pkg_zip); + continue; // skip + } + } + if (file == "Contents/Info.plist") { _fix_plist(p_preset, data, pkg_name); } diff --git a/platform/macos/gl_manager_macos_angle.h b/platform/macos/gl_manager_macos_angle.h new file mode 100644 index 0000000000000..919b8ec9c868c --- /dev/null +++ b/platform/macos/gl_manager_macos_angle.h @@ -0,0 +1,63 @@ +/**************************************************************************/ +/* gl_manager_macos_angle.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef GL_MANAGER_MACOS_ANGLE_H +#define GL_MANAGER_MACOS_ANGLE_H + +#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED) + +#include "core/error/error_list.h" +#include "core/os/os.h" +#include "core/templates/local_vector.h" +#include "drivers/egl/egl_manager.h" +#include "servers/display_server.h" + +#include +#include +#include + +class GLManagerANGLE_MacOS : public EGLManager { +private: + virtual const char *_get_platform_extension_name() const override; + virtual EGLenum _get_platform_extension_enum() const override; + virtual EGLenum _get_platform_api_enum() const override; + virtual Vector _get_platform_display_attributes() const override; + virtual Vector _get_platform_context_attribs() const override; + +public: + void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {} + + GLManagerANGLE_MacOS() {} + ~GLManagerANGLE_MacOS() {} +}; + +#endif // MACOS_ENABLED && GLES3_ENABLED + +#endif // GL_MANAGER_MACOS_ANGLE_H diff --git a/platform/macos/gl_manager_macos_angle.mm b/platform/macos/gl_manager_macos_angle.mm new file mode 100644 index 0000000000000..ec0ca3e1f319d --- /dev/null +++ b/platform/macos/gl_manager_macos_angle.mm @@ -0,0 +1,70 @@ +/**************************************************************************/ +/* gl_manager_macos_angle.mm */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "gl_manager_macos_angle.h" + +#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED) + +#include +#include + +#include + +const char *GLManagerANGLE_MacOS::_get_platform_extension_name() const { + return "EGL_ANGLE_platform_angle"; +} + +EGLenum GLManagerANGLE_MacOS::_get_platform_extension_enum() const { + return EGL_PLATFORM_ANGLE_ANGLE; +} + +Vector GLManagerANGLE_MacOS::_get_platform_display_attributes() const { + Vector ret; + ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE); + ret.push_back(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE); + ret.push_back(EGL_NONE); + + return ret; +} + +EGLenum GLManagerANGLE_MacOS::_get_platform_api_enum() const { + return EGL_OPENGL_ES_API; +} + +Vector GLManagerANGLE_MacOS::_get_platform_context_attribs() const { + Vector ret; + ret.push_back(EGL_CONTEXT_CLIENT_VERSION); + ret.push_back(3); + ret.push_back(EGL_NONE); + + return ret; +} + +#endif // MACOS_ENABLED && GLES3_ENABLED diff --git a/platform/macos/gl_manager_macos_legacy.h b/platform/macos/gl_manager_macos_legacy.h index 94d966f4ed864..bafe825efbf9c 100644 --- a/platform/macos/gl_manager_macos_legacy.h +++ b/platform/macos/gl_manager_macos_legacy.h @@ -45,17 +45,12 @@ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14 -class GLManager_MacOS { -public: - enum ContextType { - GLES_3_0_COMPATIBLE, - }; +typedef CGLError (*CGLEnablePtr)(CGLContextObj ctx, CGLContextEnable pname); +typedef CGLError (*CGLSetParameterPtr)(CGLContextObj ctx, CGLContextParameter pname, const GLint *params); +typedef CGLContextObj (*CGLGetCurrentContextPtr)(void); -private: +class GLManagerLegacy_MacOS { struct GLWindow { - int width = 0; - int height = 0; - id window_view = nullptr; NSOpenGLContext *context = nullptr; }; @@ -68,23 +63,21 @@ class GLManager_MacOS { Error create_context(GLWindow &win); bool use_vsync = false; - ContextType context_type; + CGLEnablePtr CGLEnable = nullptr; + CGLSetParameterPtr CGLSetParameter = nullptr; + CGLGetCurrentContextPtr CGLGetCurrentContext = nullptr; public: Error window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height); void window_destroy(DisplayServer::WindowID p_window_id); void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height); - int window_get_width(DisplayServer::WindowID p_window_id = 0); - int window_get_height(DisplayServer::WindowID p_window_id = 0); - void release_current(); void make_current(); void swap_buffers(); void window_make_current(DisplayServer::WindowID p_window_id); - void window_update(DisplayServer::WindowID p_window_id); void window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled); Error initialize(); @@ -94,8 +87,8 @@ class GLManager_MacOS { NSOpenGLContext *get_context(DisplayServer::WindowID p_window_id); - GLManager_MacOS(ContextType p_context_type); - ~GLManager_MacOS(); + GLManagerLegacy_MacOS(); + ~GLManagerLegacy_MacOS(); }; #pragma clang diagnostic push diff --git a/platform/macos/gl_manager_macos_legacy.mm b/platform/macos/gl_manager_macos_legacy.mm index 550e2d5c59d18..3e5a96bffdcf9 100644 --- a/platform/macos/gl_manager_macos_legacy.mm +++ b/platform/macos/gl_manager_macos_legacy.mm @@ -38,7 +38,7 @@ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14 -Error GLManager_MacOS::create_context(GLWindow &win) { +Error GLManagerLegacy_MacOS::create_context(GLWindow &win) { NSOpenGLPixelFormatAttribute attributes[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAClosestPolicy, @@ -64,10 +64,8 @@ return OK; } -Error GLManager_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) { +Error GLManagerLegacy_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) { GLWindow win; - win.width = p_width; - win.height = p_height; win.window_view = p_view; if (create_context(win) != OK) { @@ -80,16 +78,13 @@ return OK; } -void GLManager_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) { +void GLManagerLegacy_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) { if (!windows.has(p_window_id)) { return; } GLWindow &win = windows[p_window_id]; - win.width = p_width; - win.height = p_height; - GLint dim[2]; dim[0] = p_width; dim[1] = p_height; @@ -104,25 +99,7 @@ [win.context update]; } -int GLManager_MacOS::window_get_width(DisplayServer::WindowID p_window_id) { - if (!windows.has(p_window_id)) { - return 0; - } - - GLWindow &win = windows[p_window_id]; - return win.width; -} - -int GLManager_MacOS::window_get_height(DisplayServer::WindowID p_window_id) { - if (!windows.has(p_window_id)) { - return 0; - } - - GLWindow &win = windows[p_window_id]; - return win.height; -} - -void GLManager_MacOS::window_destroy(DisplayServer::WindowID p_window_id) { +void GLManagerLegacy_MacOS::window_destroy(DisplayServer::WindowID p_window_id) { if (!windows.has(p_window_id)) { return; } @@ -134,7 +111,7 @@ windows.erase(p_window_id); } -void GLManager_MacOS::release_current() { +void GLManagerLegacy_MacOS::release_current() { if (current_window == DisplayServer::INVALID_WINDOW_ID) { return; } @@ -142,7 +119,7 @@ [NSOpenGLContext clearCurrentContext]; } -void GLManager_MacOS::window_make_current(DisplayServer::WindowID p_window_id) { +void GLManagerLegacy_MacOS::window_make_current(DisplayServer::WindowID p_window_id) { if (current_window == p_window_id) { return; } @@ -156,7 +133,7 @@ current_window = p_window_id; } -void GLManager_MacOS::make_current() { +void GLManagerLegacy_MacOS::make_current() { if (current_window == DisplayServer::INVALID_WINDOW_ID) { return; } @@ -168,21 +145,12 @@ [win.context makeCurrentContext]; } -void GLManager_MacOS::swap_buffers() { +void GLManagerLegacy_MacOS::swap_buffers() { GLWindow &win = windows[current_window]; [win.context flushBuffer]; } -void GLManager_MacOS::window_update(DisplayServer::WindowID p_window_id) { - if (!windows.has(p_window_id)) { - return; - } - - GLWindow &win = windows[p_window_id]; - [win.context update]; -} - -void GLManager_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) { +void GLManagerLegacy_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) { if (!windows.has(p_window_id)) { return; } @@ -198,26 +166,28 @@ [win.context update]; } -Error GLManager_MacOS::initialize() { +Error GLManagerLegacy_MacOS::initialize() { return OK; } -void GLManager_MacOS::set_use_vsync(bool p_use) { +void GLManagerLegacy_MacOS::set_use_vsync(bool p_use) { use_vsync = p_use; CGLContextObj ctx = CGLGetCurrentContext(); if (ctx) { GLint swapInterval = p_use ? 1 : 0; - CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval); + if (CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval) != kCGLNoError) { + WARN_PRINT("Could not set V-Sync mode."); + } use_vsync = p_use; } } -bool GLManager_MacOS::is_using_vsync() const { +bool GLManagerLegacy_MacOS::is_using_vsync() const { return use_vsync; } -NSOpenGLContext *GLManager_MacOS::get_context(DisplayServer::WindowID p_window_id) { +NSOpenGLContext *GLManagerLegacy_MacOS::get_context(DisplayServer::WindowID p_window_id) { if (!windows.has(p_window_id)) { return nullptr; } @@ -226,11 +196,16 @@ return win.context; } -GLManager_MacOS::GLManager_MacOS(ContextType p_context_type) { - context_type = p_context_type; +GLManagerLegacy_MacOS::GLManagerLegacy_MacOS() { + CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); + CFBundleLoadExecutable(framework); + + CGLEnable = (CGLEnablePtr)CFBundleGetFunctionPointerForName(framework, CFSTR("CGLEnable")); + CGLSetParameter = (CGLSetParameterPtr)CFBundleGetFunctionPointerForName(framework, CFSTR("CGLSetParameter")); + CGLGetCurrentContext = (CGLGetCurrentContextPtr)CFBundleGetFunctionPointerForName(framework, CFSTR("CGLGetCurrentContext")); } -GLManager_MacOS::~GLManager_MacOS() { +GLManagerLegacy_MacOS::~GLManagerLegacy_MacOS() { release_current(); } diff --git a/platform/macos/godot_content_view.mm b/platform/macos/godot_content_view.mm index 8b6e1cdb7950c..22a9aa14c0e54 100644 --- a/platform/macos/godot_content_view.mm +++ b/platform/macos/godot_content_view.mm @@ -139,12 +139,6 @@ - (CALayer *)makeBackingLayer { return [[CAMetalLayer class] layer]; } -- (void)updateLayer { - DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); - ds->window_update(window_id); - [super updateLayer]; -} - - (BOOL)wantsUpdateLayer { return YES; } diff --git a/platform/macos/platform_config.h b/platform/macos/platform_config.h index 65a898dcc1d4a..1a571b689acb1 100644 --- a/platform/macos/platform_config.h +++ b/platform/macos/platform_config.h @@ -30,5 +30,4 @@ #include -#define OPENGL_INCLUDE_H "thirdparty/glad/glad/gl.h" #define PTHREAD_RENAME_SELF diff --git a/platform/macos/platform_gl.h b/platform/macos/platform_gl.h new file mode 100644 index 0000000000000..3bad9d5a5f81d --- /dev/null +++ b/platform/macos/platform_gl.h @@ -0,0 +1,52 @@ +/**************************************************************************/ +/* platform_gl.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef PLATFORM_GL_H +#define PLATFORM_GL_H + +#ifndef GL_API_ENABLED +#define GL_API_ENABLED // Allow using desktop GL. +#endif + +#ifndef GLES_API_ENABLED +#define GLES_API_ENABLED // Allow using GLES (ANGLE). +#endif + +#ifdef EGL_STATIC +#define KHRONOS_STATIC 1 +#include "thirdparty/angle/include/EGL/egl.h" +#include "thirdparty/angle/include/EGL/eglext.h" +#undef KHRONOS_STATIC +#else +#include "thirdparty/glad/glad/egl.h" +#endif +#include "thirdparty/glad/glad/gl.h" + +#endif // PLATFORM_GL_H diff --git a/platform/web/display_server_web.cpp b/platform/web/display_server_web.cpp index 93b0496d7467a..aac1401f23396 100644 --- a/platform/web/display_server_web.cpp +++ b/platform/web/display_server_web.cpp @@ -817,7 +817,7 @@ DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) { print_verbose("Failed to enable WebXR extension."); } - RasterizerGLES3::make_current(); + RasterizerGLES3::make_current(false); } else { OS::get_singleton()->alert( diff --git a/platform/web/platform_config.h b/platform/web/platform_config.h index 78deaadcfdf50..c3189bccfb18e 100644 --- a/platform/web/platform_config.h +++ b/platform/web/platform_config.h @@ -29,5 +29,3 @@ /**************************************************************************/ #include - -#define OPENGL_INCLUDE_H "platform/web/godot_webgl2.h" diff --git a/platform/web/platform_gl.h b/platform/web/platform_gl.h new file mode 100644 index 0000000000000..be6e1462a7c39 --- /dev/null +++ b/platform/web/platform_gl.h @@ -0,0 +1,40 @@ +/**************************************************************************/ +/* platform_gl.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef PLATFORM_GL_H +#define PLATFORM_GL_H + +#ifndef GLES_API_ENABLED +#define GLES_API_ENABLED // Allow using GLES. +#endif + +#include "platform/web/godot_webgl2.h" + +#endif // PLATFORM_GL_H diff --git a/platform/windows/SCsub b/platform/windows/SCsub index d7dd2241991fb..1b6908d2bb03b 100644 --- a/platform/windows/SCsub +++ b/platform/windows/SCsub @@ -16,7 +16,9 @@ common_win = [ "tts_windows.cpp", "windows_terminal_logger.cpp", "vulkan_context_win.cpp", - "gl_manager_windows.cpp", + "gl_manager_windows_native.cpp", + "gl_manager_windows_angle.cpp", + "wgl_detect_version.cpp", ] common_win_wrap = [ diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 6e56f2a5257a6..340b95e4abda8 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -186,6 +186,7 @@ def get_opts(): BoolVariable("use_asan", "Use address sanitizer (ASAN)", False), BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False), BoolVariable("incremental_link", "Use MSVC incremental linking. May increase or decrease build times.", False), + ("angle_libs", "Path to the ANGLE static libraries", ""), ] @@ -431,7 +432,16 @@ def configure_msvc(env, vcvars_msvc_config): if env["opengl3"]: env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"]) - LIBS += ["opengl32"] + if env["angle_libs"] != "": + env.AppendUnique(CPPDEFINES=["EGL_STATIC"]) + env.Append(LIBPATH=[env["angle_libs"]]) + LIBS += [ + "libANGLE.windows." + env["arch"], + "libEGL.windows." + env["arch"], + "libGLES.windows." + env["arch"], + ] + LIBS += ["dxgi", "d3d9", "d3d11"] + env.Prepend(CPPPATH=["#thirdparty/angle/include"]) env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS]) @@ -614,7 +624,18 @@ def configure_mingw(env): if env["opengl3"]: env.Append(CPPDEFINES=["GLES3_ENABLED"]) - env.Append(LIBS=["opengl32"]) + if env["angle_libs"] != "": + env.AppendUnique(CPPDEFINES=["EGL_STATIC"]) + env.Append(LIBPATH=[env["angle_libs"]]) + env.Append( + LIBS=[ + "EGL.windows." + env["arch"], + "GLES.windows." + env["arch"], + "ANGLE.windows." + env["arch"], + ] + ) + env.Append(LIBS=["dxgi", "d3d9", "d3d11"]) + env.Prepend(CPPPATH=["#thirdparty/angle/include"]) env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)]) diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 7a24e887b0b4d..86178da923bd7 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -31,6 +31,7 @@ #include "display_server_windows.h" #include "os_windows.h" +#include "wgl_detect_version.h" #include "core/config/project_settings.h" #include "core/io/marshalls.h" @@ -1070,8 +1071,11 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) { } #endif #ifdef GLES3_ENABLED - if (gl_manager) { - gl_manager->window_destroy(p_window); + if (gl_manager_angle) { + gl_manager_angle->window_destroy(p_window); + } + if (gl_manager_native) { + gl_manager_native->window_destroy(p_window); } #endif @@ -1089,8 +1093,11 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) { void DisplayServerWindows::gl_window_make_current(DisplayServer::WindowID p_window_id) { #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->window_make_current(p_window_id); + if (gl_manager_angle) { + gl_manager_angle->window_make_current(p_window_id); + } + if (gl_manager_native) { + gl_manager_native->window_make_current(p_window_id); } #endif } @@ -1106,14 +1113,18 @@ int64_t DisplayServerWindows::window_get_native_handle(HandleType p_handle_type, } #if defined(GLES3_ENABLED) case WINDOW_VIEW: { - if (gl_manager) { - return (int64_t)gl_manager->get_hdc(p_window); + if (gl_manager_native) { + return (int64_t)gl_manager_native->get_hdc(p_window); + } else { + return (int64_t)GetDC(windows[p_window].hWnd); } - return 0; } case OPENGL_CONTEXT: { - if (gl_manager) { - return (int64_t)gl_manager->get_hglrc(p_window); + if (gl_manager_native) { + return (int64_t)gl_manager_native->get_hglrc(p_window); + } + if (gl_manager_angle) { + return (int64_t)gl_manager_angle->get_context(p_window); } return 0; } @@ -1447,8 +1458,11 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo } #endif #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->window_resize(p_window, w, h); + if (gl_manager_native) { + gl_manager_native->window_resize(p_window, w, h); + } + if (gl_manager_angle) { + gl_manager_angle->window_resize(p_window, w, h); } #endif @@ -2318,8 +2332,11 @@ void DisplayServerWindows::make_rendering_thread() { void DisplayServerWindows::swap_buffers() { #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->swap_buffers(); + if (gl_manager_angle) { + gl_manager_angle->swap_buffers(); + } + if (gl_manager_native) { + gl_manager_native->swap_buffers(); } #endif } @@ -2490,8 +2507,11 @@ void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsyn #endif #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->set_use_vsync(p_window, p_vsync_mode != DisplayServer::VSYNC_DISABLED); + if (gl_manager_native) { + gl_manager_native->set_use_vsync(p_window, p_vsync_mode != DisplayServer::VSYNC_DISABLED); + } + if (gl_manager_angle) { + gl_manager_angle->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED); } #endif } @@ -2505,8 +2525,11 @@ DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_ #endif #if defined(GLES3_ENABLED) - if (gl_manager) { - return gl_manager->is_using_vsync(p_window) ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED; + if (gl_manager_native) { + return gl_manager_native->is_using_vsync(p_window) ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED; + } + if (gl_manager_angle) { + return gl_manager_angle->is_using_vsync() ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED; } #endif @@ -4224,10 +4247,20 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, #endif #ifdef GLES3_ENABLED - if (gl_manager) { - if (gl_manager->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) { - memdelete(gl_manager); - gl_manager = nullptr; + if (gl_manager_native) { + if (gl_manager_native->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) { + memdelete(gl_manager_native); + gl_manager_native = nullptr; + windows.erase(id); + ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create an OpenGL window."); + } + window_set_vsync_mode(p_vsync_mode, id); + } + + if (gl_manager_angle) { + if (gl_manager_angle->window_create(id, nullptr, wd.hWnd, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) { + memdelete(gl_manager_angle); + gl_manager_angle = nullptr; windows.erase(id); ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create an OpenGL window."); } @@ -4523,18 +4556,36 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win #if defined(GLES3_ENABLED) if (rendering_driver == "opengl3") { - GLManager_Windows::ContextType opengl_api_type = GLManager_Windows::GLES_3_0_COMPATIBLE; + int gl_version = detect_wgl_version(); + if (gl_version < 30003) { + WARN_PRINT("Your video card drivers seem not to support the required OpenGL 3.3 version, switching to ANGLE."); + rendering_driver = "opengl3_angle"; + } + } + + if (rendering_driver == "opengl3") { + gl_manager_native = memnew(GLManagerNative_Windows); - gl_manager = memnew(GLManager_Windows(opengl_api_type)); + if (gl_manager_native->initialize() != OK) { + memdelete(gl_manager_native); + gl_manager_native = nullptr; + r_error = ERR_UNAVAILABLE; + return; + } - if (gl_manager->initialize() != OK) { - memdelete(gl_manager); - gl_manager = nullptr; + RasterizerGLES3::make_current(true); + } + if (rendering_driver == "opengl3_angle") { + gl_manager_angle = memnew(GLManagerANGLE_Windows); + + if (gl_manager_angle->initialize() != OK) { + memdelete(gl_manager_angle); + gl_manager_angle = nullptr; r_error = ERR_UNAVAILABLE; return; } - RasterizerGLES3::make_current(); + RasterizerGLES3::make_current(false); } #endif @@ -4608,6 +4659,7 @@ Vector DisplayServerWindows::get_rendering_drivers_func() { #endif #ifdef GLES3_ENABLED drivers.push_back("opengl3"); + drivers.push_back("opengl3_angle"); #endif return drivers; @@ -4693,9 +4745,13 @@ DisplayServerWindows::~DisplayServerWindows() { SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0); } #ifdef GLES3_ENABLED - if (gl_manager) { - memdelete(gl_manager); - gl_manager = nullptr; + if (gl_manager_angle) { + memdelete(gl_manager_angle); + gl_manager_angle = nullptr; + } + if (gl_manager_native) { + memdelete(gl_manager_native); + gl_manager_native = nullptr; } #endif if (tts) { diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 59c444260410a..28f2f7e6ffa7b 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -59,8 +59,9 @@ #endif #if defined(GLES3_ENABLED) -#include "gl_manager_windows.h" -#endif +#include "gl_manager_windows_angle.h" +#include "gl_manager_windows_native.h" +#endif // GLES3_ENABLED #include #include @@ -335,7 +336,8 @@ class DisplayServerWindows : public DisplayServer { Point2i center; #if defined(GLES3_ENABLED) - GLManager_Windows *gl_manager = nullptr; + GLManagerANGLE_Windows *gl_manager_angle = nullptr; + GLManagerNative_Windows *gl_manager_native = nullptr; #endif #if defined(VULKAN_ENABLED) diff --git a/platform/windows/doc_classes/EditorExportPlatformWindows.xml b/platform/windows/doc_classes/EditorExportPlatformWindows.xml index fc068efc75f10..2a286de100b9d 100644 --- a/platform/windows/doc_classes/EditorExportPlatformWindows.xml +++ b/platform/windows/doc_classes/EditorExportPlatformWindows.xml @@ -18,6 +18,9 @@ Copyright notice for the bundle visible to the user. Optional. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. + + If set to [code]1[/code], ANGLE libraries are exported with the exported application. If set to [code]0[/code], ANGLE libraries are exported only if [member ProjectSettings.rendering/gl_compatibility/driver] is set to [code]"opengl3_angle"[/code]. + File description to be presented to users. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp index d2d4d78113b9e..4185c36d77312 100644 --- a/platform/windows/export/export_plugin.cpp +++ b/platform/windows/export/export_plugin.cpp @@ -179,6 +179,35 @@ Error EditorExportPlatformWindows::modify_template(const Ref } Error EditorExportPlatformWindows::export_project(const Ref &p_preset, bool p_debug, const String &p_path, int p_flags) { + int export_angle = p_preset->get("application/export_angle"); + bool include_angle_libs = false; + if (export_angle == 0) { + include_angle_libs = String(GLOBAL_GET("rendering/gl_compatibility/driver.windows")) == "opengl3_angle"; + } else if (export_angle == 1) { + include_angle_libs = true; + } + + if (include_angle_libs) { + String custom_debug = p_preset->get("custom_template/debug"); + String custom_release = p_preset->get("custom_template/release"); + String arch = p_preset->get("binary_format/architecture"); + + String template_path = p_debug ? custom_debug : custom_release; + + template_path = template_path.strip_edges(); + + if (template_path.is_empty()) { + template_path = find_export_template(get_template_file_name(p_debug ? "debug" : "release", arch)); + } + Ref da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + if (da->file_exists(template_path.get_base_dir().path_join("libEGL." + arch + ".dll"))) { + da->copy(template_path.get_base_dir().path_join("libEGL." + arch + ".dll"), p_path.get_base_dir().path_join("libEGL.dll"), get_chmod_flags()); + } + if (da->file_exists(template_path.get_base_dir().path_join("libGLESv2." + arch + ".dll"))) { + da->copy(template_path.get_base_dir().path_join("libGLESv2." + arch + ".dll"), p_path.get_base_dir().path_join("libGLESv2.dll"), get_chmod_flags()); + } + } + bool export_as_zip = p_path.ends_with("zip"); bool embedded = p_preset->get("binary_format/embed_pck"); @@ -311,7 +340,7 @@ bool EditorExportPlatformWindows::get_export_option_visibility(const EditorExpor // Hide resources. bool mod_res = p_preset->get("application/modify_resources"); - if (!mod_res && p_option != "application/modify_resources" && p_option.begins_with("application/")) { + if (!mod_res && p_option != "application/modify_resources" && p_option != "application/export_angle" && p_option.begins_with("application/")) { return false; } @@ -350,6 +379,7 @@ void EditorExportPlatformWindows::get_export_options(List *r_optio r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_angle", PROPERTY_HINT_ENUM, "Auto,Yes,No"), 0, true)); String run_script = "Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'\n" "$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'\n" diff --git a/platform/windows/gl_manager_windows_angle.cpp b/platform/windows/gl_manager_windows_angle.cpp new file mode 100644 index 0000000000000..3086edc7f23c0 --- /dev/null +++ b/platform/windows/gl_manager_windows_angle.cpp @@ -0,0 +1,70 @@ +/**************************************************************************/ +/* gl_manager_windows_angle.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "gl_manager_windows_angle.h" + +#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) + +#include +#include + +#include + +const char *GLManagerANGLE_Windows::_get_platform_extension_name() const { + return "EGL_ANGLE_platform_angle"; +} + +EGLenum GLManagerANGLE_Windows::_get_platform_extension_enum() const { + return EGL_PLATFORM_ANGLE_ANGLE; +} + +Vector GLManagerANGLE_Windows::_get_platform_display_attributes() const { + Vector ret; + ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE); + ret.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE); + ret.push_back(EGL_NONE); + + return ret; +} + +EGLenum GLManagerANGLE_Windows::_get_platform_api_enum() const { + return EGL_OPENGL_ES_API; +} + +Vector GLManagerANGLE_Windows::_get_platform_context_attribs() const { + Vector ret; + ret.push_back(EGL_CONTEXT_CLIENT_VERSION); + ret.push_back(3); + ret.push_back(EGL_NONE); + + return ret; +} + +#endif // WINDOWS_ENABLED && GLES3_ENABLED diff --git a/platform/windows/gl_manager_windows_angle.h b/platform/windows/gl_manager_windows_angle.h new file mode 100644 index 0000000000000..d8dc651cfd452 --- /dev/null +++ b/platform/windows/gl_manager_windows_angle.h @@ -0,0 +1,61 @@ +/**************************************************************************/ +/* gl_manager_windows_angle.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef GL_MANAGER_WINDOWS_ANGLE_H +#define GL_MANAGER_WINDOWS_ANGLE_H + +#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) + +#include "core/error/error_list.h" +#include "core/os/os.h" +#include "core/templates/local_vector.h" +#include "drivers/egl/egl_manager.h" +#include "servers/display_server.h" + +#include + +class GLManagerANGLE_Windows : public EGLManager { +private: + virtual const char *_get_platform_extension_name() const override; + virtual EGLenum _get_platform_extension_enum() const override; + virtual EGLenum _get_platform_api_enum() const override; + virtual Vector _get_platform_display_attributes() const override; + virtual Vector _get_platform_context_attribs() const override; + +public: + void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {} + + GLManagerANGLE_Windows(){}; + ~GLManagerANGLE_Windows(){}; +}; + +#endif // WINDOWS_ENABLED && GLES3_ENABLED + +#endif // GL_MANAGER_WINDOWS_ANGLE_H diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows_native.cpp similarity index 82% rename from platform/windows/gl_manager_windows.cpp rename to platform/windows/gl_manager_windows_native.cpp index d3972c7bbc986..2e41946eb261c 100644 --- a/platform/windows/gl_manager_windows.cpp +++ b/platform/windows/gl_manager_windows_native.cpp @@ -1,5 +1,5 @@ /**************************************************************************/ -/* gl_manager_windows.cpp */ +/* gl_manager_windows_native.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ -#include "gl_manager_windows.h" +#include "gl_manager_windows_native.h" #if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) @@ -52,11 +52,14 @@ #if defined(__GNUC__) // Workaround GCC warning from -Wcast-function-type. -#define wglGetProcAddress (void *)wglGetProcAddress #define GetProcAddress (void *)GetProcAddress #endif +typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXT)(HDC); +typedef BOOL(APIENTRY *PFNWGLDELETECONTEXT)(HGLRC); +typedef BOOL(APIENTRY *PFNWGLMAKECURRENT)(HDC, HGLRC); typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); +typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR); static String format_error_message(DWORD id) { LPWSTR messageBuffer = nullptr; @@ -102,7 +105,7 @@ static bool nvapi_err_check(const char *msg, int status) { // On windows we have to disable threaded optimization when using NVIDIA graphics cards // to avoid stuttering, see https://github.com/microsoft/vscode-cpptools/issues/6592 // also see https://github.com/Ryujinx/Ryujinx/blob/master/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs -void GLManager_Windows::_nvapi_disable_threaded_optimization() { +void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() { HMODULE nvapi = 0; #ifdef _WIN64 nvapi = LoadLibraryA("nvapi64.dll"); @@ -116,7 +119,7 @@ void GLManager_Windows::_nvapi_disable_threaded_optimization() { void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = 0; - NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))GetProcAddress(nvapi, "nvapi_QueryInterface"); + NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))(void *)GetProcAddress(nvapi, "nvapi_QueryInterface"); if (NvAPI_QueryInterface == NULL) { print_verbose("Error getting NVAPI NvAPI_QueryInterface"); @@ -235,7 +238,7 @@ void GLManager_Windows::_nvapi_disable_threaded_optimization() { NvAPI_DRS_DestroySession(session_handle); } -int GLManager_Windows::_find_or_create_display(GLWindow &win) { +int GLManagerNative_Windows::_find_or_create_display(GLWindow &win) { // find display NYI, only 1 supported so far if (_displays.size()) { return 0; @@ -297,19 +300,36 @@ static Error _configure_pixel_format(HDC hDC) { return OK; } -Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { +PFNWGLCREATECONTEXT gd_wglCreateContext; +PFNWGLMAKECURRENT gd_wglMakeCurrent; +PFNWGLDELETECONTEXT gd_wglDeleteContext; +PFNWGLGETPROCADDRESS gd_wglGetProcAddress; + +Error GLManagerNative_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { Error err = _configure_pixel_format(win.hDC); if (err != OK) { return err; } - gl_display.hRC = wglCreateContext(win.hDC); + HMODULE module = LoadLibraryW(L"opengl32.dll"); + if (!module) { + return ERR_CANT_CREATE; + } + gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext"); + gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent"); + gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext"); + gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress"); + if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) { + return ERR_CANT_CREATE; + } + + gl_display.hRC = gd_wglCreateContext(win.hDC); if (!gl_display.hRC) // Are We Able To Get A Rendering Context? { return ERR_CANT_CREATE; // Return FALSE } - if (!wglMakeCurrent(win.hDC, gl_display.hRC)) { + if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) { ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError())); } @@ -323,45 +343,45 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { }; //zero indicates the end of the array PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method - wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); + wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)gd_wglGetProcAddress("wglCreateContextAttribsARB"); if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported { - wglDeleteContext(gl_display.hRC); + gd_wglDeleteContext(gl_display.hRC); gl_display.hRC = 0; return ERR_CANT_CREATE; } HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs); if (!new_hRC) { - wglDeleteContext(gl_display.hRC); + gd_wglDeleteContext(gl_display.hRC); gl_display.hRC = 0; return ERR_CANT_CREATE; } - if (!wglMakeCurrent(win.hDC, nullptr)) { + if (!gd_wglMakeCurrent(win.hDC, nullptr)) { ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError())); } - wglDeleteContext(gl_display.hRC); + gd_wglDeleteContext(gl_display.hRC); gl_display.hRC = new_hRC; - if (!wglMakeCurrent(win.hDC, gl_display.hRC)) // Try To Activate The Rendering Context + if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) // Try to activate the rendering context. { ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError())); - wglDeleteContext(gl_display.hRC); + gd_wglDeleteContext(gl_display.hRC); gl_display.hRC = 0; return ERR_CANT_CREATE; } if (!wglSwapIntervalEXT) { - wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); + wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)gd_wglGetProcAddress("wglSwapIntervalEXT"); } return OK; } -Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) { +Error GLManagerNative_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) { HDC hDC = GetDC(p_hwnd); if (!hDC) { return ERR_CANT_CREATE; @@ -374,8 +394,6 @@ Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND } GLWindow win; - win.width = p_width; - win.height = p_height; win.hwnd = p_hwnd; win.hDC = hDC; @@ -395,24 +413,11 @@ Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND return OK; } -void GLManager_Windows::_internal_set_current_window(GLWindow *p_win) { +void GLManagerNative_Windows::_internal_set_current_window(GLWindow *p_win) { _current_window = p_win; } -void GLManager_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) { - get_window(p_window_id).width = p_width; - get_window(p_window_id).height = p_height; -} - -int GLManager_Windows::window_get_width(DisplayServer::WindowID p_window_id) { - return get_window(p_window_id).width; -} - -int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) { - return get_window(p_window_id).height; -} - -void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) { +void GLManagerNative_Windows::window_destroy(DisplayServer::WindowID p_window_id) { GLWindow &win = get_window(p_window_id); if (_current_window == &win) { _current_window = nullptr; @@ -420,17 +425,17 @@ void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) { _windows.erase(p_window_id); } -void GLManager_Windows::release_current() { +void GLManagerNative_Windows::release_current() { if (!_current_window) { return; } - if (!wglMakeCurrent(_current_window->hDC, nullptr)) { + if (!gd_wglMakeCurrent(_current_window->hDC, nullptr)) { ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError())); } } -void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) { +void GLManagerNative_Windows::window_make_current(DisplayServer::WindowID p_window_id) { if (p_window_id == -1) { return; } @@ -444,33 +449,33 @@ void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) } const GLDisplay &disp = get_display(win.gldisplay_id); - if (!wglMakeCurrent(win.hDC, disp.hRC)) { + if (!gd_wglMakeCurrent(win.hDC, disp.hRC)) { ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError())); } _internal_set_current_window(&win); } -void GLManager_Windows::make_current() { +void GLManagerNative_Windows::make_current() { if (!_current_window) { return; } const GLDisplay &disp = get_current_display(); - if (!wglMakeCurrent(_current_window->hDC, disp.hRC)) { + if (!gd_wglMakeCurrent(_current_window->hDC, disp.hRC)) { ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError())); } } -void GLManager_Windows::swap_buffers() { +void GLManagerNative_Windows::swap_buffers() { SwapBuffers(_current_window->hDC); } -Error GLManager_Windows::initialize() { +Error GLManagerNative_Windows::initialize() { _nvapi_disable_threaded_optimization(); return OK; } -void GLManager_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) { +void GLManagerNative_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) { GLWindow &win = get_window(p_window_id); GLWindow *current = _current_window; @@ -480,7 +485,12 @@ void GLManager_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool if (wglSwapIntervalEXT) { win.use_vsync = p_use; - wglSwapIntervalEXT(p_use ? 1 : 0); + + if (!wglSwapIntervalEXT(p_use ? 1 : 0)) { + WARN_PRINT("Could not set V-Sync mode."); + } + } else { + WARN_PRINT("Could not set V-Sync mode. V-Sync is not supported."); } if (current != _current_window) { @@ -489,29 +499,27 @@ void GLManager_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool } } -bool GLManager_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const { +bool GLManagerNative_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const { return get_window(p_window_id).use_vsync; } -HDC GLManager_Windows::get_hdc(DisplayServer::WindowID p_window_id) { +HDC GLManagerNative_Windows::get_hdc(DisplayServer::WindowID p_window_id) { return get_window(p_window_id).hDC; } -HGLRC GLManager_Windows::get_hglrc(DisplayServer::WindowID p_window_id) { +HGLRC GLManagerNative_Windows::get_hglrc(DisplayServer::WindowID p_window_id) { const GLWindow &win = get_window(p_window_id); const GLDisplay &disp = get_display(win.gldisplay_id); return disp.hRC; } -GLManager_Windows::GLManager_Windows(ContextType p_context_type) { - context_type = p_context_type; - +GLManagerNative_Windows::GLManagerNative_Windows() { direct_render = false; glx_minor = glx_major = 0; _current_window = nullptr; } -GLManager_Windows::~GLManager_Windows() { +GLManagerNative_Windows::~GLManagerNative_Windows() { release_current(); } diff --git a/platform/windows/gl_manager_windows.h b/platform/windows/gl_manager_windows_native.h similarity index 88% rename from platform/windows/gl_manager_windows.h rename to platform/windows/gl_manager_windows_native.h index 482b00a1bac44..829c53b3d227d 100644 --- a/platform/windows/gl_manager_windows.h +++ b/platform/windows/gl_manager_windows_native.h @@ -1,5 +1,5 @@ /**************************************************************************/ -/* gl_manager_windows.h */ +/* gl_manager_windows_native.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ -#ifndef GL_MANAGER_WINDOWS_H -#define GL_MANAGER_WINDOWS_H +#ifndef GL_MANAGER_WINDOWS_NATIVE_H +#define GL_MANAGER_WINDOWS_NATIVE_H #if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) @@ -43,17 +43,10 @@ typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval); typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void); -class GLManager_Windows { -public: - enum ContextType { - GLES_3_0_COMPATIBLE, - }; - +class GLManagerNative_Windows { private: // any data specific to the window struct GLWindow { - int width = 0; - int height = 0; bool use_vsync = false; // windows specific @@ -86,7 +79,6 @@ class GLManager_Windows { bool direct_render; int glx_minor, glx_major; - ContextType context_type; private: void _nvapi_disable_threaded_optimization(); @@ -96,11 +88,7 @@ class GLManager_Windows { public: Error window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height); void window_destroy(DisplayServer::WindowID p_window_id); - void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height); - - // get directly from the cached GLWindow - int window_get_width(DisplayServer::WindowID p_window_id = 0); - int window_get_height(DisplayServer::WindowID p_window_id = 0); + void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {} void release_current(); void make_current(); @@ -116,10 +104,10 @@ class GLManager_Windows { HDC get_hdc(DisplayServer::WindowID p_window_id); HGLRC get_hglrc(DisplayServer::WindowID p_window_id); - GLManager_Windows(ContextType p_context_type); - ~GLManager_Windows(); + GLManagerNative_Windows(); + ~GLManagerNative_Windows(); }; #endif // WINDOWS_ENABLED && GLES3_ENABLED -#endif // GL_MANAGER_WINDOWS_H +#endif // GL_MANAGER_WINDOWS_NATIVE_H diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index ae4e51e3fb0cd..964e341ce453c 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -29,5 +29,3 @@ /**************************************************************************/ #include - -#define OPENGL_INCLUDE_H "thirdparty/glad/glad/gl.h" diff --git a/platform/windows/platform_gl.h b/platform/windows/platform_gl.h new file mode 100644 index 0000000000000..e4af8b0ccd963 --- /dev/null +++ b/platform/windows/platform_gl.h @@ -0,0 +1,53 @@ +/**************************************************************************/ +/* platform_gl.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef PLATFORM_GL_H +#define PLATFORM_GL_H + +#ifndef GL_API_ENABLED +#define GL_API_ENABLED // Allow using desktop GL. +#endif + +#ifndef GLES_API_ENABLED +#define GLES_API_ENABLED // Allow using GLES (ANGLE). +#endif + +#ifdef EGL_STATIC +#define KHRONOS_STATIC 1 +#include "thirdparty/angle/include/EGL/egl.h" +#include "thirdparty/angle/include/EGL/eglext.h" +#undef KHRONOS_STATIC +#else +#include "thirdparty/glad/glad/egl.h" +#endif + +#include "thirdparty/glad/glad/gl.h" + +#endif // PLATFORM_GL_H diff --git a/platform/windows/wgl_detect_version.cpp b/platform/windows/wgl_detect_version.cpp new file mode 100644 index 0000000000000..264cd525c5e05 --- /dev/null +++ b/platform/windows/wgl_detect_version.cpp @@ -0,0 +1,189 @@ +/**************************************************************************/ +/* wgl_detect_version.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) + +#include "wgl_detect_version.h" +#include "os_windows.h" + +#include "core/string/print_string.h" +#include "core/string/ustring.h" + +#include + +#include +#include +#include + +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_VENDOR 0x1F00 +#define WGL_RENDERER 0x1F01 +#define WGL_VERSION 0x1F02 + +#if defined(__GNUC__) +// Workaround GCC warning from -Wcast-function-type. +#define GetProcAddress (void *)GetProcAddress +#endif + +typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXT)(HDC); +typedef BOOL(APIENTRY *PFNWGLDELETECONTEXT)(HGLRC); +typedef BOOL(APIENTRY *PFNWGLMAKECURRENT)(HDC, HGLRC); +typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); +typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR); +typedef const char *(APIENTRY *PFNWGLGETSTRINGPROC)(unsigned int); + +int detect_wgl_version() { + int major = 0; + int minor = 0; + + PFNWGLCREATECONTEXT gd_wglCreateContext; + PFNWGLMAKECURRENT gd_wglMakeCurrent; + PFNWGLDELETECONTEXT gd_wglDeleteContext; + PFNWGLGETPROCADDRESS gd_wglGetProcAddress; + + HMODULE module = LoadLibraryW(L"opengl32.dll"); + if (!module) { + return 0; + } + gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext"); + gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent"); + gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext"); + gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress"); + if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) { + return 0; + } + + LPCWSTR class_name = L"EngineWGLDetect"; + HINSTANCE hInstance = static_cast(OS::get_singleton())->get_hinstance(); + WNDCLASSW wc = {}; + + wc.lpfnWndProc = DefWindowProcW; + wc.hInstance = hInstance; + wc.lpszClassName = class_name; + + RegisterClassW(&wc); + + HWND hWnd = CreateWindowExW(WS_EX_APPWINDOW, class_name, L"", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, nullptr, nullptr, hInstance, nullptr); + if (hWnd) { + HDC hDC = GetDC(hWnd); + if (hDC) { + static PIXELFORMATDESCRIPTOR pfd = { + sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor + 1, + PFD_DRAW_TO_WINDOW | // Format Must Support Window + PFD_SUPPORT_OPENGL | // Format Must Support OpenGL + PFD_DOUBLEBUFFER, + (BYTE)PFD_TYPE_RGBA, + (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24), + (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored + (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer + (BYTE)0, // Shift Bit Ignored + (BYTE)0, // No Accumulation Buffer + (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored + (BYTE)24, // 24Bit Z-Buffer (Depth Buffer) + (BYTE)0, // No Stencil Buffer + (BYTE)0, // No Auxiliary Buffer + (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer + (BYTE)0, // Reserved + 0, 0, 0 // Layer Masks Ignored + }; + + int pixel_format = ChoosePixelFormat(hDC, &pfd); + SetPixelFormat(hDC, pixel_format, &pfd); + + HGLRC hRC = gd_wglCreateContext(hDC); + if (hRC) { + if (gd_wglMakeCurrent(hDC, hRC)) { + int attribs[] = { + WGL_CONTEXT_MAJOR_VERSION_ARB, 3, + WGL_CONTEXT_MINOR_VERSION_ARB, 3, + WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, + WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, + 0 + }; + + PFNWGLCREATECONTEXTATTRIBSARBPROC gd_wglCreateContextAttribsARB = nullptr; + gd_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)gd_wglGetProcAddress("wglCreateContextAttribsARB"); + if (gd_wglCreateContextAttribsARB) { + HGLRC new_hRC = gd_wglCreateContextAttribsARB(hDC, 0, attribs); + if (new_hRC) { + if (gd_wglMakeCurrent(hDC, new_hRC)) { + PFNWGLGETSTRINGPROC gd_wglGetString = (PFNWGLGETSTRINGPROC)GetProcAddress(module, "glGetString"); + if (gd_wglGetString) { + const char *prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + nullptr + }; + const char *version = (const char *)gd_wglGetString(WGL_VERSION); + if (version) { + const String device_vendor = String::utf8((const char *)gd_wglGetString(WGL_VENDOR)).strip_edges(); + const String device_name = String::utf8((const char *)gd_wglGetString(WGL_RENDERER)).strip_edges(); + for (int i = 0; prefixes[i]; i++) { + size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + print_verbose(vformat("Native OpenGL API detected: %d.%d: %s - %s", major, minor, device_vendor, device_name)); + } + } + } + gd_wglMakeCurrent(nullptr, nullptr); + gd_wglDeleteContext(new_hRC); + } + } + } + gd_wglMakeCurrent(nullptr, nullptr); + gd_wglDeleteContext(hRC); + } + ReleaseDC(hWnd, hDC); + } + DestroyWindow(hWnd); + } + UnregisterClassW(class_name, hInstance); + + return major * 10000 + minor; +} + +#endif // WINDOWS_ENABLED && GLES3_ENABLED diff --git a/platform/windows/wgl_detect_version.h b/platform/windows/wgl_detect_version.h new file mode 100644 index 0000000000000..0be2923ba3568 --- /dev/null +++ b/platform/windows/wgl_detect_version.h @@ -0,0 +1,40 @@ +/**************************************************************************/ +/* wgl_detect_version.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef WGL_DETECT_VERSION_H +#define WGL_DETECT_VERSION_H + +#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) + +int detect_wgl_version(); + +#endif // WINDOWS_ENABLED && GLES3_ENABLED + +#endif // WGL_DETECT_VERSION_H diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 5880bf3951234..8dd591a28ec2a 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -714,7 +714,7 @@ void RendererViewport::draw_viewports() { // commit our eyes Vector blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect); if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) { - if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") { + if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") { if (blits.size() > 0) { RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size()); } @@ -753,7 +753,7 @@ void RendererViewport::draw_viewports() { blit_to_screen_list[vp->viewport_to_screen] = Vector(); } - if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") { + if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") { Vector blit_to_screen_vec; blit_to_screen_vec.push_back(blit); RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blit_to_screen_vec.ptr(), 1); diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index c4464cb18062e..b13d33de9ebfd 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -91,7 +91,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { RSG::viewport->draw_viewports(); RSG::canvas_render->update(); - if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3") { + if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3" && OS::get_singleton()->get_current_rendering_driver_name() != "opengl3_angle") { // Already called for gl_compatibility renderer. RSG::rasterizer->end_frame(p_swap_buffers); } diff --git a/thirdparty/README.md b/thirdparty/README.md index f495ed112d250..87d9d8e32caaa 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -17,6 +17,18 @@ Files extracted from upstream source: - `license.txt` +## angle + +- Upstream: https://chromium.googlesource.com/angle/angle/ +- Version: git (chromium/5907, 430a4f559cbc2bcd5d026e8b36ee46ddd80e9651, 2023) +- License: BSD-3-Clause + +Files extracted from upstream source: + +- `include/*` +- `LICENSE` + + ## astcenc - Upstream: https://github.com/ARM-software/astc-encoder @@ -243,7 +255,10 @@ Files extracted from upstream source: - `LICENSE` Files generated from [upstream web instance](https://gen.glad.sh/): +- `EGL/eglplatform.h` - `KHR/khrplatform.h` +- `egl.c` +- `glad/egl.h` - `gl.c` - `glad/gl.h` - `glx.c` @@ -252,6 +267,9 @@ Files generated from [upstream web instance](https://gen.glad.sh/): See the permalinks in `glad/gl.h` and `glad/glx.h` to regenrate the files with a new version of the web instance. +Some changes have been made in order to allow loading OpenGL and OpenGLES APIs at the same time. +See the patches in the `patches` directory. + ## glslang diff --git a/thirdparty/angle/LICENSE b/thirdparty/angle/LICENSE new file mode 100644 index 0000000000000..0f65fd60fd68d --- /dev/null +++ b/thirdparty/angle/LICENSE @@ -0,0 +1,32 @@ +// Copyright 2018 The ANGLE Project Authors. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of TransGaming Inc., Google Inc., 3DLabs Inc. +// Ltd., nor the names of their contributors may be used to endorse +// or promote products derived from this software without specific +// prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. diff --git a/thirdparty/angle/include/EGL/egl.h b/thirdparty/angle/include/EGL/egl.h new file mode 100644 index 0000000000000..97d0878cc7a29 --- /dev/null +++ b/thirdparty/angle/include/EGL/egl.h @@ -0,0 +1,342 @@ +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ +*/ + +#include + +#ifndef EGL_EGL_PROTOTYPES +#define EGL_EGL_PROTOTYPES 1 +#endif + +/* Generated on date 20220525 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +#include +#include +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void); +typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/thirdparty/angle/include/EGL/eglext.h b/thirdparty/angle/include/EGL/eglext.h new file mode 100644 index 0000000000000..d226b7f6da993 --- /dev/null +++ b/thirdparty/angle/include/EGL/eglext.h @@ -0,0 +1,1486 @@ +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ +*/ + +#include + +#define EGL_EGLEXT_VERSION 20220525 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 +#endif /* EGL_KHR_context_flush_control */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value); +typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value); +EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#endif +#endif /* EGL_KHR_debug */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 +#define EGL_TRACK_REFERENCES_KHR 0x3352 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#endif +#endif /* EGL_KHR_display_reference */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 +#endif /* EGL_KHR_mutable_render_buffer */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) +#endif /* EGL_KHR_no_config_context */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream_attrib */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 +#endif /* EGL_ANDROID_GLES_layers */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list); +#endif +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#endif +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 +struct AHardwareBuffer; +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer); +#endif +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#endif +#endif /* EGL_ANDROID_presentation_time */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_sync_control_rate +#define EGL_ANGLE_sync_control_rate 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#endif +#endif /* EGL_ANGLE_sync_control_rate */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_image_format +#define EGL_ARM_image_format 1 +#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 +#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 +#endif /* EGL_ARM_image_format */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A +#endif /* EGL_ARM_implicit_external_sync */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 +#define EGL_FRONT_BUFFER_EXT 0x3464 +#endif /* EGL_EXT_bind_to_front */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_client_sync */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy); +#endif +#endif /* EGL_EXT_compositor */ + +#ifndef EGL_EXT_config_select_group +#define EGL_EXT_config_select_group 1 +#define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0 +#endif /* EGL_EXT_config_select_group */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_drm_render_node +#define EGL_EXT_device_drm_render_node 1 +#define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377 +#endif /* EGL_EXT_device_drm_render_node */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#define EGL_OPENWF_DEVICE_EXT 0x333D +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_persistent_id +#define EGL_EXT_device_persistent_id 1 +#define EGL_DEVICE_UUID_EXT 0x335C +#define EGL_DRIVER_UUID_EXT 0x335D +#define EGL_DRIVER_NAME_EXT 0x335E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#endif +#endif /* EGL_EXT_device_persistent_id */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_device_query_name +#define EGL_EXT_device_query_name 1 +#define EGL_RENDERER_EXT 0x335F +#endif /* EGL_EXT_device_query_name */ + +#ifndef EGL_EXT_explicit_device +#define EGL_EXT_explicit_device 1 +#endif /* EGL_EXT_explicit_device */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#endif +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D +#endif /* EGL_EXT_image_gl_colorspace */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 +#endif /* EGL_EXT_image_implicit_sync_control */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B +#endif /* EGL_EXT_pixel_format_float */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_platform_xcb +#define EGL_EXT_platform_xcb 1 +#define EGL_PLATFORM_XCB_EXT 0x31DC +#define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE +#endif /* EGL_EXT_platform_xcb */ + +#ifndef EGL_EXT_present_opaque +#define EGL_EXT_present_opaque 1 +#define EGL_PRESENT_OPAQUE_EXT 0x31DF +#endif /* EGL_EXT_present_opaque */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_content */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +#ifndef EGL_EXT_surface_compression +#define EGL_EXT_surface_compression 1 +#define EGL_SURFACE_COMPRESSION_EXT 0x34B0 +#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E +#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#endif +#endif /* EGL_EXT_surface_compression */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_sync_reuse */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 +#endif /* EGL_IMG_image_plane_attribs */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD +#endif /* EGL_MESA_platform_surfaceless */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 +typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy); +EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy); +#endif +#endif /* EGL_MESA_query_driver */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 +#endif /* EGL_NV_context_priority_realtime */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 +#endif /* EGL_NV_quadruple_buffer */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#endif /* EGL_NV_robustness_video_memory_purge */ + +#ifndef EGL_NV_stream_consumer_eglimage +#define EGL_NV_stream_consumer_eglimage 1 +#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 +#define EGL_STREAM_IMAGE_ADD_NV 0x3374 +#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 +#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); +typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); +EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#endif +#endif /* EGL_NV_stream_consumer_eglimage */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E +#endif /* EGL_NV_stream_cross_display */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D +#endif /* EGL_NV_stream_cross_object */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F +#endif /* EGL_NV_stream_cross_partition */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 +#endif /* EGL_NV_stream_cross_process */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F +#endif /* EGL_NV_stream_cross_system */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 +#endif /* EGL_NV_stream_dma */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A +#endif /* EGL_NV_stream_fifo_next */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 +#endif /* EGL_NV_stream_fifo_synchronous */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_flush */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 +#endif /* EGL_NV_stream_frame_limits */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_PENDING_METADATA_NV 0x3328 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#endif +#endif /* EGL_NV_stream_metadata */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 +#endif /* EGL_NV_stream_origin */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#endif /* EGL_NV_stream_remote */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_reset */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D +#endif /* EGL_NV_stream_socket */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 +#define EGL_SOCKET_TYPE_INET_NV 0x324F +#endif /* EGL_NV_stream_socket_inet */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E +#endif /* EGL_NV_stream_socket_unix */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 +#define EGL_TRIPLE_BUFFER_NV 0x3230 +#endif /* EGL_NV_triple_buffer */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 +#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC +#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC +#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC +struct wl_display; +struct wl_resource; +#define EGL_WAYLAND_BUFFER_WL 0x31D5 +#define EGL_WAYLAND_PLANE_WL 0x31D6 +#define EGL_TEXTURE_Y_U_V_WL 0x31D7 +#define EGL_TEXTURE_Y_UV_WL 0x31D8 +#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA +#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#endif +#endif /* EGL_WL_bind_wayland_display */ + +#ifndef EGL_WL_create_wayland_buffer_from_image +#define EGL_WL_create_wayland_buffer_from_image 1 +#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC +struct wl_buffer; +typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +/* ANGLE EGL extensions */ +#include "eglext_angle.h" + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/thirdparty/angle/include/EGL/eglext_angle.h b/thirdparty/angle/include/EGL/eglext_angle.h new file mode 100644 index 0000000000000..4f3f3264baad6 --- /dev/null +++ b/thirdparty/angle/include/EGL/eglext_angle.h @@ -0,0 +1,428 @@ +// +// Copyright 2017 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// eglext_angle.h: ANGLE modifications to the eglext.h header file. +// Currently we don't include this file directly, we patch eglext.h +// to include it implicitly so it is visible throughout our code. + +#ifndef INCLUDE_EGL_EGLEXT_ANGLE_ +#define INCLUDE_EGL_EGLEXT_ANGLE_ + +// clang-format off + +#ifndef EGL_ANGLE_robust_resource_initialization +#define EGL_ANGLE_robust_resource_initialization 1 +#define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 +#endif /* EGL_ANGLE_robust_resource_initialization */ + +#ifndef EGL_ANGLE_keyed_mutex +#define EGL_ANGLE_keyed_mutex 1 +#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 +#endif /* EGL_ANGLE_keyed_mutex */ + +#ifndef EGL_ANGLE_d3d_texture_client_buffer +#define EGL_ANGLE_d3d_texture_client_buffer 1 +#define EGL_D3D_TEXTURE_ANGLE 0x33A3 +#define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490 +#define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491 +#define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492 +#define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493 +#endif /* EGL_ANGLE_d3d_texture_client_buffer */ + +#ifndef EGL_ANGLE_software_display +#define EGL_ANGLE_software_display 1 +#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) +#endif /* EGL_ANGLE_software_display */ + +#ifndef EGL_ANGLE_direct3d_display +#define EGL_ANGLE_direct3d_display 1 +#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) +#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) +#endif /* EGL_ANGLE_direct3d_display */ + +#ifndef EGL_ANGLE_direct_composition +#define EGL_ANGLE_direct_composition 1 +#define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 +#endif /* EGL_ANGLE_direct_composition */ + +#ifndef EGL_ANGLE_platform_angle +#define EGL_ANGLE_platform_angle 1 +#define EGL_PLATFORM_ANGLE_ANGLE 0x3202 +#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 +#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 +#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 +#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 +#define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 +#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 +#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A +#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E +#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F +#endif /* EGL_ANGLE_platform_angle */ + +#ifndef EGL_ANGLE_platform_angle_d3d +#define EGL_ANGLE_platform_angle_d3d 1 +#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 +#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 +#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B +#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C +#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F +#endif /* EGL_ANGLE_platform_angle_d3d */ + +#ifndef EGL_ANGLE_platform_angle_d3d_luid +#define EGL_ANGLE_platform_angle_d3d_luid 1 +#define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0 +#define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1 +#endif /* EGL_ANGLE_platform_angle_d3d_luid */ + +#ifndef EGL_ANGLE_platform_angle_d3d11on12 +#define EGL_ANGLE_platform_angle_d3d11on12 1 +#define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488 +#endif /* EGL_ANGLE_platform_angle_d3d11on12 */ + +#ifndef EGL_ANGLE_platform_angle_opengl +#define EGL_ANGLE_platform_angle_opengl 1 +#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D +#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E +#define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480 +#endif /* EGL_ANGLE_platform_angle_opengl */ + +#ifndef EGL_ANGLE_platform_angle_null +#define EGL_ANGLE_platform_angle_null 1 +#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE +#endif /* EGL_ANGLE_platform_angle_null */ + +#ifndef EGL_ANGLE_platform_angle_vulkan +#define EGL_ANGLE_platform_angle_vulkan 1 +#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 +#define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4 +#define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5 +#endif /* EGL_ANGLE_platform_angle_vulkan */ + +#ifndef EGL_ANGLE_platform_angle_metal +#define EGL_ANGLE_platform_angle_metal 1 +#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 +#endif /* EGL_ANGLE_platform_angle_metal */ + +#ifndef EGL_ANGLE_platform_angle_device_type_swiftshader +#define EGL_ANGLE_platform_angle_device_type_swiftshader +#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487 +#endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */ + +#ifndef EGL_ANGLE_platform_angle_device_type_egl_angle +#define EGL_ANGLE_platform_angle_device_type_egl_angle +#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E +#endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */ + +#ifndef EGL_ANGLE_context_virtualization +#define EGL_ANGLE_context_virtualization 1 +#define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481 +#endif /* EGL_ANGLE_context_virtualization */ + +#ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl +#define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1 +#define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2 +#endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */ + +#ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl +#define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1 +#define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3 +#endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */ + +#ifndef EGL_ANGLE_platform_angle_device_id +#define EGL_ANGLE_platform_angle_device_id +#define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6 +#define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7 +#define EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE 0x34DC +#endif /* EGL_ANGLE_platform_angle_device_id */ + +#ifndef EGL_ANGLE_x11_visual +#define EGL_ANGLE_x11_visual +#define EGL_X11_VISUAL_ID_ANGLE 0x33A3 +#endif /* EGL_ANGLE_x11_visual */ + +#ifndef EGL_ANGLE_surface_orientation +#define EGL_ANGLE_surface_orientation +#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 +#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 +#define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 +#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 +#endif /* EGL_ANGLE_surface_orientation */ + +#ifndef EGL_ANGLE_experimental_present_path +#define EGL_ANGLE_experimental_present_path +#define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 +#define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 +#define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA +#endif /* EGL_ANGLE_experimental_present_path */ + +#ifndef EGL_ANGLE_stream_producer_d3d_texture +#define EGL_ANGLE_stream_producer_d3d_texture +#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB +typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_ANGLE_stream_producer_d3d_texture */ + +#ifndef EGL_ANGLE_create_context_webgl_compatibility +#define EGL_ANGLE_create_context_webgl_compatibility 1 +#define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC +#endif /* EGL_ANGLE_create_context_webgl_compatibility */ + +#ifndef EGL_ANGLE_display_texture_share_group +#define EGL_ANGLE_display_texture_share_group 1 +#define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF +#endif /* EGL_ANGLE_display_texture_share_group */ + +#ifndef EGL_CHROMIUM_create_context_bind_generates_resource +#define EGL_CHROMIUM_create_context_bind_generates_resource 1 +#define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD +#endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ + +#ifndef EGL_ANGLE_metal_create_context_ownership_identity +#define EGL_ANGLE_metal_create_context_ownership_identity 1 +#define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2 +#endif /* EGL_ANGLE_metal_create_context_ownership_identity */ + +#ifndef EGL_ANGLE_create_context_client_arrays +#define EGL_ANGLE_create_context_client_arrays 1 +#define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 +#endif /* EGL_ANGLE_create_context_client_arrays */ + +#ifndef EGL_ANGLE_device_creation +#define EGL_ANGLE_device_creation 1 +typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); +typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); +#endif +#endif /* EGL_ANGLE_device_creation */ + +#ifndef EGL_ANGLE_program_cache_control +#define EGL_ANGLE_program_cache_control 1 +#define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 +#define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 +#define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 +#define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 +#define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 +typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); +typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); +typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); +typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); +EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); +EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); +EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode); +#endif +#endif /* EGL_ANGLE_program_cache_control */ + +#ifndef EGL_ANGLE_iosurface_client_buffer +#define EGL_ANGLE_iosurface_client_buffer 1 +#define EGL_IOSURFACE_ANGLE 0x3454 +#define EGL_IOSURFACE_PLANE_ANGLE 0x345A +#define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B +#define EGL_TEXTURE_TYPE_ANGLE 0x345C +#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D +#define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A +#define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001 +#define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002 +#define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D +#endif /* EGL_ANGLE_iosurface_client_buffer */ + +#ifndef ANGLE_metal_texture_client_buffer +#define ANGLE_metal_texture_client_buffer 1 +#define EGL_METAL_TEXTURE_ANGLE 0x34A7 +#endif /* ANGLE_metal_texture_client_buffer */ + +#ifndef EGL_ANGLE_create_context_extensions_enabled +#define EGL_ANGLE_create_context_extensions_enabled 1 +#define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F +#endif /* EGL_ANGLE_create_context_extensions_enabled */ + +#ifndef EGL_CHROMIUM_sync_control +#define EGL_CHROMIUM_sync_control 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy, + EGLSurface surface, + EGLuint64KHR *ust, + EGLuint64KHR *msc, + EGLuint64KHR *sbc); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy, + EGLSurface surface, + EGLuint64KHR *ust, + EGLuint64KHR *msc, + EGLuint64KHR *sbc); +#endif +#endif /* EGL_CHROMIUM_sync_control */ + +#ifndef EGL_ANGLE_sync_control_rate +#define EGL_ANGLE_sync_control_rate 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, + EGLSurface surface, + EGLint *numerator, + EGLint *denominator); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy, + EGLSurface surface, + EGLint *numerator, + EGLint *denominator); +#endif +#endif /* EGL_ANGLE_sync_control_rate */ + +#ifndef EGL_ANGLE_power_preference +#define EGL_ANGLE_power_preference 1 +#define EGL_POWER_PREFERENCE_ANGLE 0x3482 +#define EGL_LOW_POWER_ANGLE 0x0001 +#define EGL_HIGH_POWER_ANGLE 0x0002 +typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx); +typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx); +typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy); +typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx); +EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx); +EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy); +EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow); +#endif +#endif /* EGL_ANGLE_power_preference */ + +#ifndef EGL_ANGLE_wait_until_work_scheduled +#define EGL_ANGLE_wait_until_work_scheduled 1 +typedef void(EGLAPIENTRYP PFNEGLWAITUNTILWORKSCHEDULEDANGLEPROC) (EGLDisplay dpy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglWaitUntilWorkScheduledANGLE(EGLDisplay dpy); +#endif +#endif /* EGL_ANGLE_wait_until_work_scheduled */ + +#ifndef EGL_ANGLE_feature_control +#define EGL_ANGLE_feature_control 1 +#define EGL_FEATURE_NAME_ANGLE 0x3460 +#define EGL_FEATURE_CATEGORY_ANGLE 0x3461 +#define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462 +#define EGL_FEATURE_BUG_ANGLE 0x3463 +#define EGL_FEATURE_STATUS_ANGLE 0x3464 +#define EGL_FEATURE_COUNT_ANGLE 0x3465 +#define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466 +#define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467 +#define EGL_FEATURE_CONDITION_ANGLE 0x3468 +#define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469 +typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_ANGLE_feature_control */ + +#ifndef EGL_ANGLE_image_d3d11_texture +#define EGL_D3D11_TEXTURE_ANGLE 0x3484 +#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D +#endif /* EGL_ANGLE_image_d3d11_texture */ + +#ifndef EGL_ANGLE_create_context_backwards_compatible +#define EGL_ANGLE_create_context_backwards_compatible 1 +#define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483 +#endif /* EGL_ANGLE_create_context_backwards_compatible */ + +#ifndef EGL_ANGLE_device_cgl +#define EGL_ANGLE_device_cgl 1 +#define EGL_CGL_CONTEXT_ANGLE 0x3485 +#define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486 +#endif + +#ifndef EGL_ANGLE_ggp_stream_descriptor +#define EGL_ANGLE_ggp_stream_descriptor 1 +#define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B +#endif /* EGL_ANGLE_ggp_stream_descriptor */ + +#ifndef EGL_ANGLE_swap_with_frame_token +#define EGL_ANGLE_swap_with_frame_token 1 +typedef khronos_uint64_t EGLFrameTokenANGLE; +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); +#endif +#endif /* EGL_ANGLE_swap_with_frame_token */ + +#ifndef EGL_ANGLE_prepare_swap_buffers +#define EGL_ANGLE_prepare_swap_buffers 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_ANGLE_prepare_swap_buffers */ + +#ifndef EGL_ANGLE_device_eagl +#define EGL_ANGLE_device_eagl 1 +#define EGL_EAGL_CONTEXT_ANGLE 0x348C +#endif + +#ifndef EGL_ANGLE_device_metal +#define EGL_ANGLE_device_metal 1 +#define EGL_METAL_DEVICE_ANGLE 0x34A6 +#endif /* EGL_ANGLE_device_metal */ + +#ifndef EGL_ANGLE_display_semaphore_share_group +#define EGL_ANGLE_display_semaphore_share_group 1 +#define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D +#endif /* EGL_ANGLE_display_semaphore_share_group */ + +#ifndef EGL_ANGLE_external_context_and_surface +#define EGL_ANGLE_external_context_and_surface 1 +#define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E +#define EGL_EXTERNAL_SURFACE_ANGLE 0x348F +#define EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE 0x3490 +#endif /* EGL_ANGLE_external_context_and_surface */ + +#ifndef EGL_ANGLE_create_surface_swap_interval +#define EGL_ANGLE_create_surface_swap_interval 1 +#define EGL_SWAP_INTERVAL_ANGLE 0x322F +#endif /* EGL_ANGLE_create_surface_swap_interval */ + +#ifndef EGL_ANGLE_device_vulkan +#define EGL_ANGLE_device_vulkan 1 +#define EGL_VULKAN_VERSION_ANGLE 0x34A8 +#define EGL_VULKAN_INSTANCE_ANGLE 0x34A9 +#define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA +#define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB +#define EGL_VULKAN_DEVICE_ANGLE 0x34AC +#define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD +#define EGL_VULKAN_FEATURES_ANGLE 0x34AE +#define EGL_VULKAN_QUEUE_ANGLE 0x34AF +#define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0 +#define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1 +#endif /* EGL_ANGLE_device_vulkan */ + +#ifndef EGL_ANGLE_vulkan_image +#define EGL_ANGLE_vulkan_image +#define EGL_VULKAN_IMAGE_ANGLE 0x34D3 +#define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4 +#define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportVkImageANGLE(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info); +#endif +#endif /* EGL_ANGLE_vulkan_image */ + +#ifndef EGL_ANGLE_metal_shared_event_sync +#define EGL_ANGLE_metal_hared_event_sync 1 +#define EGL_SYNC_METAL_SHARED_EVENT_ANGLE 0x34D8 +#define EGL_SYNC_METAL_SHARED_EVENT_OBJECT_ANGLE 0x34D9 +#define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_LO_ANGLE 0x34DA +#define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_HI_ANGLE 0x34DB +#define EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE 0x34DC +typedef void* (EGLAPIENTRYP PFNEGLCOPYMETALSHAREDEVENTANGLEPROC)(EGLDisplay dpy, EGLSync sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void *EGLAPIENTRY eglCopyMetalSharedEventANGLE(EGLDisplay dpy, EGLSync sync); +#endif +#endif /* EGL_ANGLE_metal_shared_event_sync */ + +// clang-format on + +#endif // INCLUDE_EGL_EGLEXT_ANGLE_ diff --git a/thirdparty/angle/include/EGL/eglplatform.h b/thirdparty/angle/include/EGL/eglplatform.h new file mode 100644 index 0000000000000..777e98558881f --- /dev/null +++ b/thirdparty/angle/include/EGL/eglplatform.h @@ -0,0 +1,175 @@ +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright 2007-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for egl.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by filing an issue or pull request on the public Khronos EGL Registry, at + * https://www.github.com/KhronosGroup/EGL-Registry/ + */ + +#include + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES) + +typedef void *EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; + +#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP) /* Windows Desktop */ +typedef HWND EGLNativeWindowType; +#else /* Windows Store */ +#include +typedef IInspectable* EGLNativeWindowType; +#endif + +#elif defined(__EMSCRIPTEN__) + +typedef int EGLNativeDisplayType; +typedef int EGLNativePixmapType; +typedef int EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef void* EGLNativeDisplayType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef struct ANativeWindow* EGLNativeWindowType; + +#elif defined(USE_OZONE) + +typedef intptr_t EGLNativeDisplayType; +typedef intptr_t EGLNativePixmapType; +typedef intptr_t EGLNativeWindowType; + +#elif defined(USE_X11) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__unix__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__HAIKU__) + +#include + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__Fuchsia__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#endif /* __eglplatform_h */ diff --git a/thirdparty/angle/include/KHR/khrplatform.h b/thirdparty/angle/include/KHR/khrplatform.h new file mode 100644 index 0000000000000..dd22d9270188f --- /dev/null +++ b/thirdparty/angle/include/KHR/khrplatform.h @@ -0,0 +1,290 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/thirdparty/glad/EGL/eglplatform.h b/thirdparty/glad/EGL/eglplatform.h new file mode 100644 index 0000000000000..99362a23deeac --- /dev/null +++ b/thirdparty/glad/EGL/eglplatform.h @@ -0,0 +1,169 @@ +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright 2007-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for egl.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by filing an issue or pull request on the public Khronos EGL Registry, at + * https://www.github.com/KhronosGroup/EGL-Registry/ + */ + +#include + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES) + +typedef void *EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(__EMSCRIPTEN__) + +typedef int EGLNativeDisplayType; +typedef int EGLNativePixmapType; +typedef int EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef void* EGLNativeDisplayType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef struct ANativeWindow* EGLNativeWindowType; + +#elif defined(USE_OZONE) + +typedef intptr_t EGLNativeDisplayType; +typedef intptr_t EGLNativePixmapType; +typedef intptr_t EGLNativeWindowType; + +#elif defined(USE_X11) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__unix__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__HAIKU__) + +#include + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__Fuchsia__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#endif /* __eglplatform_h */ diff --git a/thirdparty/glad/egl.c b/thirdparty/glad/egl.c new file mode 100644 index 0000000000000..e120ea6b2cd89 --- /dev/null +++ b/thirdparty/glad/egl.c @@ -0,0 +1,408 @@ +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ +#include +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_EGL_VERSION_1_0 = 0; +int GLAD_EGL_VERSION_1_1 = 0; +int GLAD_EGL_VERSION_1_2 = 0; +int GLAD_EGL_VERSION_1_3 = 0; +int GLAD_EGL_VERSION_1_4 = 0; +int GLAD_EGL_VERSION_1_5 = 0; +int GLAD_EGL_ANDROID_blob_cache = 0; +int GLAD_EGL_KHR_platform_wayland = 0; +int GLAD_EGL_KHR_platform_x11 = 0; + + + +PFNEGLBINDAPIPROC glad_eglBindAPI = NULL; +PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage = NULL; +PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig = NULL; +PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync = NULL; +PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers = NULL; +PFNEGLCREATECONTEXTPROC glad_eglCreateContext = NULL; +PFNEGLCREATEIMAGEPROC glad_eglCreateImage = NULL; +PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer = NULL; +PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface = NULL; +PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface = NULL; +PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface = NULL; +PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface = NULL; +PFNEGLCREATESYNCPROC glad_eglCreateSync = NULL; +PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface = NULL; +PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext = NULL; +PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage = NULL; +PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface = NULL; +PFNEGLDESTROYSYNCPROC glad_eglDestroySync = NULL; +PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib = NULL; +PFNEGLGETCONFIGSPROC glad_eglGetConfigs = NULL; +PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext = NULL; +PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay = NULL; +PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface = NULL; +PFNEGLGETDISPLAYPROC glad_eglGetDisplay = NULL; +PFNEGLGETERRORPROC glad_eglGetError = NULL; +PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay = NULL; +PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress = NULL; +PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib = NULL; +PFNEGLINITIALIZEPROC glad_eglInitialize = NULL; +PFNEGLMAKECURRENTPROC glad_eglMakeCurrent = NULL; +PFNEGLQUERYAPIPROC glad_eglQueryAPI = NULL; +PFNEGLQUERYCONTEXTPROC glad_eglQueryContext = NULL; +PFNEGLQUERYSTRINGPROC glad_eglQueryString = NULL; +PFNEGLQUERYSURFACEPROC glad_eglQuerySurface = NULL; +PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage = NULL; +PFNEGLRELEASETHREADPROC glad_eglReleaseThread = NULL; +PFNEGLSETBLOBCACHEFUNCSANDROIDPROC glad_eglSetBlobCacheFuncsANDROID = NULL; +PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib = NULL; +PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers = NULL; +PFNEGLSWAPINTERVALPROC glad_eglSwapInterval = NULL; +PFNEGLTERMINATEPROC glad_eglTerminate = NULL; +PFNEGLWAITCLIENTPROC glad_eglWaitClient = NULL; +PFNEGLWAITGLPROC glad_eglWaitGL = NULL; +PFNEGLWAITNATIVEPROC glad_eglWaitNative = NULL; +PFNEGLWAITSYNCPROC glad_eglWaitSync = NULL; + + +static void glad_egl_load_EGL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_EGL_VERSION_1_0) return; + glad_eglChooseConfig = (PFNEGLCHOOSECONFIGPROC) load(userptr, "eglChooseConfig"); + glad_eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC) load(userptr, "eglCopyBuffers"); + glad_eglCreateContext = (PFNEGLCREATECONTEXTPROC) load(userptr, "eglCreateContext"); + glad_eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) load(userptr, "eglCreatePbufferSurface"); + glad_eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC) load(userptr, "eglCreatePixmapSurface"); + glad_eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) load(userptr, "eglCreateWindowSurface"); + glad_eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC) load(userptr, "eglDestroyContext"); + glad_eglDestroySurface = (PFNEGLDESTROYSURFACEPROC) load(userptr, "eglDestroySurface"); + glad_eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC) load(userptr, "eglGetConfigAttrib"); + glad_eglGetConfigs = (PFNEGLGETCONFIGSPROC) load(userptr, "eglGetConfigs"); + glad_eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay"); + glad_eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC) load(userptr, "eglGetCurrentSurface"); + glad_eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay"); + glad_eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError"); + glad_eglGetProcAddress = (PFNEGLGETPROCADDRESSPROC) load(userptr, "eglGetProcAddress"); + glad_eglInitialize = (PFNEGLINITIALIZEPROC) load(userptr, "eglInitialize"); + glad_eglMakeCurrent = (PFNEGLMAKECURRENTPROC) load(userptr, "eglMakeCurrent"); + glad_eglQueryContext = (PFNEGLQUERYCONTEXTPROC) load(userptr, "eglQueryContext"); + glad_eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString"); + glad_eglQuerySurface = (PFNEGLQUERYSURFACEPROC) load(userptr, "eglQuerySurface"); + glad_eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC) load(userptr, "eglSwapBuffers"); + glad_eglTerminate = (PFNEGLTERMINATEPROC) load(userptr, "eglTerminate"); + glad_eglWaitGL = (PFNEGLWAITGLPROC) load(userptr, "eglWaitGL"); + glad_eglWaitNative = (PFNEGLWAITNATIVEPROC) load(userptr, "eglWaitNative"); +} +static void glad_egl_load_EGL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_EGL_VERSION_1_1) return; + glad_eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC) load(userptr, "eglBindTexImage"); + glad_eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC) load(userptr, "eglReleaseTexImage"); + glad_eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC) load(userptr, "eglSurfaceAttrib"); + glad_eglSwapInterval = (PFNEGLSWAPINTERVALPROC) load(userptr, "eglSwapInterval"); +} +static void glad_egl_load_EGL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_EGL_VERSION_1_2) return; + glad_eglBindAPI = (PFNEGLBINDAPIPROC) load(userptr, "eglBindAPI"); + glad_eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) load(userptr, "eglCreatePbufferFromClientBuffer"); + glad_eglQueryAPI = (PFNEGLQUERYAPIPROC) load(userptr, "eglQueryAPI"); + glad_eglReleaseThread = (PFNEGLRELEASETHREADPROC) load(userptr, "eglReleaseThread"); + glad_eglWaitClient = (PFNEGLWAITCLIENTPROC) load(userptr, "eglWaitClient"); +} +static void glad_egl_load_EGL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_EGL_VERSION_1_4) return; + glad_eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC) load(userptr, "eglGetCurrentContext"); +} +static void glad_egl_load_EGL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_EGL_VERSION_1_5) return; + glad_eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC) load(userptr, "eglClientWaitSync"); + glad_eglCreateImage = (PFNEGLCREATEIMAGEPROC) load(userptr, "eglCreateImage"); + glad_eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) load(userptr, "eglCreatePlatformPixmapSurface"); + glad_eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) load(userptr, "eglCreatePlatformWindowSurface"); + glad_eglCreateSync = (PFNEGLCREATESYNCPROC) load(userptr, "eglCreateSync"); + glad_eglDestroyImage = (PFNEGLDESTROYIMAGEPROC) load(userptr, "eglDestroyImage"); + glad_eglDestroySync = (PFNEGLDESTROYSYNCPROC) load(userptr, "eglDestroySync"); + glad_eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC) load(userptr, "eglGetPlatformDisplay"); + glad_eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC) load(userptr, "eglGetSyncAttrib"); + glad_eglWaitSync = (PFNEGLWAITSYNCPROC) load(userptr, "eglWaitSync"); +} +static void glad_egl_load_EGL_ANDROID_blob_cache( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_EGL_ANDROID_blob_cache) return; + glad_eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) load(userptr, "eglSetBlobCacheFuncsANDROID"); +} + + + +static int glad_egl_get_extensions(EGLDisplay display, const char **extensions) { + *extensions = eglQueryString(display, EGL_EXTENSIONS); + + return extensions != NULL; +} + +static int glad_egl_has_extension(const char *extensions, const char *ext) { + const char *loc; + const char *terminator; + if(extensions == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +} + +static GLADapiproc glad_egl_get_proc_from_userptr(void *userptr, const char *name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_egl_find_extensions_egl(EGLDisplay display) { + const char *extensions; + if (!glad_egl_get_extensions(display, &extensions)) return 0; + + GLAD_EGL_ANDROID_blob_cache = glad_egl_has_extension(extensions, "EGL_ANDROID_blob_cache"); + GLAD_EGL_KHR_platform_wayland = glad_egl_has_extension(extensions, "EGL_KHR_platform_wayland"); + GLAD_EGL_KHR_platform_x11 = glad_egl_has_extension(extensions, "EGL_KHR_platform_x11"); + + return 1; +} + +static int glad_egl_find_core_egl(EGLDisplay display) { + int major, minor; + const char *version; + + if (display == NULL) { + display = EGL_NO_DISPLAY; /* this is usually NULL, better safe than sorry */ + } + if (display == EGL_NO_DISPLAY) { + display = eglGetCurrentDisplay(); + } +#ifdef EGL_VERSION_1_4 + if (display == EGL_NO_DISPLAY) { + display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + } +#endif +#ifndef EGL_VERSION_1_5 + if (display == EGL_NO_DISPLAY) { + return 0; + } +#endif + + version = eglQueryString(display, EGL_VERSION); + (void) eglGetError(); + + if (version == NULL) { + major = 1; + minor = 0; + } else { + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + } + + GLAD_EGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_EGL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_EGL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_EGL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_EGL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_EGL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void* userptr) { + int version; + eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay"); + eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay"); + eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString"); + eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError"); + if (eglGetDisplay == NULL || eglGetCurrentDisplay == NULL || eglQueryString == NULL || eglGetError == NULL) return 0; + + version = glad_egl_find_core_egl(display); + if (!version) return 0; + glad_egl_load_EGL_VERSION_1_0(load, userptr); + glad_egl_load_EGL_VERSION_1_1(load, userptr); + glad_egl_load_EGL_VERSION_1_2(load, userptr); + glad_egl_load_EGL_VERSION_1_4(load, userptr); + glad_egl_load_EGL_VERSION_1_5(load, userptr); + + if (!glad_egl_find_extensions_egl(display)) return 0; + glad_egl_load_EGL_ANDROID_blob_cache(load, userptr); + + + return version; +} + +int gladLoadEGL(EGLDisplay display, GLADloadfunc load) { + return gladLoadEGLUserPtr(display, glad_egl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + +#ifdef GLAD_EGL + +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ + +#include +#include + +#if GLAD_PLATFORM_WIN32 +#include +#else +#include +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; + int i; + + for (i = 0; i < length; ++i) { +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#if GLAD_PLATFORM_WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); +#else + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); +#endif +} + +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +struct _glad_egl_userptr { + void *handle; + PFNEGLGETPROCADDRESSPROC get_proc_address_ptr; +}; + +static GLADapiproc glad_egl_get_proc(void *vuserptr, const char* name) { + struct _glad_egl_userptr userptr = *(struct _glad_egl_userptr*) vuserptr; + GLADapiproc result = NULL; + + result = glad_dlsym_handle(userptr.handle, name); + if (result == NULL) { + result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.get_proc_address_ptr(name); + } + + return result; +} + +static void* _egl_handle = NULL; + +static void* glad_egl_dlopen_handle(void) { +#if GLAD_PLATFORM_APPLE + static const char *NAMES[] = {"libEGL.dylib"}; +#elif GLAD_PLATFORM_WIN32 + static const char *NAMES[] = {"libEGL.dll", "EGL.dll"}; +#else + static const char *NAMES[] = {"libEGL.so.1", "libEGL.so"}; +#endif + + if (_egl_handle == NULL) { + _egl_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + + return _egl_handle; +} + +static struct _glad_egl_userptr glad_egl_build_userptr(void *handle) { + struct _glad_egl_userptr userptr; + userptr.handle = handle; + userptr.get_proc_address_ptr = (PFNEGLGETPROCADDRESSPROC) glad_dlsym_handle(handle, "eglGetProcAddress"); + return userptr; +} + +int gladLoaderLoadEGL(EGLDisplay display) { + int version = 0; + void *handle = NULL; + int did_load = 0; + struct _glad_egl_userptr userptr; + + did_load = _egl_handle == NULL; + handle = glad_egl_dlopen_handle(); + if (handle != NULL) { + userptr = glad_egl_build_userptr(handle); + + if (userptr.get_proc_address_ptr != NULL) { + version = gladLoadEGLUserPtr(display, glad_egl_get_proc, &userptr); + } + + if (!version && did_load) { + gladLoaderUnloadEGL(); + } + } + + return version; +} + + +void gladLoaderUnloadEGL() { + if (_egl_handle != NULL) { + glad_close_dlopen_handle(_egl_handle); + _egl_handle = NULL; + } +} + +#endif /* GLAD_EGL */ + +#ifdef __cplusplus +} +#endif diff --git a/thirdparty/glad/gl.c b/thirdparty/glad/gl.c index 8d12541ed490e..ee0cc188fc80c 100644 --- a/thirdparty/glad/gl.c +++ b/thirdparty/glad/gl.c @@ -35,6 +35,10 @@ int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_VERSION_3_2 = 0; int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_ES_VERSION_2_0 = 0; +int GLAD_GL_ES_VERSION_3_0 = 0; +int GLAD_GL_ES_VERSION_3_1 = 0; +int GLAD_GL_ES_VERSION_3_2 = 0; int GLAD_GL_ARB_debug_output = 0; int GLAD_GL_ARB_framebuffer_object = 0; int GLAD_GL_ARB_get_program_binary = 0; @@ -797,6 +801,111 @@ PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { @@ -1562,6 +1671,376 @@ static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); } +static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = 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(PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier"); + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor"); +} +static void glad_gl_load_GL_ES_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_3_2) return; + glad_glBlendBarrier = (PFNGLBLENDBARRIERPROC) load(userptr, "glBlendBarrier"); + glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei"); + glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi"); + glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei"); + glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci"); + glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski"); + glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei"); + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); + glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi"); + glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + glad_glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC) load(userptr, "glPrimitiveBoundingBox"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv"); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample"); +} static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_debug_output) return; glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) load(userptr, "glDebugMessageCallbackARB"); @@ -1831,6 +2310,78 @@ int gladLoadGL( GLADloadfunc load) { return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } +static int glad_gl_find_extensions_gles2( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_OVR_multiview = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview"); + GLAD_GL_OVR_multiview2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview2"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gles2(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gles2(); + + glad_gl_load_GL_ES_VERSION_2_0(load, userptr); + glad_gl_load_GL_ES_VERSION_3_0(load, userptr); + glad_gl_load_GL_ES_VERSION_3_1(load, userptr); + glad_gl_load_GL_ES_VERSION_3_2(load, userptr); + + if (!glad_gl_find_extensions_gles2(version)) return 0; + glad_gl_load_GL_OVR_multiview(load, userptr); + + + + return version; +} + + +int gladLoadGLES2( GLADloadfunc load) { + return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + @@ -1924,7 +2475,7 @@ static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) { return result; } -static void* _glad_GL_loader_handle = NULL; +static void* _glad_gles_loader_handle = NULL; static void* glad_gl_dlopen_handle(void) { #if GLAD_PLATFORM_APPLE @@ -1946,11 +2497,11 @@ static void* glad_gl_dlopen_handle(void) { }; #endif - if (_glad_GL_loader_handle == NULL) { - _glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + if (_glad_gles_loader_handle == NULL) { + _glad_gles_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); } - return _glad_GL_loader_handle; + return _glad_gles_loader_handle; } static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) { @@ -1976,7 +2527,7 @@ int gladLoaderLoadGL(void) { int did_load = 0; struct _glad_gl_userptr userptr; - did_load = _glad_GL_loader_handle == NULL; + did_load = _glad_gles_loader_handle == NULL; handle = glad_gl_dlopen_handle(); if (handle) { userptr = glad_gl_build_userptr(handle); @@ -1994,13 +2545,199 @@ int gladLoaderLoadGL(void) { void gladLoaderUnloadGL(void) { + if (_glad_gles_loader_handle != NULL) { + glad_close_dlopen_handle(_glad_gles_loader_handle); + _glad_gles_loader_handle = NULL; + } +} + +#endif /* GLAD_GL */ +#ifdef GLAD_GLES2 + +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ + +#include +#include + +#if GLAD_PLATFORM_WIN32 +#include +#else +#include +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; + int i; + + for (i = 0; i < length; ++i) { +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#if GLAD_PLATFORM_WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); +#else + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); +#endif +} + +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +#if GLAD_PLATFORM_EMSCRIPTEN +#ifndef GLAD_EGL_H_ + typedef void (*__eglMustCastToProperFunctionPointerType)(void); + typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name); +#endif + extern __eglMustCastToProperFunctionPointerType emscripten_GetProcAddress(const char *name); +#elif EGL_STATIC + typedef void (*__eglMustCastToProperFunctionPointerType)(void); + typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name); + extern __eglMustCastToProperFunctionPointerType GLAD_API_PTR eglGetProcAddress(const char *name); +#else + #include +#endif + + +struct _glad_gles2_userptr { + void *handle; + PFNEGLGETPROCADDRESSPROC get_proc_address_ptr; +}; + + +static GLADapiproc glad_gles2_get_proc(void *vuserptr, const char* name) { + struct _glad_gles2_userptr userptr = *(struct _glad_gles2_userptr*) vuserptr; + GLADapiproc result = NULL; + +#if GLAD_PLATFORM_EMSCRIPTEN + GLAD_UNUSED(glad_dlsym_handle); +#else + result = glad_dlsym_handle(userptr.handle, name); +#endif + if (result == NULL) { + result = userptr.get_proc_address_ptr(name); + } + + return result; +} + +static void* _glad_GL_loader_handle = NULL; + +static void* glad_gles2_dlopen_handle(void) { +#if GLAD_PLATFORM_EMSCRIPTEN +#elif GLAD_PLATFORM_APPLE + static const char *NAMES[] = {"libGLESv2.dylib"}; +#elif GLAD_PLATFORM_WIN32 + static const char *NAMES[] = {"GLESv2.dll", "libGLESv2.dll"}; +#else + static const char *NAMES[] = {"libGLESv2.so.2", "libGLESv2.so"}; +#endif + +#if GLAD_PLATFORM_EMSCRIPTEN + GLAD_UNUSED(glad_get_dlopen_handle); + return NULL; +#else + if (_glad_GL_loader_handle == NULL) { + _glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + + return _glad_GL_loader_handle; +#endif +} + +static struct _glad_gles2_userptr glad_gles2_build_userptr(void *handle) { + struct _glad_gles2_userptr userptr; +#if GLAD_PLATFORM_EMSCRIPTEN + GLAD_UNUSED(handle); + userptr.get_proc_address_ptr = emscripten_GetProcAddress; +#else + userptr.handle = handle; + userptr.get_proc_address_ptr = eglGetProcAddress; +#endif + return userptr; +} + +int gladLoaderLoadGLES2(void) { + int version = 0; + void *handle = NULL; + int did_load = 0; + struct _glad_gles2_userptr userptr; + +#if GLAD_PLATFORM_EMSCRIPTEN + GLAD_UNUSED(handle); + GLAD_UNUSED(did_load); + GLAD_UNUSED(glad_gles2_dlopen_handle); + GLAD_UNUSED(glad_gles2_build_userptr); + userptr.get_proc_address_ptr = emscripten_GetProcAddress; + version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr); +#else + if (eglGetProcAddress == NULL) { + return 0; + } + + did_load = _glad_GL_loader_handle == NULL; + handle = glad_gles2_dlopen_handle(); + if (handle != NULL) { + userptr = glad_gles2_build_userptr(handle); + + version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr); + + if (!version && did_load) { + gladLoaderUnloadGLES2(); + } + } +#endif + + return version; +} + + + +void gladLoaderUnloadGLES2(void) { if (_glad_GL_loader_handle != NULL) { glad_close_dlopen_handle(_glad_GL_loader_handle); _glad_GL_loader_handle = NULL; } } -#endif /* GLAD_GL */ +#endif /* GLAD_GLES2 */ #ifdef __cplusplus } diff --git a/thirdparty/glad/glad/egl.h b/thirdparty/glad/glad/egl.h new file mode 100644 index 0000000000000..1bf35c1404a59 --- /dev/null +++ b/thirdparty/glad/glad/egl.h @@ -0,0 +1,562 @@ +/** + * Loader generated by glad 2.0.3 on Fri Feb 3 07:06:48 2023 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + * + * Generator: C/C++ + * Specification: egl + * Extensions: 3 + * + * APIs: + * - egl=1.5 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = False + * - LOADER = True + * - MX = False + * - ON_DEMAND = False + * + * Commandline: + * --api='egl=1.5' --extensions='EGL_ANDROID_blob_cache,EGL_KHR_platform_wayland,EGL_KHR_platform_x11' c --loader + * + * Online: + * http://glad.sh/#api=egl%3D1.5&extensions=EGL_ANDROID_blob_cache%2CEGL_KHR_platform_wayland%2CEGL_KHR_platform_x11&generator=c&options=LOADER + * + */ + +#ifndef GLAD_EGL_H_ +#define GLAD_EGL_H_ + + +#define GLAD_EGL +#define GLAD_OPTION_EGL_LOADER + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#define GLAD_UNUSED(x) (void)(x) + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.3" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CLIENT_APIS 0x308D +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_CONTEXT_LOST 0x300E +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_NO_TEXTURE 0x305C +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SIGNALED 0x30F2 +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_UNSIGNALED 0x30F3 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 + + +#include +#include + + + + + + + + + + + +struct AHardwareBuffer; +struct wl_buffer; +struct wl_display; +struct wl_resource; + +typedef unsigned int EGLBoolean; +typedef unsigned int EGLenum; +typedef intptr_t EGLAttribKHR; +typedef intptr_t EGLAttrib; +typedef void *EGLClientBuffer; +typedef void *EGLConfig; +typedef void *EGLContext; +typedef void *EGLDeviceEXT; +typedef void *EGLDisplay; +typedef void *EGLImage; +typedef void *EGLImageKHR; +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +typedef void *EGLStreamKHR; +typedef void *EGLSurface; +typedef void *EGLSync; +typedef void *EGLSyncKHR; +typedef void *EGLSyncNV; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +typedef khronos_utime_nanoseconds_t EGLuint64NV; +typedef khronos_uint64_t EGLuint64KHR; +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +typedef int EGLNativeFileDescriptorKHR; +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +typedef void (GLAD_API_PTR *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC +#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC +#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC +#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC + + +#define EGL_VERSION_1_0 1 +GLAD_API_CALL int GLAD_EGL_VERSION_1_0; +#define EGL_VERSION_1_1 1 +GLAD_API_CALL int GLAD_EGL_VERSION_1_1; +#define EGL_VERSION_1_2 1 +GLAD_API_CALL int GLAD_EGL_VERSION_1_2; +#define EGL_VERSION_1_3 1 +GLAD_API_CALL int GLAD_EGL_VERSION_1_3; +#define EGL_VERSION_1_4 1 +GLAD_API_CALL int GLAD_EGL_VERSION_1_4; +#define EGL_VERSION_1_5 1 +GLAD_API_CALL int GLAD_EGL_VERSION_1_5; +#define EGL_ANDROID_blob_cache 1 +GLAD_API_CALL int GLAD_EGL_ANDROID_blob_cache; +#define EGL_KHR_platform_wayland 1 +GLAD_API_CALL int GLAD_EGL_KHR_platform_wayland; +#define EGL_KHR_platform_x11 1 +GLAD_API_CALL int GLAD_EGL_KHR_platform_x11; + + +typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDAPIPROC)(EGLenum api); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDTEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLint (GLAD_API_PTR *PFNEGLCLIENTWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOPYBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (GLAD_API_PTR *PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); +typedef EGLImage (GLAD_API_PTR *PFNEGLCREATEIMAGEPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERSURFACEPROC)(EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); +typedef EGLSync (GLAD_API_PTR *PFNEGLCREATESYNCPROC)(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEPROC)(EGLDisplay dpy, EGLImage image); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSYNCPROC)(EGLDisplay dpy, EGLSync sync); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGSPROC)(EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLContext (GLAD_API_PTR *PFNEGLGETCURRENTCONTEXTPROC)(void); +typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETCURRENTDISPLAYPROC)(void); +typedef EGLSurface (GLAD_API_PTR *PFNEGLGETCURRENTSURFACEPROC)(EGLint readdraw); +typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id); +typedef EGLint (GLAD_API_PTR *PFNEGLGETERRORPROC)(void); +typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform, void * native_display, const EGLAttrib * attrib_list); +typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char * procname); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETSYNCATTRIBPROC)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint * major, EGLint * minor); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLenum (GLAD_API_PTR *PFNEGLQUERYAPIPROC)(void); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); +typedef const char * (GLAD_API_PTR *PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETHREADPROC)(void); +typedef void (GLAD_API_PTR *PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLSURFACEATTRIBPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLTERMINATEPROC)(EGLDisplay dpy); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITCLIENTPROC)(void); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITGLPROC)(void); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITNATIVEPROC)(EGLint engine); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags); + +GLAD_API_CALL PFNEGLBINDAPIPROC glad_eglBindAPI; +#define eglBindAPI glad_eglBindAPI +GLAD_API_CALL PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage; +#define eglBindTexImage glad_eglBindTexImage +GLAD_API_CALL PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig; +#define eglChooseConfig glad_eglChooseConfig +GLAD_API_CALL PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync; +#define eglClientWaitSync glad_eglClientWaitSync +GLAD_API_CALL PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers; +#define eglCopyBuffers glad_eglCopyBuffers +GLAD_API_CALL PFNEGLCREATECONTEXTPROC glad_eglCreateContext; +#define eglCreateContext glad_eglCreateContext +GLAD_API_CALL PFNEGLCREATEIMAGEPROC glad_eglCreateImage; +#define eglCreateImage glad_eglCreateImage +GLAD_API_CALL PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer; +#define eglCreatePbufferFromClientBuffer glad_eglCreatePbufferFromClientBuffer +GLAD_API_CALL PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface; +#define eglCreatePbufferSurface glad_eglCreatePbufferSurface +GLAD_API_CALL PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface; +#define eglCreatePixmapSurface glad_eglCreatePixmapSurface +GLAD_API_CALL PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface; +#define eglCreatePlatformPixmapSurface glad_eglCreatePlatformPixmapSurface +GLAD_API_CALL PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface; +#define eglCreatePlatformWindowSurface glad_eglCreatePlatformWindowSurface +GLAD_API_CALL PFNEGLCREATESYNCPROC glad_eglCreateSync; +#define eglCreateSync glad_eglCreateSync +GLAD_API_CALL PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface; +#define eglCreateWindowSurface glad_eglCreateWindowSurface +GLAD_API_CALL PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext; +#define eglDestroyContext glad_eglDestroyContext +GLAD_API_CALL PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage; +#define eglDestroyImage glad_eglDestroyImage +GLAD_API_CALL PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface; +#define eglDestroySurface glad_eglDestroySurface +GLAD_API_CALL PFNEGLDESTROYSYNCPROC glad_eglDestroySync; +#define eglDestroySync glad_eglDestroySync +GLAD_API_CALL PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib; +#define eglGetConfigAttrib glad_eglGetConfigAttrib +GLAD_API_CALL PFNEGLGETCONFIGSPROC glad_eglGetConfigs; +#define eglGetConfigs glad_eglGetConfigs +GLAD_API_CALL PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext; +#define eglGetCurrentContext glad_eglGetCurrentContext +GLAD_API_CALL PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay; +#define eglGetCurrentDisplay glad_eglGetCurrentDisplay +GLAD_API_CALL PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface; +#define eglGetCurrentSurface glad_eglGetCurrentSurface +GLAD_API_CALL PFNEGLGETDISPLAYPROC glad_eglGetDisplay; +#define eglGetDisplay glad_eglGetDisplay +GLAD_API_CALL PFNEGLGETERRORPROC glad_eglGetError; +#define eglGetError glad_eglGetError +GLAD_API_CALL PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay; +#define eglGetPlatformDisplay glad_eglGetPlatformDisplay +GLAD_API_CALL PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress; +#define eglGetProcAddress glad_eglGetProcAddress +GLAD_API_CALL PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib; +#define eglGetSyncAttrib glad_eglGetSyncAttrib +GLAD_API_CALL PFNEGLINITIALIZEPROC glad_eglInitialize; +#define eglInitialize glad_eglInitialize +GLAD_API_CALL PFNEGLMAKECURRENTPROC glad_eglMakeCurrent; +#define eglMakeCurrent glad_eglMakeCurrent +GLAD_API_CALL PFNEGLQUERYAPIPROC glad_eglQueryAPI; +#define eglQueryAPI glad_eglQueryAPI +GLAD_API_CALL PFNEGLQUERYCONTEXTPROC glad_eglQueryContext; +#define eglQueryContext glad_eglQueryContext +GLAD_API_CALL PFNEGLQUERYSTRINGPROC glad_eglQueryString; +#define eglQueryString glad_eglQueryString +GLAD_API_CALL PFNEGLQUERYSURFACEPROC glad_eglQuerySurface; +#define eglQuerySurface glad_eglQuerySurface +GLAD_API_CALL PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage; +#define eglReleaseTexImage glad_eglReleaseTexImage +GLAD_API_CALL PFNEGLRELEASETHREADPROC glad_eglReleaseThread; +#define eglReleaseThread glad_eglReleaseThread +GLAD_API_CALL PFNEGLSETBLOBCACHEFUNCSANDROIDPROC glad_eglSetBlobCacheFuncsANDROID; +#define eglSetBlobCacheFuncsANDROID glad_eglSetBlobCacheFuncsANDROID +GLAD_API_CALL PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib; +#define eglSurfaceAttrib glad_eglSurfaceAttrib +GLAD_API_CALL PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers; +#define eglSwapBuffers glad_eglSwapBuffers +GLAD_API_CALL PFNEGLSWAPINTERVALPROC glad_eglSwapInterval; +#define eglSwapInterval glad_eglSwapInterval +GLAD_API_CALL PFNEGLTERMINATEPROC glad_eglTerminate; +#define eglTerminate glad_eglTerminate +GLAD_API_CALL PFNEGLWAITCLIENTPROC glad_eglWaitClient; +#define eglWaitClient glad_eglWaitClient +GLAD_API_CALL PFNEGLWAITGLPROC glad_eglWaitGL; +#define eglWaitGL glad_eglWaitGL +GLAD_API_CALL PFNEGLWAITNATIVEPROC glad_eglWaitNative; +#define eglWaitNative glad_eglWaitNative +GLAD_API_CALL PFNEGLWAITSYNCPROC glad_eglWaitSync; +#define eglWaitSync glad_eglWaitSync + + + + + +GLAD_API_CALL int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadEGL(EGLDisplay display, GLADloadfunc load); + +#ifdef GLAD_EGL + +GLAD_API_CALL int gladLoaderLoadEGL(EGLDisplay display); + +GLAD_API_CALL void gladLoaderUnloadEGL(void); + +#endif +#ifdef __cplusplus +} +#endif +#endif diff --git a/thirdparty/glad/glad/gl.h b/thirdparty/glad/glad/gl.h index b09b5ff280b2f..307ea4dbb8e39 100644 --- a/thirdparty/glad/glad/gl.h +++ b/thirdparty/glad/glad/gl.h @@ -9,6 +9,7 @@ * * APIs: * - gl:compatibility=3.3 + * - gles2=3.2 * * Options: * - ALIAS = False @@ -19,10 +20,10 @@ * - ON_DEMAND = False * * Commandline: - * --api='gl:compatibility=3.3' --extensions='GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_ARB_get_program_binary,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_OVR_multiview,GL_OVR_multiview2' c --loader + * --merge --api='gl:compatibility=3.3,gles2=3.2' --extensions='GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_ARB_get_program_binary,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_OVR_multiview,GL_OVR_multiview2' c --loader * * Online: - * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_debug_output%2CGL_ARB_framebuffer_object%2CGL_ARB_get_program_binary%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_OVR_multiview%2CGL_OVR_multiview2&generator=c&options=LOADER + * http://glad.sh/#api=gl%3Acompatibility%3D3.3%2Cgles2%3D3.2&extensions=GL_ARB_debug_output%2CGL_ARB_framebuffer_object%2CGL_ARB_get_program_binary%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_OVR_multiview%2CGL_OVR_multiview2&generator=c&options=MERGE%2CLOADER * */ @@ -49,11 +50,24 @@ #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! #endif #define __gl3ext_h_ 1 +#ifdef __gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gl2_h_ 1 +#ifdef __gles2_gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gles2_gl2_h_ 1 +#ifdef __gles2_gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gles2_gl3_h_ 1 #ifdef __clang__ #pragma clang diagnostic pop #endif #define GLAD_GL +#define GLAD_GLES2 #define GLAD_OPTION_GL_LOADER #ifdef __cplusplus @@ -1514,6 +1528,352 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_ZERO 0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_BLOCK_INDEX 0x92FD +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_COLORBURN 0x929A +#define GL_COLORDODGE 0x9299 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_LOST 0x0507 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_DARKEN 0x9297 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_DIFFERENCE 0x929E +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_EXCLUSION 0x92A0 +#define GL_FIXED 0x140C +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_HARDLIGHT 0x929B +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_HSL_COLOR 0x92AF +#define GL_HSL_HUE 0x92AD +#define GL_HSL_LUMINOSITY 0x92B0 +#define GL_HSL_SATURATION 0x92AE +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_ISOLINES 0x8E7A +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LIGHTEN 0x9298 +#define GL_LOCATION 0x930E +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MULTIPLY 0x9294 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 +#define GL_NAME_LENGTH 0x92F9 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_OFFSET 0x92FC +#define GL_OVERLAY 0x9296 +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_QUERY 0x82E3 +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_RGB565 0x8D62 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_SCREEN 0x9295 +#define GL_SHADER 0x82E1 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SOFTLIGHT 0x929C +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_TYPE 0x92FA +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_SHADER_BIT 0x00000001 #include @@ -1605,6 +1965,14 @@ GLAD_API_CALL int GLAD_GL_VERSION_3_1; GLAD_API_CALL int GLAD_GL_VERSION_3_2; #define GL_VERSION_3_3 1 GLAD_API_CALL int GLAD_GL_VERSION_3_3; +#define GL_ES_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0; +#define GL_ES_VERSION_3_0 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_3_0; +#define GL_ES_VERSION_3_1 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_3_1; +#define GL_ES_VERSION_3_2 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_3_2; #define GL_ARB_debug_output 1 GLAD_API_CALL int GLAD_GL_ARB_debug_output; #define GL_ARB_framebuffer_object 1 @@ -2374,6 +2742,111 @@ typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; #define glAccum glad_glAccum @@ -3877,6 +4350,216 @@ GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; #define glWindowPos3s glad_glWindowPos3s GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; #define glWindowPos3sv glad_glWindowPos3sv +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +GLAD_API_CALL PFNGLBLENDBARRIERPROC glad_glBlendBarrier; +#define glBlendBarrier glad_glBlendBarrier +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_glBlendEquationSeparatei +GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +#define glBlendEquationi glad_glBlendEquationi +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_glBlendFuncSeparatei +GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci; +#define glBlendFunci glad_glBlendFunci +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +#define glCopyImageSubData glad_glCopyImageSubData +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus +GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +#define glGetnUniformfv glad_glGetnUniformfv +GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +#define glGetnUniformiv glad_glGetnUniformiv +GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +#define glGetnUniformuiv glad_glGetnUniformuiv +GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +#define glMinSampleShading glad_glMinSampleShading +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox; +#define glPrimitiveBoundingBox glad_glPrimitiveBoundingBox +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels; +#define glReadnPixels glad_glReadnPixels +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +#define glTexBufferRange glad_glTexBufferRange +GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_glTexStorage3DMultisample +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor @@ -3885,6 +4568,9 @@ GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); GLAD_API_CALL int gladLoadGL( GLADloadfunc load); +GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load); + #ifdef GLAD_GL @@ -3892,6 +4578,13 @@ GLAD_API_CALL int gladLoaderLoadGL(void); GLAD_API_CALL void gladLoaderUnloadGL(void); #endif +#ifdef GLAD_GLES2 + +GLAD_API_CALL int gladLoaderLoadGLES2(void); +GLAD_API_CALL void gladLoaderUnloadGLES2(void); + +#endif /* GLAD_GLES2 */ + #ifdef __cplusplus } diff --git a/thirdparty/glad/patches/patch_enable_both_gl_and_gles.diff b/thirdparty/glad/patches/patch_enable_both_gl_and_gles.diff new file mode 100644 index 0000000000000..a98efe51d8e00 --- /dev/null +++ b/thirdparty/glad/patches/patch_enable_both_gl_and_gles.diff @@ -0,0 +1,62 @@ +diff --git a/thirdparty/glad/gl.c b/thirdparty/glad/gl.c +index a0b59dbbfb..9f10f6544a 100644 +--- a/thirdparty/glad/gl.c ++++ b/thirdparty/glad/gl.c +@@ -2475,7 +2475,7 @@ static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) { + return result; + } + +-static void* _glad_GL_loader_handle = NULL; ++static void* _glad_gles_loader_handle = NULL; + + static void* glad_gl_dlopen_handle(void) { + #if GLAD_PLATFORM_APPLE +@@ -2497,11 +2497,11 @@ static void* glad_gl_dlopen_handle(void) { + }; + #endif + +- if (_glad_GL_loader_handle == NULL) { +- _glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); ++ if (_glad_gles_loader_handle == NULL) { ++ _glad_gles_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + +- return _glad_GL_loader_handle; ++ return _glad_gles_loader_handle; + } + + static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) { +@@ -2527,7 +2527,7 @@ int gladLoaderLoadGL(void) { + int did_load = 0; + struct _glad_gl_userptr userptr; + +- did_load = _glad_GL_loader_handle == NULL; ++ did_load = _glad_gles_loader_handle == NULL; + handle = glad_gl_dlopen_handle(); + if (handle) { + userptr = glad_gl_build_userptr(handle); +@@ -2545,9 +2545,9 @@ int gladLoaderLoadGL(void) { + + + void gladLoaderUnloadGL(void) { +- if (_glad_GL_loader_handle != NULL) { +- glad_close_dlopen_handle(_glad_GL_loader_handle); +- _glad_GL_loader_handle = NULL; ++ if (_glad_gles_loader_handle != NULL) { ++ glad_close_dlopen_handle(_glad_gles_loader_handle); ++ _glad_gles_loader_handle = NULL; + } + } + +diff --git a/thirdparty/glad/glad/gl.h b/thirdparty/glad/glad/gl.h +index 905c16aeed..f3cb7d8cb5 100644 +--- a/thirdparty/glad/glad/gl.h ++++ b/thirdparty/glad/glad/gl.h +@@ -67,6 +67,7 @@ + #endif + + #define GLAD_GL ++#define GLAD_GLES2 + #define GLAD_OPTION_GL_LOADER + + #ifdef __cplusplus