Insights: godotengine/godot
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1 Release published by 1 person
-
4.1.3-stable
published
Nov 1, 2023
282 Pull requests merged by 76 people
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Fix an issue causing the running project window to loop-restart when closed
#85457 merged
Nov 28, 2023 -
Make AnimationPlaybackTrack keep state when stopping
#85411 merged
Nov 28, 2023 -
Fix issue causing Godot Android apps / games to freeze on close
#85454 merged
Nov 28, 2023 -
Fix radial inwards velocity clamping incorrectly (regression from #83488)
#85252 merged
Nov 27, 2023 -
[Editor] Save and restore previous window mode when toggling full-screen.
#85427 merged
Nov 27, 2023 -
Check the seeking if it is processed immediately after playback as a special case
#85366 merged
Nov 27, 2023 -
Fix crash on late mouse enter/exit event arrival.
#85418 merged
Nov 27, 2023 -
Fix GDScript thread-exit routine assuming thread-enter was called
#85432 merged
Nov 27, 2023 -
Fix generating vsproj with SCons 4.6.0+
#85357 merged
Nov 25, 2023 -
Fix a crash when trying to restore uncopyable animation tracks
#85308 merged
Nov 24, 2023 -
Enhance `SceneTree.change_scene*()` methods' docs
#85279 merged
Nov 24, 2023 -
Perform safe copies in `AnimatedValuesBackup::get_cache_copy()`
#85302 merged
Nov 24, 2023 -
Fix TrackCache memory crash
#85266 merged
Nov 23, 2023 -
Fix crash when hiding a Control during mouse-entering
#85284 merged
Nov 23, 2023 -
Fix lambda cross-thread dynamics (take 2)
#85248 merged
Nov 23, 2023 -
Suppress surface upgrade warnings when showing SurfaceUpgradeTool warning
#85249 merged
Nov 23, 2023 -
Clear seeked/started flag after seeking/advancing in AnimationPlayer
#85221 merged
Nov 23, 2023 -
Bind `_reset`/`_restore` in AnimationMixer
#85254 merged
Nov 23, 2023 -
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
#84957 merged
Nov 22, 2023 -
Rework the surface upgrade tool to inform users without blocking
#85222 merged
Nov 22, 2023 -
Fix crash caused by conflicting menu option IDs
#85227 merged
Nov 22, 2023 -
Avoid conflict between mingw-std-threads and Clang's own
#85208 merged
Nov 22, 2023 -
[iOS] Fix GDExtension init callback array reallocation.
#85216 merged
Nov 22, 2023 -
Avoid saving scene while already saving the scene
#85154 merged
Nov 22, 2023 -
Fix seeking bug in AnimationPlayerEditor
#85193 merged
Nov 22, 2023 -
Set some dialogs in the VisualShader editor to be exclusive
#85205 merged
Nov 22, 2023 -
Let scene replacement benefit from certain late pieces of frame logic
#85184 merged
Nov 22, 2023 -
Enable non-multiview advanced shader group whenever advanced shaders are requested
#85194 merged
Nov 22, 2023 -
Use mingw-std-threads in MinGW builds
#85039 merged
Nov 21, 2023 -
Add Save As... option to EditorResourcePicker
#85150 merged
Nov 21, 2023 -
[iOS] Check if Xcode is installed in one-click deploy code.
#85168 merged
Nov 21, 2023 -
Fix project name being overwritten everytime `show_dialog` is called
#85169 merged
Nov 21, 2023 -
Fix leak in the bookkeeping of GDScript lambdas (reverted)
#85170 merged
Nov 21, 2023 -
Fix translation po file not found when `make rst LANGARG=zh_CN`
#85073 merged
Nov 21, 2023 -
Prevent crash in `_nvapi_disable_threaded_optimization` when attached to renderdoc
#85121 merged
Nov 21, 2023 -
Fix potential double-close of draw command label
#85147 merged
Nov 20, 2023 -
Provide more context when scene fails to load
#85083 merged
Nov 20, 2023 -
Avoid division by zero in the fix surface compatibility routine
#85138 merged
Nov 20, 2023 -
Prevent the surface upgrade tool from running during export
#85136 merged
Nov 20, 2023 -
Add GraphEdit connection layer child as internal
#85009 merged
Nov 20, 2023 -
Make `AMOUNT_RATIO` constant in the shader language specification.
#85086 merged
Nov 20, 2023 -
makerst: Disallow user-contributed notes on the class index page
#85006 merged
Nov 17, 2023 -
Rework blending method in `Variant` animation for `Int`/`Array`/`String`
#84815 merged
Nov 16, 2023 -
[iOS] Fix dotnet export.
#84945 merged
Nov 16, 2023 -
[macOS] Process events before changing title style to update window frame.
#84927 merged
Nov 16, 2023 -
Update tilemap physics' World2D on reparenting
#84968 merged
Nov 16, 2023 -
Check that `GDExtensionCompatHashes` are valid when generating `extension_api.json`
#84973 merged
Nov 16, 2023 -
Fix `sizeof` usage for Variant pointers in `alloca`
#84925 merged
Nov 16, 2023 -
Renderer Viewport correct `sizeof` usage.
#84952 merged
Nov 16, 2023 -
GLES3: Fix iOS Simulator by removing incorrect `system_fbo` overwrite
#84955 merged
Nov 16, 2023 -
Fix ValueTrack with Resource is leaking
#84942 merged
Nov 15, 2023 -
Keep focus on floating window when showing ProgressDialog
#83290 merged
Nov 15, 2023 -
Ensure optional CopyEffects variants are loaded last.
#84883 merged
Nov 15, 2023 -
Fix transform sync in `RigidBody*D::_body_state_changed`
#84924 merged
Nov 15, 2023 -
Make script/shader editor save shortcuts unique again
#84931 merged
Nov 15, 2023 -
Fix editor crash when re-importing GLTF while animation is playing
#83104 merged
Nov 15, 2023 -
[macOS] Cleanup default GL driver setting.
#84929 merged
Nov 15, 2023 -
Fix Resource Importer use after free
#84872 merged
Nov 14, 2023 -
Mark `SubViewportContainer::_propagate_input_event` experimental
#84911 merged
Nov 14, 2023 -
Revert "Fix transform notification not getting sent out for RigidBody2D"
#84914 merged
Nov 14, 2023 -
Let languages init & finish run without locks held
#84847 merged
Nov 14, 2023 -
Fix transform notification not getting sent out for RigidBody2D (reverted)
#84856 merged
Nov 14, 2023 -
Make Tree's `set_selected` check if the TreeItem belongs to the tree
#84870 merged
Nov 14, 2023 -
Donors: Change tiers to match Dev Fund, sync latest data
#84884 merged
Nov 14, 2023 -
C#: Fail `callp` silently if script is not valid
#84897 merged
Nov 14, 2023 -
r128: Update to include latest fix for intrinsics being incorrect included
#84537 merged
Nov 14, 2023 -
Link to runtime loading/saving tutorial and improve Image documentation
#84844 merged
Nov 14, 2023 -
Fix remapped font reloading on locale change.
#84873 merged
Nov 14, 2023 -
[3.x] Fix grayscale DDS loading
#81574 merged
Nov 14, 2023 -
[3.x] Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
#82902 merged
Nov 14, 2023 -
[3.x] Fix glGet overflows by using 64 bit versions
#83031 merged
Nov 14, 2023 -
[3.x] Optimize GDScript parser for checking if an identifier is an autoload
#83064 merged
Nov 14, 2023 -
[3.x] [macOS] Use occlusionState to determine when window is drawable.
#83136 merged
Nov 14, 2023 -
[3.x] Server: Return exit code 0 when running --version or --help
#83664 merged
Nov 14, 2023 -
[3.x] Add missing include header to FBXCommon.h
#83869 merged
Nov 14, 2023 -
[3.x] Remove the separator from `ItemList`'s thumbnails mode
#84115 merged
Nov 14, 2023 -
[3.x] Automatically pick the Android sdk path using environment variables
#84286 merged
Nov 14, 2023 -
[3.x] Fix Android editor crash issue
#84415 merged
Nov 14, 2023 -
[3.x] Fix image links to `godot-docs` repository
#84475 merged
Nov 14, 2023 -
Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready
#83781 merged
Nov 14, 2023 -
[macOS] Fix transparent and borderless flags interaction with full-screen mode.
#84683 merged
Nov 14, 2023 -
[RTL] Fix excessive underline and table border draw calls.
#84874 merged
Nov 14, 2023 -
Fill remaining global scope constant descriptions
#83652 merged
Nov 13, 2023 -
Save scene when saving built-in resource
#84630 merged
Nov 13, 2023 -
Fix several ParticleProcessMaterial texture names
#84829 merged
Nov 13, 2023 -
Fix VisualShader connection use after free.
#84832 merged
Nov 13, 2023 -
Fix NavigationObstacle height
#84857 merged
Nov 13, 2023 -
GLES3: Ensure all ShaderData is properly initialized in `set_code`
#84752 merged
Nov 13, 2023 -
Fix NavigationObstacle elevation
#84830 merged
Nov 13, 2023 -
Add protection in `RichTextLabel.update_image` to prevent crash
#84833 merged
Nov 13, 2023 -
Don't use TTR/RTR for ERR/WARN prints
#84774 merged
Nov 12, 2023 -
Fix translation remapping check for imported resources
#84791 merged
Nov 12, 2023 -
Reduced output spam from rapid property changes
#84795 merged
Nov 12, 2023 -
Remove EditorFileDialog warning when skipping project directories
#84797 merged
Nov 12, 2023 -
Fix transform changes in `_integrate_forces` being overwritten
#84799 merged
Nov 12, 2023 -
Fix onion skinning internals activating audio/method/animation tracks
#83430 merged
Nov 12, 2023 -
Fix wrong shader rename in 3-to-4 project converter
#83708 merged
Nov 12, 2023 -
Assign temporary path to preloaded resources
#80281 merged
Nov 12, 2023 -
Don't apply frame delay project setting to the editor
#82929 merged
Nov 12, 2023 -
Fix lambda cross-thread dynamics (reverted)
#84659 merged
Nov 12, 2023 -
Rework input actions to be reliable
#84685 merged
Nov 12, 2023 -
[GLES3] Protect against bogus `glGetShaderInfoLog` return values.
#84741 merged
Nov 12, 2023 -
Preserve the output from the gradle build command
#84779 merged
Nov 12, 2023 -
Fix typo in `TextureServer.font_get_face_index()` description
#84784 merged
Nov 12, 2023 -
Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement
#82866 merged
Nov 11, 2023 -
Explain circular references and how to break them
#82942 merged
Nov 11, 2023 -
Unpress buttons in AnimationTree when switching to read-only mode.
#84052 merged
Nov 11, 2023 -
Fix crash when saving compressed image as JPG & WebP
#84758 merged
Nov 11, 2023 -
Fix texture region editor not selecting restored snap mode
#84762 merged
Nov 11, 2023 -
Fix VisualShader Texture2DParameter node filter bug
#84768 merged
Nov 11, 2023 -
Document that `Input.is_action_*` should not be used during input-handling
#80185 merged
Nov 10, 2023 -
Fix subpixel layouts in text rendering
#81438 merged
Nov 10, 2023 -
Add missing documentation for `Skeleton3D` methods
#81697 merged
Nov 10, 2023 -
Fix `AudioStreamRandomizer.random_volume_offset_db` not working
#82478 merged
Nov 10, 2023 -
Tweak Camera3D `size` property hint to make dragging more useful
#82604 merged
Nov 10, 2023 -
Fix storing invalid item height values in `ItemList`
#82660 merged
Nov 10, 2023 -
Specify the behaviour of `get_tree()` when the node is not in the scene tree
#82863 merged
Nov 10, 2023 -
C#: Fix converting default Callables to native
#83357 merged
Nov 10, 2023 -
Fix for stopping the Undo History being desynchronised from actual Undo queue
#84557 merged
Nov 10, 2023 -
Abort threaded preview generators on exit
#84716 merged
Nov 10, 2023 -
Remove Android specific abis from the export preset feature list
#84720 merged
Nov 10, 2023 -
Fix OGG Vorbis infinite error spam with corrupt file.
#84723 merged
Nov 10, 2023 -
Fix a property reference in `EditorSpinSlider` documentation
#84709 merged
Nov 10, 2023 -
CI: Pin Emscripten to 3.1.39
#84717 merged
Nov 10, 2023 -
Fixes internal Script Editor crash with External Editor active
#82956 merged
Nov 10, 2023 -
Fix GDScript cache assigning UID as scene path
#83039 merged
Nov 10, 2023 -
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
#84493 merged
Nov 10, 2023 -
Add C# example for the AudioStreamGenerator code snippet
#84648 merged
Nov 10, 2023 -
Fix stuck cursor in Advanced Scene Importer
#84661 merged
Nov 10, 2023 -
doc: Clarify that `DisplayServer.window_set_*_callback` aren't supported on Window nodes
#84669 merged
Nov 10, 2023 -
Fix link in the docs about ResourceImporterTextureAtlas
#84698 merged
Nov 10, 2023 -
Fix FogMaterial memory leak
#84702 merged
Nov 10, 2023 -
Check if property exists before tweening
#81525 merged
Nov 9, 2023 -
[Windows] Add some AMD GPUs to the OpenGL blocklist.
#84568 merged
Nov 9, 2023 -
Change `GDExtension`'s `library_path` back to an absolute path
#84620 merged
Nov 9, 2023 -
[macOS] Fix fullscreen <-> exclusive fullscreen transition.
#84649 merged
Nov 9, 2023 -
Use the Blender file name instead of the generated GLTF file name
#84678 merged
Nov 9, 2023 -
Fix missing arrows in integer vector properties
#79021 merged
Nov 9, 2023 -
Fix undo methods for DELETE in EditorAutoloadSettings
#79832 merged
Nov 9, 2023 -
Fix documentation on how to get the keycode string from a `physical_keycode`
#82092 merged
Nov 9, 2023 -
Update `draw_polyline` documentation to clarify negative width behavior
#82991 merged
Nov 9, 2023 -
Document UID behavior in ResourceSaver's save function
#83388 merged
Nov 9, 2023 -
Make mouse enter/exit notifications match mouse events
#84547 merged
Nov 9, 2023 -
Make languages bookkeeping thread-safe
#84657 merged
Nov 9, 2023 -
Warn about autowrapped labels in containers
#84662 merged
Nov 9, 2023 -
Rename `Vector2/3/4I.Min/Max` to `MinValue/MaxValue`
#84663 merged
Nov 9, 2023 -
Remove a redundant semicolon from `max_fps` documentation
#84667 merged
Nov 9, 2023 -
Allow auto-generated node names in `PopupMenu::add_submenu_item`
#84668 merged
Nov 9, 2023 -
Fix `EditorFileSystemDirectory::get_file_deps()` may return wrong result
#83081 merged
Nov 9, 2023 -
Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()`
#83670 merged
Nov 9, 2023 -
Fix bug where maximized->fullscreen->windowed mode stays maximized.
#84504 merged
Nov 9, 2023 -
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
#84513 merged
Nov 9, 2023 -
Sync changes between ShapeCast and RayCast class references
#84567 merged
Nov 9, 2023 -
Fix node names of submenu items across the editor
#84617 merged
Nov 9, 2023 -
Resolve collisions in reference anchors added for methods
#84618 merged
Nov 9, 2023 -
Remove AnimatedSprite pointer when clearing editor
#84625 merged
Nov 9, 2023 -
Fix TileMap layer reverts and defaults
#83888 merged
Nov 8, 2023 -
Fix OpenXR sample count
#84099 merged
Nov 8, 2023 -
Use default samplers in base uniform set when rendering to reflection probes
#84317 merged
Nov 8, 2023 -
Create tangent array if mesh created without tangents
#84576 merged
Nov 8, 2023 -
Properly rename `INSTANCE_ID` and `VERTEX_ID` in canvas item shaders in the compatibility backend
#84585 merged
Nov 8, 2023 -
Keep Variant type after `zero()`
#84597 merged
Nov 8, 2023 -
[RTL] Fix list bullet alignment.
#84605 merged
Nov 8, 2023 -
Correctly set up shortcut context in the shader editor
#84614 merged
Nov 8, 2023 -
Don't store shader edit path in metadata
#84628 merged
Nov 8, 2023 -
Update the description for the `InputEventMagnifyGesture` and `InputEventPanGesture` gestures
#84408 merged
Nov 7, 2023 -
Fix Android editor crash issue when pressing Back
#84414 merged
Nov 7, 2023 -
Fix Android disabling splash screen Show Image
#84491 merged
Nov 7, 2023 -
[macOS export] Improve icon generation.
#84521 merged
Nov 7, 2023 -
Fix `ColorPicker` shape icon is invisible until shape is changed
#84535 merged
Nov 7, 2023 -
Fix pressing Enter being ignored in "Create Shader" dialogue
#84539 merged
Nov 7, 2023 -
Change AnimationLibEditor's mixer to actual Mixer
#84551 merged
Nov 7, 2023 -
Scan the filesystem in the first frame when using headless mode
#84570 merged
Nov 7, 2023 -
Fix `_get_debug_tooltip` crash if tooltip string is too large
#81018 merged
Nov 6, 2023 -
Fill out Material documentation and clarify `render_priority` and `next_pass` sorting
#83931 merged
Nov 6, 2023 -
Tweak FastNoiseLite property hints for better slider usability
#84494 merged
Nov 6, 2023 -
Optimize and tweak some SVGs, improve consistency between icons, and fix broken masks in light mode
#82133 merged
Nov 6, 2023 -
Fix ownership bugs in node copy and pasting.
#83596 merged
Nov 6, 2023 -
Implement glTF compatibility system for files imported in older Godot versions
#84271 merged
Nov 6, 2023 -
Prevent crash and error spam related to Sprite2D with a region
#84361 merged
Nov 6, 2023 -
Unexpose internal data property of `AnimationLibrary`
#84376 merged
Nov 6, 2023 -
Fix RESET not effective when saving inactive scene
#84405 merged
Nov 6, 2023 -
Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification
#84419 merged
Nov 6, 2023 -
Move animation slice processing to `_post_fix_animations`
#83036 merged
Nov 3, 2023 -
Document `AudioStreamGeneratorPlayback.get_skips()`
#83435 merged
Nov 3, 2023 -
[macOS] Remove deprecated altool notarization support, disable rcodesign for C# version.
#83482 merged
Nov 3, 2023 -
Fix file rename crash after toggling split mode.
#84217 merged
Nov 3, 2023 -
Fix perform_node_renames handling of AnimationMixers track paths
#84282 merged
Nov 3, 2023 -
Fix inverted condition when unwrapping lightmap
#84374 merged
Nov 3, 2023 -
Add `PackedArray` to the list of enforcing `Discrete` for `AnimationMixer`
#84390 merged
Nov 3, 2023 -
Fix engine configuration icons using old convention
#84404 merged
Nov 3, 2023 -
Fix rotated tile collision not working at runtime
#84261 merged
Nov 2, 2023 -
Update `add_submenu_item` doc to mention that submenu should already exist
#84283 merged
Nov 2, 2023 -
Polish & fix editor help cache generation
#84354 merged
Nov 2, 2023 -
GDExtension: Save and compare modification times separately for reload
#84315 merged
Nov 2, 2023 -
Fix CSGShape debug_collision_shape crash
#84338 merged
Nov 2, 2023 -
Make translation importer skip not-supported lang tag, make it more robust
#83600 merged
Nov 2, 2023 -
Enhance checks and user experience around tangent arrays in meshes.
#84252 merged
Nov 2, 2023 -
[macOS] Improve ANGLE support detection.
#84288 merged
Nov 2, 2023 -
Replace the use of the `ANDROID_SDK_ROOT` env variable with `ANDROID_HOME`
#84316 merged
Nov 2, 2023 -
[4.1] SCons: Re-disable exceptions for Android, iOS, and Web
#84328 merged
Nov 2, 2023 -
Overhaul the SurfaceUpgradeTool
#84200 merged
Nov 1, 2023 -
Fix WebXR on desktop emulator by reseting active texture unit
#84267 merged
Nov 1, 2023 -
Automatically pick the Android SDK path using environment variables
#84285 merged
Nov 1, 2023 -
Fix several Material texture parameter updates
#84303 merged
Nov 1, 2023 -
Fix sentence in RandomNumberGenerator.xml
#84322 merged
Nov 1, 2023 -
Document that `resource_name` is not always supported
#82406 merged
Nov 1, 2023 -
Fix `activate_item_by_event` infinite recursion crash
#84183 merged
Nov 1, 2023 -
Fix documentation in MultiplayerAPIExtension
#84226 merged
Nov 1, 2023 -
Add a description for the `velocity_pivot` parameter
#84276 merged
Nov 1, 2023 -
[TextServer] Fix line breaks for dropcap and resizing embedded objects.
#84287 merged
Nov 1, 2023 -
Fix pressing save in Import Defaults not working
#84291 merged
Nov 1, 2023 -
[Export] Improve app / file version validation.
#84296 merged
Nov 1, 2023 -
Add comment why off-by-one error is hard to fix
#84297 merged
Nov 1, 2023 -
Clarify that `get_time_zone_from_system` will return a localized timezone name
#84301 merged
Nov 1, 2023 -
Disconnect `EditorNode` from file dialogs on destruction
#84302 merged
Nov 1, 2023 -
Linux: Remove hardcoded lib path for x86 cross-compilation
#84307 merged
Nov 1, 2023 -
C#: Fix crash with `DisposablesTracker_OnGodotShuttingDown`
#78157 merged
Oct 31, 2023 -
Fix int to uint implicit cast error when use mat3 uniform in compatibility renderer
#81494 merged
Oct 31, 2023 -
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed.
#83753 merged
Oct 31, 2023 -
mbedtls: Backport Windows fix to use bcrypt for entropy
#84042 merged
Oct 31, 2023 -
Fix some `Node3DEditor` snapping issues
#84049 merged
Oct 31, 2023 -
SCons: Fix build with GDScript LSP disabled
#84191 merged
Oct 31, 2023 -
Avoid popping up dialogs excessively in the Animation editor
#84208 merged
Oct 31, 2023 -
Make remote inspector groups not foldable
#84257 merged
Oct 31, 2023 -
Add an example for `Dictionary.merge()`, mention lack of recursion
#81622 merged
Oct 31, 2023 -
Document `get_time_zone_from_system` will return a localized timezone name
#82609 merged
Oct 31, 2023 -
Fix crash on rename collision in thumbnail grid
#84218 merged
Oct 31, 2023 -
Fix cubemap downsampler logic
#84223 merged
Oct 31, 2023 -
Add missing word in `NOTIFICATION_POST_ENTER_TREE` documentation
#84224 merged
Oct 31, 2023 -
[TextServer] Fix glyph comparator ambiguous output.
#84232 merged
Oct 31, 2023 -
[RTL] Fix underline/strikethrough line color changes.
#84233 merged
Oct 31, 2023 -
Improve headings for the export mode in the Export dialog
#79725 merged
Oct 30, 2023 -
Clarify the purpose of RichTextLabel text highlight padding
#79571 merged
Oct 30, 2023 -
Document integer scaling functionality and limitation
#81176 merged
Oct 30, 2023 -
Search terms are now highlighted when the bar opens with a selection.
#82707 merged
Oct 30, 2023 -
Add a recommendation to turn on type hints with untyped declaration warning
#82801 merged
Oct 30, 2023 -
Update the `launchMode` for the `GodotApp` activity
#83954 merged
Oct 30, 2023 -
Include empty type variations in `Theme::get_type_list`
#84127 merged
Oct 30, 2023 -
Prevent `encode_variant` doing `memcpy` from `nullptr`
#84155 merged
Oct 30, 2023 -
Fix multiple issues with UV compression
#84159 merged
Oct 30, 2023 -
Linux: Disable `RTLD_DEEPBIND` mode for `dlopen()` in sanitizer builds
#84210 merged
Oct 30, 2023 -
Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage
#84211 merged
Oct 30, 2023 -
Enable new addon after hiding ProjectSettings
#83576 merged
Oct 30, 2023 -
Parse OpenGL and Vulkan strings as UTF-8.
#84197 merged
Oct 30, 2023 -
Fix Filter Files shortcut input is not properly handled
#73981 merged
Oct 30, 2023 -
Add preprocessor pass on visual shader when showing generated code
#82570 merged
Oct 30, 2023 -
C#: Free dialogs when exiting the editor
#83809 merged
Oct 30, 2023 -
Fix friction being in the correct if/else branch
#84028 merged
Oct 30, 2023 -
Add descriptive warning for animation track hint fails.
#84129 merged
Oct 30, 2023 -
OpenGL: Fix uninitialized memory usage for GPUParticles `interp_to_end`
#84189 merged
Oct 30, 2023 -
Cherry-picks for the 3.x branch (future 3.6) - 15th batch
#81375 merged
Oct 30, 2023 -
Fix AnimationTimeline time not updating when dragged.
#84170 merged
Oct 30, 2023 -
Hide CSGShape's `debug_collision_shape` when it is invisible
#84174 merged
Oct 30, 2023 -
Fix `FastNoiseLite.get_image` crashes with bad param
#84181 merged
Oct 30, 2023 -
Reimport bone attachment fixes
#82471 merged
Oct 30, 2023 -
Fix wrong rotation matrix for orbit z velocity
#84056 merged
Oct 30, 2023 -
Fix PlaneMesh tangents for 'Face X' orientation
#84097 merged
Oct 30, 2023 -
doc: Fix typo in ConcavePolygonShape2D/3D description
#84111 merged
Oct 30, 2023 -
Ensure SoftBody3D does not use compressed mesh format.
#84165 merged
Oct 30, 2023 -
Fix uninitialized variable in `Image::fix_alpha_edges()`
#84173 merged
Oct 30, 2023 -
[Text Mesh] Fix incorrectly cached glyph offsets.
#84180 merged
Oct 30, 2023 -
Fix turbulence post rework
#84103 merged
Oct 28, 2023 -
Allow changing imported AnimationLibrary names in AnimationPlayer in the editor
#67965 merged
Oct 28, 2023 -
Remove toggling of unique names in subscenes
#83370 merged
Oct 28, 2023 -
Fix animation track paths updated by scene dock
#83934 merged
Oct 28, 2023 -
Fix damp as friction not updating shader code
#84029 merged
Oct 28, 2023 -
Fix invalid return from some more `_get/_set`
#84060 merged
Oct 28, 2023 -
Add save shortcut for text shader editor to prevent it propagating to scene
#84064 merged
Oct 28, 2023 -
Fix retrieving command line flags in Android.
#84102 merged
Oct 28, 2023 -
Revert "Add a Disable 2D property to Viewport"
#84109 merged
Oct 28, 2023 -
Change dropdown type filter from Texture to Texture2D in certain nodes
#84113 merged
Oct 28, 2023 -
Mesh instance UV2 unwrapping improvements
#83498 merged
Oct 28, 2023 -
Fix visual shader crash when arranging
#83678 merged
Oct 28, 2023 -
Fix inability to uncomment code in text shader editor
#83822 merged
Oct 28, 2023 -
Fix disabled tabs being selected when removing the current one
#83963 merged
Oct 28, 2023 -
Ignore path error for built-in scripts/shaders
#84077 merged
Oct 28, 2023 -
HarfBuzz: Update to version 8.2.2
#84080 merged
Oct 28, 2023 -
Use colored output on CI for Doctest
#84100 merged
Oct 28, 2023 -
Fixed `window_width_override` description
#84101 merged
Oct 28, 2023
336 Pull requests opened by 137 people
-
Use platform-specific methods for FileAccess reading and writing
#84107 opened
Oct 28, 2023 -
Better small screen support
#84114 opened
Oct 28, 2023 -
Fix UV editor not showing polygon correctly
#84116 opened
Oct 28, 2023 -
Fix dock visibility issues
#84122 opened
Oct 28, 2023 -
Added 'Create Emission Points From Mesh' option to the particle editor plugin
#84124 opened
Oct 28, 2023 -
GDExtension expose add_move_array_element_function
#84126 opened
Oct 28, 2023 -
Fix nodes being deselected upon reparenting
#84135 opened
Oct 29, 2023 -
Finish the docs for Quaternion
#84140 opened
Oct 29, 2023 -
Fix crash when extending taken-over named class
#84148 opened
Oct 29, 2023 -
Fix `NOTIFICATION_WM_SIZE_CHANGED` firing if the size hasn't changed
#84151 opened
Oct 29, 2023 -
Improve compatibility with different Linux environments.
#84158 opened
Oct 29, 2023 -
[iOS export] Add export options for performance capabilities and min. iOS version.
#84162 opened
Oct 29, 2023 -
Fix slow raycast editing
#84164 opened
Oct 29, 2023 -
Fix for CACHE_MODE_REPLACE
#84167 opened
Oct 29, 2023 -
Add serialization of foreign external resources.
#84168 opened
Oct 29, 2023 -
Merge passes in Vulkan mobile renderer
#84169 opened
Oct 30, 2023 -
[CI] Enable ANGLE static linking.
#84175 opened
Oct 30, 2023 -
[Label] Add get_character_bounds method to get bounding rectangles of the characters.
#84185 opened
Oct 30, 2023 -
Fixes TreeItem minimum width calculations
#84186 opened
Oct 30, 2023 -
Extract `EditorDockManager` from `EditorNode`
#84193 opened
Oct 30, 2023 -
Fix Code region remains highlighted when using command `Unfold All Lines`
#84198 opened
Oct 30, 2023 -
Fixed rigidbody2D and 3D floating when supporting body changes
#84199 opened
Oct 30, 2023 -
Fix Open External Editor from Godot Debugger Panel
#84204 opened
Oct 30, 2023 -
Share tile tooltip with terrain tab, add more info.
#84229 opened
Oct 31, 2023 -
Inspector: Fix clearing array/dictionary element with `<Object#null>`
#84237 opened
Oct 31, 2023 -
Fix bad parameter for `rendering_method` crashes Godot
#84241 opened
Oct 31, 2023 -
Skip swapchain logic if there is nothing to present (Android OpenXR)
#84244 opened
Oct 31, 2023 -
[Windows] Use CCD API to get fractional screen refresh rates.
#84246 opened
Oct 31, 2023 -
Try to guess method return type even if subscript base has no value
#84264 opened
Oct 31, 2023 -
Analyze GDScript dependencies recursively when doing autocompletion
#84266 opened
Oct 31, 2023 -
Make AnimationPlayerEditor read-only edit rules more permissive.
#84268 opened
Oct 31, 2023 -
3to4 converter: Handle transform tracks in animations
#84272 opened
Oct 31, 2023 -
Add dedicated NoLoop icon for Animation Editor
#84273 opened
Nov 1, 2023 -
Add function to get navigation map iteration id from NavigationServer
#84275 opened
Nov 1, 2023 -
Improve NavigationServer NavMap sync error msgs
#84278 opened
Nov 1, 2023 -
Preserve inspector focus when opening script from scene tree
#84284 opened
Nov 1, 2023 -
ICU4C: Update to version 74.1
#84289 opened
Nov 1, 2023 -
Fix expression to support underscores in numeric literals
#84299 opened
Nov 1, 2023 -
Fix external editors opened on errors with single click
#84308 opened
Nov 1, 2023 -
Allow dragging editable children
#84310 opened
Nov 1, 2023 -
[RichTextLabel] Fix RichTextLabel.remove_paragraph crash by popping current
#84312 opened
Nov 1, 2023 -
Fix InputEventScreenDrag on Android
#84331 opened
Nov 1, 2023 -
Add UndoRedo.cancel_action() method
#84334 opened
Nov 2, 2023 -
Select newly added nodes on drag and drop in 3D viewport
#84347 opened
Nov 2, 2023 -
Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv
#84348 opened
Nov 2, 2023 -
Add zoom controls to Sprite2DPlugin converter preview
#84353 opened
Nov 2, 2023 -
Select newly added nodes on drag and drop in 2D viewport
#84356 opened
Nov 2, 2023 -
Robustify handling of activation & focus on Windows
#84363 opened
Nov 2, 2023 -
GDScript: Rework `GDScriptUtilityFunctions` macros
#84368 opened
Nov 2, 2023 -
Add const references in `String` class
#84375 opened
Nov 2, 2023 -
Add `const char *` overloads to String class
#84379 opened
Nov 2, 2023 -
Replace floor() with round() in pixel snap to transform
#84380 opened
Nov 2, 2023 -
added _text_changed() at the end of insert_text_at_caret(String)
#84382 opened
Nov 2, 2023 -
meshoptimizer: Update to v0.20 (with a reduced patch)
#84384 opened
Nov 2, 2023 -
Hide private enums from documentation
#84396 opened
Nov 3, 2023 -
[3.x] Add Android project settings for gesture support
#84409 opened
Nov 3, 2023 -
Add shadows_disabled macro in Compatibility renderer
#84416 opened
Nov 3, 2023 -
HTTPRequest C# Example Fix
#84421 opened
Nov 3, 2023 -
Add tile spacing property to tileMap
#84437 opened
Nov 4, 2023 -
Offset Node3D position when drag and dropping
#84438 opened
Nov 4, 2023 -
Fix browser opening too early with `serve.py`, change default folder
#84439 opened
Nov 4, 2023 -
Add `generate_apk=yes` to generate an APK after building
#84440 opened
Nov 4, 2023 -
Allow additional hexadecimal color codes in ColorPicker
#84442 opened
Nov 4, 2023 -
Cache allowed types in EditorResourcePicker
#84443 opened
Nov 4, 2023 -
Add const references detected by clang-tidy
#84445 opened
Nov 4, 2023 -
Don't check resource type assigned in property
#84446 opened
Nov 4, 2023 -
Close ColorPicker if holding Ctrl while confirming a color selection
#84447 opened
Nov 4, 2023 -
Use unfilled panel splitting icons
#84450 opened
Nov 4, 2023 -
Transform mesh's AABB to skeleton's space when calculating mesh's bounds
#84451 opened
Nov 4, 2023 -
Add Custom Projection to Camera3D
#84454 opened
Nov 4, 2023 -
Optimize String.humanize_size()
#84462 opened
Nov 4, 2023 -
Fix Camera2D frame delay (port from 3.x)
#84465 opened
Nov 5, 2023 -
Fix NetBSD Executable Path
#84469 opened
Nov 5, 2023 -
Extend `CanvasItem::draw_circle()`, making it also draw unfilled circle.
#84472 opened
Nov 5, 2023 -
Fix errors and warnings when loading Skeleton2D Modifications
#84474 opened
Nov 5, 2023 -
Fix material drop
#84486 opened
Nov 5, 2023 -
Autocompletion: mark datatype as constant for constant arrays
#84492 opened
Nov 5, 2023 -
Add anti alias support for linear Canvasitem draw primitives
#84497 opened
Nov 6, 2023 -
Fix generating terrain icon with certain image formats.
#84507 opened
Nov 6, 2023 -
Clean unnecessary copy detected by clang-tidy
#84508 opened
Nov 6, 2023 -
Disable multi-window buttons instead of hiding them when support is unavailable
#84515 opened
Nov 6, 2023 -
Fix errors on file rename or move in the Filesystem Dock
#84520 opened
Nov 6, 2023 -
Canvasitem draw filled `circle` and `rect` with antialiasing
#84523 opened
Nov 6, 2023 -
Display a revert icon on ColorPicker's old sample
#84527 opened
Nov 6, 2023 -
[3.x] GLES2 & GLES3 - Use `gl_FragColor` temporary
#84529 opened
Nov 6, 2023 -
Fix autocompletion for enum members in the core classes
#84532 opened
Nov 6, 2023 -
Do not mutate source Image in `Image::save_jpg` and use encoder return value
#84546 opened
Nov 6, 2023 -
Use requirements.txt for python dependencies
#84553 opened
Nov 6, 2023 -
Inform the user when running the project that a rigidbody won't work with the provided concave collision
#84560 opened
Nov 7, 2023 -
Add use_parent_transform property to RemoteTransform2D
#84561 opened
Nov 7, 2023 -
[macOS] Add support for ANGLE over native OpenGL (as a fallback for ANGLE over Metal).
#84563 opened
Nov 7, 2023 -
Add support for comment (ignorable) column in translation csv
#84569 opened
Nov 7, 2023 -
Fix `CPUParticles2D` tangential force does not match `GPUParticles2D`
#84575 opened
Nov 7, 2023 -
Mesh compression cleanup
#84577 opened
Nov 7, 2023 -
Make varray() variadic
#84581 opened
Nov 7, 2023 -
Make AnimationTree reference AnimationPlayer instead of AnimationMixer
#84583 opened
Nov 7, 2023 -
Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()`
#84584 opened
Nov 7, 2023 -
Fix StateMachine transition Sync not working on looped animations
#84586 opened
Nov 7, 2023 -
Add ShapeTexture2D
#84587 opened
Nov 7, 2023 -
Use Python venv if detected when building VS project
#84593 opened
Nov 7, 2023 -
Comment the shader template light function by default
#84594 opened
Nov 7, 2023 -
Optimize `find` in `Array` and `CowData`
#84595 opened
Nov 7, 2023 -
Add SpringBone3D node
#84604 opened
Nov 8, 2023 -
Disable brace mismatch hightlight in comment
#84606 opened
Nov 8, 2023 -
[GUI] Adds system font fallback configuration warnings.
#84608 opened
Nov 8, 2023 -
Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions
#84610 opened
Nov 8, 2023 -
Prevent encoding/decoding objects that cannot be instantiated
#84611 opened
Nov 8, 2023 -
Only build glslang if Vulkan rendering is enabled
#84613 opened
Nov 8, 2023 -
Add "Switch to Default Nodes" tooltip for toggling back to default nodes from favorite nodes
#84619 opened
Nov 8, 2023 -
Save scene together with script/shader when Ctrl+S is pressed.
#84623 opened
Nov 8, 2023 -
Add PropertyListHelper
#84635 opened
Nov 8, 2023 -
Use render pass uniform set to store viewport samplers.
#84637 opened
Nov 8, 2023 -
Expose a method to get gravity for any physics body
#84640 opened
Nov 8, 2023 -
Fix `Node3D` children using top_level in different position in-editor versus runtime
#84643 opened
Nov 9, 2023 -
Take care of Plane => vec4 type conversion when converting materials
#84650 opened
Nov 9, 2023 -
Avoid punning enum names in documentation
#84652 opened
Nov 9, 2023 -
Clarify that `@GlobalScope.clamp` does not do component-wise clamping
#84656 opened
Nov 9, 2023 -
Initialize `Quaternion` variant with identity
#84658 opened
Nov 9, 2023 -
Move tile transforms handling cache to TileData
#84660 opened
Nov 9, 2023 -
Add optional delta parameter to move_and_slide
#84665 opened
Nov 9, 2023 -
Add performance note to Array.resize()
#84666 opened
Nov 9, 2023 -
Add parameter to allow generation of the Godot native shared libraries from gradle
#84674 opened
Nov 9, 2023 -
Update the validation logic for the package name
#84676 opened
Nov 9, 2023 -
Support `NUL` in Strings
#84680 opened
Nov 9, 2023 -
Force alpha to 1 in tonemap pass in RD renderers
#84684 opened
Nov 9, 2023 -
Add MSAA support for WebXR
#84686 opened
Nov 9, 2023 -
Reimplement determination of key echo in X11
#84687 opened
Nov 10, 2023 -
Add OpenGL MSAA support to 2d rendering pipeline
#84688 opened
Nov 10, 2023 -
Fix `HingeJoint3D` gizmo to point correct direction
#84690 opened
Nov 10, 2023 -
[GLES3] Use temporary `frag_color`
#84697 opened
Nov 10, 2023 -
Fix wrong `get_import_options` glue signature in some cases
#84701 opened
Nov 10, 2023 -
Correctly Implements Printing for Unloading ALC
#84705 opened
Nov 10, 2023 -
Fix autocompletion after DOLLAR token
#84706 opened
Nov 10, 2023 -
[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input.
#84708 opened
Nov 10, 2023 -
Add `single`/`double` as export features automatically
#84711 opened
Nov 10, 2023 -
Add `select`, `get_character_rect` and `hit_test` to `RichTextLabel`
#84715 opened
Nov 10, 2023 -
Fix for opening non-script text files when using an external editor
#84722 opened
Nov 10, 2023 -
De-duplicate error spam.
#84724 opened
Nov 10, 2023 -
Add getters to navigation servers
#84729 opened
Nov 10, 2023 -
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
#84733 opened
Nov 10, 2023 -
Added description to AnimationNodeStateMachine.replace_node
#84734 opened
Nov 10, 2023 -
Shadow volume culling and tighter shadow caster culling
#84745 opened
Nov 11, 2023 -
Readd rect support for Sprite2DPlugin converter (+small fixes)
#84754 opened
Nov 11, 2023 -
Doc: Mention C++ uses `Basis::get_column`
#84756 opened
Nov 11, 2023 -
Fetch override list from ThemeDB
#84760 opened
Nov 11, 2023 -
Fetch theme editor items from ThemeDB
#84763 opened
Nov 11, 2023 -
Add a pilot tool to position 3D nodes
#84767 opened
Nov 11, 2023 -
Support controllers reported as Flight device types by DirectInput
#84772 opened
Nov 11, 2023 -
Added error to catch conversion on invalid data in `Image`
#84782 opened
Nov 12, 2023 -
Clarify description of "group selected"
#84788 opened
Nov 12, 2023 -
Add optional depth fog to Environment
#84792 opened
Nov 12, 2023 -
VideoPlayer: Fix reloading translation remapped stream
#84794 opened
Nov 12, 2023 -
Fix unlimited project option ranges that could cause crashes.
#84800 opened
Nov 12, 2023 -
[3.x] [WIP] Blob shadows
#84804 opened
Nov 12, 2023 -
Minor improvements to editor's UndoRedo
#84807 opened
Nov 12, 2023 -
Fix memory leak in 'NavigationServer3D' involving static obstacles
#84816 opened
Nov 12, 2023 -
Change debug_symbols scons argument from bool to enum
#84822 opened
Nov 13, 2023 -
Fix duplicating sub-scene may get two copies of internal node
#84824 opened
Nov 13, 2023 -
Add unit tests for Camera3D
#84826 opened
Nov 13, 2023 -
Ignore locked nodes when click selecting in 3d editor
#84831 opened
Nov 13, 2023 -
Update InputEventKey doc: Clarify behavior when setting event properties
#84836 opened
Nov 13, 2023 -
Fix folder color not showing up in file dialogs
#84837 opened
Nov 13, 2023 -
Simplify `Control` transform calculation
#84840 opened
Nov 13, 2023 -
Fixed get count threads for multi-cpu system with NUMA architecture
#84842 opened
Nov 13, 2023 -
Implement disabled state for Checkbox in Tree
#84845 opened
Nov 13, 2023 -
Allow disabling joypad support on Windows
#84848 opened
Nov 13, 2023 -
Add a volumetric fog toggle to the editor environment preview
#84849 opened
Nov 13, 2023 -
Make Node coloring based on process status and allowed types manually settable
#84851 opened
Nov 13, 2023 -
Vulkan: Fix incorrect access to the buffers on Android
#84852 opened
Nov 13, 2023 -
Validate Object pointers on binder method calls
#84858 opened
Nov 13, 2023 -
Clamp the height of editor language selector
#84859 opened
Nov 13, 2023 -
Add various property hints to ProjectSettings and EditorSettings
#84863 opened
Nov 13, 2023 -
[PopupMenu] Expose missing item properties to the editor inspector.
#84879 opened
Nov 14, 2023 -
Adds "Show In FileSystem" to the Scene hierarchy right-click
#84882 opened
Nov 14, 2023 -
New VS proj generation logic that supports any platform that wants to opt in
#84885 opened
Nov 14, 2023 -
Document changing the window's resizable status at runtime
#84886 opened
Nov 14, 2023 -
Only allow MeshInstance3D-based nodes in particles emission shape node selector
#84891 opened
Nov 14, 2023 -
Store ArrayMesh path in RenderingServer for use in error messages
#84894 opened
Nov 14, 2023 -
Prevent race condition on initial breakpoints from DAP
#84895 opened
Nov 14, 2023 -
Fix DAP breakpoints being cleared on closed scripts
#84898 opened
Nov 14, 2023 -
Fix crash on Ctrl+X with multiple carets in TextEdit
#84901 opened
Nov 14, 2023 -
Implement export/import functionality for custom input actions
#84902 opened
Nov 14, 2023 -
Fix some DEFVALs to use the right type
#84906 opened
Nov 14, 2023 -
Do not bother with line colors if line_number_gutter is not yet calculated
#84907 opened
Nov 14, 2023 -
Expose a way to get the topmost Control node under the mouse
#84909 opened
Nov 14, 2023 -
Validate texture format selection when exporting to Windows or Linux
#84913 opened
Nov 14, 2023 -
Fix issue by changing direction for the arrows of one way collisions for 2d collision shapes and polygons
#84916 opened
Nov 14, 2023 -
Improve search/replace bar behavior
#84932 opened
Nov 15, 2023 -
Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
#84933 opened
Nov 15, 2023 -
[3.x] [Core] Fix `File.get_buffer` returning wrong length
#84934 opened
Nov 15, 2023 -
Update control xml and color rect xml regarding mouse filter defaults
#84939 opened
Nov 15, 2023 -
Hide ineffective TextureProgressBar properties in the editor
#84940 opened
Nov 15, 2023 -
Rework Input action pressed state to support multiple controllers
#84943 opened
Nov 15, 2023 -
Fix some legacy code
#84944 opened
Nov 15, 2023 -
Use disabled icons for CheckBox in DefaultTheme
#84946 opened
Nov 15, 2023 -
C#: Use `get_instance_binding` instead of set
#84947 opened
Nov 15, 2023 -
Change color of label for editor string properties
#84949 opened
Nov 15, 2023 -
Fix conflicted indeterminate state in asset importer
#84953 opened
Nov 16, 2023 -
[WIP]Don't add shader context keywords when `DEBUG_ENABLED`
#84960 opened
Nov 16, 2023 -
Fix lagging TileSet view for large TileSets in Editor
#84963 opened
Nov 16, 2023 -
VisualShader: Refactor use of Connection
#84969 opened
Nov 16, 2023 -
Reimport file when .import changes
#84974 opened
Nov 16, 2023 -
Acyclic Command Graph for Rendering Device [Prototype]
#84976 opened
Nov 16, 2023 -
Use 2D velocity when Disable Z is enabled
#84977 opened
Nov 16, 2023 -
[3.x] Alias `platform=web` SCons option to `platform=javascript`
#84978 opened
Nov 16, 2023 -
Alias `platform=javascript` SCons option to `platform=web`
#84979 opened
Nov 16, 2023 -
Fix order of operations for macOS template check
#84990 opened
Nov 16, 2023 -
Add an option to center children around the new parent when reparenting
#84995 opened
Nov 17, 2023 -
[Editor] Add option to override editor UI layout direction.
#85000 opened
Nov 17, 2023 -
Replace memory allocation point of ValueTrack correctly in AnimationMixer
#85001 opened
Nov 17, 2023 -
Fix memory leak on error paths in tinyexr loader
#85002 opened
Nov 17, 2023 -
Fix uint's suffix is not highlighted in text shader editor
#85014 opened
Nov 17, 2023 -
Fetch argument options from ThemeDB
#85015 opened
Nov 17, 2023 -
String and coments folding scope fix and reestructure
#85016 opened
Nov 17, 2023 -
Redesign the graph editor for visual shaders
#85017 opened
Nov 17, 2023 -
Add option to bake a mesh from animated skeleton pose
#85018 opened
Nov 17, 2023 -
Remove unnessecerary cast of GraphNode
#85020 opened
Nov 17, 2023 -
Remember search text in Find/Replace in Files
#85023 opened
Nov 17, 2023 -
When saving a resource with an exported typed array, check whether the type is an external resource
#85024 opened
Nov 17, 2023 -
Make screen_get_refresh_rate() respect iOS Low Power Mode
#85026 opened
Nov 17, 2023 -
Fix for UndoRedo system not preserving Script Properties from Editor Inspector
#85034 opened
Nov 17, 2023 -
Add maximum traversals threshold to AStarGrid2D
#85036 opened
Nov 17, 2023 -
Properly change global class paths on move or rename in the filesystem dock
#85037 opened
Nov 17, 2023 -
Enhancing Readability and Reducing Complexity in NavMap sync and get_path Methods
#85038 opened
Nov 17, 2023 -
Fix GLTF embedded texture not reimporting when changed
#85040 opened
Nov 18, 2023 -
Remove unused grip touch action from default OpenXR action map
#85048 opened
Nov 18, 2023 -
Highlight error lines in minimap
#85054 opened
Nov 18, 2023 -
Fix imported track flag on sliced animations.
#85061 opened
Nov 18, 2023 -
Fix "Changing .import file externally doesn't trigger asset reimport"
#85067 opened
Nov 18, 2023 -
Remove unnecessary assignments
#85071 opened
Nov 18, 2023 -
Add methods to draw ellipses
#85080 opened
Nov 19, 2023 -
Add buttons for opening imported scenes to the scene import window
#85084 opened
Nov 19, 2023 -
Fix issue with 3D scene drag and drop preview node
#85087 opened
Nov 19, 2023 -
Use vertex input mask for creating vertex arrays
#85092 opened
Nov 19, 2023 -
[Mobile] Add `APPLICATION_PAUSE` and `APPLICATION_RESUMED` MainLoop notifications
#85100 opened
Nov 19, 2023 -
Adjust pick_main_scene punctuation
#85108 opened
Nov 19, 2023 -
Fix `TreeItem` returning null for the previous item when wrapping is enabled
#85109 opened
Nov 19, 2023 -
OpenXR: Add runtime selection dropdown
#85117 opened
Nov 20, 2023 -
OpenGL: Implement rendering of lightmaps
#85120 opened
Nov 20, 2023 -
Add item ID to GridMap MeshLibrary palette tooltip
#85127 opened
Nov 20, 2023 -
[Editor] Add support for readable names to the string enum property editor.
#85128 opened
Nov 20, 2023 -
Fix corrupt resource preventing opening other resources
#85130 opened
Nov 20, 2023 -
Usability improvements of Zooming in AnimationPlayer
#85142 opened
Nov 20, 2023 -
SCons: Add two new `COMSTR` environment variables
#85153 opened
Nov 20, 2023 -
CI: Install Android NDK r23c explicitly, with caching
#85156 opened
Nov 20, 2023 -
Don't abort loading when ext_resource is missing
#85159 opened
Nov 20, 2023 -
Update joint after GrooveJoint2D's length is set
#85162 opened
Nov 21, 2023 -
OpenXR: Add support for retrieving play area
#85163 opened
Nov 21, 2023 -
Enhance SpinLock
#85167 opened
Nov 21, 2023 -
Add unit tests for autocompletion
#85178 opened
Nov 21, 2023 -
[Core] Prevent copying of `SelfList` and `SelfList::List`
#85180 opened
Nov 21, 2023 -
Restored Control properties when you undo a parenting of a Control to a Container
#85181 opened
Nov 21, 2023 -
Removed clear renderpass for CSM, and changed each shadow split rende…
#85183 opened
Nov 21, 2023 -
[Windows] Fix NVIDIA app profile creation
#85188 opened
Nov 21, 2023 -
Subemitter emission at end now correctly emits at end
#85189 opened
Nov 21, 2023 -
Fix updating delimiter cache of `CodeEdit` when typing on the first line
#85191 opened
Nov 21, 2023 -
SCons: mypy updates
#85192 opened
Nov 21, 2023 -
Filter groups and categories from autocompletion
#85196 opened
Nov 21, 2023 -
Run `Clean` in Windows SCsub to clean up debug files
#85197 opened
Nov 21, 2023 -
OpenXR: Add support for hand tracking source extension
#85204 opened
Nov 22, 2023 -
[macOS] Check Apple specific version instead of generic clang version.
#85206 opened
Nov 22, 2023 -
Add further details on properties returning `Packed*Array`
#85207 opened
Nov 22, 2023 -
Handle global classes when resolving type from `PropertyInfo`
#85215 opened
Nov 22, 2023 -
Remove GI methods in parentheses from light baking options
#85219 opened
Nov 22, 2023 -
Prefer identifiers annotated type if assigned type is incompatible to it
#85224 opened
Nov 22, 2023 -
Don't insert newline while saving
#85228 opened
Nov 22, 2023 -
[3.x][Mobile] Add `APP_PAUSED` and `APP_RESUMED` MainLoop notifications
#85229 opened
Nov 22, 2023 -
[3.x][iOS] Make OSIPhone::get_screen_refresh_rate respect iOS Low Power Mode
#85230 opened
Nov 22, 2023 -
Use the flat button style on switches in scene and node docks
#85236 opened
Nov 22, 2023 -
Handle global classes when resolving property location
#85239 opened
Nov 22, 2023 -
Fix example in `NodePath.get_name()` documentation
#85240 opened
Nov 22, 2023 -
Give scripts access to RigidBody2D collision details
#85244 opened
Nov 22, 2023 -
Use min distance to target to re-select end point
#85253 opened
Nov 23, 2023 -
Fix error when game window start as minimized and don't have a swapchain
#85256 opened
Nov 23, 2023 -
Fix NavigationRegion2D transform update
#85258 opened
Nov 23, 2023 -
Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial
#85269 opened
Nov 23, 2023 -
Properly return error on empty .import file
#85270 opened
Nov 23, 2023 -
Correctly check scripts that must inherit `EditorPlugin`
#85271 opened
Nov 23, 2023 -
Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs.
#85273 opened
Nov 23, 2023 -
Undoing an Anchors Preset on a Control will correctly restore its position
#85275 opened
Nov 23, 2023 -
Show names of files in the remove files confirmation dialog
#85290 opened
Nov 24, 2023 -
Use mutex to protect max_index in ImportThreadData
#85295 opened
Nov 24, 2023 -
[iOS Export] Do not embed static xcframeworks.
#85297 opened
Nov 24, 2023 -
Detect proxy settings from environment variables
#85303 opened
Nov 24, 2023 -
X11: Send IME update notification deferred
#85306 opened
Nov 24, 2023 -
Add property change guards to Sprite2D and AnimatedSprite2D
#85311 opened
Nov 24, 2023 -
Make sure `Window`'s title is respected before we compute the size
#85312 opened
Nov 24, 2023 -
Fix crash on hiding grandparent Control on mouse exit
#85313 opened
Nov 24, 2023 -
Fix invalid `frame` index when Sprite2D's `hframes` or `vframes` has been changed
#85317 opened
Nov 24, 2023 -
SCons: Implement `get_mingw_tool` to fix mingw prefix ambiguity
#85319 opened
Nov 24, 2023 -
Disable unused Basis Universal features to reduce binary size
#85321 opened
Nov 24, 2023 -
SCons: `Environment` to `SConsEnvironment`
#85322 opened
Nov 24, 2023 -
Fixes for undo in text editor grouping unrelated actions
#85325 opened
Nov 24, 2023 -
Add full customization of 3D navigation controls
#85331 opened
Nov 24, 2023 -
refresh scene tabs on fail to load scene due to missing deps
#85332 opened
Nov 24, 2023 -
check scene deps can be loaded before adding scene tab
#85333 opened
Nov 24, 2023 -
Replace // with \\ before sending path to Blender
#85335 opened
Nov 25, 2023 -
Add descriptions to all RDUniform methods
#85336 opened
Nov 25, 2023 -
Fix FileAccessZip not using `fix_path` to process paths when reading files
#85337 opened
Nov 25, 2023 -
Add `shadow_caster_mask` to Light3D.
#85338 opened
Nov 25, 2023 -
Added Project Setting to disable cutting entire line when there is no text selected.
#85346 opened
Nov 25, 2023 -
Faster exit from `_cull_canvas_item` if alpha is zero
#85359 opened
Nov 25, 2023 -
Respect meta types when doing constant method calls for autocompletion
#85361 opened
Nov 25, 2023 -
Make Copy->paste Params skip resource_path
#85362 opened
Nov 25, 2023 -
[RTL] Fix CharFX character offset calculation.
#85363 opened
Nov 25, 2023 -
Instantiate type before getting argument options for autocompletion
#85364 opened
Nov 25, 2023 -
Fix custom type icon sizes in animation tracks
#85367 opened
Nov 25, 2023 -
Removing redundant errors during animation mixer cache update
#85368 opened
Nov 25, 2023 -
Fixed updating cached singletons when reloading GDScripts
#85373 opened
Nov 26, 2023 -
Generate `arghint` for script types
#85382 opened
Nov 26, 2023 -
Suggest scene unique nodes in `get_node` autocompletion
#85384 opened
Nov 26, 2023 -
Improve SceneTreeEditor usability
#85386 opened
Nov 26, 2023 -
Use render method from OS instead of project settings in compositor RD
#85387 opened
Nov 26, 2023 -
[Core] Fix crash when hashing empty `CharString`
#85389 opened
Nov 26, 2023 -
Fixed MERGE_ALL commit from repeating actions
#85390 opened
Nov 26, 2023 -
Add code highlighting for GDScript inner classes
#85391 opened
Nov 26, 2023 -
Fix PhysicsShapeQueryParameters3D.motion type binding
#85393 opened
Nov 26, 2023 -
[Core] Prevent infinite recursion when printing errors
#85397 opened
Nov 26, 2023 -
Mono: Added exported inherited duplicates analyzer
#85407 opened
Nov 26, 2023 -
[WIP] Automatically detect screen sub-pixel layout and allow overriding it for viewports/windows.
#85420 opened
Nov 27, 2023 -
Unify parameter names for 'RendererCanvasCull'
#85421 opened
Nov 27, 2023 -
Prevent a crash when calling `AnimationMixer::restore` with an invalid resource
#85428 opened
Nov 27, 2023 -
Expose OS methods to get rendering driver and method name
#85430 opened
Nov 27, 2023 -
Lazily create GDScript thread lambda bookkeeping block
#85433 opened
Nov 27, 2023 -
Add unit tests for `UndoRedo`
#85434 opened
Nov 27, 2023 -
Make it possible to show code hint and code completion at the same time
#85436 opened
Nov 27, 2023 -
[3.x] Discrete Level of Detail
#85437 opened
Nov 27, 2023 -
Add ShadowCastingSetting to MeshLibrary / GridMap items
#85443 opened
Nov 27, 2023 -
Remove GridMap navigation_layers leftover
#85447 opened
Nov 27, 2023 -
Update blender_path behavior to require exact path to executable instead of trying to guess it
#85448 opened
Nov 27, 2023 -
Improve documentation for dynamic properties
#85450 opened
Nov 28, 2023 -
Fix typo in TileMap editor tooltip
#85452 opened
Nov 28, 2023 -
Improve CodeEdit to allow folding comments blocks
#85453 opened
Nov 28, 2023 -
Path3D notify transform change to CSGPolygon
#85455 opened
Nov 28, 2023 -
Fix IME key event being erased in macOS
#85458 opened
Nov 28, 2023
587 Issues closed by 145 people
-
AnimationPlaybackTrack assigned animation is seeked to 0 unintentionally after stopping host AnimationPlayer
#85410 closed
Nov 28, 2023 -
Add node window shrinks down really small with 125% scaling on KDE Wayland (DisplayServer regression)
#75515 closed
Nov 28, 2023 -
Scene files are updated every time I save when animation is playing on a character with bones
#85287 closed
Nov 27, 2023 -
scene_tree_editor selectable item color set to disabled before filter updates node tree
#81824 closed
Nov 27, 2023 -
Unable to exit out of editor fullscreen mode in Godot 4.2 rc2
#85398 closed
Nov 27, 2023 -
`AcceptDialog` scaled wrong in editor when using display scale.
#59882 closed
Nov 27, 2023 -
Get_tree code not working and cant get out of game testing.
#82047 closed
Nov 27, 2023 -
Can't change Resource variable to node in another script
#84293 closed
Nov 27, 2023 -
Tilemap has black regions when Y-Sort is not enabled after adding a `light2D`
#83195 closed
Nov 27, 2023 -
Couldn't load project data at path "."
#83203 closed
Nov 27, 2023 -
Problem with autotileing
#83565 closed
Nov 27, 2023 -
Godot crushes when file deletes from res by code in editor hint
#82687 closed
Nov 27, 2023 -
Using `advance()` has no effect on Discrete animation tracks and stops playback
#85315 closed
Nov 27, 2023 -
Crash on Exporting Android AAB using 'Hello World' Sample Android Plugin in Godot 4.2.rc2
#85395 closed
Nov 27, 2023 -
AnimatedSprite2D's animation does not play properly if the previous set animation wasn't set to looping
#85203 closed
Nov 27, 2023 -
Breakpoint don't hit Custom modules in C++
#85426 closed
Nov 27, 2023 -
Tile stretch mode doesn't work for TextureRect from an atlas
#85415 closed
Nov 27, 2023 -
MultiMeshInstance2D is missing a useable populate feature similar to MultiMeshInstance3D
#85326 closed
Nov 27, 2023 -
Error appears in the console when performing simple operations
#85300 closed
Nov 27, 2023 -
Switching to tile map triggers an error warning
#85339 closed
Nov 27, 2023 -
Random screen flickering/flashing.
#85405 closed
Nov 27, 2023 -
3.6 beta2 Doesn't allow file permissions
#77721 closed
Nov 27, 2023 -
Export android AAB: Output dialog hidden automatically on error
#76497 closed
Nov 27, 2023 -
Autocomplete dialog not popping up when calling a custom class's function from outside the file
#29195 closed
Nov 26, 2023 -
MeshInstance automatically uses any parent as skeleton
#42267 closed
Nov 26, 2023 -
"Class XXX hides a global script class" when trying to FileAccess.get_var a custom subclass of Resource
#85369 closed
Nov 26, 2023 -
Godot editor's splash screen logo is off-center on MacOS Sonoma
#83977 closed
Nov 26, 2023 -
Godot tilemaps are extremely unstable and cause crashes all the time
#84892 closed
Nov 26, 2023 -
Build command always return code 0 despite failing in linux
#85349 closed
Nov 26, 2023 -
Autocomplete works only from the beginning of the property/method name
#71059 closed
Nov 26, 2023 -
AnimatedSprite2D Shader Uses UV Coordinates From Spritesheet
#85355 closed
Nov 26, 2023 -
Random (?) crash on Linux
#85347 closed
Nov 26, 2023 -
Failed to generate vsproj with scons 4.6.0
#85262 closed
Nov 25, 2023 -
FileAccess,FileExists() always return false when running on Android
#85352 closed
Nov 25, 2023 -
SSAO Not functioning correctly on Mac builds with Radeon Pro 580X series card.
#85301 closed
Nov 25, 2023 -
Static variables are not shown correctly in code hints
#85046 closed
Nov 25, 2023 -
Godot 3.5 quits unexpectedly
#63967 closed
Nov 25, 2023 -
Godot 4.1.1 gridmap doesn't update from meshlibrary properly when saving meshlibrary as .tres file
#82726 closed
Nov 25, 2023 -
Added patterns to tilesets do not get reflected in function calls.
#85199 closed
Nov 24, 2023 -
Error al Configurar el Tamaño del Viewport
#85289 closed
Nov 24, 2023 -
Window transparency does not work
#81626 closed
Nov 24, 2023 -
Saving project crashes if animation mixer contains METHOD or ANIMATION tracks
#85307 closed
Nov 24, 2023 -
get_tree() returning null immediately after calling change_scene_to_file() in _process or _physics_process()
#85251 closed
Nov 24, 2023 -
Multiple GDExtensions can't be registered in iOS export
#85210 closed
Nov 24, 2023 -
Animation Capture mode doesn't work in AnimationPlayer since 4.2.dev6
#85281 closed
Nov 24, 2023 -
Random crash when saving scene
#85250 closed
Nov 23, 2023 -
Crash on reimport when applying AnimatedValueBackups from an Apply Reset
#85233 closed
Nov 23, 2023 -
Segfault in `template_release` build due to optimization level (GCC `-O2`)
#85263 closed
Nov 23, 2023 -
Exported Version of Game Crashes at Random When Switching Scenes/Levels (slot >= slotmax)
#75802 closed
Nov 23, 2023 -
VideoStreamPlayer causes random crashes on a Windows export without "Export with Debug"
#78788 closed
Nov 23, 2023 -
GDScript engine destruction causes deadlock when destroying lambdas
#85151 closed
Nov 23, 2023 -
Ctrl-drag on Mac doesn't add `@onready` variable anymore
#85276 closed
Nov 23, 2023 -
There is no method to rebuild the project(.Net) from code
#85272 closed
Nov 23, 2023 -
clip children doesn't work in CanvasGroup
#85243 closed
Nov 23, 2023 -
`AnimationPlayer.advance()` does not work when called right after `play()` within 1-2 process frames
#85052 closed
Nov 23, 2023 -
Animation window Edit -> Apply Reset fails because `AnimationMixer::_reset` is not exposed
#85232 closed
Nov 23, 2023 -
[AnimationPlayer] seek() causes animation freeze for some duration
#85050 closed
Nov 23, 2023 -
Strange game crash 4.1.1 stable
#79608 closed
Nov 23, 2023 -
Godot4: Orthographic camera3d returns different depth result in shader from Godot3
#66007 closed
Nov 22, 2023 -
NavigationAgent2D doesn't find shortest past with NavigationLink2D of cost zero
#84388 closed
Nov 22, 2023 -
close editor will not kill adb process
#77996 closed
Nov 22, 2023 -
2D MSAA breaks rendering if there are no 2D nodes to render
#84280 closed
Nov 22, 2023 -
Crash during startup editing a project
#85201 closed
Nov 22, 2023 -
Deadlock during Godot startup
#85202 closed
Nov 22, 2023 -
RayCast2D
#85013 closed
Nov 22, 2023 -
[4.1.3] C# async Task - no print error - Minor Bug
#85234 closed
Nov 22, 2023 -
On Android whole screen or part of it flickers all the time.
#19820 closed
Nov 22, 2023 -
Bezier Curve animations don't work in AnimationTree
#85231 closed
Nov 22, 2023 -
Duplicated instances with an exported node already set inside the scene file reuse the same subnode instance
#85187 closed
Nov 22, 2023 -
Looped animation uses value from the beginning when it shouldn't
#85218 closed
Nov 22, 2023 -
html5 global_position not consistent with desktop behavior
#85211 closed
Nov 22, 2023 -
Editor crash while importing a material exported from material maker
#85214 closed
Nov 22, 2023 -
Looped animation uses value from the beginning when it shouldn't
#37343 closed
Nov 22, 2023 -
Looped animation shows first frame if last one is selected.
#85068 closed
Nov 22, 2023 -
Editor crashes when saving built-in script with a non empty last line
#85093 closed
Nov 22, 2023 -
Animation Timeline Go to Next Step / Prev Step is triggering the wrong player->seek
#83394 closed
Nov 22, 2023 -
Some times can't add node in visualshader editor
#83805 closed
Nov 22, 2023 -
GPUParticles3D Spawn Incorrectly When Changing Scenes
#85119 closed
Nov 22, 2023 -
TileSet inconsistent UVs
#85182 closed
Nov 21, 2023 -
.Net can not load scenes properly in plugin
#85179 closed
Nov 21, 2023 -
Black screen when running the project (renders correctly in the editor)
#85103 closed
Nov 21, 2023 -
Trying to display motion vectors in Godot 4.2.rc1 spits out an error every frame
#85176 closed
Nov 21, 2023 -
Editor crashes when reimporting more than one asset at a time
#85105 closed
Nov 21, 2023 -
ResourceLoader.load_threaded_request use_sub_threads = true causes Editor + Player to hang.
#78734 closed
Nov 21, 2023 -
4.2rc1 - New project - Editor hangs when opening on Mac M1 Pro
#85114 closed
Nov 21, 2023 -
Saving Resources Externally Requires Make Unique After Parent scene have been saved.
#85045 closed
Nov 21, 2023 -
Lambda/Callable memory leak
#85112 closed
Nov 21, 2023 -
Changing project creation folder path changes the project name when creating a new project
#83605 closed
Nov 21, 2023 -
Saving inactive scene with RESET animation changing Control nodes will break their layout
#85149 closed
Nov 21, 2023 -
Godot generating export templates for web gives an console error in browser.
#85160 closed
Nov 21, 2023 -
When I use switch pro or PS5, I find that the vibration function is not working
#85166 closed
Nov 21, 2023 -
Select folder will delete the previous name established at the time of creating a project
#85157 closed
Nov 21, 2023 -
C# GD.Randi( ) returning negative values
#85161 closed
Nov 21, 2023 -
Can't use renderdoc to launch compatibility godot project
#84880 closed
Nov 21, 2023 -
Scrolling in output window does not work when Display Scale is set to Custom
#85164 closed
Nov 21, 2023 -
GDExtension iOS export minimum OS version is hard coded 10.0
#85158 closed
Nov 21, 2023 -
Godot DisplayServer on MacOS crashes when leaving Fullscreen
#85022 closed
Nov 21, 2023 -
Can't copy node path with Ctrl+Shift+C
#84808 closed
Nov 21, 2023 -
XR Scene within the Meta Quest3 turns dark and unresponsive on M1 Pro
#85132 closed
Nov 20, 2023 -
i cannot get the fog in version 4 to look the same, what am i doing wrong?
#85148 closed
Nov 20, 2023 -
Double confirmation window hangs IDE
#84171 closed
Nov 20, 2023 -
Editor crashes in `RenderingServer::fix_surface_compatibility` with mesh reporting 0 vertex count
#84997 closed
Nov 20, 2023 -
Implement navigating a TabContainer's tabs with keyboard or controller inputs
#25877 closed
Nov 20, 2023 -
Adding a Property Track for to the Animation Player should only show exported properties
#84156 closed
Nov 20, 2023 -
Exported variables not immediately accessible in the inspector upon modifying .gd script
#85135 closed
Nov 20, 2023 -
Wrong behavior of Line2D when setting WidthCurve to a number less than 1.0
#85134 closed
Nov 20, 2023 -
`GraphEdit`'s connection layer is not added as internal child
#85005 closed
Nov 20, 2023 -
`Go to previous edited document` and `Go to next edited document` shortcuts are not customizable
#84991 closed
Nov 20, 2023 -
AnimationPlayer: Cubic interpolation of float properties gives wrong values
#85104 closed
Nov 20, 2023 -
Getting Input from Keyboard and Joypad (Axis) using Input.GetVector() and Input.GetAxis() sticks
#85124 closed
Nov 20, 2023 -
Does godot support Export HAP (HarmonyOS Ability Package) in future?
#85116 closed
Nov 20, 2023 -
Sprite added to scene root instead of selected node.
#85113 closed
Nov 20, 2023 -
Text renders incorrectly in 4.1
#85125 closed
Nov 20, 2023 -
NavigationRegion2D Not Rendering Cutout Consistently
#85098 closed
Nov 19, 2023 -
Can't run Summator example custom module when exporting
#85090 closed
Nov 19, 2023 -
Window.mouse_passthrough_polygon doesn't seem to work as intended
#85075 closed
Nov 19, 2023 -
ScriptEditor, GDScript - Typed @onready variables do not provide complete autocomplete dropdown
#85035 closed
Nov 19, 2023 -
Throwing Error: invert: Condition "det == 0" is true. core/math/basis.cpp:47 @ invert()
#83854 closed
Nov 19, 2023 -
TEXTURE_PIXEL_SIZE incorrect when used in a tilemap
#85044 closed
Nov 18, 2023 -
VisibleOnScreenNotifier2D events aren't triggered while the window is minimized.
#85011 closed
Nov 18, 2023 -
godot cli does not set non zero exit code on error
#85062 closed
Nov 18, 2023 -
Autogenerated C# code is placed out of scope
#85065 closed
Nov 18, 2023 -
Inconsistent naming convention (PascalCase vs snake_case) for scripts and scenes in save dialog
#85057 closed
Nov 18, 2023 -
TileMap is incorrectly setting child scene's unique node names
#82559 closed
Nov 18, 2023 -
Inspector doesn't refresh after editing C# script
#84984 closed
Nov 18, 2023 -
Texture repeating doesn't work
#85021 closed
Nov 18, 2023 -
4.2.beta6.mono iOS build crashes on iOS 12
#85025 closed
Nov 17, 2023 -
FBX models not rendered in Android export
#83381 closed
Nov 17, 2023 -
Weird boxes in some ItemList dialogs
#85028 closed
Nov 17, 2023 -
Wrong Java version in Android build template
#85010 closed
Nov 17, 2023 -
VisibleOnScreenNotifier doesn't work with screen_entered signal when object is hidden
#83971 closed
Nov 17, 2023 -
Blender 4.0 app not recognized using file path
#84985 closed
Nov 17, 2023 -
crashing on TileMap editor window resizing
#80775 closed
Nov 17, 2023 -
Sometimes RayCast2D go through static body collision shape
#85007 closed
Nov 17, 2023 -
Weird export value problem.
#60056 closed
Nov 17, 2023 -
MSAA On mobile Vulkan - can't use 4 subpass path
#82175 closed
Nov 16, 2023 -
4.2.0-beta.6 hanging indefinitely with `--build-solutions` and `--quit`
#84982 closed
Nov 16, 2023 -
get_property_list usage returns 135168 for user_defined property
#84937 closed
Nov 16, 2023 -
Update issues with AnimationPlayer's string-tracks
#84612 closed
Nov 16, 2023 -
AnimationPlayer negative values of tracks are rounded inconsistently for both update modes
#84106 closed
Nov 16, 2023 -
`Animation::blend_variant()` can't handle Array type
#73342 closed
Nov 16, 2023 -
Continuous animation of `Polygon2D` points no longer works. (Animation Player)
#83841 closed
Nov 16, 2023 -
4.2 Beta 1 iOS Export fails if there are any C# scripts in the project
#83628 closed
Nov 16, 2023 -
Reparenting a CharacterBody2D/TileMap duo to or from a SubViewport disables their collisions
#83291 closed
Nov 16, 2023 -
Editor resets position to primary display after project finishes loading on macOS
#76628 closed
Nov 16, 2023 -
omnilight creates issues with 'far' setting of camera3d
#84961 closed
Nov 16, 2023 -
Properties added to _get_property_list with usage PROPERTY_USAGE_NO_EDITOR are shown in editor.
#84971 closed
Nov 16, 2023 -
transparent windows is work in windows but fail in android
#84958 closed
Nov 16, 2023 -
[Export] tag is not working on object with script .(Cannot access a disposed object)
#82438 closed
Nov 16, 2023 -
PhysicsBody2D: set_collision_layer() still works but set_collision_layer_bit() does not
#84965 closed
Nov 16, 2023 -
Godot not closing when quiting.
#84967 closed
Nov 16, 2023 -
Godot compiled with `target=template_debug` throws error and closes upon running it.
#84962 closed
Nov 16, 2023 -
Button.pressed is emitted twice every time a Button is pressed.
#84950 closed
Nov 16, 2023 -
Godot freezes and then crashes randomly
#84917 closed
Nov 16, 2023 -
4.2 beta resizing creates black bars around viewport, viewport doesn't change size
#84896 closed
Nov 15, 2023 -
AnimationPlayer texture leaked at exit
#84483 closed
Nov 15, 2023 -
Blender file path on mac not accepted - when setting up blender import
#84920 closed
Nov 15, 2023 -
Godot errors/crashes after inspecting two different objects handled by the same plugin
#73650 closed
Nov 15, 2023 -
AnimationPlayer doesn't emit "animation_finished" when asked to play animation with a custom_blend
#76127 closed
Nov 15, 2023 -
Android editor does not switch to the editor view when the project encounters a script error
#77272 closed
Nov 15, 2023 -
[MacOS] Top menu is missing in 4.1 builds
#78923 closed
Nov 15, 2023 -
Toggling XR/Shaders/Enabled caused errors spam when using WorldEnvironment
#84841 closed
Nov 15, 2023 -
Saving script from floating script window moves window focus back to the main editor window
#78672 closed
Nov 15, 2023 -
`RigidBody2D` overwrites most transform changes done in `_integrate_forces`
#84919 closed
Nov 15, 2023 -
Cant close in Linux
#84935 closed
Nov 15, 2023 -
Occasional crash when loading project with NoiseTexture
#54269 closed
Nov 15, 2023 -
Editor crashes when re-importing GLTF scene while animation is playing.
#82962 closed
Nov 15, 2023 -
Godot 4.1 crash at exit with `corrupted size vs. prev_size while consolidating`
#79286 closed
Nov 15, 2023 -
Documentation for scripts is not available on start of the project most of the times.
#84922 closed
Nov 15, 2023 -
Painting a rotated or flipped tile in a Tilemap loses collision
#83825 closed
Nov 15, 2023 -
TileMaps cannot clip child CanvasItems
#84501 closed
Nov 15, 2023 -
Editor freezes when closing on Mac (M1 Max) - Godot v4.2.beta6 mono
#84918 closed
Nov 15, 2023 -
Errors by godot dev 4.2 on project created in 4.1 version.
#83139 closed
Nov 14, 2023 -
4.2.beta2 .Net -- Android build error
#83651 closed
Nov 14, 2023 -
ImageTexture can't be persisted in a custom Resource
#84915 closed
Nov 14, 2023 -
Context Menu stops capturing mouse input after some unknown trigger
#61758 closed
Nov 14, 2023 -
ERROR: 1 RID allocations of type 'N5GLES37TextureE' were leaked at exit.
#80140 closed
Nov 14, 2023 -
super() causing script error when overriding _init() on the child class and not the parent in release builds
#76938 closed
Nov 14, 2023 -
In TileSet, next_alternative_id does not change when an alternative is deleted
#68403 closed
Nov 14, 2023 -
Editor freezes when trying to load absent documentation
#77109 closed
Nov 14, 2023 -
Segfault during (Re)importing assets of converted project
#65014 closed
Nov 14, 2023 -
OpenXR Action Map loses unsaved changes easily
#68041 closed
Nov 14, 2023 -
Tree's `set_selected()` does not check if TreeItem belongs to the Tree
#84862 closed
Nov 14, 2023 -
Godot v4.2.beta.mono editor freezes when quitting.
#84728 closed
Nov 14, 2023 -
Attaching new C# script to any node causing error "Condition "!valid" is true. Returning: Variant()"
#83351 closed
Nov 14, 2023 -
Add support for the Meta XR Simulator
#84904 closed
Nov 14, 2023 -
Crash on project startup at cmd->post()
#49684 closed
Nov 14, 2023 -
Incorrect ButtonIndex in Xbox controller and MacOS
#68976 closed
Nov 14, 2023 -
`CSharpScript::callp` `!valid` error when creating a new C# script in the editor
#84890 closed
Nov 14, 2023 -
ViewportTexture set for Sprite2D in editor doesn't work
#60350 closed
Nov 14, 2023 -
Godot doesn't display all files included in a build in the FileSystem
#84868 closed
Nov 14, 2023 -
Light2D texture ignored when using canvasitem light shader
#82183 closed
Nov 14, 2023 -
Wrong size info in texture preview window
#84790 closed
Nov 14, 2023 -
Changing the locale breaks remapped fonts
#80130 closed
Nov 14, 2023 -
Per Pixel Transparency / DisplayServer.window_set_mode sets the background to transparent.
#83131 closed
Nov 14, 2023 -
Build error: 'int64_t' does not name a type
#83865 closed
Nov 14, 2023 -
Exit code 255 when running "--version", "--help" commands on Godot Server build
#83661 closed
Nov 14, 2023 -
GLES3 Renderer fails on linux devices when testing browser exports.
#75913 closed
Nov 14, 2023 -
Autoplay animation of `AnimationPlayer` starts one frame late
#83326 closed
Nov 14, 2023 -
Color Picker Hex Tooltip prevents key events
#84877 closed
Nov 14, 2023 -
Godot 4.2 Beta 6 Hangs on Close
#84865 closed
Nov 14, 2023 -
Shader noise issues with Forward+ renderer
#84871 closed
Nov 14, 2023 -
Tween.interpolate_value return error value when type was Vector2 ?
#84869 closed
Nov 14, 2023 -
Failing to link while trying to build Godot on darwin/arm64
#84776 closed
Nov 14, 2023 -
Vulkan randomly crashing with VK_ERROR_DEVICE_LOST error in editor on low end hardware
#84864 closed
Nov 13, 2023 -
ParticleProcessMaterial ignores anim_speed_curve
#84818 closed
Nov 13, 2023 -
ParticleProcessMaterial breaks when using anim_offset_curve
#84819 closed
Nov 13, 2023 -
Crash when attempting to pick a screen color using ColorPicker
#84861 closed
Nov 13, 2023 -
ERROR: .NET: Failed to load project assembly.
#84765 closed
Nov 13, 2023 -
SurfaceTool usage appears to leak
#81953 closed
Nov 13, 2023 -
Godot 4.2.beta6 just closes with no error or indication of what is wrong when opening some projects
#84853 closed
Nov 13, 2023 -
Wrong warning message for STATIC_CALLED_ON_INSTANCE
#84843 closed
Nov 13, 2023 -
Alpha blending works incorrectly in 3D + Vulkan
#82879 closed
Nov 13, 2023 -
Cannot compile for architecure aarch64 when png builtin is enable
#84827 closed
Nov 13, 2023 -
Subwindows do not recieve events when unfocused when gui_embed_subwindows is enabled
#80953 closed
Nov 13, 2023 -
Color picker eyedropper not working
#70020 closed
Nov 13, 2023 -
Baking lightmaps with procedural sky using mobile renderer gives black lightmaps after second or third bake
#84823 closed
Nov 13, 2023 -
Godot Engine crash with Vulkan driver with AMD GPU
#84835 closed
Nov 13, 2023 -
"Select Control Points" option is missing for Path node
#43355 closed
Nov 13, 2023 -
Extreme Lag opening Godot 4.1.3 Stable, projects and running the project
#84806 closed
Nov 13, 2023 -
Static navigation obstacles have no height/elevation
#84817 closed
Nov 13, 2023 -
Executing `RichTextLabel.update_image` function crashes Godot
#84739 closed
Nov 13, 2023 -
Cannot Save Scene while Shader Editor is Open
#84601 closed
Nov 13, 2023 -
Executing `TabContainer.notify_deferred_thread_group` function crashes Godot
#84694 closed
Nov 13, 2023 -
Missing/disappearing meshes when number of objects past ~16000 / mono / RenderingServer
#84744 closed
Nov 13, 2023 -
Long time to run project when in a Discord voice channel
#84780 closed
Nov 13, 2023 -
compile error on win10 with godot-3.5.3-stable
#84825 closed
Nov 13, 2023 -
look_at() doesn't work with RigidBody3D
#83412 closed
Nov 12, 2023 -
Texture remaps don't work in exported project
#81660 closed
Nov 12, 2023 -
Enabling Onion Skinning breaks Audio in Animation track
#83426 closed
Nov 12, 2023 -
Crash when opening preloaded scene
#80812 closed
Nov 12, 2023 -
Opening a currently preloaded scene will remove paths from sub-resources
#72854 closed
Nov 12, 2023 -
Frame delay project setting affects the editor as well
#82922 closed
Nov 12, 2023 -
[Chrome] Input actions get stuck in the pressed state on web builds
#82732 closed
Nov 12, 2023 -
Lambda call within a non-main thread forces Godot to crash at exit
#84190 closed
Nov 12, 2023 -
X11: `is_action_pressed` returns incorrect value when key was pressed during scene loading
#82262 closed
Nov 12, 2023 -
Android build issue - access to logs
#80873 closed
Nov 12, 2023 -
Deferred call of GDScript lambda from thread leads to double free or corruption when hot reloading
#84046 closed
Nov 12, 2023 -
Errors don't provide enough context to fix
#84432 closed
Nov 12, 2023 -
Godot game (sometimes) runs with a black screen on steam
#84531 closed
Nov 12, 2023 -
Memory leak for the objects storing self reference
#82882 closed
Nov 11, 2023 -
Transition and create mode still enabled when switching to read-only AnimationTree state machines.
#84051 closed
Nov 11, 2023 -
Executing `Image.save_jpg_to_buffer` function crashes Godot
#84707 closed
Nov 11, 2023 -
Executing `Image.save_webp_to_buffer` function crashes Godot
#84743 closed
Nov 11, 2023 -
Texture2dParameter "Repeat" option adds extra colon in the generated shader code
#84769 closed
Nov 11, 2023 -
Unable to connect Navigation Regions 2d by edge proximity
#84773 closed
Nov 11, 2023 -
RayCast3Ds `get_collision_point()` drifts the faster the parent body is moving
#84766 closed
Nov 11, 2023 -
Clients can't connect to my ENet host, but other game server hosts work.
#84730 closed
Nov 11, 2023 -
Control node built in signals not working when in @tool script and edited with Editor 2D gizmo
#84755 closed
Nov 11, 2023 -
error: 'get' is not a member of 'VariantInternalAccessor<GDChangeDamage>'
#84751 closed
Nov 11, 2023 -
Several errors are being printed in Godot external console when its window is closed with X.
#81056 closed
Nov 11, 2023 -
Godot will freeze when disabling VSync and loading intense-enough scene
#83390 closed
Nov 11, 2023 -
FileAccess `store_var()` and `get_var()` convert a typed array to an untyped array
#84749 closed
Nov 11, 2023 -
Bake NavigationPolygon in NavigationRegion2D ignores other Tilemap layers
#83967 closed
Nov 11, 2023 -
Exported variables don't use their setters on initialisation
#62739 closed
Nov 11, 2023 -
Confusing syntax error when using type hint for property setter
#67341 closed
Nov 11, 2023 -
Samsung phone will get unreadable code in game bug others are ok
#83766 closed
Nov 10, 2023 -
Camera3D orthogonal size inspector slider does not have useful limits
#75377 closed
Nov 10, 2023 -
The hover area of files in FileSystem is sometimes smaller than the text
#80793 closed
Nov 10, 2023 -
AudioStreamRandomizer.random_volume_offset_db not working
#82469 closed
Nov 10, 2023 -
Using the Color Picker screws up/desynchronises Undo History
#83945 closed
Nov 10, 2023 -
Specific OGG file triggers "Error during vorbis synthesis -135" spam leading to crash
#84712 closed
Nov 10, 2023 -
Godot missing .so files in APK file using GDExtension
#82727 closed
Nov 10, 2023 -
when click the button it seems not working
#84646 closed
Nov 10, 2023 -
Editor completely freezes on adding new child node to scene
#83855 closed
Nov 10, 2023 -
LightmapGI: Lightmap bake creates probes with invalid bright green/magenta colors
#77168 closed
Nov 10, 2023 -
Auto-generated lightmap-probes have wrong colors
#84714 closed
Nov 10, 2023 -
Checkbox shows unchecked icon texture when toggled(true) is emitted
#84710 closed
Nov 10, 2023 -
SubViewport: transparent BG with SSR enabled results in blank texture
#84330 closed
Nov 10, 2023 -
Setting up name for a new project gets overwritten by directory selection.
#84703 closed
Nov 10, 2023 -
Can't preload resource uid for PackedScene.
#82701 closed
Nov 10, 2023 -
Crash while editing GDScript in VS Code via LSP
#71016 closed
Nov 10, 2023 -
HSplit cursor gets stuck in Advanced Scene Importer when hovering 3D preview
#84002 closed
Nov 10, 2023 -
Mouse Events weird when using DisplayServer.window_set_window_event_callback
#81830 closed
Nov 10, 2023 -
FogMaterial leaks memory when used
#84691 closed
Nov 10, 2023 -
Godot 4.* Crashed on Windows11 when open.
#84562 closed
Nov 10, 2023 -
Static func causes class to not get resolved on run
#84514 closed
Nov 10, 2023 -
Signal reciever method is added out of class body (C#)
#84689 closed
Nov 10, 2023 -
Connect Signals will create C# method repeatedly
#75524 closed
Nov 10, 2023 -
connecting a signal in the editor does not create the function(c#)
#84365 closed
Nov 10, 2023 -
Brace mismatch highlight appears for comments as well
#84556 closed
Nov 10, 2023 -
NavigationServer map query failed from _physics_process
#84677 closed
Nov 10, 2023 -
Executing `TextServerAdvanced.create_font` function leaks memory in Godot
#84693 closed
Nov 10, 2023 -
C# Tween property/tween method hang Godot if setget involved.
#84695 closed
Nov 10, 2023 -
Blender importer adds long suffix to root node name
#84025 closed
Nov 9, 2023 -
Error spam when undoing deleting a singleton in the editor
#82363 closed
Nov 9, 2023 -
CanvasItem `draw_rect()`, `draw_line()`, etc. functions not drawing thin-lines below `-1px`
#82022 closed
Nov 9, 2023 -
`ResourceSaver.save` deletes UID from resource when not running inside the Editor
#83259 closed
Nov 9, 2023 -
Problems with new `mouse_entered` and `mouse_exited` signals
#82530 closed
Nov 9, 2023 -
MouseEnter/Exit events not correctly passed on from children to parent script since Godot 4.2 dev3
#81909 closed
Nov 9, 2023 -
Documentation on physical_keycode is incorrect
#82091 closed
Nov 9, 2023 -
Input Axis Sticking
#81931 closed
Nov 9, 2023 -
is_button_pressed(JOY_VR_TRIGGER) not working
#68376 closed
Nov 9, 2023 -
C#: Script methods bound to `tree_exited` / `_ExitTree()` can't be found.
#82279 closed
Nov 9, 2023 -
`DisplayServer.window_set_mode()` is stuck on maximized window after changing mode
#84143 closed
Nov 9, 2023 -
Error "Invalid node name for submenu, ..." on project load in editor (mono).
#84582 closed
Nov 9, 2023 -
Windows file dialog doesn't support multiple file patterns in a single file filter
#81781 closed
Nov 9, 2023 -
[Godot4.x] `get_system_time_msecs` was miss
#84651 closed
Nov 9, 2023 -
Parser Error: Native class "TTS" cannot be constructed as it is abstract.
#84456 closed
Nov 9, 2023 -
`await` on `tween.finished` not cleaning up properly when node is destroyed
#84615 closed
Nov 9, 2023 -
The new created editor plugin need reloading the editor or toggle plugin active status twice to work
#84502 closed
Nov 8, 2023 -
Vulkan: reflection probe rendering breaks when window gets resized or is maximized
#83962 closed
Nov 8, 2023 -
Normals/Lighting error with SurfaceTool generated mesh
#83667 closed
Nov 8, 2023 -
Vulkan: 3D editor grid lines render incorrectly on macOS Apple Silicon GPU
#84277 closed
Nov 8, 2023 -
RichTextLabel list dosen't center the bullets (ordered and unordered)
#84589 closed
Nov 8, 2023 -
NavigationAgent3D halts at first NavPoint
#84596 closed
Nov 8, 2023 -
Make "Open Dominant Script on Scene Change" disabled by default
#84621 closed
Nov 8, 2023 -
ToSignal(GetTree().CreateTimer(1.0f),"timeout") looks not release memory after timeout
#84573 closed
Nov 8, 2023 -
`NOTIFICATION_PREDELETE` isn't immediately sent when a tool script node is removed
#84366 closed
Nov 8, 2023 -
freeze at launch with this minimal project
#36741 closed
Nov 8, 2023 -
Export variable not updated in the custom class
#84603 closed
Nov 8, 2023 -
Detail Normal Map on Second UV is Incorrect
#84600 closed
Nov 8, 2023 -
Updating UVs on a surface behave differently between v4.1.2 and v4.2-beta3
#84578 closed
Nov 8, 2023 -
hiccup when using preload for msdf and AA enabled fonts
#58341 closed
Nov 7, 2023 -
Debugger breakpoints do nothing in the Android editor
#76583 closed
Nov 7, 2023 -
Mesh Space additive
#84580 closed
Nov 7, 2023 -
Automatic mesh upgrade tool breaks `ext_resource` reference and embeds mesh data in scene file
#83991 closed
Nov 7, 2023 -
Crash when registering 2 custom physics servers of same type(eg. 2d) or more at a time
#83828 closed
Nov 7, 2023 -
Cannot go back to the editor after running project in the Android editor
#79291 closed
Nov 7, 2023 -
Disabling splash screen Show Image project setting has no effect on Android
#69316 closed
Nov 7, 2023 -
[4.2 beta 4] Pressing Enter after typing file name no longer confirms "Create Shader" dialogue
#84433 closed
Nov 7, 2023 -
ColorPicker shape icon is invisible until shape is changed
#84519 closed
Nov 7, 2023 -
Image manipulation too slow
#64884 closed
Nov 7, 2023 -
"Parser bug (please report)" in output log
#80596 closed
Nov 7, 2023 -
UI: Unexpected Button hover states when using touch screen (mouse emulation on Android)
#84548 closed
Nov 7, 2023 -
[Godot 4.1.2 Mono] DisplayServer.window_set_size() doesn't work properly on i3 Window Manager (X11)
#83857 closed
Nov 6, 2023 -
Ambient light not included in backlight material
#79859 closed
Nov 6, 2023 -
The project name becomes the folder name
#84544 closed
Nov 6, 2023 -
Daylight Savings Time triggers an unnecessary File Update Prompt in Windows
#84543 closed
Nov 6, 2023 -
PackedScene circular dependency issue
#84538 closed
Nov 6, 2023 -
Scene script recognizable only one time
#84536 closed
Nov 6, 2023 -
Android export fail to launch on android 12
#84484 closed
Nov 6, 2023 -
Fix copy transform shader
#79063 closed
Nov 6, 2023 -
Nodes with scripts do not update their icon when the type changes
#80733 closed
Nov 6, 2023 -
Editor crashes on attempt to show array tooltip
#84525 closed
Nov 6, 2023 -
Copy/Pasting foreign node behaviour is incorrect
#83594 closed
Nov 6, 2023 -
Crash when deleting Sprite2D with region, undoing
#84349 closed
Nov 6, 2023 -
Naming scheme change for meshes imported from .glb breaking scenes
#83429 closed
Nov 6, 2023 -
scene/main/node.cpp:2006 - Parameter "common_parent" is null.
#83304 closed
Nov 6, 2023 -
The "restore windows on load" option does not work on macOs
#84518 closed
Nov 6, 2023 -
C#: Unhandled exceptions don't crash project in exported version
#84512 closed
Nov 6, 2023 -
Gridmap cursor clear rotation hotkey doesn't work in 4.1.1
#82746 closed
Nov 6, 2023 -
Bad default options for Generate Physics on Scene mesh import
#84489 closed
Nov 5, 2023 -
dont work on specific laptop
#83328 closed
Nov 5, 2023 -
Crashing and error "Caller thread can't call this function in this node ..." while using VS Code
#83019 closed
Nov 5, 2023 -
reimport of glb file does not reimport the textures of the file
#84490 closed
Nov 5, 2023 -
Editor: keyboard shortcuts in the tile Tile Set Polygon Editor don't work anymore
#84320 closed
Nov 5, 2023 -
Exported project crashes
#84452 closed
Nov 5, 2023 -
Engine keeps crashing
#84476 closed
Nov 5, 2023 -
Cannot create Resource with Inner Class
#84455 closed
Nov 4, 2023 -
Can't Compile Godot Master
#84449 closed
Nov 4, 2023 -
Creating a export named "scale" will change the actual scale of the Control node
#84431 closed
Nov 4, 2023 -
HTML refuses to load with Engine is not defined 404 error
#76622 closed
Nov 4, 2023 -
Can't edit bus volume while running the game
#84430 closed
Nov 4, 2023 -
TouchScreenButton not triggering action assigned in the inspector on Android devices
#84436 closed
Nov 4, 2023 -
Godot application won't launch.
#84429 closed
Nov 3, 2023 -
Andoid APK can't be installed on my Phone
#84369 closed
Nov 3, 2023 -
get_viewport() == get_window() == get_tree().root
#84427 closed
Nov 3, 2023 -
Tiles are seemingly randomly resetted in the editor
#73674 closed
Nov 3, 2023 -
Gridmap node glitch for a grid-base game mechanic
#84420 closed
Nov 3, 2023 -
web build crash: vertex shader compliation failed
#84399 closed
Nov 3, 2023 -
Drawing a StyleBox that was set in the theme in _draw() draws a default StyleBox instead
#84259 closed
Nov 3, 2023 -
Lightmap baking sometimes freezes on "integrate indirect lighting".
#84417 closed
Nov 3, 2023 -
Godot crashes upon opening a project using OpenGL renderer
#84392 closed
Nov 3, 2023 -
Crash when opening GL Compatibility project on macOS Mojave since 4.2 beta 1
#83669 closed
Nov 3, 2023 -
Godot Android Editor model import bug on Mobile Renderer
#84400 closed
Nov 3, 2023 -
Crash when pressing Back button after running the project on Android
#80000 closed
Nov 3, 2023 -
`SubViewport`: Any `msaa_2d` value other than Viewport.MSAA_DISABLED corrupts rendered contents
#84406 closed
Nov 3, 2023 -
Loads of errors when i quit my app but no one indicates where in the script
#84410 closed
Nov 3, 2023 -
Node with wrong icon
#79397 closed
Nov 3, 2023 -
Editor crashes silently while loading project
#79186 closed
Nov 3, 2023 -
Area3D doesn't detect any bodies if it's fully inside them
#81316 closed
Nov 3, 2023 -
Add node odd behaviour
#81413 closed
Nov 3, 2023 -
.values() and .keys() sorts by the key's alphabetical order instead of the dictionary's order.
#82234 closed
Nov 3, 2023 -
InputEventMagnifyGesture is not triggered on Android
#84387 closed
Nov 3, 2023 -
Slicing 3D animation in .glb and .blend file import breaks Save to File setting
#81955 closed
Nov 3, 2023 -
Error when reparenting AnimationPlayer, can break animation tracks
#83936 closed
Nov 3, 2023 -
Crash after attempting selected file after toggling split modes.
#84215 closed
Nov 3, 2023 -
Regression in lightmap UV unwrapping in godot 4.2.beta4
#84373 closed
Nov 3, 2023 -
Overlapping NavigationRegion3Ds make NavigationLink3Ds unusable
#80172 closed
Nov 3, 2023 -
Duplicating a Node doesn't duplicate Extra Call Arguments
#84402 closed
Nov 3, 2023 -
2D Navigation Polygons are being handled differently than what's being displayed.
#81017 closed
Nov 3, 2023 -
set_cell not working for SceneTiles in func _process(delta)
#84362 closed
Nov 3, 2023 -
Executing `GPUParticlesCollisionHeightField3D.set_follow_camera_enabled` freeze Godot
#66986 closed
Nov 3, 2023 -
X error when executing `DisplayServer.create_sub_window` on integrated Intel GPU
#67030 closed
Nov 3, 2023 -
Executing `AudioStreamMP3.set_data` crashes Godot
#78414 closed
Nov 3, 2023 -
Executing `Image.save_jpg_to_buffer` crashes Godot
#67586 closed
Nov 3, 2023 -
Executing `GPUParticles2D.set_process_material` crashes Godot
#61175 closed
Nov 3, 2023 -
Created `ImageTexture3D` don't delete itself and leaks memory
#53721 closed
Nov 3, 2023 -
`_init` with return cause memory leak
#54967 closed
Nov 3, 2023 -
Executing `RichTextLabel.add_image` use all available memory in Godot
#72232 closed
Nov 3, 2023 -
Executing `TextEdit` functions freeze Godot
#66937 closed
Nov 3, 2023 -
Executing `Skeleton3D` and `VSplitContainer` functions crashes Godot
#77057 closed
Nov 3, 2023 -
Executing `TextParagraph.get_line_width` crashes Godot
#68156 closed
Nov 3, 2023 -
Executing `OS.tts_set_utterance_callback` crashes Godot
#66821 closed
Nov 3, 2023 -
Executing `TabContainer._get_drag_data_fw` leaks memory
#70005 closed
Nov 3, 2023 -
Executing `CodeEdit.confirm_code_completion` crashes Godot
#73028 closed
Nov 3, 2023 -
Executing `Image.save_webp_to_buffer` crashes Godot
#72230 closed
Nov 3, 2023 -
Out of memory crash when using `AnimatedSprite3D` and `ReflectionProbe`
#54655 closed
Nov 3, 2023 -
Executing `AcceptDialog.call_deferred_thread_group` crashes Godot
#77029 closed
Nov 3, 2023 -
Memory leak with `GPUParticles3D.set_process_material` and Godot4 + GLES3
#54478 closed
Nov 3, 2023 -
Executing `GPUParticles3D.set_process_material` crashes Godot
#67954 closed
Nov 3, 2023 -
C#: ResourceUID methods (e.g. `IdToText` and `CreateId`) throws exceptions
#84385 closed
Nov 3, 2023 -
Can't rename files and folders that are already selected
#84341 closed
Nov 2, 2023 -
Viewports do not register 2D Cameras while in the editor
#84367 closed
Nov 2, 2023 -
Godot takes a long time to open and run any project even an empty one
#84300 closed
Nov 2, 2023 -
GDExtension documentation no longer updating
#82817 closed
Nov 2, 2023 -
Making a CSG Mesh visible again crashes Godot 4.2 beta4
#84304 closed
Nov 2, 2023 -
PopupMenu: add_submenu() documentation does not tell that submenu should already exist
#50555 closed
Nov 2, 2023 -
GDExtension - failure to reload classes
#82738 closed
Nov 2, 2023 -
SubViewport prevents _input_event virtual method to be reached
#84360 closed
Nov 2, 2023 -
Can't debug built-in GDS
#84351 closed
Nov 2, 2023 -
Particles will not render the color correctly when using color ramp + color initial ramp
#73872 closed
Nov 2, 2023 -
Translations that start with an `_` or `-` generate a file named `<translation>..translation`
#83573 closed
Nov 2, 2023 -
Manually generated Normals now missing data (4.2 Beta1 regression)
#83236 closed
Nov 2, 2023 -
ANDROID_SDK_ROOT is deprecated, use ANDROID_HOME instead
#80910 closed
Nov 2, 2023 -
Crash with CSGCombiner
#84344 closed
Nov 2, 2023 -
extending MeshLibrary does not show any exported MeshLibrary's properties in editor
#84336 closed
Nov 2, 2023 -
HDR 2D causes washout in a canvas_item shader's sampler2D textures
#84260 closed
Nov 2, 2023 -
Godot 4.2 crash on exit with GDScript addon / editor plugin
#84327 closed
Nov 1, 2023 -
Rendering stops after entering WebXR with Godot 4.2-beta4
#84255 closed
Nov 1, 2023 -
Making a material unique with emission enabled will result in incorrect editor colors
#60849 closed
Nov 1, 2023 -
`resource_local_to_scene` causes emission materials to break visuals of MeshInstance3D half the time
#83190 closed
Nov 1, 2023 -
TileSet paint mode popup can't be scrolled
#79675 closed
Nov 1, 2023 -
call_deferred() on lambda functions in a thread causes crash
#84325 closed
Nov 1, 2023 -
GODOT 4 C# Godot Objects not implement serializable
#84318 closed
Nov 1, 2023 -
Android Openxr Export fails with 'Attempting to parent and popup a dialog that already has a parent'
#84134 closed
Nov 1, 2023 -
Variables exported with _get_property_list() are not exported on inherited classes
#57552 closed
Nov 1, 2023 -
GPU Particles lacks info for the Velocity Pivot value
#84262 closed
Nov 1, 2023 -
RichTextLabel: percent-sized images are incorrectly calculated for line wraps on RTL resize
#84067 closed
Nov 1, 2023 -
Executing `PopupMenu.activate_item_by_event` function crashes Godot
#84176 closed
Nov 1, 2023 -
After making changes to Project Settings, any changes are not saved to the project.godot file
#84248 closed
Nov 1, 2023 -
RichTextLabel: Last line adjacent to dropcap has incorrect word wrap
#84073 closed
Nov 1, 2023 -
RCEdit fails on export if no version (FileVersion) is specified
#83379 closed
Nov 1, 2023 -
Removing FileDialog in plugin causing a Segfault
#84000 closed
Nov 1, 2023 -
ResourceName not saved
#82333 closed
Nov 1, 2023 -
Signals trigger in-editor, leads to confusing behavior, crashes
#82704 closed
Nov 1, 2023 -
Custom spatial shaders can not alter fragment world position
#84213 closed
Nov 1, 2023 -
ResourceUID doesn't use `z` and `9`
#83843 closed
Nov 1, 2023 -
Buggy steam overlay
#84251 closed
Nov 1, 2023 -
Project sometimes freeze at the end of frame
#52822 closed
Nov 1, 2023 -
Export to Android Target SDK 24 result in error for gradle task dexBuilderDebug.
#84253 closed
Nov 1, 2023 -
Godot game was force killed in background on Android when the sdk showed ad
#84069 closed
Nov 1, 2023 -
Zero sized fontdata files
#84239 closed
Nov 1, 2023 -
Imported GLTF models vertex data are bad in exported projects
#84061 closed
Nov 1, 2023 -
Opens empty project from file tree and crashes
#84234 closed
Oct 31, 2023 -
GPU Particles look different from 4.1.1 to 4.2
#83850 closed
Oct 31, 2023 -
ERROR: FATAL: Condition "!rc_owner" is true. After adding C# Script
#77305 closed
Oct 31, 2023 -
System.AccessViolationException: Attempted to read or write protected memory on ShuttingDown()
#77486 closed
Oct 31, 2023 -
Shaders fail to compile with matrix-type global uniforms (4.1 Compatibility renderer)
#81473 closed
Oct 31, 2023 -
Rotation with snap sets values to NaN
#39507 closed
Oct 31, 2023 -
Editor 3d transform snap parameters randomly become very small
#79862 closed
Oct 31, 2023 -
Inspector grouping not user friendly when debugging
#65741 closed
Oct 31, 2023 -
Dialog content gets resized incorrectly
#83167 closed
Oct 31, 2023 -
Cannot build Godot with most modules disabled - error in linking step
#83947 closed
Oct 31, 2023 -
TextServer StringGetWordBreaks unable to process special characters
#84206 closed
Oct 31, 2023 -
Reload does not reload script from external editor
#84238 closed
Oct 31, 2023 -
Forward+ rendering is black in XR
#83555 closed
Oct 31, 2023 -
Crash on Linux when closing a scene
#83773 closed
Oct 31, 2023 -
Vulkan Mobile: Radiance map rendering is broken after 4.2.dev2
#83227 closed
Oct 31, 2023 -
Crash when renaming in the thumbnail panel conflicts with another file
#84216 closed
Oct 31, 2023 -
Button, Label not recognized as such but just as Node so i cannot access settings through script
#84245 closed
Oct 31, 2023 -
The animation in AnimationPlayer is jittering
#84209 closed
Oct 31, 2023 -
AnimationPlayer adds unexpected frame every loop
#79244 closed
Oct 31, 2023 -
svg <feOffset> does not work in Godot
#64713 closed
Oct 31, 2023 -
Horizontal lines appear across tilemap with pixel snap on
#45047 closed
Oct 31, 2023 -
White lines around tiles when switching to fullscreen mode
#47932 closed
Oct 31, 2023 -
TileMaps show flickering vertical gaps when running the project
#41900 closed
Oct 31, 2023 -
Strange results from PhysicsDirectSpaceState3D.collide_shape against trimesh colliders
#84187 closed
Oct 31, 2023 -
Mesh UV Corruption when using SurfaceTool to copy mesh data
#84228 closed
Oct 31, 2023 -
Node references stored in a Resource are null when playing the scene
#70610 closed
Oct 30, 2023 -
Elements in export variable array[Node2D] in custom resource disappears when project is reloaded
#82511 closed
Oct 30, 2023 -
RichTextLabel text padding options do not affect highlighted text
#79534 closed
Oct 30, 2023 -
Exporting specific resources is broken, includes resources it should not include
#79684 closed
Oct 30, 2023 -
Search matches are not highlighted when opening search with a selection
#82706 closed
Oct 30, 2023 -
Strange lights show on ShaderMaterial in 4.2
#84089 closed
Oct 30, 2023 -
Android activity launchMode should set to "singleTask"
#83924 closed
Oct 30, 2023 -
`RTLD_DEEPBIND` breaks sanitizer builds
#83212 closed
Oct 30, 2023 -
Theme.get_type_list() does not list empty type variations
#84120 closed
Oct 30, 2023 -
Default Node GDScript Template has Warnings/Errors with new Untyped Declaration Warning
#82587 closed
Oct 30, 2023 -
Crash on start-up 4.2.beta1
#83288 closed
Oct 30, 2023 -
Autocomplete not working with arguments from static functions preloaded from another script
#83466 closed
Oct 30, 2023 -
Autocomplete in Array and Dictionary Index Operator does not work correctly
#83074 closed
Oct 30, 2023 -
Improve conversion of scenes and resource files to binary on export
#12452 closed
Oct 30, 2023 -
Broken warning popup after creating a C# plugin
#80883 closed
Oct 30, 2023 -
Multiple 'Unicode parsing error' output in console when using Compatibility Renderer
#84194 closed
Oct 30, 2023 -
4.1 & 4.1.1 Cannot Launch
#80078 closed
Oct 30, 2023 -
RigidBody2D with an Area2D inside does not work anymore
#82235 closed
Oct 30, 2023 -
textureLod no effect with SCREEN_TEXTURE
#83919 closed
Oct 30, 2023 -
GlobalClass inheriting from abstract non-GlobalClass shows error in Create New Node create_dialog.
#83981 closed
Oct 30, 2023 -
Shortcut key Ctrl+Alt+p is inserting 'p' into the "Filter Files" Searchbox
#73978 closed
Oct 30, 2023 -
Using preprocessor in visual shader global expression produces error "Tokenizer: unknown character #35"
#82555 closed
Oct 30, 2023 -
Regression: .NET editor build 4.2-beta2 is leaking resources at exit
#83717 closed
Oct 30, 2023 -
ParticleProcessMaterial ignores the value set for `particle_flag_damping_as_friction`
#84009 closed
Oct 30, 2023 -
GPU Particles 2D/3D in compatibility rendering sometimes don't emit on 4.2
#84072 closed
Oct 30, 2023 -
("mods" in inputEvent) always false
#84195 closed
Oct 30, 2023 -
GPUParticles jitter heavily when strong turbulence is applied
#83607 closed
Oct 30, 2023 -
GPUParticles2D intermittent emission after Godot_v4.2-dev6
#83929 closed
Oct 30, 2023 -
Regression: GPUParticles2D turbulence no longer works in 4.2
#84188 closed
Oct 30, 2023 -
Automatic mesh upgrade tool renames nodes and restructures scene inherited from .glb file
#84179 closed
Oct 30, 2023 -
Freezing and black screen when start godot inside my project root dir
#51633 closed
Oct 30, 2023 -
Editor lag with big canvas polygon buffer
#47833 closed
Oct 30, 2023 -
Executing `XROrigin3D.set_current` crashes Godot
#67442 closed
Oct 30, 2023 -
POT Generation ignores `instantiated` nodes in `.tscn`
#79442 closed
Oct 30, 2023 -
AnimationPlayer doesn't show current time in the animation when seeking
#83197 closed
Oct 30, 2023 -
CSG collision shape editor gizmo does not hide
#84132 closed
Oct 30, 2023 -
Executing `FastNoiseLite.get_image` function crashes Godot
#84177 closed
Oct 30, 2023 -
Viewport doesn't update when ViewportContainer is Hidden
#57901 closed
Oct 30, 2023 -
Enabling MSAA 2D makes 3D scenes render to a black screen
#78785 closed
Oct 30, 2023 -
Godot randomly deletes stuff from .tscn files
#46027 closed
Oct 30, 2023 -
3D Armature with BoneAttachment Glitches on Reimport
#82466 closed
Oct 30, 2023 -
Model reimport causes TextureRect to throw NOTIFICATION_DRAW error
#82680 closed
Oct 30, 2023 -
GPU Particles orbit velocities are different between 2D, 3D and documentation on 4.2
#84035 closed
Oct 30, 2023 -
GPU Particles 3D orbit velocity using the Z axis is bugged
#84033 closed
Oct 30, 2023 -
Softbody doesn't work with custom mesh (4.2 beta)
#84094 closed
Oct 30, 2023 -
FileAccess can't load files as bytes when exported to Android (Godot Mono)
#83918 closed
Oct 30, 2023 -
Need to keep render buffers as MSAA for XR purposes
#78553 closed
Oct 30, 2023 -
Inherited AnimationTree saves
#82749 closed
Oct 30, 2023 -
Godot can't load GDNative compiled by MinGW on Windows.
#84160 closed
Oct 30, 2023 -
font_hover_pressed_color not working for buttons
#84154 closed
Oct 29, 2023 -
`Expression` class always evaluates `if` expressions as true
#84131 closed
Oct 29, 2023 -
AnimationPlayer animation randomly flickers
#84128 closed
Oct 29, 2023 -
TEXTURE_PIXEL_SIZE not working for PlaceHolderTexture and ColorRect
#84136 closed
Oct 29, 2023 -
SoftBody3D inspector values can't be changed and becomes invisible when the scene is played
#84133 closed
Oct 29, 2023 -
EnetMultiplayerPeer only connect on localhost (Not LAN or Remote)
#84098 closed
Oct 29, 2023 -
Array slice behaviour difference 4.1 vs 3.5.3
#83820 closed
Oct 28, 2023 -
Changes in node structure are not propagated to its instances used with "editable children"
#34385 closed
Oct 28, 2023 -
Cannot change the key AnimationPlayer uses for an imported AnimationLibrary
#65625 closed
Oct 28, 2023 -
Reparenting an AnimationPlayer node to a higher node results in track information getting lost
#83908 closed
Oct 28, 2023 -
Use ctrl+s in text shader editor to save shader file will save the above scene too
#84039 closed
Oct 28, 2023 -
LineEdit.right_icon is a Texture2D, but shows dropdown as if it's Texture
#84104 closed
Oct 28, 2023 -
Installing godot git plugin caused an error ( error loading extension )
#84112 closed
Oct 28, 2023 -
Upgrading meshes with mesh versioning tools yields different result than manually re-importing them.
#84079 closed
Oct 28, 2023 -
Viewport Texture not working with Forward+ on export
#84110 closed
Oct 28, 2023 -
Filesystem not showing all folders
#84087 closed
Oct 28, 2023 -
TileMap.set_cell() with navigation takes too long
#77741 closed
Oct 28, 2023 -
Visual Shader Arrange Nodes button crashes Godot
#82166 closed
Oct 28, 2023 -
Can not uncomment code in text shader editor
#83821 closed
Oct 28, 2023 -
Cannot create new Shader on ShaderMaterial
#84071 closed
Oct 28, 2023
475 Issues opened by 359 people
-
System.InvalidCastException: Unable to cast object of type 'Godot.Resource' to type 'Blackboard'
#85459 opened
Nov 28, 2023 -
Various crashes when running editor from VS debugger with large project.
#85451 opened
Nov 28, 2023 -
Final letter in a text button sometimes clips (Godot 4.1.3, iPhone 6/7/8)
#85449 opened
Nov 28, 2023 -
Blender imports not working in blender 4.1 (with or without RPC)
#85446 opened
Nov 27, 2023 -
Files not deleting - Godot 4.2rc2 - Web Editor
#85445 opened
Nov 27, 2023 -
Extension bindings for new `RenderingServer::ArrayFormat` are incorrect
#85444 opened
Nov 27, 2023 -
Significant audio delay on games exported to mobile
#85442 opened
Nov 27, 2023 -
Inconsistent cubemap faces order in Vulkan and OpenGL
#85440 opened
Nov 27, 2023 -
Exponentially slow quitting time with dependencies between (gdscript) scripts
#85435 opened
Nov 27, 2023 -
Godot 4 WebGL 100% CPU usage on Web export
#85431 opened
Nov 27, 2023 -
Root path is counterintuitive; path debugging tools are lacking
#85429 opened
Nov 27, 2023 -
"Open Anyway" does not work when .lmbake file is missing.
#85425 opened
Nov 27, 2023 -
Engine scaled wider than my monitor
#85424 opened
Nov 27, 2023 -
Error when trying to use `TileMap.cell_quadrant_size` in 4.2
#85423 opened
Nov 27, 2023 -
OpenXR/WebXR projects hang on PICO 4 headset
#85422 opened
Nov 27, 2023 -
Long error message crashes editor
#85419 opened
Nov 27, 2023 -
Non-exclusive popup ConfirmationDialog fires `canceled` signal when pressing OK
#85417 opened
Nov 27, 2023 -
PSSM + Sky + Mesh crashs application
#85416 opened
Nov 27, 2023 -
Value of export property in child scene not preserved when scene closed and reopened
#85414 opened
Nov 27, 2023 -
Normal Map Disabled With Detail Active
#85413 opened
Nov 27, 2023 -
Animation is stuttered when the editor appears tooltip
#85409 opened
Nov 27, 2023 -
Scene buttons do not update on theme editor font size change.
#85408 opened
Nov 27, 2023 -
4.2 imported models have broken normals
#85406 opened
Nov 26, 2023 -
godot 3 left stick do wrong
#85404 opened
Nov 26, 2023 -
Popup windows don't close when editor unfocused, locking editor.
#85403 opened
Nov 26, 2023 -
Godot stuck in import loop of FBX model with error -1073740791
#85402 opened
Nov 26, 2023 -
Argument autocompletion hides the argument list
#85401 opened
Nov 26, 2023 -
GLTF and DAE Files with Animations Do Not Play in the Animation Player
#85400 opened
Nov 26, 2023 -
adding input action manually device 0 vs -1
#85396 opened
Nov 26, 2023 -
Godot crashes at random when trying to run project
#85394 opened
Nov 26, 2023 -
Area3D visibility affects mouse_entered/mouse_exited events being fired on a parent CharacterBody3D
#85392 opened
Nov 26, 2023 -
Empty string in a HashMap results in a crash
#85388 opened
Nov 26, 2023 -
[Editor] Changed sceen not saved after editing child sceen, possible loss of work
#85385 opened
Nov 26, 2023 -
glTF export sets vertex color mode to a setting that will break in re-import
#85383 opened
Nov 26, 2023 -
False window handling causes follow errors with system crashes on AMD Hardware
#85381 opened
Nov 26, 2023 -
Exported enum with negative integer value has incorrect default values
#85380 opened
Nov 26, 2023 -
softbody bad effect for default CollisionShape3D and PhysicalBone3D
#85379 opened
Nov 26, 2023 -
Input.get_connected_joypads().size() = 1 on Android?
#85378 opened
Nov 26, 2023 -
Crash when passing `--rendering-method forward_plus` to a project configured for `gl_compatibility`
#85376 opened
Nov 26, 2023 -
Glow not supported warning on opening Compatibility project with no glow
#85375 opened
Nov 26, 2023 -
global_shader_variables/buffer_size set too high in new Compatibility project
#85374 opened
Nov 26, 2023 -
Writing to ALPHA in light() has no effect in Compatibility renderer
#85370 opened
Nov 26, 2023 -
Segfault in `AnimationMixer::_blend_apply`
#85365 opened
Nov 25, 2023 -
GPUParticles3d.emit_particle() EMIT_FLAG_COLOR does not work
#85358 opened
Nov 25, 2023 -
Scene Stop to Work when virtual method is called
#85356 opened
Nov 25, 2023 -
Godot 3 to 4 converter algorithm can't convert some properties of CPUParticles2D
#85354 opened
Nov 25, 2023 -
Audio gets muted completely under specific conditions
#85353 opened
Nov 25, 2023 -
Editor stops updating the screen after resuming from sleep mode Linux/X11
#85351 opened
Nov 25, 2023 -
Exported executable crashes via Forward+ renderer
#85350 opened
Nov 25, 2023 -
Vulkan: Mipmaps of odd-sized textures not rendering correctly on Intel integrated GPU
#85348 opened
Nov 25, 2023 -
Images with transparency imported as Texture2DArray result in white textures.
#85345 opened
Nov 25, 2023 -
project opening bug, crashes etc
#85344 opened
Nov 25, 2023 -
After LoadResourcePack loads ZIP, file reading does not support the "res:///" path.
#85343 opened
Nov 25, 2023 -
Attach Node Script's Path Browse "Open Script / Choose Location" Window is Unresponsive
#85342 opened
Nov 25, 2023 -
Weird auto indent issue - android
#85341 opened
Nov 25, 2023 -
Executing `AnimationPlayer._restore` function crashes Godot
#85340 opened
Nov 25, 2023 -
Blend importer fails when assets are on Network Share
#85334 opened
Nov 25, 2023 -
Tileset erased when creating duplicate
#85330 opened
Nov 24, 2023 -
RESET animation update mode affects other animations
#85329 opened
Nov 24, 2023 -
CharFXTransform - relative_index is substracted by 1 each RichTextLabel bbcode effect block
#85328 opened
Nov 24, 2023 -
OmniLight3D shadows blur when looking exactly in the direction of the x-axis
#85327 opened
Nov 24, 2023 -
Crashes When i load a new tscn
#85324 opened
Nov 24, 2023 -
CSGCombiner3D remains present in physics system when Process mode is set to Disabled
#85323 opened
Nov 24, 2023 -
Reduced performance when rendering canvas items with different modulates with Compatibility renderer
#85320 opened
Nov 24, 2023 -
Can't access autoload gdscript in c#
#85318 opened
Nov 24, 2023 -
Animation cache errors immediately after deleting node
#85316 opened
Nov 24, 2023 -
ShapeCast3D has massive accuracy issues
#85314 opened
Nov 24, 2023 -
Particle Shader calls velocities displacement
#85310 opened
Nov 24, 2023 -
Addon node name disappears / gets clipped on specific scale of scene tree view
#85309 opened
Nov 24, 2023 -
_gui_input method doesn't take z_index into account
#85305 opened
Nov 24, 2023 -
"Reload Current Project" doesn't reload the project
#85304 opened
Nov 24, 2023 -
Godot 4 ReflectionProbes are much glossier than default sky reflection
#85299 opened
Nov 24, 2023 -
[3.x] Incorrect order in SceneTreeDock's context menu.
#85296 opened
Nov 24, 2023 -
Godot Editor hangs / crashes when adding second Omnilight in a 3d Scene
#85294 opened
Nov 24, 2023 -
Wrong index/order of blend shapes when importing a Blender mesh
#85293 opened
Nov 24, 2023 -
Godot's C# scripting does not fully support partial classes.
#85292 opened
Nov 24, 2023 -
TileMap's Layer Modulate has no effect on scenes used as tiles
#85288 opened
Nov 24, 2023 -
It is unnecessary to embed static framework in iOS export
#85286 opened
Nov 24, 2023 -
Animation editor's Pin button wrong behavior.
#85285 opened
Nov 23, 2023 -
Decals reset sorting offset after 32 instances
#85283 opened
Nov 23, 2023 -
Unable to create a dictionary with lambdas that contains match statements in GDScript
#85278 opened
Nov 23, 2023 -
Crash when hiding a panel from a `NOTIFICATION_MOUSE_ENTER` notification
#85277 opened
Nov 23, 2023 -
A subclass of an GDExtension subclass of EditorPlugin cannot be used as an editor plugin
#85268 opened
Nov 23, 2023 -
In android screen turns black if you put the app in background and come back
#85267 opened
Nov 23, 2023 -
Android life cycle notifications not triggering right away
#85265 opened
Nov 23, 2023 -
Android Boot splash regressions with background color and boot up time
#85264 opened
Nov 23, 2023 -
"File remove" confirmation has no file name.
#85261 opened
Nov 23, 2023 -
Gltf import material storage as Node not work
#85259 opened
Nov 23, 2023 -
Rename node box doesn't move when scrolling the scene dock
#85257 opened
Nov 23, 2023 -
`ResourceLoader.load_threaded_request()` hangs for `use_sub_threads = true` with no error messages
#85255 opened
Nov 23, 2023 -
Godot engine always start adb process
#85246 opened
Nov 22, 2023 -
Undoing the change of the Anchors Preset of a Control will not restore it's offset/position
#85245 opened
Nov 22, 2023 -
NavRegion2d merge indicators are only generated when the scene is loaded
#85242 opened
Nov 22, 2023 -
Scaling the window to have a large width but a small height causes a crash
#85241 opened
Nov 22, 2023 -
Freeze on ResourceSaver.save in custom importer when using multiple threads
#85237 opened
Nov 22, 2023 -
Crash when using PROPERTY_HINT_TYPE_STRING with an empty or incorrect hint_string
#85235 opened
Nov 22, 2023 -
Setting up automatic exposure or glow gizmos will affect pre rendering
#85226 opened
Nov 22, 2023 -
Seeking to looped animation end, actually seeks to beginning.
#85220 opened
Nov 22, 2023 -
Sporadic threading issues in the physics server
#85217 opened
Nov 22, 2023 -
GPUParticles2D trails continue simulating when tree is paused
#85213 opened
Nov 22, 2023 -
Loading res:// will crash on project open if an empty .import file exists.
#85209 opened
Nov 22, 2023 -
Direct manipulation of Polygon2D polygon array elements possible in GDScript but not in CSharp.
#85198 opened
Nov 21, 2023 -
Closing bracket of lambda function removed
#85195 opened
Nov 21, 2023 -
Low Processor Mode causes flicker in Android using Compatibility renderer
#85190 opened
Nov 21, 2023 -
Layout Mode in Control not updating when you programatically change its Anchors
#85185 opened
Nov 21, 2023 -
Trying to open a scene with missing dependencies spawns empty scene tab and spams errors
#85173 opened
Nov 21, 2023 -
Vulkan Mobile: LightmapGI rendering exhibits pixelation artifacts on Android
#85172 opened
Nov 21, 2023 -
Silent crash while using a SubViewport
#85155 opened
Nov 20, 2023 -
Can't open scene missing tres external resource
#85152 opened
Nov 20, 2023 -
Variables exported as Resource severely slow down inspector
#85146 opened
Nov 20, 2023 -
set_length of GrooveJoint2D doesn't change its length
#85144 opened
Nov 20, 2023 -
`--rendering-method` CLI arguments are not effective on the actual scene rendering, only on warning messages
#85143 opened
Nov 20, 2023 -
Unable to animate private property of node with @tool script.
#85139 opened
Nov 20, 2023 -
EditorInterface.get_inspector() signal "property_edited" not firing in some circumstances
#85133 opened
Nov 20, 2023 -
HasMultiplayerPeer is always true in Godot C#
#85131 opened
Nov 20, 2023 -
cursor_set_custom_image not changing cursor setting to same (but updated) texture
#85126 opened
Nov 20, 2023 -
Additive blend mode causes shimmering with FSR 2.
#85123 opened
Nov 20, 2023 -
Make winding order of tilemaps consistent to fix 2d navigation polygon baking
#85122 opened
Nov 20, 2023 -
NVIDIA Instant Replay status indicator is everywhere now
#85111 opened
Nov 19, 2023 -
Alert window on Android theme looks old
#85110 opened
Nov 19, 2023 -
Getting depth texture from viewport loses precision
#85107 opened
Nov 19, 2023 -
Custom resource loaders are not working in server exports
#85101 opened
Nov 19, 2023 -
Vulkan crash when using 2D uniform & control node on low-spec android
#85097 opened
Nov 19, 2023 -
remove_paragraph(0) in RichTextLabel only works once
#85096 opened
Nov 19, 2023 -
Buttons "normal" stylebox content margins override other styleboxes content margins
#85095 opened
Nov 19, 2023 -
Centering a scaled container centers relative to the original size of the container
#85091 opened
Nov 19, 2023 -
Android export does not use signing keys
#85089 opened
Nov 19, 2023 -
AudioStreamPlayer keyframe is silent if the AudioClip starts at an negative time position
#85088 opened
Nov 19, 2023 -
Mesh Library Export silently ignores some meshes
#85085 opened
Nov 19, 2023 -
When loading a project, the editor shows an empty scene before actually showing the last edited scene
#85082 opened
Nov 19, 2023 -
Issues with preload cache
#85081 opened
Nov 19, 2023 -
Internal script error! Opcode: 25 - while assigning EditorInterface to the field
#85079 opened
Nov 19, 2023 -
Hovering over a debugger error to view its details flickers the tooltip that's supposed to show it.
#85078 opened
Nov 19, 2023 -
TileMap Painting by accident when switching between editor Select Mode (Q) and Move Mode (W)
#85077 opened
Nov 19, 2023 -
Input (get_vector, get_axis) returns wrong value when input changes rapidly
#85076 opened
Nov 19, 2023 -
FBX import takes forever (more than 2 minutes for single object)
#85074 opened
Nov 19, 2023 -
Console isn't flushed during OS.crash()
#85072 opened
Nov 19, 2023 -
Polygon2D + 2DTwoBoneIK modification randomly leaks memory
#85070 opened
Nov 18, 2023 -
Control node has unexpected movement behavior when rotated
#85069 opened
Nov 18, 2023 -
Cubic interpolation doesn't work with some of the Variant types
#85066 opened
Nov 18, 2023 -
Stylus, Windows 10, left click and viewport rotation Gizmo not working
#85064 opened
Nov 18, 2023 -
2D clip function behaves wrong effect on the mobile rendering backends.
#85063 opened
Nov 18, 2023 -
Parser Error when renaming variable in Base Class with Derived Class script preloaded using `preload`
#85060 opened
Nov 18, 2023 -
Eported Project on macOS crashes when closing the App - only mono/c# InputMap.ActionAddEvent()
#85059 opened
Nov 18, 2023 -
Vulkan: SDFGI incorrectly reads certain high-contrast textures for cascade generation
#85058 opened
Nov 18, 2023 -
Scene under SubViewport renders at screen resolution instead of SubViewport resolution
#85056 opened
Nov 18, 2023 -
Cull 3D performance issue with animated model in Compatibility renderer
#85053 opened
Nov 18, 2023 -
`TranslationServer.set_locale` only acts on scenes inside tree
#85051 opened
Nov 18, 2023 -
OpenXR missing Boundary/Guardian API
#85049 opened
Nov 18, 2023 -
Native file dialogs do not prevent input from propagating to main window
#85047 opened
Nov 18, 2023 -
Crash on adding more than one scene instance with an OmniLight3D
#85043 opened
Nov 18, 2023 -
Extracted slice animations create duplicate tracks if "Keep Custom Tracks"
#85042 opened
Nov 18, 2023 -
Unwrap UV2 for Lightmap/AO option causes mesh to turn into black cube
#85041 opened
Nov 18, 2023 -
MeshInstance2D Gets Artifacts if Object Is Rotated.
#85033 opened
Nov 17, 2023 -
TreeItem get_prev_visible and get_prev_in_tree wrap broken
#85032 opened
Nov 17, 2023 -
RichTextLabel BBCode Rainbow animation can't be played backwards or paused
#85031 opened
Nov 17, 2023 -
HTML5 export do not load on old athlon x2
#85030 opened
Nov 17, 2023 -
ConfirmationDialog with `visible = true` spawns at invalid position when embedded subwindows is disabled
#85029 opened
Nov 17, 2023 -
Popup menus are not positioned properly (Linux GNOME)
#85008 opened
Nov 17, 2023 -
GDScript does not update cached singleton references when GDExtension is reloaded
#85004 opened
Nov 17, 2023 -
in a right to left language in Godot the Ui gets reversed, and its hard to work.
#84998 opened
Nov 17, 2023 -
Why HTML export loads in a cascade of copies of dependencies?
#84996 opened
Nov 17, 2023 -
Add hand tracking support to WebXR
#84994 opened
Nov 17, 2023 -
Control methods has_theme_font*() always returns true
#84993 opened
Nov 17, 2023 -
Vulkan: Shadows in VoxelGI voxel scene that do not appear in the rendered scene
#84992 opened
Nov 16, 2023 -
Using vec4 values in canvas_item shaders appear washed out when 2D HDR is active.
#84989 opened
Nov 16, 2023 -
"Godot quit unexpectedly" crash on macos when C# thread references uninitialised variable
#84988 opened
Nov 16, 2023 -
BackBufferCopy in rect mode behaves erroneously on mobile renderer
#84987 opened
Nov 16, 2023 -
Changing Camera Exposure in updating SubViewport causes Flickering
#84986 opened
Nov 16, 2023 -
Using `EditorSyntaxHighlighter` in `TextEdit` crashes the project.
#84983 opened
Nov 16, 2023 -
Moving or renaming scenes in the editor or changing properties in custom resources causes scene corruption
#84981 opened
Nov 16, 2023 -
CollisionShape2D fails to save
#84972 opened
Nov 16, 2023 -
Skeleton3D get_bone_global_pose and get_bone_global_pose_no_override reset bone overrides
#84970 opened
Nov 16, 2023 -
Spatial Editor Freelook Jitter - Godot v4.2.beta6
#84959 opened
Nov 16, 2023 -
bytes_to_var_with_objects returns null value for custom objects
#84956 opened
Nov 16, 2023 -
Exported project crashes with disabled Navigation Server
#84954 opened
Nov 16, 2023 -
Can't load internal materials on export
#84951 opened
Nov 15, 2023 -
Resolution issue with dual monitors with different DPI
#84948 opened
Nov 15, 2023 -
Autocomplete triggers inside shader comments
#84941 opened
Nov 15, 2023 -
NavigationAgent's avoidance sometimes doesn't work
#84938 opened
Nov 15, 2023 -
Waiting for WorkerThreadPool task completion occasionally hangs despite is_task_completed
#84936 opened
Nov 15, 2023 -
Sky rendering with transparent viewport
#84930 opened
Nov 15, 2023 -
renaming a node`s name in parent scene corrupt the children scene
#84928 opened
Nov 15, 2023 -
Empty test project fails to successfully export to Xcode in Godot 4.1.3
#84923 opened
Nov 15, 2023 -
Godot crashes (project isn't loading)
#84921 opened
Nov 15, 2023 -
CanvasLayer does not hide if parent node is hidden
#84912 opened
Nov 14, 2023 -
Reparenting nodes is extremely slow in certain situations
#84910 opened
Nov 14, 2023 -
Path3D tilt handle size in settings does not work and value is not kept between launches
#84908 opened
Nov 14, 2023 -
Starting game in a minimized window causes Vulkan errors
#84905 opened
Nov 14, 2023 -
Instanced meshes incorrectly scale normals in Compatibility backend
#84903 opened
Nov 14, 2023 -
RefCounted bound by Callable do not unreference when multithreading using WorkerThreadPool
#84899 opened
Nov 14, 2023 -
"Target Surface:" and "Source Mesh:" should only accept nodes that inherit Node3D
#84893 opened
Nov 14, 2023 -
"Create Emission Points From Node" doesn't filter out non Node3D nodes when it should.
#84889 opened
Nov 14, 2023 -
WorkerThreadPool leaks memory and occasionally crashes
#84888 opened
Nov 14, 2023 -
Disabling the "Script Editor" Editor Feature makes it impossible to Detach Scripts
#84887 opened
Nov 14, 2023 -
Scene viewport gets focused on when the mouse cursor is hovered over it
#84881 opened
Nov 14, 2023 -
C# Editor Script Activation Issue: "Possible Cyclic Resource Inclusion" Error
#84878 opened
Nov 14, 2023 -
ProjectSetting set "display/window/size/resizable" does not take effect
#84876 opened
Nov 14, 2023 -
Android: resource only imports on restart
#84867 opened
Nov 14, 2023 -
Segfault in Node::get_path_to
#84866 opened
Nov 14, 2023 -
Memory leak when calling queue_free() on a node before a SceneTreeTimer times out
#84860 opened
Nov 13, 2023 -
OpenXR was requested but failed to start
#84855 opened
Nov 13, 2023 -
Inconsistent sliding speed in simple physics interaction
#84854 opened
Nov 13, 2023 -
Vulkan Mobile: LightmapGI dynamic object lighting results in black objects
#84846 opened
Nov 13, 2023 -
Multiple Errors on Opening or Creating Projects
#84838 opened
Nov 13, 2023 -
tileMap Ctr + V ( paste ) not fully working
#84834 opened
Nov 13, 2023 -
GPUParticles2D particles no longer move with consistent velocity
#84821 opened
Nov 12, 2023 -
GDScript Editor Nesting bug
#84820 opened
Nov 12, 2023 -
Text jump when using autowrap and switching to a certain script
#84813 opened
Nov 12, 2023 -
Horizontal scroll disappears after toggling autowrap
#84812 opened
Nov 12, 2023 -
GDScript issues identified by MetSys
#84811 opened
Nov 12, 2023 -
`SubViewportContainer` has limited mouse-cursor support
#84810 opened
Nov 12, 2023 -
Camera3D gizmo does not reflect actual FOV
#84809 opened
Nov 12, 2023 -
"Make Sub-Resources Unique" dissapear if you select more than one node
#84805 opened
Nov 12, 2023 -
Duplicating a node that originates from a PackedScene causes some Controls to break
#84803 opened
Nov 12, 2023 -
Lock selected Node(s) only works on the parents of selected
#84802 opened
Nov 12, 2023 -
Only occlusion layer 0 seems to be deleted at TileMap cleanup
#84801 opened
Nov 12, 2023 -
Unordered/ordered list tags don't work in auto-created documentation
#84798 opened
Nov 12, 2023 -
Modified replication config of instanced MultiplayerSynchronizer scene doesn't get saved
#84793 opened
Nov 12, 2023 -
Remove delay for Collision Layer/Mask tooltip
#84789 opened
Nov 12, 2023 -
2D Viewport Blend Function darkens pixels (3D Blend is OK)
#84787 opened
Nov 12, 2023 -
Node2Ds, Node3Ds, relate to each other's hierarchies inconsistently with Viewports
#84786 opened
Nov 12, 2023 -
Project Manager freezes after open/creating new game.
#84785 opened
Nov 12, 2023 -
Black screen in Mobile Renderer when MSAA 2D enabled without having a visible 2D element
#84783 opened
Nov 12, 2023 -
CPUParticle jittering
#84781 opened
Nov 12, 2023 -
Dangling quoted lines does not generate a warning or error.
#84777 opened
Nov 12, 2023 -
Sprite2D in SubViewPort cannot be moved in via editor gizmo/handles
#84775 opened
Nov 11, 2023 -
TWCS Throttle not detected as a joypad
#84770 opened
Nov 11, 2023 -
Can't select nodes behind a locked node in editor
#84764 opened
Nov 11, 2023 -
Problem with data update (legacy scene)
#84759 opened
Nov 11, 2023 -
GPUParticles3D enabling "Particle Billboard" on draw pass mesh material disables aligning Y to velocity
#84753 opened
Nov 11, 2023 -
Executing `Image.convert` function crashes Godot
#84750 opened
Nov 11, 2023 -
OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true. Continuing.
#84747 opened
Nov 11, 2023 -
Voxel GI Sky Indirect Creates Banding Artifacts
#84746 opened
Nov 11, 2023 -
`CodeEdit.duplicate_lines` freeze Godot
#84742 opened
Nov 11, 2023 -
Godot Editor crashes in compatibility mode
#84740 opened
Nov 11, 2023 -
Reflection Probe Too Glossy wIth Panorama Sky
#84738 opened
Nov 11, 2023 -
Second gamepad stops working after first is disconnected
#84737 opened
Nov 11, 2023 -
Can't select a virtual class to inherit from using "Create Script -> Inherit Object" UI
#84736 opened
Nov 11, 2023 -
`OS.get_keycode_string()` returns empty string
#84731 opened
Nov 10, 2023 -
Some setting values without limit could cause crash
#84727 opened
Nov 10, 2023 -
CharacterBody2D gets moved with no velocity and no KinematicCollision2D
#84726 opened
Nov 10, 2023 -
Editor: Cannot scroll Resource list popup
#84725 opened
Nov 10, 2023 -
warning_ignore attribute ignored in for loop range expression
#84719 opened
Nov 10, 2023 -
Output tab very slow to activate when log is very long
#84718 opened
Nov 10, 2023 -
`EditorLog::add_message` error about message queue out of memory triggers infinite error spam and crash
#84713 opened
Nov 10, 2023 -
Editor tools not running on v4.2-beta4
#84704 opened
Nov 10, 2023 -
Inconsistent partial mouse event handling for unfocusable windows
#84700 opened
Nov 10, 2023 -
Buttons respond to input when set to PROCESS_MODE_DISABLED
#84696 opened
Nov 10, 2023 -
Executing `PopupMenu.activate_item_by_event` function crashes Godot
#84692 opened
Nov 10, 2023 -
Scroll Container doesn't behave correctly when both bars are visible.
#84682 opened
Nov 9, 2023 -
Problem with this line get_tree().change_scene_to_file("res://Path") in Godot 4.2
#84681 opened
Nov 9, 2023 -
Unique Identifier (% identifier) does not work with an instantiated node
#84679 opened
Nov 9, 2023 -
`EditorPlugin._edit` is not called always when `EditorPlugin._handles` returns `true`
#84673 opened
Nov 9, 2023 -
Executing `MultiMesh.set_buffer` function crashes Godot
#84672 opened
Nov 9, 2023 -
Baking Lights freezes godot when using Denoiser
#84664 opened
Nov 9, 2023 -
Using clamp(variant, min, max) with Vector3 returns incorrect values
#84655 opened
Nov 9, 2023 -
Windows export removes relevant icon sizes from .ico
#84654 opened
Nov 9, 2023 -
Trying to display motion vectors spits out an error every frame when MSAA 3D is enabled
#84647 opened
Nov 9, 2023 -
Godot Webrtc is too slow
#84645 opened
Nov 9, 2023 -
RayCast3D doesn't update collision point when calling force_raycast_update()
#84642 opened
Nov 9, 2023 -
Setting `gui/theme/custom` while the game is running does nothing
#84641 opened
Nov 9, 2023 -
PointLight2D doesn't work on Tilemap that uses shader if you have an empty light function
#84639 opened
Nov 8, 2023 -
AnimationPlayer displays animations on the wrong character model
#84636 opened
Nov 8, 2023 -
`DisplayServer.screen_get_refresh_rate()` doesn't take iOS power saving settings into account
#84634 opened
Nov 8, 2023 -
Converting StandardMaterial3D to ShaderMaterial causes "Metallic Texture Channel"-parameter to break
#84633 opened
Nov 8, 2023 -
Sprite "crunch" when placed in certain positions on screen
#84632 opened
Nov 8, 2023 -
Acces Android storage FileDialog
#84631 opened
Nov 8, 2023 -
Open FileDialog on Linux make app close without any error
#84629 opened
Nov 8, 2023 -
`Orphan Resource Explorer` doesn't correctly track orphans, making it difficult to use.
#84627 opened
Nov 8, 2023 -
Base type in custom theme items can be set to any nonsensical value, but not left empty
#84626 opened
Nov 8, 2023 -
Shader error "bind: Condition "!version" is true."
#84624 opened
Nov 8, 2023 -
ViewportTexture doesn't work in VisualShader
#84609 opened
Nov 8, 2023 -
Viewport Texture loosing node_path reference if SubViewport is SubScene root
#84607 opened
Nov 8, 2023 -
Sky contribution fails in VR
#84598 opened
Nov 8, 2023 -
Crash when posting semaphore after modifying a script at runtime
#84592 opened
Nov 7, 2023 -
TileMap performance degradation on MacOS using ANGLE
#84591 opened
Nov 7, 2023 -
hebrew text is invalid when exporting to Web
#84590 opened
Nov 7, 2023 -
Extremely high CPU usage in empty scene with Compatibility renderer
#84588 opened
Nov 7, 2023 -
Attempting to use --doctool --gdscript-docs gives error Class "class name" hides a global script class.
#84579 opened
Nov 7, 2023 -
External Editor File Conflict Problem
#84574 opened
Nov 7, 2023 -
Parser bug (please report): Trying to check compatibility of unset value type
#84571 opened
Nov 7, 2023 -
return value of `size()` is uint32_t for hash_set and hash_map while others are usually int
#84566 opened
Nov 7, 2023 -
Floating windows jitter on resize
#84565 opened
Nov 7, 2023 -
`Switch to Favorite Nodes` button tooltip doesn't change
#84564 opened
Nov 7, 2023 -
C# Android SSL Crash using System.Net.Http.HttpClient
#84559 opened
Nov 7, 2023 -
OpenGL - depth clear issue in directional shadow atlas
#84558 opened
Nov 7, 2023 -
Virtual environment not detected by build scripts
#84555 opened
Nov 6, 2023 -
screen_exited signal from VisibleNotifier is not triggered in Web
#84554 opened
Nov 6, 2023 -
Objects of custom instance classes cannot be decoded by marshalls
#84552 opened
Nov 6, 2023 -
Theme Overrides missing in inspector for GDExtension nodes
#84550 opened
Nov 6, 2023 -
Lsp autocompletion no close parenthesis
#84549 opened
Nov 6, 2023 -
`CPUParticles2D` tangential accel not behaving as expected
#84545 opened
Nov 6, 2023 -
Red arrow for one way collisions of CollisionShape2D pointing in wrong direction in 2D screen
#84542 opened
Nov 6, 2023 -
Invisible Walls in Browser Export
#84541 opened
Nov 6, 2023 -
There's no way to preview FogVolumes without throw away WorldEnvironment nodes
#84534 opened
Nov 6, 2023 -
Crash on Android - GODOT 4.2 beta 4
#84533 opened
Nov 6, 2023 -
Node Dock is not cleared when deleting selected node
#84530 opened
Nov 6, 2023 -
Write / reading `frag_color` multiple times in shader seems to cause performance problem
#84526 opened
Nov 6, 2023 -
Static while looping audio using AudioStreamPlayer3D
#84524 opened
Nov 6, 2023 -
`editor/editor_data.cpp:880 - Index p_idx = -1 is out of bounds (edited_scene.size() = 1).`
#84522 opened
Nov 6, 2023 -
Godot 4 - CharacterBody2D does not actively detect Area2D (regressed from Godot 3.5.3)
#84511 opened
Nov 6, 2023 -
Shadows dancing in VR
#84510 opened
Nov 6, 2023 -
Autocompletion does not work for the core class enums
#84509 opened
Nov 6, 2023 -
Image error when generating preview icon for non RGBA8 terrain tiles
#84506 opened
Nov 6, 2023 -
Autoload flag AnimatorPlayer conflicts with AnimationTree and cause stutter
#84505 opened
Nov 6, 2023 -
When in VR, Submit Depth Buffer with MSAA enabled throws multiple Vulkan errors every frame
#84503 opened
Nov 6, 2023 -
force_drag causing segfault
#84500 opened
Nov 6, 2023 -
Scene gets corrupted when a script file referenced inside an array is moved or renamed
#84498 opened
Nov 6, 2023 -
reorder tabs around on the right dock (inspector, history, node) is bugged
#84496 opened
Nov 6, 2023 -
NavigationServer API is missing some getter functions
#84495 opened
Nov 6, 2023 -
`SafeBinaryMutex::try_lock()` lets multiple threads in
#84487 opened
Nov 5, 2023 -
Huge performance regression in Chromium 118-120
#84485 opened
Nov 5, 2023 -
Texture assigned to TextureRdRid always invalid
#84482 opened
Nov 5, 2023 -
Errors and prints are outputted in incorrect order with tool scripts
#84481 opened
Nov 5, 2023 -
Potential skinning issue with glb files
#84479 opened
Nov 5, 2023 -
GPUParticlesCollisionSDF3D - Texture changes not updating in the Editor
#84478 opened
Nov 5, 2023 -
Asset importing fails on Windows when other invalid assets exist in project
#84473 opened
Nov 5, 2023 -
AssetLib is not updating size and stuck
#84471 opened
Nov 5, 2023 -
List of resources with default values erase data in certain circumstances (C#)
#84470 opened
Nov 5, 2023 -
The representation of joints in the gizmo is incorrect.
#84468 opened
Nov 5, 2023 -
Possible bugs detected
#84467 opened
Nov 5, 2023 -
Mouse released event is called at the mouse press location instead of the release location
#84466 opened
Nov 5, 2023 -
Webrtc loading error when exporting apk from windows, not linux
#84464 opened
Nov 5, 2023 -
Crash when cursors exists window anywhere other than the top
#84463 opened
Nov 4, 2023 -
Godot Language Server throws nonexistent errors on Line:1 Col:1 saying Error(test)
#84458 opened
Nov 4, 2023 -
Loss of Inherited Scene Status and Copying of import
#84457 opened
Nov 4, 2023 -
NVidia driver 546.01 causes extreme lag in built C# project
#84453 opened
Nov 4, 2023 -
Editor Crash After Deleting Terrain In Inspector While It is Selected In TileSet Atlas
#84448 opened
Nov 4, 2023 -
Physical sky is too dark on compatibility renderer
#84441 opened
Nov 4, 2023 -
Floating script editor button is hidden when Single Window Mode is enabled
#84435 opened
Nov 4, 2023 -
Tilemaps with multiple occlusion layers tank performance when reloading the scene
#84434 opened
Nov 4, 2023 -
WebGL shader compilation errors are not logged
#84428 opened
Nov 3, 2023 -
C# module compilation fail with certain compile flags
#84426 opened
Nov 3, 2023 -
Non-typed array as Array[T] returns false unless explicitly cast to Array[T].
#84425 opened
Nov 3, 2023 -
WebSocketPeer breaking on inbound buffer overflow
#84423 opened
Nov 3, 2023 -
Internal error when adding multiple scenes into the 3D viewport
#84422 opened
Nov 3, 2023 -
Transition WebRTC godot 3.5.1 --> godot 4.1.2 No communication between peers anymore
#84412 opened
Nov 3, 2023 -
N18RendererCanvasCull4ItemE memory leak at exit
#84411 opened
Nov 3, 2023 -
Arrays in default arguments can be modified
#84407 opened
Nov 3, 2023 -
Godot seems not to export additional resources created during a custom asset import
#84401 opened
Nov 3, 2023 -
Executing `AudioStreamPlayer.set_stream` function leaks memory in Godot
#84398 opened
Nov 3, 2023 -
Blender imported objects do not keep set transforms in embeded scenes after re-saving the blend file.
#84397 opened
Nov 3, 2023 -
C#, Changed event in a custom Resource with [Tool] does not reset properly on Build
#84394 opened
Nov 3, 2023 -
MeshInstance2D culling bounds in editor not updated until window changes
#84393 opened
Nov 3, 2023 -
Using _ready to remove node added by `add_sibling` can cause crash
#84391 opened
Nov 3, 2023 -
Shadows cannot be disabled in the material in the Compatibility renderer
#84386 opened
Nov 2, 2023 -
Casting not creating Safe Line for ConfigFile.get_value
#84383 opened
Nov 2, 2023 -
XMLParser reports NODE_ELEMENT_END twice if the XML ends with exactly two whitespaces.
#84381 opened
Nov 2, 2023 -
Inconsistent calling of setter between running in editor and standalone
#84378 opened
Nov 2, 2023 -
text_changed signal is emitted by delete_char_at_caret but not by insert_text_at_caret
#84377 opened
Nov 2, 2023 -
Segmentation fault upon custom resource re-import after removing `.godot`
#84364 opened
Nov 2, 2023 -
Auto Exposure has inhomogeneous sensitivity on left and right half of the screen.
#84359 opened
Nov 2, 2023 -
Certain faces are missing in specific OBJ and glTF imports
#84358 opened
Nov 2, 2023 -
OBJ import has broken smooth normals on certain files since 4.0.beta16
#84357 opened
Nov 2, 2023 -
Surface Tool doesn't generate mesh on mobile renderer with Android 10
#84355 opened
Nov 2, 2023 -
OpenGL: GPUParticles2D not showing after first launch on Android
#84352 opened
Nov 2, 2023 -
Float properties of custom resources using int-returning getters are loaded incorrectly, and viceversa.
#84350 opened
Nov 2, 2023 -
@rpc custom_resource_name hides a global script class
#84346 opened
Nov 2, 2023 -
Error reported after tile map tiles are rotated
#84345 opened
Nov 2, 2023 -
Whole browser crash in Firefox on Linux after page is refreshed one or more times
#84342 opened
Nov 2, 2023 -
PackedByteArray decode issue
#84340 opened
Nov 2, 2023 -
_mouse_enter not being called in Area2D after leaving and re-entering window with mouse down on macOS
#84337 opened
Nov 2, 2023 -
The feature to export scene node to gltf using GLTFDocument at mobile runtime is not work well
#84335 opened
Nov 2, 2023 -
Incorrect UndoRedo when duplicating nodes at different depths.
#84333 opened
Nov 2, 2023 -
Weird error messages if trying to make a static get_name() function
#84326 opened
Nov 1, 2023 -
Engine uses wrong directory for appdata on Windows
#84324 opened
Nov 1, 2023 -
First call of handheld.vibrate() causes sttutter iOS 16.7.1 (iPhone 8 & iPhone 14 Pro)
#84323 opened
Nov 1, 2023 -
GDScript 2.0: Cannot document inner class with doc comments
#84319 opened
Nov 1, 2023 -
Breakpoints in VisualStudio C# not working with Godot Console Windows
#84314 opened
Nov 1, 2023 -
screen_pixel_size has x and y set to 0 in Shader Editor (VisualShader)
#84313 opened
Nov 1, 2023 -
Change Split Mode button icon missing
#84309 opened
Nov 1, 2023 -
Error stacktrace info opens external editors on single-click
#84306 opened
Nov 1, 2023 -
Expression class does not support underscores in numeric literals
#84298 opened
Nov 1, 2023 -
When adding a new action in the Input Map tab, all closed inputs will reopen
#84295 opened
Nov 1, 2023 -
Open External Editor from Godot Debugger Panel not working
#84294 opened
Nov 1, 2023 -
Cannot change size of a control node with a negative scale
#84292 opened
Nov 1, 2023 -
Node3D children using top_level in different position in-editor vs. runtime
#84290 opened
Nov 1, 2023 -
4.2 beta 4 in linux openSUSE Tumbleweed wayland
#84274 opened
Nov 1, 2023 -
4.2 Beta 3 Mesh Compression Alters Models and resulting texturing
#84270 opened
Oct 31, 2023 -
Read access violation crash when closing game if a node is no longer a child of the scene tree.
#84265 opened
Oct 31, 2023 -
GPU Particles' `emit_particle()` lacks clarity with the usage of the `EmitFlag` values
#84263 opened
Oct 31, 2023 -
Mouse input events not being detected from Area2D inside a SubViewport unless a key is pressed
#84258 opened
Oct 31, 2023 -
Signal binding in editor to C# method with extra call arguments invalid
#84256 opened
Oct 31, 2023 -
SignalAwaiter acts weirdly if same signal is emited synchronously
#84254 opened
Oct 31, 2023 -
Scale doesn't reset when undoing a rotation with non uniform scale bones in Skeleton3D
#84249 opened
Oct 31, 2023 -
Dropcaps bbcode is incorrectly parsed internally, causing an error message
#84243 opened
Oct 31, 2023 -
Alpha to Coverage implementation needs work
#84242 opened
Oct 31, 2023 -
Window.popup_centered not centered on screen
#84240 opened
Oct 31, 2023 -
Cannot run Editor Script EditorScript _run() with C# [External Editor]
#84230 opened
Oct 31, 2023 -
GPU Particles 2D/3D Interpolation doesn't seem to consider Animated Velocities
#84227 opened
Oct 31, 2023 -
Default Up direction for move_and_slide not working in 2d top-down.
#84225 opened
Oct 31, 2023 -
Button for Creating New Project has moved in 4.2 compared to 4.1
#84222 opened
Oct 30, 2023 -
Sharing World2D Between SubViewport's Causes 2D Lights of One SubViewport to Go Missing
#84221 opened
Oct 30, 2023 -
GPU Particles 2D orbit velocity doesn't take into account the Velocity Pivot
#84220 opened
Oct 30, 2023 -
Change StringName `&` inspector hint to be harder to confuse with actual text
#84219 opened
Oct 30, 2023 -
Custom drawing in tool script causes editor hang and memory leak
#84212 opened
Oct 30, 2023 -
Android Godot Editor doesn't detect screen touches.
#84207 opened
Oct 30, 2023 -
Forward+ renderer crashes godot for any project
#84205 opened
Oct 30, 2023 -
.cs is not an option in POT generation files
#84203 opened
Oct 30, 2023 -
Executing `RichTextLabel.remove_paragraph` function crashes Godot
#84202 opened
Oct 30, 2023 -
Removing @export var customResource: CustomResource does not delete ExtResource from tscn
#84201 opened
Oct 30, 2023 -
Gradle daemon process fails starting for user with non-ascii user name on Windows
#84196 opened
Oct 30, 2023 -
TileMap editor background visibility issues
#84192 opened
Oct 30, 2023 -
Vulkan: VoxelGI reflections appear to jitter when the camera rotates
#84184 opened
Oct 30, 2023 -
get_global_mouse_position() updates delayed after initial tap
#84182 opened
Oct 30, 2023 -
Crash when FileDialog is set as custom viewport of ParallaxBackground
#84178 opened
Oct 30, 2023 -
`NOTIFICATION_TRANSFORM_CHANGED` emitted after `set_notify_transform(false)`
#84172 opened
Oct 30, 2023 -
[Godot 3.5.3] range(16777217, ...) begins at 16777216
#84166 opened
Oct 29, 2023 -
Big TileMap with collisions is extremely slow
#84163 opened
Oct 29, 2023 -
Manjaro Linux: Input.is_action_pressed() receives axis key when user touches right edge of laptop trackpad
#84161 opened
Oct 29, 2023 -
AudioStreamPlayer intermittently causes Process Time to spike during a single frame
#84157 opened
Oct 29, 2023 -
Characterbody2D teleports with another Characterbody2D that teleports when it stands on top of it.
#84153 opened
Oct 29, 2023 -
Executing `StreamPeerGZIP.put_var` function crashes Godot
#84152 opened
Oct 29, 2023 -
AnimationPlayer's "method track" does not respect Array types in inspector
#84150 opened
Oct 29, 2023 -
Nonexisting function 'rpc' in base 'Callable' for C# RPCs
#84149 opened
Oct 29, 2023 -
Normal maps are distorted on flat surfaces
#84145 opened
Oct 29, 2023 -
Editable Children cannot be drag-and-dropped into "@export var"s
#84144 opened
Oct 29, 2023 -
DisplayServer.window_set_mode has several issues [MacOS]
#84142 opened
Oct 29, 2023 -
Drawing more than 445,525 circles every frame causes the project to permanently freeze
#84141 opened
Oct 29, 2023 -
Touch tracking on Android cannot register an initial movement less than many pixels
#84138 opened
Oct 29, 2023 -
Forward Plus Renderer causes frameskips/jitter/judder/stutter, GPU frames aren't sorted correctly on Windows
#84137 opened
Oct 29, 2023 -
Input Map > PS4 (gen 2) controller > D-pad > erratic behavior
#84130 opened
Oct 28, 2023 -
Godot crashes when changing Editor Features when certain docks are floating
#84125 opened
Oct 28, 2023 -
Cannot debug nested dictionaries
#84123 opened
Oct 28, 2023 -
GPU Particles lacks unit info on Directional and Radial animated velocities
#84121 opened
Oct 28, 2023 -
GdScript documentation comments - enums always appear in the help window
#84119 opened
Oct 28, 2023 -
EditorInterface.set_main_screen_editor doesn't work if open_scene_from_path has been called before
#84118 opened
Oct 28, 2023 -
SpotLight3D soft shadow sharpness depends on range
#84117 opened
Oct 28, 2023 -
Raycasts clips through edges/corners
#84108 opened
Oct 28, 2023
1,244 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Enforce that custom nodes/resources keep their original type
#82684 commented on
Nov 14, 2023 • 58 new comments -
Add 3D MSAA and scaling support to GLES3
#83976 commented on
Nov 16, 2023 • 43 new comments -
Show 'Editable Children' and 'Load as Placeholder' context menu options for multi-node selections
#83615 commented on
Nov 8, 2023 • 32 new comments -
Improve editing of min/max particle properties
#81260 commented on
Nov 25, 2023 • 31 new comments -
Add texture partial update method
#80164 commented on
Nov 25, 2023 • 26 new comments -
Support updating tooltip immediately after editor description change
#82916 commented on
Nov 15, 2023 • 23 new comments -
Improve UV editor zoom behavior
#83731 commented on
Nov 5, 2023 • 21 new comments -
LibGodot with GDExtension
#72883 commented on
Nov 24, 2023 • 19 new comments -
[WIP] Implement a Wayland DisplayServer
#57025 commented on
Nov 28, 2023 • 18 new comments -
Implement a patch system.
#64712 commented on
Nov 21, 2023 • 18 new comments -
Fix erroneous error for no points in draw_multiline()
#83077 commented on
Nov 14, 2023 • 18 new comments -
Fix export variable of type Node pointing to a wrong child node when duplicating
#83343 commented on
Nov 18, 2023 • 18 new comments -
unbreak OS_Unix::get_executable_path() on OpenBSD
#61540 commented on
Nov 5, 2023 • 16 new comments -
Vulkan Mobile backend: LightmapGI baking does not take environment lighting into account
#55868 commented on
Nov 15, 2023 • 15 new comments -
Z fighting with voxel rendering
#79081 commented on
Nov 26, 2023 • 15 new comments -
Add NavigationServer random point queries
#75098 commented on
Nov 20, 2023 • 15 new comments -
Added debug color and draw faces properties for CollisionShape3D
#78273 commented on
Nov 23, 2023 • 15 new comments -
Fix Vulkan CPU/GPU synchronization
#80566 commented on
Nov 20, 2023 • 14 new comments -
Allow Editor to reload external changes of scripts
#82113 commented on
Nov 18, 2023 • 14 new comments -
Allow to load multiple animation/libraries at once in the animation manager
#83503 commented on
Nov 7, 2023 • 14 new comments -
Expression Evaluator (REPL support with inspector sequent results)
#60134 commented on
Nov 11, 2023 • 13 new comments -
Add `PhysicsServer2/3D::space_step()` to step physics simulation manually
#76462 commented on
Nov 15, 2023 • 13 new comments -
[3.x] Backport DirectionalLight `fade_start` property
#60246 commented on
Nov 20, 2023 • 12 new comments -
Automatically create folder in project manager create and import
#56420 commented on
Nov 19, 2023 • 11 new comments -
Script path type support in editor
#82528 commented on
Nov 8, 2023 • 11 new comments -
Fix saving branch as scene saves children without owner set
#82802 commented on
Nov 16, 2023 • 11 new comments -
Add thread guard for `force_draw` and update related documentation
#82953 commented on
Nov 13, 2023 • 11 new comments -
Safe save fails way too often
#40366 commented on
Nov 25, 2023 • 10 new comments -
Animation Capture tracks don't work anymore
#83166 commented on
Nov 26, 2023 • 10 new comments -
Set position to zero when saving a positioned branch as scene
#80561 commented on
Nov 25, 2023 • 10 new comments -
Clarified behavior of RayCast objects when `get_collision_point()` is used inside a collision shape
#84085 commented on
Nov 12, 2023 • 10 new comments -
Vulkan: SDFGI reflections appear to jitter when the camera rotates slowly
#74633 commented on
Nov 13, 2023 • 9 new comments -
Implement project-wide node groups
#60965 commented on
Nov 12, 2023 • 9 new comments -
CSGPolygon add interpolation
#61424 commented on
Oct 29, 2023 • 9 new comments -
Make ProgressBar reflect the real value in the percent label when "allow greater" is checked
#83623 commented on
Nov 11, 2023 • 9 new comments -
Add pin to AnimationTree and various pinning-related fixes.
#83960 commented on
Nov 5, 2023 • 9 new comments -
4.1 Crash when using SoftBody on mobile
#78715 commented on
Nov 15, 2023 • 8 new comments -
Scene is invalid/corrupt according to the Godot editor, but works normally ingame
#79545 commented on
Nov 27, 2023 • 8 new comments -
Add `motion_draw_disabled` render_mode to Spatial Shaders.
#77523 commented on
Nov 25, 2023 • 8 new comments -
Fix internal events not being delivered to some Window types
#81243 commented on
Nov 14, 2023 • 8 new comments -
macOS Safari 16.1 (latest version) - all HTML5 exports crash on loading (even empty projects with default settings)
#67949 commented on
Nov 8, 2023 • 7 new comments -
Popup with container and autowrap Label doesn't sort properly
#83546 commented on
Nov 9, 2023 • 7 new comments -
WEBGL Context Lost on WebKit/macOS (SceneShaderGLES3 vertex shader compilation failure)
#65696 commented on
Nov 12, 2023 • 7 new comments -
Crash when Colour Picking with ColorRect
#83737 commented on
Nov 18, 2023 • 7 new comments -
Using other scripts by their class_name in an import plugin causes import to fail
#81615 commented on
Nov 19, 2023 • 7 new comments -
Project or editor crashes randomly from xcb XInitThreads
#75308 commented on
Nov 24, 2023 • 7 new comments -
[TRACKER] Unit tests to add or improve
#43440 commented on
Nov 24, 2023 • 7 new comments -
Calling a static method from a static method in autoload, emits unnecessary warnings
#82999 commented on
Nov 27, 2023 • 7 new comments -
Boot splash image is also used when Godot editor starts
#22073 commented on
Nov 27, 2023 • 7 new comments -
Don't send unexposed classes to inspector plugins
#82816 commented on
Nov 10, 2023 • 7 new comments -
Fix bitmap font error when parsing '-'
#82911 commented on
Nov 9, 2023 • 7 new comments -
Add optimization for generating tangents in mikktspace.
#83648 commented on
Nov 24, 2023 • 7 new comments -
Audio files distort inside Godot when using a Focusrite DAC
#75109 commented on
Nov 11, 2023 • 6 new comments -
Window flickering
#77337 commented on
Nov 13, 2023 • 6 new comments -
Undoing color change in Inspector requires two Crtl-Z's (sometimes)
#83642 commented on
Nov 14, 2023 • 6 new comments -
Documentation generated by GDScript documentation comments dissapears.
#72406 commented on
Nov 18, 2023 • 6 new comments -
Undo fails to fully restore parenting control to container
#44629 commented on
Nov 21, 2023 • 6 new comments -
Port raycast module to Embree 4
#78332 commented on
Nov 22, 2023 • 6 new comments -
Vulkan: Normal map mipmaps suffer from artifacts when VRAM compression is used
#57981 commented on
Nov 27, 2023 • 6 new comments -
Update Snapcraft.io version
#35556 commented on
Nov 27, 2023 • 6 new comments -
Fix behaviour of 'Editable Children' toggle
#60974 commented on
Nov 7, 2023 • 6 new comments -
Add interactive music support
#64488 commented on
Oct 30, 2023 • 6 new comments -
Fix `notify_property_list_changed` not updating inspector when `p_changing` is true.
#77006 commented on
Nov 21, 2023 • 6 new comments -
Make `target_desired_distance` affect the navigation of `NavigationAgent2D/3D`
#82561 commented on
Nov 24, 2023 • 6 new comments -
Expose nodes inside of an instantiated scene instead of "Editable Children" - proof of concept
#84018 commented on
Nov 28, 2023 • 6 new comments -
Evaluate Expression shortcut is no longer working in 4.2 and also breaks the script editor
#83795 commented on
Nov 9, 2023 • 5 new comments -
Using TextFiles results in faulty resource cache
#67515 commented on
Nov 10, 2023 • 5 new comments -
var_to_str rounds floats, losing massive precision in the process
#78204 commented on
Nov 13, 2023 • 5 new comments -
JSON Parser modifies long numbers
#24119 commented on
Nov 14, 2023 • 5 new comments -
HashingContext example produces different hash values each time it is run
#51959 commented on
Nov 15, 2023 • 5 new comments -
Android Export fails with "Transient parent has another exclusive child" when "Use Gradle Build" is on
#82760 commented on
Nov 16, 2023 • 5 new comments -
Trying to manually load new scenes to toggle back and forth between two scenes fails
#83079 commented on
Nov 20, 2023 • 5 new comments -
Label3D sometimes becomes invisible in editor
#77153 commented on
Nov 21, 2023 • 5 new comments -
Problem inserting accented characters: 'The caller thread cannot call this function'
#82608 commented on
Nov 24, 2023 • 5 new comments -
Vulkan: Baking LightmapGI results in dozens of "Inconsistency found in triangulation while building BSP" messages
#82642 commented on
Nov 26, 2023 • 5 new comments -
Output window doesn't scroll with certain editor scale settings
#82041 commented on
Nov 27, 2023 • 5 new comments -
Incorrect tangents (Normal Map Shading) on mesh at import glTF
#71221 commented on
Nov 28, 2023 • 5 new comments -
Improve detection of gamepads on Linux
#59412 commented on
Nov 15, 2023 • 5 new comments -
Fix renaming/moving nodes in inherited hierarchies causing orphans (by introducing scene-local-ids)
#73911 commented on
Nov 26, 2023 • 5 new comments -
Add script formatter, comment parsing in parser, and editor settings
#76211 commented on
Nov 10, 2023 • 5 new comments -
Fix first assignment to `_min/max_value` in `Curve` bypassing `min < max` check
#78931 commented on
Oct 30, 2023 • 5 new comments -
Rework `update_property` for array
#80706 commented on
Nov 23, 2023 • 5 new comments -
Avoid caching a specific instance for Object* property defaults
#83105 commented on
Nov 15, 2023 • 5 new comments -
Fixed crash when generating mono glue
#83129 commented on
Nov 11, 2023 • 5 new comments -
Document memory layout for RenderingServer::multimesh_set_buffer()
#83305 commented on
Nov 26, 2023 • 5 new comments -
Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
#83510 commented on
Nov 26, 2023 • 5 new comments -
C#: Avoid `Dispose` until after every notification
#84013 commented on
Nov 9, 2023 • 5 new comments -
Time.get_time_zone_from_system() returns localized timezone name instead of standard abbrev
#82361 commented on
Oct 31, 2023 • 4 new comments -
Area2D does not detect moving StaticBody2D
#81883 commented on
Nov 5, 2023 • 4 new comments -
Android plugin failing to load
#63727 commented on
Nov 6, 2023 • 4 new comments -
Microphone recording no longer works under Linux
#81950 commented on
Nov 9, 2023 • 4 new comments -
_Init() is not being called for C# scripts.
#22633 commented on
Nov 10, 2023 • 4 new comments -
The window minimizes itself after switching to other desktops/workspaces
#82295 commented on
Nov 12, 2023 • 4 new comments -
Change type node, delete all content
#83358 commented on
Nov 14, 2023 • 4 new comments -
Error message `step: <Tween#->: started with no Tweeners` missing essential information
#79055 commented on
Nov 14, 2023 • 4 new comments -
Node icons in the 3D views have a crusty outline
#82579 commented on
Nov 14, 2023 • 4 new comments -
AspectRatioContainer doesn't change its size
#75169 commented on
Nov 15, 2023 • 4 new comments -
Changing .import file externally doesn't trigger asset reimport
#60730 commented on
Nov 15, 2023 • 4 new comments -
Godot mobile editor crash after error
#77966 commented on
Nov 15, 2023 • 4 new comments -
Cracking noise when closing the game by stopping the project from the editor
#81237 commented on
Nov 15, 2023 • 4 new comments -
Crash in `render_pipeline_create` in a build with double enabled
#80684 commented on
Nov 16, 2023 • 4 new comments -
InputEventMouseMotion.relative "jitters" when a keyboard key is pressed simultaneously.
#76484 commented on
Nov 17, 2023 • 4 new comments -
Vulkan device lost
#82247 commented on
Nov 17, 2023 • 4 new comments -
Android export error when deleting the default icon.png
#39218 commented on
Nov 18, 2023 • 4 new comments -
Input get_vector returns wrong values after switching devices
#82148 commented on
Nov 19, 2023 • 4 new comments -
`ResourceSaver.save` error in tool script: `get_multiple_md5: Condition ' !f ' is true.`
#34961 commented on
Nov 22, 2023 • 4 new comments -
Code Completion suggests everything as strings
#77726 commented on
Nov 23, 2023 • 4 new comments -
How to Scroll via ScrollContainer in android or touch screen devices
#21137 commented on
Nov 23, 2023 • 4 new comments -
Can't run Godot OpenGL 3 on ATI Radeon HD 3650 since shader cache addition
#78888 commented on
Nov 23, 2023 • 4 new comments -
(4.2 beta 1 Android) Somewhat random graphical corruptions when viewing meshes in inspector
#83481 commented on
Nov 27, 2023 • 4 new comments -
Error message when using texture from viewport inside itself
#81928 commented on
Nov 28, 2023 • 4 new comments -
Fix some 3d jitter issues by changing contact caching and friction clamping
#70816 commented on
Oct 30, 2023 • 4 new comments -
Fix PhysicsDirectBodyState3D.get_contact_impulse() returning zero
#73569 commented on
Nov 10, 2023 • 4 new comments -
Add search keywords to the class reference
#78990 commented on
Nov 13, 2023 • 4 new comments -
Load project metadata file only when needed
#79785 commented on
Nov 9, 2023 • 4 new comments -
Expose `Vector*` component-wise `min/max` to scripting
#80223 commented on
Nov 9, 2023 • 4 new comments -
Better error reporting for cyclic loads
#80854 commented on
Nov 21, 2023 • 4 new comments -
Clarify the size of `Variant` in memory
#81698 commented on
Nov 10, 2023 • 4 new comments -
Fix OpenXR hand offset with real hands
#82059 commented on
Nov 16, 2023 • 4 new comments -
Support consistent sub resource ID
#83092 commented on
Nov 13, 2023 • 4 new comments -
Fix ColorPicker committing extra action to history
#83786 commented on
Nov 13, 2023 • 4 new comments -
Forbid using derivative functions outside the fragment/light in shader
#83897 commented on
Nov 14, 2023 • 4 new comments -
Code region remains highlighted in the editor when unfolded using command Unfold All Lines
#83979 commented on
Oct 30, 2023 • 3 new comments -
Multiple issues with indentation in particle process material shader
#81483 commented on
Oct 30, 2023 • 3 new comments -
Heavy stutter and flicker on Steam Deck when using an external monitor
#80941 commented on
Oct 31, 2023 • 3 new comments -
Macbook heats up extremely fast when opening godot 4 beta 4
#68269 commented on
Oct 31, 2023 • 3 new comments -
Editor shrinks vertically slightly when maximized on Windows 11 Laptop
#83975 commented on
Nov 1, 2023 • 3 new comments -
CPUParticles and MultiMesh are all drawn in the same transform on Android
#63261 commented on
Nov 2, 2023 • 3 new comments -
Inherited export variables from a registered class don't show up in node inspector
#23316 commented on
Nov 2, 2023 • 3 new comments -
Getting "Loaded resource as image file" warning, but the code is legit because it runs in editor
#24222 commented on
Nov 4, 2023 • 3 new comments -
Code Completion for dictionaries doesn't work when the Value is an array
#77725 commented on
Nov 5, 2023 • 3 new comments -
Crashes when importing model, animations, or when loading bone maps
#83041 commented on
Nov 6, 2023 • 3 new comments -
Grabbing and moving Godot window is laggy on Linux (GNOME)
#39222 commented on
Nov 7, 2023 • 3 new comments -
Integer division generates warnings even if you cast
#42966 commented on
Nov 9, 2023 • 3 new comments -
Swapping textures between animations in AnimationPlayer shows frame 0 for a split second before playing the animation
#46022 commented on
Nov 9, 2023 • 3 new comments -
Dragging in the Mesh Preview editor creates a "drag and drop" action.
#83171 commented on
Nov 9, 2023 • 3 new comments -
2D Light Occlusion appears broken in 3.5.2 and also 4.1
#79783 commented on
Nov 9, 2023 • 3 new comments -
Build failing on Export Android - Godot 4.1.1
#81668 commented on
Nov 10, 2023 • 3 new comments -
Y Axis Gizmo randomly disappears at some angles
#37016 commented on
Nov 12, 2023 • 3 new comments -
Error message from AnimationTree with root bone
#76330 commented on
Nov 13, 2023 • 3 new comments -
Control node "Pass" mousefilter is not passing input
#55432 commented on
Nov 13, 2023 • 3 new comments -
Cannot cross-compile anything to windows from the latest OSX: Invalid target platform "windows"
#67415 commented on
Nov 13, 2023 • 3 new comments -
Built-in toon diffuse mode too bright
#63297 commented on
Nov 14, 2023 • 3 new comments -
Multiple occlusion polygon support in tilemaps not functioning
#66877 commented on
Nov 15, 2023 • 3 new comments -
False error "Viewport Texture must be set to use it."
#66247 commented on
Nov 15, 2023 • 3 new comments -
Godot 4 .Net - Loading / Assigning a script exported from another project fails with error ("Cannot instance script because the associated class could not be found")
#75352 commented on
Nov 16, 2023 • 3 new comments -
Godot making duplicate material slots on OBJ import
#43956 commented on
Nov 16, 2023 • 3 new comments -
Android release does not allow for decimal values on number or decimal type virt keyboard when using line edit with RegEx
#84091 commented on
Nov 16, 2023 • 3 new comments -
Creating signals generates no code in external editor
#41283 commented on
Nov 20, 2023 • 3 new comments -
HTML5 export for Godot 4.0.beta10 takes 1-2 minutes to load on macOS
#70691 commented on
Nov 20, 2023 • 3 new comments -
The multiplayer instance isn't currently active
#77723 commented on
Nov 21, 2023 • 3 new comments -
Duplicating a node with an export variable doesn't update variable's nodepath
#82670 commented on
Nov 24, 2023 • 3 new comments -
Parallax backgrounds are offset but not rotated when the Camera2D is rotated
#30988 commented on
Nov 25, 2023 • 3 new comments -
Godot 4.1.1 slow/not snappy when changing nodes in tree
#82105 commented on
Nov 25, 2023 • 3 new comments -
Cannot Load Custom Resources in Pack (pck) files
#72051 commented on
Nov 27, 2023 • 3 new comments -
[3.x] Implement OS agnostic InputEventGesture with Pan, Pinch, and Twist
#37754 commented on
Nov 15, 2023 • 3 new comments -
Operator overloading implemented in GDScript
#37836 commented on
Nov 21, 2023 • 3 new comments -
Add option to exclude addons in Quick Open dialog
#47563 commented on
Nov 10, 2023 • 3 new comments -
[4.0] [tvOS] tvOS Support
#58977 commented on
Oct 31, 2023 • 3 new comments -
[3.x] Add MergeGroup node to simplify merging Meshes at runtime
#61568 commented on
Nov 16, 2023 • 3 new comments -
Allow depth-writing shaders to work with shadow maps
#65307 commented on
Oct 31, 2023 • 3 new comments -
Extend Curve to allow for domains outside of [0, 1].
#67857 commented on
Nov 14, 2023 • 3 new comments -
Overhaul Node Documentation
#68560 commented on
Nov 13, 2023 • 3 new comments -
Show selected end of line in TextEdit
#72341 commented on
Nov 10, 2023 • 3 new comments -
Added description for doc class reference InputEventFromWindow
#75154 commented on
Nov 13, 2023 • 3 new comments -
Profiler plot zoom and pan
#76055 commented on
Nov 1, 2023 • 3 new comments -
Add support for OpenXR composition layers
#76877 commented on
Nov 17, 2023 • 3 new comments -
Replace the use of StringBuilder with StringBuffer
#77158 commented on
Nov 8, 2023 • 3 new comments -
Core: Add typed array support for binary serialization
#78219 commented on
Oct 30, 2023 • 3 new comments -
[4.1] Fix editor layout breaks on startup when default custom theme is applied
#79878 commented on
Nov 11, 2023 • 3 new comments -
Stencil support in spatial materials
#80710 commented on
Oct 31, 2023 • 3 new comments -
Supplement the case of scene instantiation for "Editable Children"
#81530 commented on
Nov 12, 2023 • 3 new comments -
Add ufbx for FBX importing
#81746 commented on
Nov 22, 2023 • 3 new comments -
Clear monitoring in `Area*` when its space changes to invalid
#81809 commented on
Nov 13, 2023 • 3 new comments -
Fix Area gravity problem
#82961 commented on
Nov 27, 2023 • 3 new comments -
Add cut / copy / paste / duplicate functions to animation tree editors
#83518 commented on
Nov 8, 2023 • 3 new comments -
[FileAccess] Implement `get_size` and `get_access_time` methods.
#83538 commented on
Nov 3, 2023 • 3 new comments -
[WIP] Make sure anim's imported property set to false when saving
#83933 commented on
Nov 16, 2023 • 3 new comments -
Don't modify source `TileMap` `TileSetAtlasSource` when copying between scenes
#83948 commented on
Nov 12, 2023 • 3 new comments -
Reduced usage of textureSize() in shader
#84074 commented on
Oct 31, 2023 • 3 new comments -
Frame stutter when playing a project on MacOS/Linux
#16766 commented on
Oct 28, 2023 • 2 new comments -
Mouse pointer disappears when hold & drag in Input fields
#81045 commented on
Oct 28, 2023 • 2 new comments -
Godot crash when resizing editor windows
#84081 commented on
Oct 28, 2023 • 2 new comments -
"Node not found: MultiplayerSynchronizer" when node doesn't exist on all clients
#76894 commented on
Oct 29, 2023 • 2 new comments -
non y sorted Tilemap layer will show on top of y sorted layer
#84086 commented on
Oct 29, 2023 • 2 new comments -
Editor Freezes and Can't Reopen Project If a Thread Never Finishes In a @tool Script
#82488 commented on
Oct 29, 2023 • 2 new comments -
Bugs and crashes during editing caused by AnimatedSprite2D and AnimationPlayer.
#84093 commented on
Oct 30, 2023 • 2 new comments -
Polygon2D UVs are never available to canvasitem shader materials
#81627 commented on
Nov 1, 2023 • 2 new comments -
get_cmdline_args() does not include --headless
#84019 commented on
Nov 1, 2023 • 2 new comments -
Could not determine track hint
#83421 commented on
Nov 2, 2023 • 2 new comments -
Can't focus plane translation handle of 3D gizmo in some cases/angles
#80139 commented on
Nov 2, 2023 • 2 new comments -
Duplicating a scene also duplicates child nodes' UIDs.
#83575 commented on
Nov 2, 2023 • 2 new comments -
Enabling fullscreen via code shows window border at screen edges (DisplayServer regression)
#63500 commented on
Nov 3, 2023 • 2 new comments -
Z-index not updated when use of Tilemap's `set_cell` method with instanced scene
#78685 commented on
Nov 3, 2023 • 2 new comments -
Incorrect texture UV for Label
#23210 commented on
Nov 3, 2023 • 2 new comments -
Lossless 32-Bit PNG import doesn’t work properly
#76441 commented on
Nov 3, 2023 • 2 new comments -
Performance monitors dont report any values for 2D projects
#8373 commented on
Nov 3, 2023 • 2 new comments -
`new Quaternion(Up, Down) * Up == Up`, but it should be Down
#80249 commented on
Nov 4, 2023 • 2 new comments -
Godot Editor and Project Manager steals focus on a window manager on Linux.
#68305 commented on
Nov 4, 2023 • 2 new comments -
Incorrect rotation in armature animation imported from blender
#77954 commented on
Nov 6, 2023 • 2 new comments -
Type Variation drop down does not show any options even when there are Item Types
#80732 commented on
Nov 6, 2023 • 2 new comments -
Handles of custom gizmos rendered as only a single pixel
#75680 commented on
Nov 7, 2023 • 2 new comments -
Curve/path tools (in 3D) not working with floating script editor.
#78193 commented on
Nov 7, 2023 • 2 new comments -
gui events don't propagate to parent control nodes
#19402 commented on
Nov 7, 2023 • 2 new comments -
`EditorPlugin.edit` is not called when `EditorPlugin.handles()` returns `true` for objects inside collections
#56797 commented on
Nov 9, 2023 • 2 new comments -
HTML5 export set to 'Threads' produces "Output buffer has not enough frames! Skipping output frame."
#70652 commented on
Nov 10, 2023 • 2 new comments -
iPhone screen size is wrongly detected on Godot, leading to blurriness/jagginess
#82730 commented on
Nov 11, 2023 • 2 new comments -
Normal maps are not sampled when using lightmap (even if the light still on)
#82124 commented on
Nov 11, 2023 • 2 new comments -
ERROR: Parent node is busy setting up children, `add_child()` failed. Consider using `add_child.call_deferred(child)` instead.
#77095 commented on
Nov 12, 2023 • 2 new comments -
Vulkan: Using main Viewport as Sprite2D texture causing artefacts and error
#60475 commented on
Nov 13, 2023 • 2 new comments -
add: Condition "p_elem->_root" is true. error spam in connection with VisibleOnScreenEnabler2D
#80073 commented on
Nov 13, 2023 • 2 new comments -
TAA Bad Quality
#81709 commented on
Nov 13, 2023 • 2 new comments -
[TRACKER] Navigation test plan
#73132 commented on
Nov 13, 2023 • 2 new comments -
[Tracker] Vulkan error unable to create swapchain (device lost) happening randomly
#71929 commented on
Nov 14, 2023 • 2 new comments -
Laptop touchpads are seen as gamepads
#59250 commented on
Nov 14, 2023 • 2 new comments -
Vulkan mobile: MSAA 3D causes 3D viewport to render black on phone
#67204 commented on
Nov 14, 2023 • 2 new comments -
Remote debugging with external editor only works if gdscript files are open in script editor
#83614 commented on
Nov 14, 2023 • 2 new comments -
Segfault when running a game, no Godot debugger errors
#69221 commented on
Nov 14, 2023 • 2 new comments -
TileMap's clip_children does not work
#72611 commented on
Nov 15, 2023 • 2 new comments -
Ignoring class methods with underscore prefix cause issue with some properties
#64429 commented on
Nov 15, 2023 • 2 new comments -
Audio Limiter Effect Introduces Clipping Instead of Preventing It
#36631 commented on
Nov 15, 2023 • 2 new comments -
Godot 4 - Audio clips have their beginning cut off
#66452 commented on
Nov 15, 2023 • 2 new comments -
Deleting a resources in FileSystem doesn't remove references to it
#78233 commented on
Nov 15, 2023 • 2 new comments -
Mesh Libraries Breaking Due To A Redundant Node3D Being Generated Upon Asset Import.
#81850 commented on
Nov 15, 2023 • 2 new comments -
Error on exit about pages still in use for Thread and WorkerThreadPool::Task
#78790 commented on
Nov 16, 2023 • 2 new comments -
SubViewportContainer does not scale Viewport properly with CanvasItems project scale mode.
#77149 commented on
Nov 16, 2023 • 2 new comments -
Vulkan Driver doesn't work on drivers that lack cubemap array support, such as iOS simulator and 1st-gen iPad Pro
#74227 commented on
Nov 16, 2023 • 2 new comments -
Camera2D affects ParallaxBackground scroll behaviour if present
#42586 commented on
Nov 17, 2023 • 2 new comments -
Removing a script and then undoing resets all properties without flagging the scene as changed
#79430 commented on
Nov 17, 2023 • 2 new comments -
Shader compilation fails when running game but works in editor
#79324 commented on
Nov 18, 2023 • 2 new comments -
Vulkan: Glitching and laggy UI on Wayland
#74168 commented on
Nov 18, 2023 • 2 new comments -
Cannot emit one shot particles right after it's disabled automatically
#58778 commented on
Nov 19, 2023 • 2 new comments -
Potential infinite recursion detected while setting a breakpoint after instantiating a scene with circular reference
#76019 commented on
Nov 19, 2023 • 2 new comments -
Remote Scene Tree is unusably slow in large scenes
#78645 commented on
Nov 20, 2023 • 2 new comments -
CanvasItem clip children is extremely slow
#79439 commented on
Nov 20, 2023 • 2 new comments -
Area3D does not detect `body_entered` on StaticBody3D and RigidBody3D
#74300 commented on
Nov 21, 2023 • 2 new comments -
Visual Shader Albedo appears desaturated/lightened from Color variables, except when using ColorParameter with Qualifier set to Instance (Vulkan Forward+)
#84059 commented on
Nov 22, 2023 • 2 new comments -
Property getters are always being called in editor for tool objects
#83696 commented on
Nov 22, 2023 • 2 new comments -
Godot with mono crashes when opening a project with the name contains a comma
#44054 commented on
Nov 22, 2023 • 2 new comments -
Change `make_function` API to work well with different script languages
#12908 commented on
Nov 22, 2023 • 2 new comments -
Changes aren't applied to the Android Manifest.xml in godot 4
#82399 commented on
Nov 22, 2023 • 2 new comments -
Resizing SubViewportContainer with stretch enabled changes render resolution of child SubViewport
#62041 commented on
Nov 23, 2023 • 2 new comments -
Error during export of the project with Softbody, also errors in exported project.
#82434 commented on
Nov 23, 2023 • 2 new comments -
"Too many warnings! Ignoring warnings for up to 1 second." message gets printed without end when the number of warnings exceeds "Max Warnings Per Second" in the project settings
#63139 commented on
Nov 23, 2023 • 2 new comments -
GPUParticles lifetime is uncertain when oneshot is true and explosiveness is 1
#81692 commented on
Nov 23, 2023 • 2 new comments -
Crash when importing Terrain3D add-on for the first time (but not after restarting the editor)
#80850 commented on
Nov 23, 2023 • 2 new comments -
Godot editor and game stop responding to any keypress after switched IME to ibus-anthy on Linux desktop
#82338 commented on
Nov 23, 2023 • 2 new comments -
Document missing C# web export templates due to lack of upstream support
#70796 commented on
Nov 23, 2023 • 2 new comments -
Jittering and Non Screen Tearing even when disabling V-Sync
#57914 commented on
Nov 24, 2023 • 2 new comments -
Script editor undo sometimes merges unrelated actions
#77101 commented on
Nov 24, 2023 • 2 new comments -
Multi caret undo breaks after typing too many characters
#80624 commented on
Nov 24, 2023 • 2 new comments -
node.duplicate() does not resolve exported node properties
#78060 commented on
Nov 25, 2023 • 2 new comments -
Nintendo Switch Pro Controller doesn't work
#81191 commented on
Nov 26, 2023 • 2 new comments -
Can't run an x86_32 game that was exported from an x86_64 bit host machine
#80963 commented on
Nov 26, 2023 • 2 new comments -
Godot 4.0.1 stable - GDScript autocomplete for parent classes' properties and methods not working
#75040 commented on
Nov 26, 2023 • 2 new comments -
Inspector not running code in `@tool` scripts until restart
#66381 commented on
Nov 26, 2023 • 2 new comments -
Auto-completion not working when using NodePath from exported variable.
#6380 commented on
Nov 26, 2023 • 2 new comments -
Two overlapping Area2D / pickable CollisionObjects both receive input event
#29825 commented on
Nov 27, 2023 • 2 new comments -
Freeze Of Editor When Debugger is Attached With Nvidia GPU usage
#83884 commented on
Nov 27, 2023 • 2 new comments -
SDFGI doesn't update Mesh instances correctly in the editor
#75334 commented on
Nov 27, 2023 • 2 new comments -
Undoing TextEdit complex operation doesn't revert all selections
#72769 commented on
Nov 27, 2023 • 2 new comments -
Animations can no longer be "local to scene"
#82421 commented on
Nov 27, 2023 • 2 new comments -
ResourceLoader.load_threaded_request use_sub_threads = true causes Player to crash semi-randomly
#84012 commented on
Nov 27, 2023 • 2 new comments -
C# assigning a default value to an exported custom resource property will cause error
#80175 commented on
Nov 27, 2023 • 2 new comments -
glTF import won't update extracted texture
#83154 commented on
Nov 28, 2023 • 2 new comments -
Path3D has editor performance issues when points are added over a long distance
#81707 commented on
Nov 28, 2023 • 2 new comments -
Fixed context menu does not disappear on single window mode
#51851 commented on
Nov 13, 2023 • 2 new comments -
[3.x] Implement LOD range in GeometryInstance
#53778 commented on
Nov 22, 2023 • 2 new comments -
Use SSE 4.2 as a baseline when compiling Godot
#59595 commented on
Nov 6, 2023 • 2 new comments -
Use more explicit architecture compiler options on Linux
#64366 commented on
Nov 1, 2023 • 2 new comments -
Add `loop_mode` to AudioStreamPlayer & AudioStreamPlayback
#65797 commented on
Nov 7, 2023 • 2 new comments -
Add user-facing C# unhandled exception reporting.
#68169 commented on
Nov 23, 2023 • 2 new comments -
Add editor setting for instantiated scenes to have editable children by default
#70947 commented on
Nov 7, 2023 • 2 new comments -
Fix race conditions in PhysicsServers wrappers
#72491 commented on
Oct 31, 2023 • 2 new comments -
Fix Popups when using SubViewports with embedded subwindows
#76498 commented on
Nov 16, 2023 • 2 new comments -
Change Node `set_name` to use StringName, slightly improves performance
#76560 commented on
Nov 1, 2023 • 2 new comments -
Fix renaming a node to the name of its siblings causing exported `NodePath` to point to the wrong node
#76575 commented on
Oct 30, 2023 • 2 new comments -
GDScript: Re-add `ord()` function
#77164 commented on
Nov 22, 2023 • 2 new comments -
Fix `push_input` events not going through after first pressed mouse event
#77730 commented on
Oct 30, 2023 • 2 new comments -
Add support for visualizing bones in Advanced Import Settings
#78188 commented on
Oct 31, 2023 • 2 new comments -
Implement typed dictionaries
#78656 commented on
Nov 6, 2023 • 2 new comments -
Fix autocompletion not working for return values of some methods
#78929 commented on
Nov 26, 2023 • 2 new comments -
Allowed setters and getters to take additional arguments
#78991 commented on
Nov 17, 2023 • 2 new comments -
Fix crash caused by stale owner
#78997 commented on
Nov 24, 2023 • 2 new comments -
[TextServer] Fix `get_word_breaks` and its uses.
#79054 commented on
Nov 10, 2023 • 2 new comments -
Explain which nodes receive `NOTIFICATION_WM_SIZE_CHANGED`
#80094 commented on
Nov 13, 2023 • 2 new comments -
Fix potential integer underflow in rounded up divisions
#80390 commented on
Nov 19, 2023 • 2 new comments -
Expose `Script.get_global_name()`
#80487 commented on
Nov 21, 2023 • 2 new comments -
Set correct `_NET_WM_WINDOW_TYPE` for dialog windows
#80666 commented on
Nov 12, 2023 • 2 new comments -
Fix a crash when `Sprite3D.extra_cull_margin` is positive and then assign a texture to it
#81069 commented on
Nov 17, 2023 • 2 new comments -
Add support for OpenXR Varjo Quad View rendering
#81505 commented on
Nov 5, 2023 • 2 new comments -
Add an editor icon for the OpenXRHand node
#81580 commented on
Nov 21, 2023 • 2 new comments -
Enable scrolling of output with UI scale changes
#82079 commented on
Nov 6, 2023 • 2 new comments -
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
#82084 commented on
Nov 27, 2023 • 2 new comments -
[3.x] Deprecate NOTIFICATION_MOVED_IN_PARENT
#82248 commented on
Nov 15, 2023 • 2 new comments -
[3.x] Shadow volume culling and tighter shadow caster culling
#82584 commented on
Nov 14, 2023 • 2 new comments -
Fix export mesh lib break due to imported gltf has a redundant Node3D
#82792 commented on
Nov 11, 2023 • 2 new comments -
Add screen-related attributes to mouse input events
#82800 commented on
Nov 13, 2023 • 2 new comments -
Automatically ensure correct normals in Compatibility renderer
#82804 commented on
Nov 14, 2023 • 2 new comments -
Add public ok_hsl_l value
#82845 commented on
Nov 17, 2023 • 2 new comments -
Bug Fix: On Windows, the value of `p_flags` used in _create_window is derived from `WindowFlagsBit` instead of `WindowFlags`.
#82851 commented on
Nov 12, 2023 • 2 new comments -
Prompt require editor restart to user when gizmo color changed
#82872 commented on
Nov 9, 2023 • 2 new comments -
Add compatibility rename of `(v)align` properties of `Label`
#82894 commented on
Oct 31, 2023 • 2 new comments -
Expose `reload_scripts` as `reload_open_files`
#83267 commented on
Oct 31, 2023 • 2 new comments -
Fix SkeletonModification2DLookAt with negative scales
#83330 commented on
Nov 13, 2023 • 2 new comments -
Fix TextEdit column index out of bound if column length changes during selection
#83451 commented on
Oct 30, 2023 • 2 new comments -
Add automatic translation of items to ItemList
#83577 commented on
Oct 28, 2023 • 2 new comments -
Preserve focus during rescans in FileSystem dock
#83715 commented on
Nov 6, 2023 • 2 new comments -
GDExtension: add an interface for loading extra documentation
#83747 commented on
Nov 18, 2023 • 2 new comments -
Fix disabled color not being customizable for LinkButton
#83758 commented on
Nov 13, 2023 • 2 new comments -
Sprite2D jumps back and forth (maybe also its physics object)
#81727 commented on
Oct 28, 2023 • 1 new comment -
CharacterBody2D moving inconsistently when modifying velocity.x and using move_and_slide()
#78966 commented on
Oct 28, 2023 • 1 new comment -
Occasional stutters in compatibility mode on macOS
#74523 commented on
Oct 28, 2023 • 1 new comment -
Stutter on Linux X11 when using multiple monitors
#62821 commented on
Oct 28, 2023 • 1 new comment -
Window transparency enabled + a hidden screen-reading shader over a Camera3D makes the game window semi-transparent
#83939 commented on
Oct 28, 2023 • 1 new comment -
world_to_map() returns inconsistent values when using raycast
#46561 commented on
Oct 28, 2023 • 1 new comment -
Binary mesh resource disappears from MeshInstance3D upon project restart
#77978 commented on
Oct 28, 2023 • 1 new comment -
Sun disk position is not adjusted for `sky_rotation`
#75416 commented on
Oct 29, 2023 • 1 new comment -
Children list of inherited scene doesn't update after add/delete nodes in parent scene
#28090 commented on
Oct 29, 2023 • 1 new comment -
Android remote debug issue
#82390 commented on
Oct 29, 2023 • 1 new comment -
Adding a new Animation Library changes existing Library from Foreign to Built-In
#74766 commented on
Oct 29, 2023 • 1 new comment -
Runtime generated shapes in Area2D won't overlap or enter.
#3685 commented on
Oct 29, 2023 • 1 new comment -
CurveTexture throwing error in particles shader generation
#23684 commented on
Oct 30, 2023 • 1 new comment -
POT generation with saved scenes loaded from another scene doesn't work
#79144 commented on
Oct 30, 2023 • 1 new comment -
Maya Controls - Ctrl + Middle Mouse not working (move camera)
#49877 commented on
Oct 30, 2023 • 1 new comment -
[4.0] Editor dock rendering is broken
#66834 commented on
Oct 30, 2023 • 1 new comment -
"Previously Freed Instance" Error when loading Custom Resource from File.
#47613 commented on
Oct 30, 2023 • 1 new comment -
removed resource script field doesn't update scene data (error when opening scene) & Resources
#47253 commented on
Oct 30, 2023 • 1 new comment -
GPU Particles 3D doesn't apply tangential acceleration for particles moving on a straight line
#84032 commented on
Oct 30, 2023 • 1 new comment -
Incorrect 2D SubViewport scaling behavior
#82708 commented on
Oct 30, 2023 • 1 new comment -
Moving GPUParticles2D with collision enabled causes particles to collide with nothing
#77553 commented on
Oct 30, 2023 • 1 new comment -
"Lookup Symbol" or "Ctrl+LMB" not working for functions defined in script of another node
#82258 commented on
Oct 30, 2023 • 1 new comment -
no auto-completion for Dictionary keys
#80145 commented on
Oct 30, 2023 • 1 new comment -
Autocomplete gets in the way when typing an equals sign, '='
#79422 commented on
Oct 30, 2023 • 1 new comment -
Autocompletion broke after 2nd degree member
#78074 commented on
Oct 30, 2023 • 1 new comment -
Magical type deduction deduces type of function result stored in variable not declared with static type, and enables autocompletion on direct members, but not indirect members (members of members)
#78003 commented on
Oct 31, 2023 • 1 new comment -
Saving custom resources using the ResourceSaver.FLAG_BUNDLE_RESOURCES flag causes crash on load.
#65393 commented on
Oct 31, 2023 • 1 new comment -
No mouse motion events over remote desktop when mouse mode is MOUSE_MODE_CAPTURED
#60889 commented on
Oct 31, 2023 • 1 new comment -
yield "node_added" executed multiple times
#37405 commented on
Oct 31, 2023 • 1 new comment -
3D CollisionObject signals do not trigger when mouse is in "captured" mode
#29727 commented on
Oct 31, 2023 • 1 new comment -
Line2d changes to points in C#
#82577 commented on
Oct 31, 2023 • 1 new comment -
Godot 4.1.2 stable windows 64 crashes or screen goes black when loading a project
#83862 commented on
Oct 31, 2023 • 1 new comment -
Renderer crash on exiting the editor
#80295 commented on
Oct 31, 2023 • 1 new comment -
Clearing one of the values of TypedArray in the inspector makes the value unable to be found by the find function
#82716 commented on
Oct 31, 2023 • 1 new comment -
LightmapGI does not take transparency into account when baking shadows.
#77590 commented on
Oct 31, 2023 • 1 new comment -
Ragdoll visibility is inconsistent due to culling box problems
#73521 commented on
Nov 1, 2023 • 1 new comment -
Steam overlay appears on every panel
#74772 commented on
Nov 1, 2023 • 1 new comment -
Unsupported class file major version 62 on android export.
#59534 commented on
Nov 1, 2023 • 1 new comment -
GUI: Inconsistent order of `SpinBox` value change and control pressing / item selection signals
#79695 commented on
Nov 1, 2023 • 1 new comment -
[4.0 RC2] Mobile VR Interface broken in 4.0
#73561 commented on
Nov 1, 2023 • 1 new comment -
Blender model shape keys only work with no modifier import and double click import settings not applying
#81595 commented on
Nov 1, 2023 • 1 new comment -
AudioStreamPlayer starting with window before game is ready
#81549 commented on
Nov 1, 2023 • 1 new comment -
v4.1.1 would crash inside VM instance when using Vulkan (Foward+)
#82435 commented on
Nov 1, 2023 • 1 new comment -
After several appends an Array behaves as null, although print() show it has elements.
#39465 commented on
Nov 2, 2023 • 1 new comment -
Cannot instance script because the associated class could not be found. C#
#76128 commented on
Nov 2, 2023 • 1 new comment -
GDScript 2.0: Unusual autocomplete "new(" inside member variable
#62945 commented on
Nov 2, 2023 • 1 new comment -
LightmapGi bake freeze when generating volume probes for a large level with large amount of probes
#83972 commented on
Nov 2, 2023 • 1 new comment -
Control.set_anchors_preset not work as expect
#66651 commented on
Nov 2, 2023 • 1 new comment -
Godot editor and game windows stutter and flicker black randomly
#82768 commented on
Nov 3, 2023 • 1 new comment -
"Parent node is busy setting up children" on focus loss when `save_on_focus_loss` option is enabled
#73765 commented on
Nov 4, 2023 • 1 new comment -
OBJ meshes get corrupted on reimport on Android editor
#80371 commented on
Nov 4, 2023 • 1 new comment -
Editor: inner classes and scripts without class_name are not exported correctly in the editor
#77322 commented on
Nov 4, 2023 • 1 new comment -
SpinBox does not receive "focus_entered" Event
#43338 commented on
Nov 4, 2023 • 1 new comment -
Blendshapes and multi-materials work incorrectly
#42242 commented on
Nov 4, 2023 • 1 new comment -
Resource.duplicate(true) does not duplicate subresources in arrays
#82348 commented on
Nov 4, 2023 • 1 new comment -
HDR skybox colors are too dark/bright with compatibility renderer
#83788 commented on
Nov 4, 2023 • 1 new comment -
Cannot delete files in web editor
#70975 commented on
Nov 5, 2023 • 1 new comment -
Mobile Renderer with MSAA not working when using the `viewport` stretch mode (presents a black screen)
#67234 commented on
Nov 5, 2023 • 1 new comment -
Vulkan: LightmapGI's `bake()` function is not exposed to scripting (unlike BakedLightmap in `3.x`)
#59217 commented on
Nov 5, 2023 • 1 new comment -
[Godot 4.0] Camera2D renders the position of the previous frame.
#74203 commented on
Nov 5, 2023 • 1 new comment -
Refactoring Scene breaks custom properties in inherited scene
#19520 commented on
Nov 5, 2023 • 1 new comment -
Mono project fails to build because of incorrect file type
#82977 commented on
Nov 5, 2023 • 1 new comment -
OpenXr Action Map not shown in project on M1 Mac
#76007 commented on
Nov 6, 2023 • 1 new comment -
Unable to Put Multiple NewLines After Applying FontFile to RichTextLabel
#77936 commented on
Nov 6, 2023 • 1 new comment -
Unpredictable VoxelGI lighting with interior scenes
#80123 commented on
Nov 6, 2023 • 1 new comment -
Error flood in console (thousands of them)
#76566 commented on
Nov 6, 2023 • 1 new comment -
Pressing shift+delete with a multi-cursor selection crashes the editor
#83826 commented on
Nov 6, 2023 • 1 new comment -
SDFGI Skylight Won't Respect Camera Attribute Exposure
#74899 commented on
Nov 6, 2023 • 1 new comment -
Steam not logging Godot usage time correctly.
#18233 commented on
Nov 6, 2023 • 1 new comment -
Creating or loading GPUParticles nodes crashes engine on macOS with Compatibility GLES3 renderer (Apple Silicon)
#72469 commented on
Nov 6, 2023 • 1 new comment -
Custom drawing on TileMap node draws behind tiles
#35002 commented on
Nov 6, 2023 • 1 new comment -
Can't exit freelook mode properly when using the 2 Viewports (Alt) 3D editor configuration
#50051 commented on
Nov 7, 2023 • 1 new comment -
Transform notifications (NOTIFICATION_TRANSFORM_CHANGED) are no longer received once a Tween has been used
#34740 commented on
Nov 7, 2023 • 1 new comment -
NOTIFICATION_TRANSFORM_CHANGED only happens once
#67640 commented on
Nov 7, 2023 • 1 new comment -
Not possible to set a typed array property from C#
#74936 commented on
Nov 7, 2023 • 1 new comment -
Button is stuck in hovering state after tapping on touch screen
#47903 commented on
Nov 7, 2023 • 1 new comment -
Vive Focus 3 Android: Default mobile renderer does not start correctly on HMD
#76752 commented on
Nov 7, 2023 • 1 new comment -
StateMachine transition `Sync` not working when using looped animations
#79505 commented on
Nov 7, 2023 • 1 new comment -
Parallax background Ignore Camera Zoom doesn't work if the ParallaxLayer's motion_offset is modified from script.
#77827 commented on
Nov 7, 2023 • 1 new comment -
Double clicking on a word can select prior not character symbol
#69254 commented on
Nov 7, 2023 • 1 new comment -
Build system: cleaning Visual Studio solution does not erase .pdb, .ilk, .lib files
#75570 commented on
Nov 7, 2023 • 1 new comment -
Load Error "Unable to write to file *, file in use, locked or lacking permissions."
#82481 commented on
Nov 8, 2023 • 1 new comment -
negative scale changed into rotation after a spatial node is translated using the 3d viewport gizmo
#5930 commented on
Nov 8, 2023 • 1 new comment -
Discrepancy between Compatibility and Forward+ renderers when using filter_nearest in CanvasGroup shader
#78450 commented on
Nov 8, 2023 • 1 new comment -
GDScript: `$` get node (dollar) operator completion issues
#53395 commented on
Nov 8, 2023 • 1 new comment -
Threaded resource loading can still cause stutters
#80770 commented on
Nov 8, 2023 • 1 new comment -
Code completion is not full for custom functions
#27467 commented on
Nov 8, 2023 • 1 new comment -
Autocomplete and error reporting does not update for new code changes. Requires restart.
#80674 commented on
Nov 8, 2023 • 1 new comment -
iOS export is broken (There is no XCFramework found at...)
#81590 commented on
Nov 9, 2023 • 1 new comment -
RigidBody (linear_)velocity.is_zero_approx() never returns true when can_sleep is enabled.
#75692 commented on
Nov 9, 2023 • 1 new comment -
Progressbar - fill has undesired stretching at low values
#44015 commented on
Nov 9, 2023 • 1 new comment -
Unknown compression type for exr
#81765 commented on
Nov 9, 2023 • 1 new comment -
Skeleton2D Modifications Throw Error and Warnings stating that bone index needs to be updated
#73247 commented on
Nov 9, 2023 • 1 new comment -
Godot v4 editor needs restart to detect inherited method.
#70841 commented on
Nov 9, 2023 • 1 new comment -
Area3D gravity problem in Godot 4
#77682 commented on
Nov 9, 2023 • 1 new comment -
Spamming get_view_projection: Condition "!running" is true. Returning: false when VR headset doesn't output tracking info
#79408 commented on
Nov 10, 2023 • 1 new comment -
Skeleton2D SkeletonModification2DCCIDK stops working when reloading scene
#73168 commented on
Nov 10, 2023 • 1 new comment -
For C# script, the editor always append generated function signature to the end of file when connecting signal, even if the method already exists.
#77250 commented on
Nov 10, 2023 • 1 new comment -
Vulkan: TAA does not make the editor redraw until it has fully converged
#62887 commented on
Nov 10, 2023 • 1 new comment -
.NET: Failed to unload assemblies. Please check <this issue> for more information.
#78513 commented on
Nov 10, 2023 • 1 new comment -
Android Editor on save "The following files are newer on disk".
#82082 commented on
Nov 10, 2023 • 1 new comment -
SoftBody3D: face normals aren't fully recalculated every frame for lighting purposes.
#79265 commented on
Nov 10, 2023 • 1 new comment -
smoothstep returning out of range values for 0 length steps
#68128 commented on
Nov 10, 2023 • 1 new comment -
LightmapGI: Dynamic objects don't update immediately after baking lightmaps
#77167 commented on
Nov 10, 2023 • 1 new comment -
Camera2D limits don't clamp camera position
#62441 commented on
Nov 10, 2023 • 1 new comment -
Virtual variety makes "Export Property" unavailable.
#82719 commented on
Nov 11, 2023 • 1 new comment -
WorldBoundaryShape2D doesn't work when moving a little farther than 11000px away
#76917 commented on
Nov 11, 2023 • 1 new comment -
Plugins & Autoloaded scripts breaks project if classes missing from global_script_class_cache.cfg
#75388 commented on
Nov 11, 2023 • 1 new comment -
`@warning_ignore()` annotation don't work with all warnings
#56592 commented on
Nov 11, 2023 • 1 new comment -
Folder color doesn't show up in file dialogs
#83366 commented on
Nov 11, 2023 • 1 new comment -
Changing properties in a base scene doesn't always update instances of scenes that inherit from it.
#65193 commented on
Nov 11, 2023 • 1 new comment -
GDScript 2.0: Autocomplete doesn't work for function until restarting the editor
#67740 commented on
Nov 11, 2023 • 1 new comment -
Invalid Object id, can't call method - when loading a 4.2.dev3 compatibility project.
#80758 commented on
Nov 11, 2023 • 1 new comment -
Preloaded enums do not automatically update to latest version
#23103 commented on
Nov 11, 2023 • 1 new comment -
[4.0-rc1] Description not showing for gdscript properties in inspector
#72952 commented on
Nov 11, 2023 • 1 new comment -
[3.4] Unable to create a new WebRTCPeerConnection with C#, Condition "interface == nullptr" is true. Returned: ERR_UNCONFIGURED
#55107 commented on
Nov 11, 2023 • 1 new comment -
Paused buttons still show hover effects
#41487 commented on
Nov 11, 2023 • 1 new comment -
Freezing one monitor
#78267 commented on
Nov 12, 2023 • 1 new comment -
Launching Godot results in ERROR: Window 1 spawned at invalid position
#76969 commented on
Nov 12, 2023 • 1 new comment -
Converting Godot 3 project to Godot 4 doesn't properly handle `transform` tracks in animations
#55292 commented on
Nov 12, 2023 • 1 new comment -
Setting custom color for method "emit_particle" not working (GPUParticles3D)
#76360 commented on
Nov 12, 2023 • 1 new comment -
Arbitrary crashes (seemingly) due to Point2i method [Linux]
#82864 commented on
Nov 12, 2023 • 1 new comment -
Godot Garden, A Ground Truth Lighting Reference
#63374 commented on
Nov 13, 2023 • 1 new comment -
Setting Node Scale to 0 unlocks component ratio lock (even if it still shows as locked)
#82758 commented on
Nov 13, 2023 • 1 new comment -
TileMap editor is slow with large tilemaps
#72405 commented on
Nov 13, 2023 • 1 new comment -
[BUG maybe] sample_baked_with_rotation return wrong rotation when offset=0
#82658 commented on
Nov 13, 2023 • 1 new comment -
Rigidbody2D doesn't always have its linear damp reset to default after leaving Area2D with replace override
#79829 commented on
Nov 13, 2023 • 1 new comment -
ArrayMesh or ImmediateMesh are not cooperating with MeshInstance3D
#83958 commented on
Nov 13, 2023 • 1 new comment -
Pressing any accent before Escape makes Escape fire two "pressed" events
#16858 commented on
Nov 13, 2023 • 1 new comment -
SSR causes opaque meshes inside a subviewport with transparent bg to get invisible
#73817 commented on
Nov 13, 2023 • 1 new comment -
Control consumes CollisionObject events for Area2D despite mouse_filter set to "pass"
#54529 commented on
Nov 13, 2023 • 1 new comment -
Godot 4.0 does not find .NET native DLLs that aren't in the directory the editor is installed in
#65866 commented on
Nov 13, 2023 • 1 new comment -
Broken Scene / Error Reporting
#80043 commented on
Nov 13, 2023 • 1 new comment -
surface material index out of bounds error when instancing model loaded from another thread
#53654 commented on
Nov 13, 2023 • 1 new comment -
PackedStringArray.to_byte_array creates an array of pointers, not values
#66526 commented on
Nov 13, 2023 • 1 new comment -
`separate_debug_symbols` doesn't enable `debug_symbols` automatically
#72247 commented on
Nov 13, 2023 • 1 new comment -
Draw issue with focus in UI elements (Compatibility renderer)
#74115 commented on
Nov 14, 2023 • 1 new comment -
Editor: Colour picker's hex LineEdit input's tooltip steals focus
#79500 commented on
Nov 14, 2023 • 1 new comment -
Color Picker window doesn't update the color depending on the changes you make to the other sliders
#75189 commented on
Nov 14, 2023 • 1 new comment -
Deleting GraphNodes when handling `delete_nodes_request` causes connection visuals to leak
#36716 commented on
Nov 14, 2023 • 1 new comment -
Debugger crash when accessing script properties after set_script
#67971 commented on
Nov 14, 2023 • 1 new comment -
Performance issue with `DebugAdapterProtocol.poll()`
#58083 commented on
Nov 14, 2023 • 1 new comment -
Awaiting signal emitted from another thread causes a memory leak on exit
#51477 commented on
Nov 14, 2023 • 1 new comment -
Corrupted Scenes due to Caching in .godot
#83187 commented on
Nov 14, 2023 • 1 new comment -
Node assignment popup shows both disabled and invalid nodes in gray, making valid selection confusing
#73642 commented on
Nov 14, 2023 • 1 new comment -
Tiles sometimes fail to collide in the first frame
#75210 commented on
Nov 14, 2023 • 1 new comment -
GPU Particles causing constant crashes on some Android devices
#80331 commented on
Nov 14, 2023 • 1 new comment -
[Android Godot Editor] Script editor in android sometimes adds random characters repeatedly
#70751 commented on
Nov 14, 2023 • 1 new comment -
Editor 4.0.3 closes randomly with no useful log information
#78679 commented on
Nov 14, 2023 • 1 new comment -
Advancing to a completed non-looping animation state with reset = false does not perform the final key frame's changes.
#83522 commented on
Nov 14, 2023 • 1 new comment -
Mouse cursor invisible in Text Editor while AnimationTree is active
#74996 commented on
Nov 15, 2023 • 1 new comment -
Metadata names are mangled in inspector.
#82938 commented on
Nov 15, 2023 • 1 new comment -
Filter to export non-resource files should accept full file names instead of always requiring wildcard selectors
#17053 commented on
Nov 15, 2023 • 1 new comment -
Path completion for "unique name" nodes fills in the full path rather than only the node name
#77375 commented on
Nov 15, 2023 • 1 new comment -
Getting an error when trying to export IOS app
#58138 commented on
Nov 15, 2023 • 1 new comment -
Crash on project load (Noise Texture?)
#58818 commented on
Nov 15, 2023 • 1 new comment -
Delaunay2D fails when trying to triangulate certain set of points
#77279 commented on
Nov 15, 2023 • 1 new comment -
CharacterBody3D gains extra speed proportional to physics FPS when walking along walls with floor_block_on_wall = true
#66249 commented on
Nov 15, 2023 • 1 new comment -
AnimatableBody2D doesn't work when parent moves
#58269 commented on
Nov 15, 2023 • 1 new comment -
Can't create a shader global of NoiseTexture2D
#77021 commented on
Nov 15, 2023 • 1 new comment -
Velocity not updated when CharacterBody2D collides in FLOATING mode
#60447 commented on
Nov 15, 2023 • 1 new comment -
`Index p_gutter = -1 is out of bounds` error when saving file in external editor
#81135 commented on
Nov 15, 2023 • 1 new comment -
[Windows] Trackpad gestures in the 2D workspace are different from that of the standard conventions
#72414 commented on
Nov 15, 2023 • 1 new comment -
Resource.duplicate(true) doesn't duplicate subresources stored in Array or Dictionary properties
#74918 commented on
Nov 16, 2023 • 1 new comment -
Can't scroll Visual Profiler until Profiler Frame History Size is exceeded
#62341 commented on
Nov 16, 2023 • 1 new comment -
Engine and/or entire computer crashes when resizing the game window and `rendering/driver/threads/thread_model` = `Multi-Threaded`
#64766 commented on
Nov 16, 2023 • 1 new comment -
Godot 4 is making scenes corrupt (Failing to load multiple child scenes from the same parent scene)
#74806 commented on
Nov 16, 2023 • 1 new comment -
Autocomplete issue
#66672 commented on
Nov 16, 2023 • 1 new comment -
EditorNode3DGizmoPlugin._HasGizmo does not provide correct type for custom classes (C#)
#82869 commented on
Nov 16, 2023 • 1 new comment -
Tilemap pattern management
#74819 commented on
Nov 17, 2023 • 1 new comment -
Can't enter subfolders of a `FileDialog`'s `root_subfolder` when `access` is set to `ACCESS_FILESYSTEM`.
#79513 commented on
Nov 17, 2023 • 1 new comment -
Skeleton2D and Bone2D throwing error "core/math/transform_2d.cpp:51 - Condition "det == 0" is true."
#83558 commented on
Nov 17, 2023 • 1 new comment -
GLSL compute shader does not recompile when updated
#72281 commented on
Nov 17, 2023 • 1 new comment -
Theme items that don't exist in the default theme are not listed in the editor
#82402 commented on
Nov 17, 2023 • 1 new comment -
Godot freezes on 2nd monitor not connected via docking station
#58145 commented on
Nov 17, 2023 • 1 new comment -
Editor crashes on scene load when using extra cull margin, a CSG mesh and a MeshInstance
#80504 commented on
Nov 17, 2023 • 1 new comment -
Compatibility renderer (GLES3) incorrect rendering (half quads / cut off triangles)
#79955 commented on
Nov 17, 2023 • 1 new comment -
Potential Memory Leak because of `move_and_slide()` against Each Collidable Bodies
#84036 commented on
Nov 18, 2023 • 1 new comment -
Volumetric Fog shows artifacts at camera edge at certain angles inside Fog Volumes
#74790 commented on
Nov 18, 2023 • 1 new comment -
PackedScene loading and instancing in separate threads respectively triggers thread guards
#79194 commented on
Nov 18, 2023 • 1 new comment -
WebRTC is not working on HTML5 export of Godot 4.2 Dev
#80056 commented on
Nov 18, 2023 • 1 new comment -
Allow Hidpi leads to wrong window scale
#42085 commented on
Nov 18, 2023 • 1 new comment -
Bitmap Font Scaling pushes editor off-screen
#83853 commented on
Nov 18, 2023 • 1 new comment -
Emulate touch from mouse not working in HTML (Scroll).
#45084 commented on
Nov 18, 2023 • 1 new comment -
If save file when autoloaded script exited node tree(quit ), will sometimes drop the file on Android
#83969 commented on
Nov 19, 2023 • 1 new comment -
Non-Exported C# script properties are sometimes serialized to scenes
#77303 commented on
Nov 19, 2023 • 1 new comment -
Unable to make CollisionPolygon2D from specific array
#27197 commented on
Nov 20, 2023 • 1 new comment -
Unhelpful error message when interpolating on a NaN transform
#73299 commented on
Nov 20, 2023 • 1 new comment -
MultiplayerSynchronizer is not able to sync some properties from some nodes (ie velocity from CharacterBody2D)
#68516 commented on
Nov 20, 2023 • 1 new comment -
RichTextLabel flickers when changing text while threading is enabled
#80613 commented on
Nov 20, 2023 • 1 new comment -
In Canvas Item's draw_string, HORIZONTAL_ALIGNMENT argument appears to be useless
#80163 commented on
Nov 20, 2023 • 1 new comment -
Slow editor/project startup time Godot 4.0-stable
#78039 commented on
Nov 20, 2023 • 1 new comment -
Improve error message for calling non-tool scripts from tool scripts
#36592 commented on
Nov 21, 2023 • 1 new comment -
Handling of quotes within arguments in OS.execute()
#83832 commented on
Nov 21, 2023 • 1 new comment -
Light cull mask updates incorrectly when changing VisualInstance3D layers
#78253 commented on
Nov 21, 2023 • 1 new comment -
Global enums not being updated in the inspector
#83346 commented on
Nov 21, 2023 • 1 new comment -
Can't get to the script (C# object) instance from EditorInspectorPlugin code
#80693 commented on
Nov 21, 2023 • 1 new comment -
`always_on_top` breaks non-embedded popups
#62382 commented on
Nov 21, 2023 • 1 new comment -
Autocomplete of enum values inside Dictionary not working
#78602 commented on
Nov 21, 2023 • 1 new comment -
Code completion (type inference?) not working for custom types
#74888 commented on
Nov 22, 2023 • 1 new comment -
Oversensitivity in trackpad scrolling and gestures
#49873 commented on
Nov 22, 2023 • 1 new comment -
ERROR: can_process: Condition "!is_inside_tree()" is true. Returned: false
#48607 commented on
Nov 22, 2023 • 1 new comment -
Auto Complete/Intellisense for references in inner autoload variables can't be resolved
#71296 commented on
Nov 22, 2023 • 1 new comment -
Spatial visibility has no effect on Node2D children
#44209 commented on
Nov 22, 2023 • 1 new comment -
Very slow import when scene has big meshes due to mesh LOD generation
#64751 commented on
Nov 22, 2023 • 1 new comment -
GPUParticles2D speed_scale = 0 does not pause & causes artifacts when damping != 0
#77916 commented on
Nov 22, 2023 • 1 new comment -
The anchor to the grid does not work well.
#77041 commented on
Nov 23, 2023 • 1 new comment -
extends BASE in path form lead suggestion about super extra quote appeared
#75774 commented on
Nov 23, 2023 • 1 new comment -
When quitting the editor to the project list, editor settings are lost
#40968 commented on
Nov 23, 2023 • 1 new comment -
AnimatedTextures not properly displaying using the Decal node
#54506 commented on
Nov 23, 2023 • 1 new comment -
NavigationServer rebaking performance can be too low
#68642 commented on
Nov 23, 2023 • 1 new comment -
SkeletonIK rotates bones by 180 degrees
#54891 commented on
Nov 23, 2023 • 1 new comment -
Visible Collision Shapes on tanks frame rate
#83354 commented on
Nov 24, 2023 • 1 new comment -
Sporadic .tmp files are left in the project source (Windows)
#82270 commented on
Nov 24, 2023 • 1 new comment -
AtlasTexture does not work with some Objects and Resources
#33855 commented on
Nov 24, 2023 • 1 new comment -
RigidBody2d not respecting changes in position triggered by signals
#74323 commented on
Nov 24, 2023 • 1 new comment -
Scene file became corrupted/invalid.
#80324 commented on
Nov 24, 2023 • 1 new comment -
Window per-pixel transparency does not work on hybrid GPU systems (NVIDIA Optimus)
#76167 commented on
Nov 24, 2023 • 1 new comment -
Vulkan Mobile: 3D rendering is black on Android (only 2D rendering is visible)
#73384 commented on
Nov 24, 2023 • 1 new comment -
INV_PROJECTION_MATRIX incorrect for orthogonal cameras
#68878 commented on
Nov 25, 2023 • 1 new comment -
The project import file browser window is slow, becomes unusable after some time (Wayland)
#74434 commented on
Nov 25, 2023 • 1 new comment -
custom_sort always returns errors once > 16 identical values are present in the array to be sorted
#49618 commented on
Nov 25, 2023 • 1 new comment -
C# Exported member of Nested GodotObject don't show up in GDScript intelisense
#81683 commented on
Nov 25, 2023 • 1 new comment -
Autocomplete stops working after nested quote
#42382 commented on
Nov 25, 2023 • 1 new comment -
`AudioServer.capture_set_device()`and `AudioServer.device()` do not work on Windows
#46710 commented on
Nov 26, 2023 • 1 new comment -
MangoHud causes Godot to not render when running a project on Vulkan.
#82717 commented on
Nov 26, 2023 • 1 new comment -
`cut` command (`ctrl+x`) deletes whole line even if nothing selected
#59441 commented on
Nov 26, 2023 • 1 new comment -
Cannot generate godot.sln for Rider under MacOS
#83771 commented on
Nov 26, 2023 • 1 new comment -
User classes does not get autocompletion
#80193 commented on
Nov 26, 2023 • 1 new comment -
Calling a singleton function doesn't show autocompletion in the editor
#48624 commented on
Nov 26, 2023 • 1 new comment -
Parameter Hints for Functions defined in Singletons not showing up
#40537 commented on
Nov 26, 2023 • 1 new comment -
Class "XXX" hides global script class on FileAccess.get_var()
#68666 commented on
Nov 26, 2023 • 1 new comment -
Inner classes do not highlight or get intellisense autocomplete
#74943 commented on
Nov 26, 2023 • 1 new comment -
Possible bug with UndoRedo's MERGE_ALL mode
#26118 commented on
Nov 26, 2023 • 1 new comment -
Renaming .txt file to .glsl while it is open in the editor has unpredictable results
#71401 commented on
Nov 26, 2023 • 1 new comment -
glTF importer ignores "-colonly" import hint on Blender empty objects
#32363 commented on
Nov 26, 2023 • 1 new comment -
Class names suddenly seen as invalid
#83561 commented on
Nov 27, 2023 • 1 new comment -
Area2D gravity affects bodies which are no longer in the area
#77449 commented on
Nov 27, 2023 • 1 new comment -
Cannot build in headless mode for iOS
#76749 commented on
Nov 27, 2023 • 1 new comment -
Intellisense on my custom class don't work when I assign a node to a variable of this class
#78860 commented on
Nov 27, 2023 • 1 new comment -
[.NET] Options for dealing with unhandled exceptions present in Godot 3 are missing in Godot 4
#73515 commented on
Nov 27, 2023 • 1 new comment -
3D geometry cull failure and light flickering at particular camera far / near values
#55070 commented on
Nov 27, 2023 • 1 new comment -
Index p_transition = 0 is out of bounds
#83424 commented on
Nov 27, 2023 • 1 new comment -
CI keeps outdated caches until it runs out of space, so we should delete them manually
#79919 commented on
Nov 27, 2023 • 1 new comment -
Adding elements to the CodeEdit arrays doesn't work
#77358 commented on
Nov 28, 2023 • 1 new comment -
Strange error messages for AnimationPlayer that works completely fine
#39213 commented on
Nov 28, 2023 • 1 new comment -
Horizontal mouse wheel scrolling causes zooming in the 2D editor in 4.x (unlike 3.x)
#77212 commented on
Nov 28, 2023 • 1 new comment -
Vertical scrollbar can't be clicked and dragged in exported property dropdown selection
#78760 commented on
Nov 28, 2023 • 1 new comment -
Add algorithm and wrap parameters to Image::bump_map_to_normal_map
#40345 commented on
Nov 26, 2023 • 1 new comment -
Remove `CoreStringNames` and `SceneStringNames`
#50941 commented on
Nov 6, 2023 • 1 new comment -
[3.x] Add 2 component vector swizzling to Vector3
#51165 commented on
Nov 1, 2023 • 1 new comment -
Add `RenderingServer.get_video_adapter_total_memory()` method
#55787 commented on
Nov 6, 2023 • 1 new comment -
Fix bad cases of const sharing
#56338 commented on
Nov 12, 2023 • 1 new comment -
[3.x] Support WebM seeking operation
#57744 commented on
Nov 20, 2023 • 1 new comment -
[3.x] Fix AudioStreamPlayer not paused on pause mode change
#58577 commented on
Nov 23, 2023 • 1 new comment -
[Windows] Enable crash reporter on MinGW builds.
#61006 commented on
Nov 9, 2023 • 1 new comment -
Show a GUI alert when crashing on desktop platforms
#61906 commented on
Nov 18, 2023 • 1 new comment -
C#: Generate strongly-typed method to raise signal events and fix event accessibility
#68233 commented on
Nov 23, 2023 • 1 new comment -
Add global constants for integer limits
#68999 commented on
Nov 11, 2023 • 1 new comment -
[3.x] Try loading the path specified in a preload(..) method call with the ResourceLoader if the script code completion cache is not yet available
#69362 commented on
Nov 22, 2023 • 1 new comment -
[ConeTwistJoint3D Docs] Add documentation for `get_param` and `set_param`
#69541 commented on
Nov 13, 2023 • 1 new comment -
Add autocomplete for user-defined methods when overriding in GDScript
#69798 commented on
Nov 26, 2023 • 1 new comment -
Make SubViewportContainer's adjustments optional
#71227 commented on
Oct 30, 2023 • 1 new comment -
C#: Move GodotSharp to net7.0
#71241 commented on
Nov 14, 2023 • 1 new comment -
Improvements to SplitContainer including a drag bar background StyleBox
#72680 commented on
Nov 23, 2023 • 1 new comment -
C#: Add WeakEvent to store subscriptions of events
#73730 commented on
Oct 29, 2023 • 1 new comment -
Fix TileSet not detecting almost zero alpha tiles
#74008 commented on
Oct 30, 2023 • 1 new comment -
Fix gdscript analyzer error when instantiating EditorPlugins.
#74025 commented on
Oct 30, 2023 • 1 new comment -
Fix silent overflows when calling array functions
#74676 commented on
Oct 30, 2023 • 1 new comment -
Allow right and middle click focus
#75062 commented on
Nov 15, 2023 • 1 new comment -
Changed looking_at in Transform2D to work with skew
#75088 commented on
Oct 30, 2023 • 1 new comment -
Add render layers to mesh library items
#75328 commented on
Nov 27, 2023 • 1 new comment -
Implement file-extension-aware Scanner and Replacer for the FindInFilesPanel
#75607 commented on
Oct 31, 2023 • 1 new comment -
Add documentation on using multi-dimensional arrays
#75638 commented on
Nov 13, 2023 • 1 new comment -
Improve consistency of ModifierKey+A editor shortcuts (Shift+A, Ctrl+A)
#75651 commented on
Nov 23, 2023 • 1 new comment -
Fix Linux fullscreen mode doesn't preserve maximized state
#75838 commented on
Nov 13, 2023 • 1 new comment -
CSharpScript should not own method infos of the base class
#77273 commented on
Oct 30, 2023 • 1 new comment -
[FileAccess] Return error codes from `store_*` methods.
#78289 commented on
Nov 11, 2023 • 1 new comment -
Unify debug/non-debug behavior of `ClassDB::get_method_info()`
#78537 commented on
Nov 14, 2023 • 1 new comment -
Fix AspectRatioContainer not changing its minimum size based on ratio…
#79018 commented on
Nov 9, 2023 • 1 new comment -
Fix "reparent to new node" not remembering index
#79209 commented on
Oct 30, 2023 • 1 new comment -
Improve autocompletion with `get_node`
#79386 commented on
Nov 25, 2023 • 1 new comment -
Don't allow weaker return type in overriden method
#79765 commented on
Oct 30, 2023 • 1 new comment -
Avoid moving an Input Map action above any builtin action
#80063 commented on
Nov 14, 2023 • 1 new comment -
Implement hooks into renderer
#80214 commented on
Nov 26, 2023 • 1 new comment -
Ensure the active window gains the keyboard focus
#80548 commented on
Nov 9, 2023 • 1 new comment -
[macOS] Trigger zoom from pan gestures when pressing ctrl
#80994 commented on
Nov 13, 2023 • 1 new comment -
Add support for OpenXR hand interaction extension
#81533 commented on
Nov 18, 2023 • 1 new comment -
C#: Fix assert and assembly unloading failure when using custom script parameters with a default value
#81541 commented on
Nov 27, 2023 • 1 new comment -
C#: Add documentation for Interfaces and Attributes
#81701 commented on
Nov 13, 2023 • 1 new comment -
Increase default opacity of Word Highlighted Color in the script editor
#82054 commented on
Nov 10, 2023 • 1 new comment -
Core: Allow methods of built-in `Variant` types to be used as Callables
#82264 commented on
Nov 2, 2023 • 1 new comment -
Option to put TabContainer tabs at bottom
#82468 commented on
Nov 10, 2023 • 1 new comment -
Add helpful error message when using old type hint in shader language
#82548 commented on
Nov 14, 2023 • 1 new comment -
Empty String Support In String Slicing
#82620 commented on
Nov 1, 2023 • 1 new comment -
Escape `+/- key` in constant descriptions to avoid issues when generating RST
#82697 commented on
Nov 10, 2023 • 1 new comment -
Clarify some descriptions regarding resource cache
#82884 commented on
Nov 12, 2023 • 1 new comment -
Rename ImportSettings dialogs to have "Dialog" in the name
#82899 commented on
Nov 27, 2023 • 1 new comment -
Improve performance of single light scene
#83018 commented on
Nov 17, 2023 • 1 new comment -
Add external texture support
#83519 commented on
Nov 7, 2023 • 1 new comment -
Fix setting bezier track handle mode from inspector.
#83533 commented on
Nov 13, 2023 • 1 new comment -
GDScript: Use type of actual value for constants and change impossible type tests error to warning
#83559 commented on
Nov 12, 2023 • 1 new comment -
Adding `clip_uv` parameter description
#83690 commented on
Nov 15, 2023 • 1 new comment -
Ensure android keystore username and password are checked on export
#83702 commented on
Nov 4, 2023 • 1 new comment -
Allow for previewing 3D in the 2D editor
#83834 commented on
Nov 7, 2023 • 1 new comment -
Mention the affected path in the safe save error message
#83885 commented on
Nov 13, 2023 • 1 new comment -
Improve and clarify texture filtering documentation
#83907 commented on
Nov 14, 2023 • 1 new comment -
Tidy RMB menu for foreign nodes in scene tree.
#84023 commented on
Nov 7, 2023 • 1 new comment -
Improve error message when trying to call non-`@tool` function from `@tool` script
#84045 commented on
Nov 21, 2023 • 1 new comment -
Calling get_tree().set_auto_accept_quit(false) has no effect in editor
#84078 commented on
Oct 28, 2023 • 0 new comments -
Godot is trying to navigate to a texture which isn't even part of the current project "Cannot navigate to 'res://...' as it has not been found in the file system error"
#84065 commented on
Oct 28, 2023 • 0 new comments -
Texture of Polygon2D doesn't show in the right place in the Points, Polygons, and Bones tab
#74124 commented on
Oct 28, 2023 • 0 new comments -
Particles editor plugin generate emission point from mesh file broken
#33099 commented on
Oct 28, 2023 • 0 new comments -
`take_over_path` and extending the same named class twice
#83542 commented on
Oct 29, 2023 • 0 new comments -
Implement Cull Mask for DirectionalLight2D
#48757 commented on
Oct 30, 2023 • 0 new comments -
`var_to_bytes` omits type of typed array
#76841 commented on
Oct 30, 2023 • 0 new comments -
Unable to do an `rpc` with a function that uses arguments annotated with an typed Array
#69215 commented on
Oct 30, 2023 • 0 new comments -
Typed Arrays don't seem to work correctly with MultiplayerSynchronizer
#74391 commented on
Oct 30, 2023 • 0 new comments -
TileSet not detecting almost zero alpha tiles
#57680 commented on
Oct 30, 2023 • 0 new comments -
Volumetric Fog stops working when enabling shadows for omnilights
#83685 commented on
Oct 30, 2023 • 0 new comments -
Script edited in the script editor updates in the scene editor without saving
#78126 commented on
Oct 30, 2023 • 0 new comments -
Crash during script creation when searching for custom base class with template defining inheriting class
#76660 commented on
Oct 30, 2023 • 0 new comments -
Can't access node by %UniqueName after .reparent()
#81480 commented on
Oct 30, 2023 • 0 new comments -
Project converter doesn't convert JoystickList to JoyButton
#78070 commented on
Oct 30, 2023 • 0 new comments -
ArrayMesh surface_remove() missing in 4.0
#67181 commented on
Oct 30, 2023 • 0 new comments -
.NET 6 C# - ScriptPropertiesGenerator fail with overridden initialized property on master
#71102 commented on
Oct 30, 2023 • 0 new comments -
_get_line_syntax_highlighting(line) in SyntaxHighlighter return result is Order Sensitive
#75583 commented on
Oct 30, 2023 • 0 new comments -
Generate Physics and Collider settings for a Mesh are lost every time the 3D Scene is Re-Imported
#70255 commented on
Oct 30, 2023 • 0 new comments -
Exported node types with a custom type defined by a preloaded const script path can't be selected in inspector.
#73993 commented on
Oct 30, 2023 • 0 new comments -
Lua-style Dictionary operations are slower
#68834 commented on
Oct 30, 2023 • 0 new comments -
Node-based Area3Ds can't tell when overlapping with PhysicsServer instanced ones.
#79458 commented on
Oct 30, 2023 • 0 new comments -
OptionButton `expand_icon` does not affect popup
#58283 commented on
Oct 30, 2023 • 0 new comments -
Exported properties can look identical in the inspector if using different variable casing
#56846 commented on
Oct 30, 2023 • 0 new comments -
Raycast ignores RigidBody's children when colliding with bodies
#83732 commented on
Oct 30, 2023 • 0 new comments -
The code editor deletes more than expected when using CTRL + DELETE
#76093 commented on
Oct 30, 2023 • 0 new comments -
CharacterBody2D template uses `move_toward` incorrectly
#74216 commented on
Oct 30, 2023 • 0 new comments -
Calling MultiplayerAPI in a thread results in crashes.
#79323 commented on
Oct 30, 2023 • 0 new comments -
Node.set_display_folded(bool) has no effect
#21406 commented on
Oct 30, 2023 • 0 new comments -
Vulkan GPU/CPU synchronization is wrong
#80550 commented on
Oct 30, 2023 • 0 new comments -
"Paste Value" does not refresh the displayed values of array/dict elements in inspector
#75124 commented on
Oct 30, 2023 • 0 new comments -
Shadows for Sprite3D with Billboard enabled always face the Vector3(0, 0, 0) rotational degree angle
#41420 commented on
Oct 30, 2023 • 0 new comments -
Unexpected behavior of `button_up` signal when focus is changed while `ui_accept` is pressed
#52578 commented on
Oct 30, 2023 • 0 new comments -
Option to delete project contents when removing from Project Manager is too dangerous
#74678 commented on
Oct 30, 2023 • 0 new comments -
Can't bind controller trigger axis events (L2, R2) as if buttons (4.0 beta)
#72636 commented on
Oct 30, 2023 • 0 new comments -
Sprite3D texture wrapping causing pixel lines on border
#82044 commented on
Oct 30, 2023 • 0 new comments -
`mouse_entered`/`mouse_exited` signals emitted for physics bodies even when hidden behind GUI overlay.
#81287 commented on
Oct 30, 2023 • 0 new comments -
Vulkan: Per-vertex shading not working
#43093 commented on
Oct 30, 2023 • 0 new comments -
RigidBody ignores gravity if supporting node is removed from scene tree with remove_child()
#77543 commented on
Oct 30, 2023 • 0 new comments -
`class_name` classes become invalid on PCK scenes when unloading PCK files
#82479 commented on
Oct 30, 2023 • 0 new comments -
Dragging an object does not respect selection.
#80795 commented on
Oct 30, 2023 • 0 new comments -
Renaming a name present in a NodePath to an invalid name will wrongly update the NodePath
#76192 commented on
Oct 30, 2023 • 0 new comments -
Inconsistency in boolean validation of [Freed Object]
#59816 commented on
Oct 30, 2023 • 0 new comments -
EditorExportPlugin raises error everytime you run the game with F5 because of "abstract native class"
#73525 commented on
Oct 30, 2023 • 0 new comments -
Godot crash in ResourceSaver after 1073741824 bytes
#62585 commented on
Oct 30, 2023 • 0 new comments -
Tilemap horizontal line flicker due to texture atlas not having gaps between tiles (fixed in 4.x)
#39720 commented on
Oct 31, 2023 • 0 new comments -
Game crash when interpolating curve Godot 3.5.3 stable
#82571 commented on
Oct 31, 2023 • 0 new comments -
Godot v4.1.2.stable.official.399c9dc39 on Ubuntu 22.04 crashes when attempting to open a new project using the forward+ renderer
#83950 commented on
Oct 31, 2023 • 0 new comments -
VehicleWheel sinks into other colliders
#45339 commented on
Oct 31, 2023 • 0 new comments -
Godot 3 to 4 Conversion: scene Label align and valign values get discarded
#74493 commented on
Oct 31, 2023 • 0 new comments -
C# scripts get reset/cleared/reverted by godot in certain circumstances
#50163 commented on
Nov 1, 2023 • 0 new comments -
4.1.1 raycast on HeightMapShape3D collision Bug
#82574 commented on
Nov 1, 2023 • 0 new comments -
Weird behavior on 3D rigid bodies with collision layers and masks
#82674 commented on
Nov 1, 2023 • 0 new comments -
Soundtrack and animation not in sync when using autostart (for heavy scenes)
#82698 commented on
Nov 1, 2023 • 0 new comments -
Access Violation when calling Input SetCustomMouseCursor
#68472 commented on
Nov 1, 2023 • 0 new comments -
No disconnect when changing node type with less joints in visual shader editor
#79417 commented on
Nov 1, 2023 • 0 new comments -
ISO8601 datetime parsing in `Time.get_unix_time_from_datetime_string`
#60691 commented on
Nov 1, 2023 • 0 new comments -
Windows content is displayed wrong when embedded
#66809 commented on
Nov 1, 2023 • 0 new comments -
`String.get_slice_count()` on empty string returns 0
#82484 commented on
Nov 1, 2023 • 0 new comments -
GDScript: "Cannot find property emit on base Signal"
#82251 commented on
Nov 2, 2023 • 0 new comments -
Normals in imported 3D model look different when importing obj vs other formats
#38854 commented on
Nov 2, 2023 • 0 new comments -
OpenGL: MSAA antialiasing is not reimplemented yet
#69462 commented on
Nov 2, 2023 • 0 new comments -
Issues With Keyboard Inputs While The Script Editor is Floating
#80470 commented on
Nov 2, 2023 • 0 new comments -
`SubViewport`s inside `SubViewportContainer`s don't receive events after using `push_input` with pressed `InputEventMouseButton`
#76439 commented on
Nov 2, 2023 • 0 new comments -
Viewport property "Handle Input Locally" gets set to false for no apparent reason, including in the editor, when it is a child of ViewportContainer.
#56502 commented on
Nov 2, 2023 • 0 new comments -
Saving and restoring AnimationNodeStateMachine works unreliably/unpredictably
#84068 commented on
Nov 3, 2023 • 0 new comments -
Crash on Android when enabling gpu particles collision
#83028 commented on
Nov 4, 2023 • 0 new comments -
TouchScreenButton sometimes stops working on Android with `Input.is_action_just_pressed()`
#70951 commented on
Nov 4, 2023 • 0 new comments -
[TRACKER] 4.x OpenGL Compatibility renderer issues
#66458 commented on
Nov 4, 2023 • 0 new comments -
C# - Exporting a variable called 'scale' locks the scale of the Node3D to (0, 0, 0)
#75554 commented on
Nov 4, 2023 • 0 new comments -
FileDialog confirmation button text can't be changed when in folder mode.
#79803 commented on
Nov 5, 2023 • 0 new comments -
ViewPortTexture in button freezes system
#83271 commented on
Nov 5, 2023 • 0 new comments -
Configuring InputEventJoypadButton in Inspector opens Event Configuration window too large
#83911 commented on
Nov 5, 2023 • 0 new comments -
Getter/Setter for Rect2, Rect2i `.end` is missing from extension_api.json
#83467 commented on
Nov 5, 2023 • 0 new comments -
TileSet Terrain color changes when you start adding bits
#83772 commented on
Nov 5, 2023 • 0 new comments -
Output error when select a `TileMap` node in the editor
#83185 commented on
Nov 5, 2023 • 0 new comments -
GodotSynchronizationContext Task Send and Post always run on main thread?
#83932 commented on
Nov 5, 2023 • 0 new comments -
Godot Not Responding When Click Deploy To Android
#83155 commented on
Nov 5, 2023 • 0 new comments -
ResourceLoader.load() inconsistently ignores/replaces cache when loading PackedScenes
#82830 commented on
Nov 5, 2023 • 0 new comments -
RichTextLabel paragraph line separation messing up when resizing window due to oversampling
#83535 commented on
Nov 5, 2023 • 0 new comments -
[Android Editor] Text box content duplication/scrambling in editor
#83022 commented on
Nov 5, 2023 • 0 new comments -
[TRACKER] Navigation Roadmap
#73566 commented on
Nov 6, 2023 • 0 new comments -
Missing MODEL_* constants on Vector3i
#83751 commented on
Nov 6, 2023 • 0 new comments -
Sub-nodes/child nodes added by plugin tool script are invisible
#82836 commented on
Nov 6, 2023 • 0 new comments -
Strange shadow cast behaviour when the OccluderPolygon2D is concave
#83048 commented on
Nov 6, 2023 • 0 new comments -
Switch mode `AtEnd` ,is not transitioning at the end if there is an xfade time
#83994 commented on
Nov 6, 2023 • 0 new comments -
rotate_y overrides align_y in 3D particle system
#56068 commented on
Nov 6, 2023 • 0 new comments -
TextEdit with autowrap and fit content height does not work correctly
#81764 commented on
Nov 7, 2023 • 0 new comments -
NavigationAgents' `is_target_reached` returns `false` even within `target_desired_distance` to the `target_position`
#82560 commented on
Nov 8, 2023 • 0 new comments -
Vulkan: Mipmap LOD bias settings behave incorrectly when there are multiple viewports rendering 3D
#84083 commented on
Nov 8, 2023 • 0 new comments -
`renderer/rendering_method=2` in project config crashes Godot
#69815 commented on
Nov 9, 2023 • 0 new comments -
Window receives two consecutive `NOTIFICATION_WM_WINDOW_FOCUS_OUT`
#78346 commented on
Nov 9, 2023 • 0 new comments -
New signal methods in C# are declared outside of its class, making the script invalid
#18721 commented on
Nov 10, 2023 • 0 new comments -
Print a warning when attempting to use `variable++`, `variable--`, `++variable` or `--variable`
#82651 commented on
Nov 10, 2023 • 0 new comments -
Scalling Issue 2D
#58480 commented on
Nov 10, 2023 • 0 new comments -
[TRACKER] Audio Issues
#76797 commented on
Nov 10, 2023 • 0 new comments -
WASAPI audio driver produces ringing artifact when project's bit rate doesn't match device's sample rate
#46595 commented on
Nov 11, 2023 • 0 new comments -
Selection doesn't work as well while freelooking in the viewport
#35258 commented on
Nov 12, 2023 • 0 new comments -
Copy/Paste of TileMap from one scene to another removes TileSet from initial scene
#83218 commented on
Nov 12, 2023 • 0 new comments -
Const expressions of equal value and type are shared
#56306 commented on
Nov 12, 2023 • 0 new comments -
X11 DisplayServer does not set correct `_NET_WM_WINDOW_TYPE` for dialogs, causing issues with tiling window managers (DisplayServer regression)
#55415 commented on
Nov 12, 2023 • 0 new comments -
Calling randi() % floor(2.0) causes engine to crash silently
#80486 commented on
Nov 12, 2023 • 0 new comments -
Correctly type hinted methods do not show up in the method picker when connecting signals with type hints for custom classes.
#84058 commented on
Nov 13, 2023 • 0 new comments -
In tool script, providing constructor that takes typed array with untyped array produces 'Error constructing a GDScriptInstance.'
#83823 commented on
Nov 13, 2023 • 0 new comments -
Itemlist emit activated signal when single click next/prev item fast
#83473 commented on
Nov 13, 2023 • 0 new comments -
Flickering `Panel` with `TextEdit` child while OBS is running
#78917 commented on
Nov 13, 2023 • 0 new comments -
Curved Path3D not showing as curved when using "Visible Paths" Debug Option
#83634 commented on
Nov 13, 2023 • 0 new comments -
Building with `proxy_to_pthread=yes` breaks WebXR
#83733 commented on
Nov 13, 2023 • 0 new comments -
`OptionButton`, `MenuButton`, and `ColorPickerButton` spawn their 'popups' in XR viewport.
#76390 commented on
Nov 13, 2023 • 0 new comments -
Context menu does not disappear on right click in single window mode
#50309 commented on
Nov 13, 2023 • 0 new comments -
Render mode ensure_correct_normals seemingly not working
#82763 commented on
Nov 13, 2023 • 0 new comments -
Vulkan: Sky not blurred by textureLod shader
#61969 commented on
Nov 14, 2023 • 0 new comments -
Can not change size of child control inside ConfirmationDialog
#78053 commented on
Nov 14, 2023 • 0 new comments -
Modifying a bone's transform will freeze the pose
#33552 commented on
Nov 14, 2023 • 0 new comments -
Single-window mode is slower to start up and shut down compared to multi-window mode
#56775 commented on
Nov 14, 2023 • 0 new comments -
Blender asset import creates a new bone for every object parented to same bone
#75917 commented on
Nov 14, 2023 • 0 new comments -
GDScript 2.0: Class YYY hides a global script class: Caused by "orphan" script in .tscn due to renamed files
#67056 commented on
Nov 14, 2023 • 0 new comments -
Difference in Skeleton3D.get_bone_global_pose_no_override behavior for 4.1
#79136 commented on
Nov 14, 2023 • 0 new comments -
Looped animations can't transition automatically in state machine
#81715 commented on
Nov 14, 2023 • 0 new comments -
GDScriptLanguageProtocol singleton not properly recognized as identifier
#52162 commented on
Nov 14, 2023 • 0 new comments -
Black screen on Android editor on devices that don't fully support Vulkan
#72888 commented on
Nov 14, 2023 • 0 new comments -
Unable to accept value for an edit field by clicking outside of it
#78251 commented on
Nov 14, 2023 • 0 new comments -
[GodotPhysics] Thin collision shapes cause resting RigidBodies to shake at low physics FPS
#62819 commented on
Nov 14, 2023 • 0 new comments -
Calling "<MeshDataTool>.create_from_surface()" in a WorkerThreadPool task freezes the game
#69207 commented on
Nov 14, 2023 • 0 new comments -
`GraphEdit` emits `scroll_offset_changed` signal in cases where scroll_offset hasn't changed
#76270 commented on
Nov 14, 2023 • 0 new comments -
Cyclic resource error when saving .cs file in external editor
#57211 commented on
Nov 14, 2023 • 0 new comments -
GPU validation errors in mobile renderer if limited subpasses are used.
#78544 commented on
Nov 14, 2023 • 0 new comments -
Type casting of certain resources fails unexpectedly
#73615 commented on
Nov 14, 2023 • 0 new comments -
PopupPanel hides after call to popup_centered()
#73823 commented on
Nov 14, 2023 • 0 new comments -
3-to-4 project converter changes instance of "Reference" in a comment to "RefCounted"
#66061 commented on
Nov 14, 2023 • 0 new comments -
Assigning a custom resource export with Load menu doesn't work with script inheritance (drag and drop works)
#66987 commented on
Nov 14, 2023 • 0 new comments -
Godot Physics performance drop on ConvexPolygonShape RigidBody contact
#57313 commented on
Nov 14, 2023 • 0 new comments -
GDScript: no parser error when `super()` doesn't called in derived class
#40861 commented on
Nov 14, 2023 • 0 new comments -
SubViewport scaling not respecting override size for 3D
#72548 commented on
Nov 14, 2023 • 0 new comments -
`get_platform_velocity()` doesn't work correctly
#70804 commented on
Nov 14, 2023 • 0 new comments -
Collisions between a simple convex collision shape and a CharacterBody3D decrease FPS
#59738 commented on
Nov 14, 2023 • 0 new comments -
Godot 4.0 Issues with long raycasts and TileMap
#74604 commented on
Nov 14, 2023 • 0 new comments -
Texture data is only freed after all textures are imported
#67262 commented on
Nov 14, 2023 • 0 new comments -
Detect 3D at import-time treats normal/AO/height maps as roughness maps, but does not treat roughness maps as such
#61498 commented on
Nov 14, 2023 • 0 new comments -
Advanced Import 'use external' paths are not updated on filesystem changes
#72587 commented on
Nov 14, 2023 • 0 new comments -
ArrayMesh.AddSurfaceFromArrays performs poorly and sometimes freezes in multithread contexts.
#70325 commented on
Nov 14, 2023 • 0 new comments -
`NOTIFICATION_APPLICATION_FOCUS_IN / OUT` doesn't trigger with Alt + Tab when a popup is open
#63405 commented on
Nov 14, 2023 • 0 new comments -
Selection visual at end of the line inconsistent
#72265 commented on
Nov 14, 2023 • 0 new comments -
Collision layers in 4.0 work differently than in 3.5
#57460 commented on
Nov 14, 2023 • 0 new comments -
move_and_slide() changes x and z trajectory when climbing slopes that count as floors
#63177 commented on
Nov 14, 2023 • 0 new comments -
Generate Lods option does not import models correctly
#71141 commented on
Nov 14, 2023 • 0 new comments -
(Advanced import) Extract Materials to Resources not possible for (already extracted) missing ones
#72585 commented on
Nov 14, 2023 • 0 new comments -
Random crashes using Ctrl + X while multiple lines selected
#81535 commented on
Nov 14, 2023 • 0 new comments -
`ResourceLoader.CACHE_MODE_IGNORE` does not ignore the resource cache
#59669 commented on
Nov 14, 2023 • 0 new comments -
3D rotating/spinning RigidBody bumpy collisions with Trimesh Static Body
#50463 commented on
Nov 14, 2023 • 0 new comments -
OpenXRExtensionWrapperExtension: Avoid use of multiple inheritance with data members
#69694 commented on
Nov 14, 2023 • 0 new comments -
RichTextLabel `get_visible_line_count()` does not work with `visible_characters` anymore
#75847 commented on
Nov 14, 2023 • 0 new comments -
Convex decomposition leads to inaccurate shape for simple meshes
#29971 commented on
Nov 14, 2023 • 0 new comments -
Collision exclusion doesn't work when bodies are already colliding
#50527 commented on
Nov 14, 2023 • 0 new comments -
RigidBody with CylinderShape jiggles by itself on Plane
#52542 commented on
Nov 14, 2023 • 0 new comments -
Physical Bones that aren't simulating don't get detected by RayCasts
#51929 commented on
Nov 14, 2023 • 0 new comments -
[GodotPhysics] VehicleBody3D (RigidBody) collision with static mesh cases sub zero framerate
#52888 commented on
Nov 14, 2023 • 0 new comments -
3D Kinematic Body collision/snap error when both CollisionShape and RayShape are enabled (Causing object to bolt/jolt downward instantly)
#56996 commented on
Nov 14, 2023 • 0 new comments -
SoftBody breaks when being paused, resumed, or having its transform changed
#56142 commented on
Nov 14, 2023 • 0 new comments -
[PhysicsDirectSpaceState] Impossible to retrieve shape if owner_id has more than one shape
#57452 commented on
Nov 14, 2023 • 0 new comments -
Cylinder shape collision issues with GodotPhysics
#57048 commented on
Nov 14, 2023 • 0 new comments -
A RigidDynamicBody2D with a constant force sometimes stops moving permanently after colliding with a CharacterBody2D
#57712 commented on
Nov 14, 2023 • 0 new comments -
Unpausing a scene causes a PinJoint2D to disconnect
#63814 commented on
Nov 14, 2023 • 0 new comments -
PhysicsBody3Ds (RigidDynamicBody3D and Character3D) with non-cuboid shapes jitter while walking/resting on StaticBody3D
#58066 commented on
Nov 14, 2023 • 0 new comments -
CharacterBody2D doesn't interact with RigidDynamicBody2D
#64941 commented on
Nov 14, 2023 • 0 new comments -
Characterbody2d sliding when standing on AnimatableBody2d that is moving with move_and_collide()
#66304 commented on
Nov 14, 2023 • 0 new comments -
[4.0] [Physics 3D] Rigidbody3D/MeshInstance3D act jittered on plane CollisionShape3D
#67944 commented on
Nov 14, 2023 • 0 new comments -
PhysicsDirectSpaceState3D.intersect_shape does not work when project setting 'physics/3d/run_on_seperate_thread' enabled
#67478 commented on
Nov 14, 2023 • 0 new comments -
Improper collision detection at edges of trimesh collision shapes
#69137 commented on
Nov 14, 2023 • 0 new comments -
Godot 4.0 KinematicBody3D Jitters when run into certain part of the wall using move_and_slide.
#69203 commented on
Nov 14, 2023 • 0 new comments -
"move_and_collide" with "test_only=true" leads to a collision that should not happen
#69882 commented on
Nov 14, 2023 • 0 new comments -
Exported typed variables in a tool script have wrong initial value if not initialized
#62363 commented on
Nov 14, 2023 • 0 new comments -
Custom builds with disabled webp module crash
#49633 commented on
Nov 14, 2023 • 0 new comments -
Crash importing possibly empty/corrupted .wav
#40320 commented on
Nov 14, 2023 • 0 new comments -
GDScript completion crashes when indexing a duplicate of the script from itself
#57669 commented on
Nov 14, 2023 • 0 new comments -
Crash when setting exported variable with setter with deferred call to a method with a script error
#58468 commented on
Nov 14, 2023 • 0 new comments -
GDExtension: stack smashing detected when accessing Texture2D/Image loaded by ResourceLoader
#58692 commented on
Nov 14, 2023 • 0 new comments -
GDExtension move_and_collide instantly crashes game
#62872 commented on
Nov 14, 2023 • 0 new comments -
Tileset editing leads to unrecoverable crash
#74422 commented on
Nov 14, 2023 • 0 new comments -
New expand options of `TextureRect` can cause infinite resizing in certain containers due to unstable implementation
#73071 commented on
Nov 14, 2023 • 0 new comments -
Engine crashes when modifying tool script
#74607 commented on
Nov 14, 2023 • 0 new comments -
Inaccurate cast_motion in GodotPhysics
#66072 commented on
Nov 14, 2023 • 0 new comments -
RayCast2d won't collide with TileMap tiles' on ready
#67679 commented on
Nov 14, 2023 • 0 new comments -
[4.0RC2] Advanced Import physics colliders issues
#73548 commented on
Nov 14, 2023 • 0 new comments -
GDExtension/SurfaceTool crash on commit.
#63392 commented on
Nov 14, 2023 • 0 new comments -
_IntegrateForces call order doesn't respect node order
#70635 commented on
Nov 14, 2023 • 0 new comments -
Tracker Added / Removed / Updated signals not firing
#69756 commented on
Nov 14, 2023 • 0 new comments -
FreeBSD build failure: HAVE_SECURE_GETENV erroneously set for openxr dependency
#67838 commented on
Nov 14, 2023 • 0 new comments -
C# project hangs and crashes editor with blank white window after random number of launches
#66270 commented on
Nov 14, 2023 • 0 new comments -
Placeholder material slots cannot be extracted when clicked from the import window
#64970 commented on
Nov 14, 2023 • 0 new comments -
RotatedFileLogger crashes if fails to create log
#74090 commented on
Nov 14, 2023 • 0 new comments -
PopupMenu - Delegates use wrong value type?
#65749 commented on
Nov 14, 2023 • 0 new comments -
MultiplayerSynchronizer throwing Error when connected client is not in same scene as Host
#70296 commented on
Nov 14, 2023 • 0 new comments -
Texture previews are misaligned and with a missing pixel
#78616 commented on
Nov 14, 2023 • 0 new comments -
New project with C# (Mono Editor) in Godot 4.1dev2 doesnt compile.
#77068 commented on
Nov 14, 2023 • 0 new comments -
`notify_property_list_changed` does not refresh the inspector in certain cases
#76795 commented on
Nov 14, 2023 • 0 new comments -
Release build of project crashes when the shader cache isn't manually deleted beforehand
#74616 commented on
Nov 14, 2023 • 0 new comments -
Godot Editor Stealing Focus From Game
#74587 commented on
Nov 14, 2023 • 0 new comments -
Meshinstance Preview Picture and GridMap Preview Picture does not change when you change a texture
#76429 commented on
Nov 14, 2023 • 0 new comments -
Silent error with enet initialization order
#76355 commented on
Nov 14, 2023 • 0 new comments -
Texture2D "convert_colors_with_editor_theme" import flag seems to do nothing
#67929 commented on
Nov 14, 2023 • 0 new comments -
Shader Sampler2D Uniforms are always listed last in the Inspector
#75454 commented on
Nov 14, 2023 • 0 new comments -
Skeleton3D: setting animate_physical_bones in the Inspector does not work
#76502 commented on
Nov 14, 2023 • 0 new comments -
Skeleton3D animate_physics_bone and simultaneous bone simulation does not work
#75894 commented on
Nov 14, 2023 • 0 new comments -
CharacterBody3D process_mode reenabled while colliding Area3D leads to Error "p_elem->root is true"
#70848 commented on
Nov 14, 2023 • 0 new comments -
Improper normal detection with CharacterBody3D on edges of trimesh collision shapes
#70508 commented on
Nov 14, 2023 • 0 new comments -
[GodotPhysics] Raycasts don't reliably collide with HeightMapShape3D
#68238 commented on
Nov 14, 2023 • 0 new comments -
get_tiles_count on Scene Collection returns wrong number
#73645 commented on
Nov 14, 2023 • 0 new comments -
Android/Quest suboptimal swapchain error
#74963 commented on
Nov 14, 2023 • 0 new comments -
[MSVC][/std:c++latest] godot build failed due to error C2666: 'Vector2i::operator !=': 2 overloads have similar conversions
#54058 commented on
Nov 14, 2023 • 0 new comments -
Remote export from linux to windows stuck on "Creating temporary directory"
#73965 commented on
Nov 14, 2023 • 0 new comments -
Scene colections in tilemaps stay in game when tileset is changed
#73976 commented on
Nov 14, 2023 • 0 new comments -
SceneTree.CreateTimer() does not free the timer after its time elapses
#71081 commented on
Nov 14, 2023 • 0 new comments -
Theme inheritance for custom types seems broken
#67010 commented on
Nov 14, 2023 • 0 new comments -
Unexplained rendering cause of hard crash on first draw call
#77539 commented on
Nov 14, 2023 • 0 new comments -
GDExtension methods are not visible in the connection dialog without the "Advanced" toggle on
#69813 commented on
Nov 14, 2023 • 0 new comments -
Tileset physics layer doesn't show when using Polish editor translation
#77092 commented on
Nov 14, 2023 • 0 new comments -
Compatibility Renderer Bugged State Resources
#75114 commented on
Nov 14, 2023 • 0 new comments -
Holes in CSG meshes with coplanar faces and engine freeze when moving them
#58637 commented on
Nov 14, 2023 • 0 new comments -
skeleton_modification_2d_twoboneik does not track the target node correctly, in editor, on first creation
#75820 commented on
Nov 14, 2023 • 0 new comments -
Code Editor line spacing too large even at zero
#76385 commented on
Nov 14, 2023 • 0 new comments -
Odd behavior in meshes with blendshapes when importing
#54719 commented on
Nov 14, 2023 • 0 new comments -
AnimationPlayer: "Editing imported animation" warning when "Save to File" is enabled
#69595 commented on
Nov 14, 2023 • 0 new comments -
Crash during `MessageQueue::flush`
#77540 commented on
Nov 14, 2023 • 0 new comments -
WebSocket connection takes ~20 seconds to be established when using "localhost"
#67969 commented on
Nov 14, 2023 • 0 new comments -
Custom resources don't use icon for file in filesystem
#32706 commented on
Nov 14, 2023 • 0 new comments -
Extending a script does not update, sometimes.
#77720 commented on
Nov 14, 2023 • 0 new comments -
Improve error reporting when fail to create .import file
#69911 commented on
Nov 14, 2023 • 0 new comments -
Instance version of `DirAccess.copy_absolute()` and `DirAccess.copy()` doesn't work with relative paths
#74105 commented on
Nov 14, 2023 • 0 new comments -
TileSet Alternative transposed tile incorrectly offsets collision shape (and representative tile orange box)
#73517 commented on
Nov 14, 2023 • 0 new comments -
Strange error with GDScriptCompiler at `_is_class_member_property`. Maybe cyclic dependency?
#71944 commented on
Nov 14, 2023 • 0 new comments -
Editor: Issues with inner classes and the resource picker
#70991 commented on
Nov 14, 2023 • 0 new comments -
global_script_class_cache.cfg doesn't get properly generated if extension_list.cfg doesn't exist on first load
#77478 commented on
Nov 14, 2023 • 0 new comments -
FileDialog graphic artifacts when embed_subwindows=false
#74655 commented on
Nov 14, 2023 • 0 new comments -
Calling "create_trimesh_shape()" in a WorkerThreadPool task freezes the game
#69076 commented on
Nov 14, 2023 • 0 new comments -
Godot crashes when opening a scene from a path via EditorInterface from a button.
#75669 commented on
Nov 14, 2023 • 0 new comments -
`TextServer::string_get_word_breaks()` may return wrong results for Chinese text
#78646 commented on
Nov 14, 2023 • 0 new comments -
Inconsistent crashes when switching scenes
#78735 commented on
Nov 14, 2023 • 0 new comments -
Create Dialog extends out of screen
#77785 commented on
Nov 14, 2023 • 0 new comments -
.blend files with quotation marks in filename fail to import
#78447 commented on
Nov 14, 2023 • 0 new comments -
Exporting godot project breaks multiplayer
#78901 commented on
Nov 14, 2023 • 0 new comments -
Godot Android Editor's 2-finger-pan moves too fast
#78870 commented on
Nov 14, 2023 • 0 new comments -
Missing properties after saving or duplicating TileSetAtlasSource
#74356 commented on
Nov 14, 2023 • 0 new comments -
TextEdit caret line selection raises: Index p_column = N is out of bounds
#72797 commented on
Nov 14, 2023 • 0 new comments -
RigidBody gets stuck on collision boundaries
#46712 commented on
Nov 14, 2023 • 0 new comments -
`GraphNode` slots are incorrectly positioned when they are selected and have a custom Theme.
#79120 commented on
Nov 14, 2023 • 0 new comments -
Properties tagged PROPERTY_USAGE_INTERNAL are usable from GDscript
#25651 commented on
Nov 14, 2023 • 0 new comments -
Font Outline gaps won't close up when Outline size is increased
#54214 commented on
Nov 14, 2023 • 0 new comments -
Pausing tree makes descendants of SubViewport ignore input, despite having process_mode = always
#79665 commented on
Nov 14, 2023 • 0 new comments -
EditorPaths returns Empty String on certain Linux systems
#79122 commented on
Nov 14, 2023 • 0 new comments -
Saving a resource to file doesn't mark the scene as modified
#44053 commented on
Nov 14, 2023 • 0 new comments -
Enabling/disabling NavigationLink3D / `navigation_layer` not updating paths
#83707 commented on
Nov 14, 2023 • 0 new comments -
clipboard_get_image doesn't work for Bitmaps on Windows
#83201 commented on
Nov 14, 2023 • 0 new comments -
FSR 2 has pixel fizzling when in fullscreen mode
#83191 commented on
Nov 14, 2023 • 0 new comments -
Dlink-enabled web export broken with emscripten 3.1.45 (last known working version: 3.1.39)
#82865 commented on
Nov 14, 2023 • 0 new comments -
Script editor becomes intermittently unresponsive on Apple Silicon (M2 pro) mac using Mobile or Forward+ renderer
#82675 commented on
Nov 14, 2023 • 0 new comments -
Crash on file rename or move
#82652 commented on
Nov 14, 2023 • 0 new comments -
get_pos_at_line_column(line,col) giving incorrect Vector2 if column = 1
#82280 commented on
Nov 14, 2023 • 0 new comments -
`push_error` is hiding prints in editor output
#81930 commented on
Nov 14, 2023 • 0 new comments -
Editor crash when opening a project with certain resource
#80181 commented on
Nov 15, 2023 • 0 new comments -
[GodotPhysics] CharacterBody3D interaction with large StaticBody3D producing too many collisions
#69683 commented on
Nov 15, 2023 • 0 new comments -
Script classes make the CreateDialog search filter prohibitively slow
#27333 commented on
Nov 15, 2023 • 0 new comments -
Opening native file dialog on Windows makes the base window unresponsive
#79642 commented on
Nov 15, 2023 • 0 new comments -
GDScript scrolling while selecting text
#73290 commented on
Nov 15, 2023 • 0 new comments -
Label has different vertical spacing in exported release vs in editor
#71276 commented on
Nov 15, 2023 • 0 new comments -
Build failure in templated function `convert_array_std140` with GCC 7.5
#79352 commented on
Nov 15, 2023 • 0 new comments -
First Y-sorted `CanvasItem` in the subtree can be sorted incorrectly
#79451 commented on
Nov 15, 2023 • 0 new comments -
Inheritance tree on auto-generated documents break under certain conditions
#66407 commented on
Nov 15, 2023 • 0 new comments -
GLTF import: face normals look inverted with Vulkan Mobile and GL Compatibility
#74825 commented on
Nov 15, 2023 • 0 new comments -
OpenXR: Controller tracking fails sometimes when `pose` is set to `default`
#69937 commented on
Nov 15, 2023 • 0 new comments -
Crash when add a freed node to scene tree
#80339 commented on
Nov 15, 2023 • 0 new comments -
Custom Class Constructor 'new' not found only in release exports
#80526 commented on
Nov 15, 2023 • 0 new comments -
RigidBody contacts are outdated by a frame
#80579 commented on
Nov 15, 2023 • 0 new comments -
Can't get method on CallableCustom "Delegate::Invoke" error when building/debugging .NET project
#70026 commented on
Nov 15, 2023 • 0 new comments -
4.0 GDExtension: global_get_singleton not returning expected singletons.
#64975 commented on
Nov 15, 2023 • 0 new comments -
Godot 4.1 Screen flickering in random colors.
#79115 commented on
Nov 15, 2023 • 0 new comments -
Error spam when running the test suite
#80616 commented on
Nov 15, 2023 • 0 new comments -
Integer underflows throughout the code when trying to round up
#80358 commented on
Nov 15, 2023 • 0 new comments -
When more than 1 viewport is open, fly mode may incorrectly trigger selection mode change
#81475 commented on
Nov 15, 2023 • 0 new comments -
AnimationPlayer can't queue the same animations
#72484 commented on
Nov 15, 2023 • 0 new comments -
Crash when trying to open C# project with .NET installed in non-standard location (but in PATH)
#66353 commented on
Nov 15, 2023 • 0 new comments -
Editor crashes very often in Forward+ and Mobile due to FPS Monitor Vulkan overlay
#81670 commented on
Nov 15, 2023 • 0 new comments -
Godot window crashes and becomes unresponsive [Linux Gnome]
#74850 commented on
Nov 15, 2023 • 0 new comments -
Editing Tileset Causes Crash to desktop
#63534 commented on
Nov 15, 2023 • 0 new comments -
Godot crash in Abandoned Spaceship Demo project (potential import bug)
#81857 commented on
Nov 15, 2023 • 0 new comments -
[GodotPhysics] CharacterBody3D gets stuck on flat ends of static cylinders
#57476 commented on
Nov 15, 2023 • 0 new comments -
Capsule gets stuck certain convex hull geometry using Godot physics
#65596 commented on
Nov 15, 2023 • 0 new comments -
MultiplayerSynchronizer and RPCs lead to errors on the server when a client disconnects
#70505 commented on
Nov 15, 2023 • 0 new comments -
`ParticleProcessMaterial` turbulence seems to impact particle trail nodes separately
#73980 commented on
Nov 15, 2023 • 0 new comments -
Godot 4.1 uses higher CPU, and has lower performance in-editor.
#79160 commented on
Nov 15, 2023 • 0 new comments -
AudioStreamPlayer emits `finished` signal inconsistently.
#56156 commented on
Nov 15, 2023 • 0 new comments -
Godot complains if your user directory is missing one of several folders
#76420 commented on
Nov 15, 2023 • 0 new comments -
Generic6DOFJoint3D Motors and Springs not working
#66335 commented on
Nov 15, 2023 • 0 new comments -
[GodotPhysics] Thin RigidDynamicBody3D oscillates and doesn't settle in simple box-box collisions
#61827 commented on
Nov 15, 2023 • 0 new comments -
get_class() returns wrong name, breaks signal connections, C++/GDExtension
#69270 commented on
Nov 15, 2023 • 0 new comments -
CharacterBody2D behaves inconsistently when interacting with another CharacterBody2D, which jumps on top of it
#57706 commented on
Nov 15, 2023 • 0 new comments -
WebAssembly maximum memory 2GB causes Out of Memory error on iOS Safari 16.2
#70621 commented on
Nov 15, 2023 • 0 new comments -
Outline around objects in transparent `Viewport` when using Vulkan
#78004 commented on
Nov 15, 2023 • 0 new comments -
glTF `.import` files include slice information for 256 slices, if any animation options are set
#68936 commented on
Nov 15, 2023 • 0 new comments -
RigidBody and RigidBody2D ignore scaling on runtime
#5734 commented on
Nov 15, 2023 • 0 new comments -
Class names stop working after a while
#76380 commented on
Nov 15, 2023 • 0 new comments -
Godot crashes due to `Animation` is null pointer.
#80715 commented on
Nov 15, 2023 • 0 new comments -
Random "Could not parse global class" errors that go away after saving the script in question
#74944 commented on
Nov 15, 2023 • 0 new comments -
Unexpected behaviour with MultiplayerSpawner after changing scenes via RPC call
#68407 commented on
Nov 15, 2023 • 0 new comments -
[Godot 4] Audio pop on looping with loop offset > 0
#64775 commented on
Nov 15, 2023 • 0 new comments -
Refused connection emits connected_to_server on client
#28740 commented on
Nov 15, 2023 • 0 new comments -
Setting handle mode on bezier curve from the inspector does nothing
#74224 commented on
Nov 15, 2023 • 0 new comments -
Godot freezes forever on save with small chance on Linux
#74548 commented on
Nov 15, 2023 • 0 new comments -
Failed to create c# project
#70468 commented on
Nov 15, 2023 • 0 new comments -
Resource local to scene is ignored for arrays and dictionaries (including surface materials)
#71243 commented on
Nov 15, 2023 • 0 new comments -
Godot 4 editor window disappears on BSPWM tilling manager when changing the workspace
#68471 commented on
Nov 15, 2023 • 0 new comments -
Scene Import "Use External" for materials only works if an material to replace exists
#64853 commented on
Nov 15, 2023 • 0 new comments -
Large projects seem frozen/crashed for several minutes on startup with poor editor feedback
#47053 commented on
Nov 15, 2023 • 0 new comments -
Memory leak when using `get_last_slide_collision()`
#57073 commented on
Nov 15, 2023 • 0 new comments -
Cannot store PackedVector3Array in custom resource
#77133 commented on
Nov 15, 2023 • 0 new comments -
When you change color property and close the color popup, the property is set twice upon close
#45186 commented on
Nov 15, 2023 • 0 new comments -
macos requires release and debug template paths for custom release exports
#62873 commented on
Nov 17, 2023 • 0 new comments -
[TRACKER] Vulkan VoxelGI issues
#55328 commented on
Nov 17, 2023 • 0 new comments -
Unsigned int suffix not highlighted in shader editor
#75161 commented on
Nov 17, 2023 • 0 new comments -
Changing parents of a node that has children in inherited instances causes those to become orphaned and the inherited scene to corrupt.
#82870 commented on
Nov 17, 2023 • 0 new comments -
Godot 4.1.2 crashes on multiple screens when saving files
#83005 commented on
Nov 17, 2023 • 0 new comments -
Crash & Error when moving folder conflics files Overwrite/Keep Both
#83278 commented on
Nov 17, 2023 • 0 new comments -
Opening an exported project in Windows 11 gives a warning saying "This application cannot be executed in your PC"
#83300 commented on
Nov 17, 2023 • 0 new comments -
whole number operations on 2d node rotation cause float errors
#83793 commented on
Nov 17, 2023 • 0 new comments -
CanvasModulate error when creating/setting world2D in a subviewport
#83866 commented on
Nov 17, 2023 • 0 new comments -
Instantiating a scene spawns in all the wrong places
#83806 commented on
Nov 17, 2023 • 0 new comments -
GLTF export fails validation due to primitives arrays being empty
#83158 commented on
Nov 17, 2023 • 0 new comments -
The animation_mixer gives a false warning about the value track type
#83545 commented on
Nov 17, 2023 • 0 new comments -
C# Game crashes randomly on changing scenes with USER ERROR: FATAL: Condition "gchandle.is_released()" is true
#83762 commented on
Nov 17, 2023 • 0 new comments -
AnimationTree does not stop playing looping AnimationPlayer's Animation Playback tracks
#70338 commented on
Nov 17, 2023 • 0 new comments -
Save Branch As Scene if scene already open in tab discards saved changes
#83295 commented on
Nov 18, 2023 • 0 new comments -
Removing MeshLibrary items breaks existing placed gridmap cells
#83272 commented on
Nov 18, 2023 • 0 new comments -
[TRACKER] Vulkan fog and volumetric fog issues
#69579 commented on
Nov 18, 2023 • 0 new comments -
Crash on PackedScene.Instantiate() C# Multithreading
#83283 commented on
Nov 19, 2023 • 0 new comments -
MacOS Notarization "The executable does not have the hardened runtime enabled. " using anything other than Xcode codesign
#83469 commented on
Nov 19, 2023 • 0 new comments -
Resizing CSG nodes using the editor handles while holding ctrl doesn't scale them and snaps back to last value
#80453 commented on
Nov 19, 2023 • 0 new comments -
[TRACKER] Vulkan SDFGI issues
#55327 commented on
Nov 20, 2023 • 0 new comments -
Texture is distorted in Line2D when width_curve applied
#83306 commented on
Nov 20, 2023 • 0 new comments -
Building Web export templates for 3.5.3 on Windows fails parsing emcc version
#82585 commented on
Nov 21, 2023 • 0 new comments -
[TRACKER] Vulkan LightmapGI (GPU lightmapper) issues
#56033 commented on
Nov 21, 2023 • 0 new comments -
[TRACKER] Vulkan Mobile backend-specific issues
#55871 commented on
Nov 21, 2023 • 0 new comments -
Figure out what to do with non-working GeometryInstance LOD properties
#40784 commented on
Nov 21, 2023 • 0 new comments -
C#: Failed to determine namespace and class for script (with generic classes)
#43751 commented on
Nov 22, 2023 • 0 new comments -
Cannot compile Android templates with Mono in the 3.2 branch on Windows (conflict with MonoGCHandle typedef)
#44068 commented on
Nov 22, 2023 • 0 new comments -
Godot mono - Unable to properly store or retrieve long or ulong types in a Godot.Collections.Dictionary
#44581 commented on
Nov 22, 2023 • 0 new comments -
Mono: Overriden functions will get called in Nodes using different scripts if a script has the default node name
#45275 commented on
Nov 22, 2023 • 0 new comments -
Running C# project can crash after editing it with VS 2019
#45557 commented on
Nov 22, 2023 • 0 new comments -
Mono iOS Export not loading third party .dll assembly (LiteDB)
#48256 commented on
Nov 22, 2023 • 0 new comments -
System.TypeInitializationException Causes Editor To Crash
#45723 commented on
Nov 22, 2023 • 0 new comments -
C# - Using await toSignal() in exported builds causes crash!
#45691 commented on
Nov 22, 2023 • 0 new comments -
Custom Objects created from C# have the wrong Script resource attached.
#48828 commented on
Nov 22, 2023 • 0 new comments -
GodotSharpEditor raises IOException on Windows for .mono/metadata/scripts_metadata.editor
#48288 commented on
Nov 22, 2023 • 0 new comments -
SIGSEGV Crash on Linux when using an external C# Library
#49209 commented on
Nov 22, 2023 • 0 new comments -
Mono version crashes on build (Ubuntu 21.04)
#49071 commented on
Nov 22, 2023 • 0 new comments -
Godot not printing stack trace numbers in exported C# projects (both debug and release)
#51307 commented on
Nov 22, 2023 • 0 new comments -
2 SDK style C# projects referencing Godot.NET.Sdk/3.3.0 in same solution sporadically fail to build
#49363 commented on
Nov 22, 2023 • 0 new comments -
3.4.beta2 macOS Mono editor can't find dotnet CLI despite it being installed
#50965 commented on
Nov 22, 2023 • 0 new comments -
ToString() crashes IOS in Ad Hoc Builds
#51838 commented on
Nov 22, 2023 • 0 new comments -
Editor crash on MSBuild manual build
#51740 commented on
Nov 22, 2023 • 0 new comments -
[Linux] Can neither build nor run any project on Mono Stable
#52211 commented on
Nov 22, 2023 • 0 new comments -
Crypto.Sign with Sha256 gives different results between gdscript and c#
#60165 commented on
Nov 22, 2023 • 0 new comments -
[Mono] 64-bit real numbers (`Variant::REAL`) converted to `System.Single` in C#
#60745 commented on
Nov 22, 2023 • 0 new comments -
Using System.TimeZoneInfo will crash in simulator (as will other native calls)
#58454 commented on
Nov 22, 2023 • 0 new comments -
Crashes on exported builds for macOS, when using C# (NuGet) packages
#61313 commented on
Nov 22, 2023 • 0 new comments -
Godot mono server/headless failed to run dedicated server
#60775 commented on
Nov 22, 2023 • 0 new comments -
Implementing a generic interface with a type paramter of a generic class's inner class causes a build error
#37848 commented on
Nov 22, 2023 • 0 new comments -
Creating new plugin C# doesn't create the correct file
#37867 commented on
Nov 22, 2023 • 0 new comments -
macOS crash when press play button to build the game [Mono]
#39246 commented on
Nov 22, 2023 • 0 new comments -
Parse error: Unexpected token: Identifier
#39466 commented on
Nov 22, 2023 • 0 new comments -
C# signals leak Orphan StringName
#39577 commented on
Nov 22, 2023 • 0 new comments -
Mono Build fails with "Missing required property 'OutputPath' for project type 'PackageReference'."
#39600 commented on
Nov 22, 2023 • 0 new comments -
Invalid cast exception when using C# and GD Script
#40069 commented on
Nov 22, 2023 • 0 new comments -
get_property_list() differs between build configurations
#40108 commented on
Nov 22, 2023 • 0 new comments -
Android build is (sometimes) missing referenced .NET assemblies
#40204 commented on
Nov 22, 2023 • 0 new comments -
Godot-mono crashes every time game builds with
#40420 commented on
Nov 22, 2023 • 0 new comments -
[Mono] 3.2.2 Android Plugin - Mono: Core API hash mismatch.
#40527 commented on
Nov 22, 2023 • 0 new comments -
Exporting to Android with AOT succeeded but with ExitCode 255
#41209 commented on
Nov 22, 2023 • 0 new comments -
C# SIGSEGV when using custom setter / getter
#41233 commented on
Nov 22, 2023 • 0 new comments -
EditorPlugin.AddCustomType breaks when used custom inheritance
#41211 commented on
Nov 22, 2023 • 0 new comments -
TargetFramework .NET Standard 2.0+ crashes on launch, can't find assembly System.Text.Json
#42271 commented on
Nov 22, 2023 • 0 new comments -
Default .csproj template: Error CS0012:...You must add a reference to assembly ‘netstandard.
#41439 commented on
Nov 22, 2023 • 0 new comments -
C# RPC with custom class param derived from Godot.Object turns into Godot.EncodedObjectAsId, crash without error
#41917 commented on
Nov 22, 2023 • 0 new comments -
Unable to establish WebRTC peer connection outside local network when using C#
#42399 commented on
Nov 22, 2023 • 0 new comments -
C# - Accessing values in a Godot.Collections.Dictionary seems to return copies instead of consistent references?
#42484 commented on
Nov 22, 2023 • 0 new comments -
Android build crashes when using C# threads
#43122 commented on
Nov 22, 2023 • 0 new comments -
GD.Print(float) on german locale uses comma as decimal separator
#43484 commented on
Nov 22, 2023 • 0 new comments -
Cannot use localized resx files in exported game
#43277 commented on
Nov 22, 2023 • 0 new comments -
C# Exporting variables not working when Nullable is used
#19868 commented on
Nov 22, 2023 • 0 new comments -
Mono: Exported projects don't include runtime assemblies from nuget packages for its platform
#22787 commented on
Nov 22, 2023 • 0 new comments -
Creating and Saving Mono Nodes Fails
#27095 commented on
Nov 22, 2023 • 0 new comments -
Godot C# Parser Fails to Parse Namespace Alias Qualifiers
#28293 commented on
Nov 22, 2023 • 0 new comments -
Godot w/Mono fails before reaching MSBuild call
#26686 commented on
Nov 22, 2023 • 0 new comments -
C# ImageTexture.CreateFromImage never released from VRAM?
#29006 commented on
Nov 22, 2023 • 0 new comments -
[Mono] Signals do not work with params keyword
#29775 commented on
Nov 22, 2023 • 0 new comments -
Mono godot_icall from Rpc from _Input causes crash
#29812 commented on
Nov 22, 2023 • 0 new comments -
Mono build crash on Android when ProjectSettings/mono/profiler/enabled is set to true
#35997 commented on
Nov 22, 2023 • 0 new comments -
editor/editor_node.cpp:5268 - An EditorPlugin build callback failed
#35897 commented on
Nov 22, 2023 • 0 new comments -
C# ToSignal() leading to possible crashes in release builds
#36447 commented on
Nov 22, 2023 • 0 new comments -
Mono: Cannot instance a scene with a C# script dependency from PCK.
#36828 commented on
Nov 22, 2023 • 0 new comments -
ADB prevents Godot from closing
#47804 commented on
Nov 22, 2023 • 0 new comments -
[TRACKER] BakedLightmap (CPU lightmapper) issues
#56080 commented on
Nov 24, 2023 • 0 new comments -
Material looks metallic and pretty smooth/shiny surface with GLES2 on Android
#37673 commented on
Nov 24, 2023 • 0 new comments -
Animation CAPTURE mode does not work in AnimationTree
#55110 commented on
Nov 24, 2023 • 0 new comments -
Crash when freeing Node with invalid owner
#78736 commented on
Nov 24, 2023 • 0 new comments -
Vulkan Clustered: ReflectionProbe roughness is affected by global Texture Mipmap Bias
#65690 commented on
Nov 24, 2023 • 0 new comments -
Vulkan Mobile: Clip Children shows a copy of all nodes in the scene
#75956 commented on
Nov 24, 2023 • 0 new comments -
Copy paste parameters not persistent (on material)
#42415 commented on
Nov 26, 2023 • 0 new comments -
[TRACKER] XWayland-related issues
#78581 commented on
Nov 26, 2023 • 0 new comments -
Pixel distortions at texture edges with centered sprite that has odd dimensions
#82696 commented on
Nov 26, 2023 • 0 new comments -
DirectionalLight3D shadow flickers when the camera moves or changes FOV
#72015 commented on
Nov 27, 2023 • 0 new comments -
Move compatibility handlers to a dedicated Resource conversion system
#50691 commented on
Nov 27, 2023 • 0 new comments -
[TRACKER] Project converter issues
#73960 commented on
Nov 27, 2023 • 0 new comments -
[TRACKER] AnimationMixer brings latent bugs from the old AnimationTree into AnimationPlayer
#83401 commented on
Nov 27, 2023 • 0 new comments -
[3.x] Add optional ANGLE support for Windows desktop.
#44845 commented on
Nov 17, 2023 • 0 new comments -
Fix VehicleWheel sinks into other colliders
#47412 commented on
Oct 31, 2023 • 0 new comments -
Rebased Meson build system PR against current master
#51153 commented on
Nov 27, 2023 • 0 new comments -
Add const lvalue ref to container parameters
#51156 commented on
Nov 28, 2023 • 0 new comments -
Move 3D scene import classes to their own folder
#51569 commented on
Nov 14, 2023 • 0 new comments -
Set window context correctly on X11
#53077 commented on
Nov 1, 2023 • 0 new comments -
[3.x] Add infinite lifetime for Particles
#53787 commented on
Nov 26, 2023 • 0 new comments -
When a call to EditorFileSystem::scan() fails, queue another one
#54918 commented on
Nov 13, 2023 • 0 new comments -
Print more messages
#57434 commented on
Nov 8, 2023 • 0 new comments -
Fix equal_approx and zero_approx for doubles
#58214 commented on
Nov 13, 2023 • 0 new comments -
Add a caret width editor setting
#58700 commented on
Nov 19, 2023 • 0 new comments -
Rename `VariantZeroAssigner` to `VariantDefaultInitializer`
#59186 commented on
Nov 1, 2023 • 0 new comments -
Improve PCK loading filename handling
#59527 commented on
Nov 1, 2023 • 0 new comments -
[3.x] Add a per-light shadow blur property
#60243 commented on
Nov 26, 2023 • 0 new comments -
fix android export when export plugin files are included with whitelist
#60938 commented on
Nov 13, 2023 • 0 new comments -
Use proper indices with editor arrays
#61418 commented on
Oct 30, 2023 • 0 new comments -
Use Skia to fix font contour self-intersections.
#61555 commented on
Nov 16, 2023 • 0 new comments -
Jitter shadow map dithering pattern across frames when TAA is enabled
#61834 commented on
Nov 2, 2023 • 0 new comments -
[3.x] Prevent creating folders or files starting with a dot
#62940 commented on
Nov 14, 2023 • 0 new comments -
Improve errors for `add_to_group` and `remove_from_group`, improve documentation
#63986 commented on
Nov 10, 2023 • 0 new comments -
Use histogram for averaging in auto exposure
#64872 commented on
Nov 2, 2023 • 0 new comments -
Add patches load with project settings.
#65017 commented on
Nov 12, 2023 • 0 new comments -
Various fixes to C# warnings
#65532 commented on
Nov 3, 2023 • 0 new comments -
Fixed external material does not apply to mesh in import settings.
#66046 commented on
Oct 30, 2023 • 0 new comments -
Prevent replacement in GDScript for literal string and comments
#66150 commented on
Oct 30, 2023 • 0 new comments -
Add support for `[ul]` tags in documentation
#67037 commented on
Nov 13, 2023 • 0 new comments -
Godot 4 VR editor (EARLY WIP)
#67736 commented on
Nov 14, 2023 • 0 new comments -
Added missing descriptions to some of Image's methods and constants
#68037 commented on
Nov 10, 2023 • 0 new comments -
Allow configuration warnings to refer to a property
#68420 commented on
Nov 3, 2023 • 0 new comments -
Time: improving consistency with ISO8601 standard
#68510 commented on
Nov 1, 2023 • 0 new comments -
Fix Array & Dictionary copy constructor
#69117 commented on
Oct 30, 2023 • 0 new comments -
Fix errors with tiny convex hull mesh colliders
#69197 commented on
Nov 10, 2023 • 0 new comments -
Overhaul Array Documentation
#69451 commented on
Nov 10, 2023 • 0 new comments -
Update Object.xml
#69662 commented on
Nov 13, 2023 • 0 new comments -
[Editor Help] Add support for embedded and remote images in the class reference pages.
#69751 commented on
Nov 13, 2023 • 0 new comments -
Update window properties on PropertyNotify, clipboard manipulation refactor, general cleanup
#69995 commented on
Oct 30, 2023 • 0 new comments -
Direct3D 12 Rendering Driver (Mesa NIR approach)
#70315 commented on
Nov 20, 2023 • 0 new comments -
Fix collisions between connected `PhysicalBone3D`
#70945 commented on
Oct 31, 2023 • 0 new comments -
Added note for Windows on function move_to_foreground()
#71362 commented on
Nov 13, 2023 • 0 new comments -
[Export] Use project settings overrides with the target preset features instead of current platform features.
#71542 commented on
Nov 10, 2023 • 0 new comments -
Avoid flash of garbage on window creation/resizing on X11
#71748 commented on
Nov 18, 2023 • 0 new comments -
[Windows] Improve warning for path casing.
#71975 commented on
Nov 5, 2023 • 0 new comments -
Make MenuButton not flat by default
#72418 commented on
Nov 17, 2023 • 0 new comments -
GDScript: Fix typed array hash
#72514 commented on
Nov 9, 2023 • 0 new comments -
Provide ability to override _export_end() in cpp.
#72572 commented on
Nov 1, 2023 • 0 new comments -
Add a method to construct a NodePath from a StringName
#72702 commented on
Nov 1, 2023 • 0 new comments -
Add missing features to VisualShaderNodeParticleOutput
#73037 commented on
Nov 13, 2023 • 0 new comments -
Make freed object different than null in comparison operators
#73896 commented on
Oct 30, 2023 • 0 new comments -
RegEx: Add `PCRE2_SUBSTITUTE_UNSET_EMPTY` flag and output error messages
#73973 commented on
Nov 13, 2023 • 0 new comments -
Fix expand margin on TextEdit StyleBoxes, and add scrollbar padding
#74461 commented on
Nov 1, 2023 • 0 new comments -
Don't mark all input as handled when subwindow is focused
#74592 commented on
Nov 9, 2023 • 0 new comments -
Release DisplayServer's rendering resources before destroying the associated RenderingServer
#74713 commented on
Nov 1, 2023 • 0 new comments -
[Windows] Use GetFileTime for FileAccess
#74830 commented on
Nov 5, 2023 • 0 new comments -
Allow loading custom ProjectSettings instance
#75048 commented on
Oct 30, 2023 • 0 new comments -
C#: Fix memory leak when passing RefCounted objects to C#
#75434 commented on
Nov 7, 2023 • 0 new comments -
Fix audio driver wasapi audio input handling
#75628 commented on
Nov 13, 2023 • 0 new comments -
[3.x] Add ORMSpatialMaterial
#76023 commented on
Nov 15, 2023 • 0 new comments -
Remember editor window mode, screen, size and position on restart
#76085 commented on
Nov 6, 2023 • 0 new comments -
Don't autocomplete parenthesis if `Callable` is expected.
#76508 commented on
Nov 5, 2023 • 0 new comments -
Autocomplete properties in `tween_property`.
#76591 commented on
Nov 19, 2023 • 0 new comments -
Allow negative line spacing for the script editor in Editor Settings
#76596 commented on
Nov 14, 2023 • 0 new comments -
Add option to bake a mesh from blend shape mix
#76725 commented on
Nov 20, 2023 • 0 new comments -
Add `AnimationTrackFilter` and implement filter as an `AnimationNode`'s parameter.
#76788 commented on
Nov 17, 2023 • 0 new comments -
Implement screen reader support using AccessKit library.
#76829 commented on
Nov 8, 2023 • 0 new comments -
Add a default keyboard shortcut to take a screenshot in a running project
#76982 commented on
Nov 10, 2023 • 0 new comments -
Skip appending code snippet if the method already exists
#77274 commented on
Nov 10, 2023 • 0 new comments -
LightmapGI: Implement shadowmask for DirectionalLight
#77284 commented on
Nov 22, 2023 • 0 new comments -
Fix crash in FileAccessCompressed and improve error handling
#77306 commented on
Oct 30, 2023 • 0 new comments -
Use index for empty Editor Help Search
#77471 commented on
Nov 13, 2023 • 0 new comments -
Add inheriting classes to `DocTools`
#77554 commented on
Nov 5, 2023 • 0 new comments -
Deprecate `Viewport::handle_input_locally`
#77926 commented on
Nov 9, 2023 • 0 new comments -
Allow CollisionShape nodes to be indirect children of bodies
#77937 commented on
Nov 14, 2023 • 0 new comments -
Add methods to get a language's name in its native language
#78006 commented on
Nov 25, 2023 • 0 new comments -
Allow configuring the script filename casing rule
#78119 commented on
Nov 28, 2023 • 0 new comments -
Document the upsides and downsides of packed arrays versus typed arrays
#78257 commented on
Nov 15, 2023 • 0 new comments -
Add `@tool_button` annotation for easily creating inspector buttons.
#78355 commented on
Nov 7, 2023 • 0 new comments -
Add `_sub_window_release_focus` method to properly notify
#78397 commented on
Nov 9, 2023 • 0 new comments -
Set language encoding flag when using `ZIPPacker`
#78732 commented on
Nov 1, 2023 • 0 new comments -
Fix crash on removing added sibling in _ready
#78834 commented on
Nov 9, 2023 • 0 new comments -
Fix `CollisionObject3D` parameter shadowing
#78864 commented on
Nov 1, 2023 • 0 new comments -
Make editor inspector follow focus
#78960 commented on
Oct 30, 2023 • 0 new comments -
Document performance caveats of CanvasGroup and Viewport
#78973 commented on
Nov 2, 2023 • 0 new comments -
Update typed arrays documentation
#79075 commented on
Nov 13, 2023 • 0 new comments -
Make Vector<T>::duplicate() const
#79140 commented on
Nov 1, 2023 • 0 new comments -
Organize 2D audio, camera, and physics in Viewport
#79183 commented on
Oct 31, 2023 • 0 new comments -
Expose `Image::get_mipmap_count()` and add `GLTFState::get_source_images()`
#79368 commented on
Nov 10, 2023 • 0 new comments -
Improve autocompletion for indices
#79378 commented on
Nov 19, 2023 • 0 new comments -
Update Y-sort position of the first item in the sorted subtree
#79452 commented on
Nov 15, 2023 • 0 new comments -
Prevent mapping areas with invalid IDs for `Area2D/3D`
#79460 commented on
Oct 28, 2023 • 0 new comments -
Fix PortableCompressedTexture2D block formats
#79579 commented on
Nov 10, 2023 • 0 new comments -
Add built-in GUI to display license notices
#79599 commented on
Nov 10, 2023 • 0 new comments -
Add size check to prevent popup bigger than the screen itself
#79617 commented on
Nov 1, 2023 • 0 new comments -
Clarify `Tween.set_parallel()`
#79758 commented on
Nov 10, 2023 • 0 new comments -
Document performance caveats of RGB image formats versus RGBA
#79771 commented on
Oct 30, 2023 • 0 new comments -
Add a way to force history for undoredo
#79796 commented on
Nov 9, 2023 • 0 new comments -
Don't clear window style when minimizing it (MS Windows)
#79808 commented on
Nov 1, 2023 • 0 new comments -
Keep the editor help search dialog inside the screen
#79814 commented on
Nov 1, 2023 • 0 new comments -
doc: Clarify when to construct a StringName ahead of time
#79815 commented on
Nov 10, 2023 • 0 new comments -
Clarify that `ok_button_text` does not work reliably in `FileDialog`
#79848 commented on
Nov 10, 2023 • 0 new comments -
Fix incorrect return in `is_polygon_clockwise`
#80035 commented on
Nov 1, 2023 • 0 new comments -
Describe how to use only one of pattern or type in Node.find_children
#80077 commented on
Nov 14, 2023 • 0 new comments -
Fix crash when pressing `Win+D` on Windows
#80111 commented on
Nov 1, 2023 • 0 new comments -
Fix displaying of embedded `Window`
#80121 commented on
Nov 1, 2023 • 0 new comments -
Fix physics server force integration docs
#80166 commented on
Nov 13, 2023 • 0 new comments -
Overhaul NodePath documentation
#80183 commented on
Nov 10, 2023 • 0 new comments -
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
#80231 commented on
Nov 8, 2023 • 0 new comments -
Fix PathFollow3D update issues
#80233 commented on
Nov 9, 2023 • 0 new comments -
Editor: Fix MultiMesh populate default facing direction
#80265 commented on
Nov 1, 2023 • 0 new comments -
Update `Geometry3D.get_triangle_barycentric_coords()` docs
#80269 commented on
Nov 13, 2023 • 0 new comments -
Overhaul OS documentation
#80282 commented on
Nov 10, 2023 • 0 new comments -
Disconnect graph connections when ports are removed in visual shaders
#80312 commented on
Nov 1, 2023 • 0 new comments -
Remove exp hint of a few properties
#80326 commented on
Nov 13, 2023 • 0 new comments -
Make forward declarations with `Ref` safer
#80330 commented on
Nov 5, 2023 • 0 new comments -
astcenc: Update to 4.5.0
#80375 commented on
Oct 30, 2023 • 0 new comments -
Drag and drop audio files into 2D viewport to make `AudioStreamPlayer2D` nodes
#80700 commented on
Oct 31, 2023 • 0 new comments -
Add two bake options to Curve3D
#80753 commented on
Nov 9, 2023 • 0 new comments -
Simplify right-click track insertion code
#80860 commented on
Nov 10, 2023 • 0 new comments -
Better explaining how mirroring works.
#80896 commented on
Nov 10, 2023 • 0 new comments -
Core: Do not save default values of script properties in `.tres` files
#80897 commented on
Oct 31, 2023 • 0 new comments -
Fix refresh 'Project Settings' window
#80902 commented on
Nov 1, 2023 • 0 new comments -
Fix shadowing for global constants in shaders
#80957 commented on
Nov 10, 2023 • 0 new comments -
Fix SkeletonModification2DTwoBoneIK with negative scales.
#81051 commented on
Nov 13, 2023 • 0 new comments -
Color: Ensure RGBA getters return values in the expected range
#81062 commented on
Nov 1, 2023 • 0 new comments -
Support loading more DDS formats
#81220 commented on
Nov 16, 2023 • 0 new comments -
[macOS] Add support for loading shell environment from UI apps.
#81266 commented on
Nov 9, 2023 • 0 new comments -
Add isometric cell shape mode to `AStarGrid2D`.
#81267 commented on
Nov 10, 2023 • 0 new comments -
Add shorthand for using singleton string names
#81303 commented on
Nov 25, 2023 • 0 new comments -
Fix editor crashing when edited_scene_root is queue freed from tool script
#81321 commented on
Nov 9, 2023 • 0 new comments -
GDScript: Add module description in markdown
#81345 commented on
Nov 13, 2023 • 0 new comments -
Core: Fix `VariantWriter::write()` encodes all script properties
#81377 commented on
Nov 9, 2023 • 0 new comments -
Refactor `EditorSceneFormatImporter`
#81421 commented on
Nov 10, 2023 • 0 new comments -
Documentation: Add support for deprecated/experimental messages
#81458 commented on
Nov 13, 2023 • 0 new comments -
Fix GUI input propagation to ancestors of focused Control
#81499 commented on
Nov 9, 2023 • 0 new comments -
GDScript: Include lambda dependencies
#81629 commented on
Nov 13, 2023 • 0 new comments -
Clarify that shaders can override `CanvasItem.modulate`
#81644 commented on
Nov 12, 2023 • 0 new comments -
Fix GodotPhysicsDirectBodyState2D get_contact_impulse to return current physics step impulse
#81654 commented on
Nov 14, 2023 • 0 new comments -
C# - Add documentation for `Variant`
#81667 commented on
Nov 10, 2023 • 0 new comments -
Fix platform selection, custom tools overrides, and user overrides of `use_mingw`
#81700 commented on
Nov 13, 2023 • 0 new comments -
Add Translation Sensitivity to Editor Settings
#81714 commented on
Nov 9, 2023 • 0 new comments -
Fix contexts not working with RichTextLabel tables
#81768 commented on
Nov 13, 2023 • 0 new comments -
Use more descriptive terminology for vertex indices in 3D viewport
#81837 commented on
Nov 9, 2023 • 0 new comments -
Add DUPLICATE_NODE_REFERENCES flag to duplicate Nodes and change references to the newly duplicate Nodes
#81866 commented on
Oct 31, 2023 • 0 new comments -
Add Node.DUPLICATE_DEFAULT to represent default `duplicate` argument.
#81868 commented on
Oct 31, 2023 • 0 new comments -
Make AudioStreamPlayer's `get_playback_position` more accurate
#81873 commented on
Oct 31, 2023 • 0 new comments -
Set `open_dominant_script_on_scene_change` to off by default
#81906 commented on
Nov 8, 2023 • 0 new comments -
Remove unnecessary spaces.
#82083 commented on
Nov 3, 2023 • 0 new comments -
Fix display of progress bars on looped animations.
#82089 commented on
Nov 17, 2023 • 0 new comments -
Add support for dragging a shader to user exported material property
#82093 commented on
Nov 9, 2023 • 0 new comments -
Add example for the method EditorImportPlugin.append_import_external_resource
#82162 commented on
Nov 10, 2023 • 0 new comments -
Implemented a struct-like type that can be exposed to scripting.
#82198 commented on
Nov 11, 2023 • 0 new comments -
Expanded range of random tile start times to 1 day from 1 second.
#82227 commented on
Nov 4, 2023 • 0 new comments -
Fix Texture icon update mechanism
#82281 commented on
Nov 9, 2023 • 0 new comments -
Update builtin mbedtls to 3.5.1, keeping compatiblity with mbedtls 2.x
#82282 commented on
Nov 17, 2023 • 0 new comments -
Make the search bars in the "Project Settings" dialog grab focus when they appear
#82283 commented on
Nov 2, 2023 • 0 new comments -
Fix directional light soft shadow excessive blur far from origin
#82324 commented on
Nov 10, 2023 • 0 new comments -
Fix `get_pos_at_line_column` will give incorrect Vector2 if column = 1
#82355 commented on
Nov 1, 2023 • 0 new comments -
Corrected `exposure_shutter_speed` description to match reality and engine functionality.
#82400 commented on
Nov 10, 2023 • 0 new comments -
Add dedicated function to serialize real_t value instead of always using double
#82440 commented on
Nov 1, 2023 • 0 new comments -
Fix Area2D instancing causes unexpected effects on RigidBody2D
#82470 commented on
Nov 14, 2023 • 0 new comments -
Relax parsing rules for CSV translation files
#82491 commented on
Nov 10, 2023 • 0 new comments -
Fix opening docs writing extra navigation history
#82498 commented on
Nov 10, 2023 • 0 new comments -
Support saving packed scene's metadata
#82532 commented on
Nov 10, 2023 • 0 new comments -
Fix exported script variables in remote object inspector.
#82588 commented on
Nov 10, 2023 • 0 new comments -
Add rotated_around for Vector2, Vector3 to GDScript and C#
#82589 commented on
Nov 10, 2023 • 0 new comments -
Reduce minimum capsule/cylinder mesh rings to 0
#82887 commented on
Nov 13, 2023 • 0 new comments -
[PopupMenu] Handle `physical_keycode` and `key_label` of shortcuts.
#82897 commented on
Nov 12, 2023 • 0 new comments -
[PopupMenu] Handle shortcuts with "global" flag directly.
#82900 commented on
Nov 12, 2023 • 0 new comments -
Orthonormalize PhysicalBone3D transforms when resetting them
#82933 commented on
Nov 1, 2023 • 0 new comments -
Physics damping Redocumentation
#82950 commented on
Nov 10, 2023 • 0 new comments -
Allow @exported Arrays to set property hints for its elements
#82952 commented on
Oct 29, 2023 • 0 new comments -
Document Bounce = 1.0 not being sufficient for infinite energy conservation
#82968 commented on
Nov 10, 2023 • 0 new comments -
GDScript: Fix `@warning_ignore` annotation issues
#83037 commented on
Nov 11, 2023 • 0 new comments -
Fix forces integrated before pre-solve
#83052 commented on
Nov 10, 2023 • 0 new comments -
Implement fit content width in TextEdit
#83070 commented on
Nov 1, 2023 • 0 new comments -
Expose a method to compute gravity for any physics body
#83087 commented on
Nov 8, 2023 • 0 new comments -
Allow Ctrl + KP / and Ctrl + # to toggle comment in the script editor
#83109 commented on
Oct 30, 2023 • 0 new comments -
Fix C# ScriptManagerBridge duplicate key Type
#83204 commented on
Nov 13, 2023 • 0 new comments -
Fix Basis `is_orthogonal` and `is_rotation` methods, add `is_orthonormal`
#83229 commented on
Nov 11, 2023 • 0 new comments -
[OIDN] Switch to using external library.
#83314 commented on
Nov 16, 2023 • 0 new comments -
Fix creating and updating plugin with dot in folder name
#83329 commented on
Nov 13, 2023 • 0 new comments -
Prevent shader variant compilation cause error spam if all variants have same error
#83334 commented on
Nov 9, 2023 • 0 new comments -
Prevent clicks when looping in AudioStreamWAV
#83341 commented on
Nov 13, 2023 • 0 new comments -
Fix edge-case errors when renaming nodes in scene tree
#83368 commented on
Nov 13, 2023 • 0 new comments -
Invalid States of Label inspector data are now avoided
#83392 commented on
Nov 14, 2023 • 0 new comments -
[3.x] Add audiosession options
#83409 commented on
Nov 15, 2023 • 0 new comments -
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
#83452 commented on
Nov 23, 2023 • 0 new comments -
Set exit code to `EXIT_SUCCESS` when using `--quit`
#83479 commented on
Nov 20, 2023 • 0 new comments -
[Native File Dialog] Add support for adding custom options to the dialogs.
#83480 commented on
Oct 29, 2023 • 0 new comments -
Fix generated light probes placing too close to manual light probes
#83497 commented on
Nov 13, 2023 • 0 new comments -
C#: Implement tooltips for Signals and Properties in the inspector.
#83505 commented on
Nov 13, 2023 • 0 new comments -
GraphEdit connection rework (API & optimizations)
#83508 commented on
Nov 26, 2023 • 0 new comments -
Improve `RenderingServer::canvas_set_item_mirroring` interface
#83553 commented on
Nov 9, 2023 • 0 new comments -
Clarify that some `ParticleProcessMaterial` properties have effect over the lifetime
#83606 commented on
Nov 13, 2023 • 0 new comments -
Allow Vulkan local devices to enjoy the full feature set
#83627 commented on
Nov 24, 2023 • 0 new comments -
Improve Curve3D debug drawing
#83698 commented on
Nov 13, 2023 • 0 new comments -
Fix navigating within docs page not saving history
#83727 commented on
Nov 13, 2023 • 0 new comments -
Add extra warning messages to `VisualShaderNodeTextureParameter`
#83729 commented on
Nov 11, 2023 • 0 new comments -
Fix buffer updates going to the wrong cmd buffer if barriers were 0
#83736 commented on
Nov 13, 2023 • 0 new comments -
[DRAFT] Fix WebXR with `proxy_to_pthread=yes`
#83738 commented on
Nov 13, 2023 • 0 new comments -
Add dotted grid to GraphEdit
#83785 commented on
Nov 15, 2023 • 0 new comments -
Fix missing NavigationLink property updates in constructor
#83802 commented on
Nov 1, 2023 • 0 new comments -
Fix missing NavigationRegion property updates in constructor
#83812 commented on
Nov 1, 2023 • 0 new comments -
Fix missing NavigationAgent property updates in constructor
#83814 commented on
Nov 1, 2023 • 0 new comments -
Fix missing NavigationObstacle property updates in constructor
#83816 commented on
Nov 1, 2023 • 0 new comments -
Fix Scene Importer crashing when animation save path is invalid
#83856 commented on
Nov 13, 2023 • 0 new comments -
Use screen-aligned quads for origin lines to avoid issues on NVidia
#83895 commented on
Oct 30, 2023 • 0 new comments -
[macOS] Add default Window and Help menus, allow special menu customization.
#83987 commented on
Nov 22, 2023 • 0 new comments -
Add several shortcuts for text shader editor
#84063 commented on
Nov 28, 2023 • 0 new comments -
Fix UV editor not using texture transform
#84076 commented on
Nov 5, 2023 • 0 new comments -
Fallback to `to` in `get_path_to` to preserve path.
#84092 commented on
Oct 28, 2023 • 0 new comments