Skip to content
Godot Engine – Multi-platform 2D and 3D game engine
Branch: master
Clone or download
akien-mga Merge pull request #28993 from Calinou/server-hide-noop-cli-arguments
Hide non-applicable CLI arguments in the server platform
Latest commit a1a71c0 May 24, 2019
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
core Add "transparent" to named color list May 24, 2019
doc Merge pull request #28796 from clayjohn/GLES2-optimization May 24, 2019
drivers Merge pull request #29132 from clayjohn/sort_depth_fix May 24, 2019
editor Merge pull request #29152 from nekomatata/fix-node-rename-tool-script May 24, 2019
main Merge pull request #28993 from Calinou/server-hide-noop-cli-arguments May 24, 2019
misc Travis: Update clang-format to version 8.0 May 20, 2019
modules Merge pull request #29145 from GodotExplorer/gdscript-extend-fix May 24, 2019
platform Check project settings live before lookup in crash handler May 23, 2019
scene Merge pull request #29152 from nekomatata/fix-node-rename-tool-script May 24, 2019
servers Merge pull request #28796 from clayjohn/GLES2-optimization May 24, 2019
thirdparty Build Clipper with `tools=no` and patch it to auto-disable exceptions May 22, 2019
.appveyor.yml AppVeyor: Force installing SCons 3.0.1 Jan 1, 2019
.clang-format clang-format: Set standard for ObjC++ Feb 9, 2019
.editorconfig Update zstd to 1.3.8 Jan 4, 2019
.gitattributes Update .gitattributes to encompass all text files May 22, 2019
.gitignore Update .gitignore Apr 25, 2019
.mailmap Update AUTHORS and DONORS list Mar 5, 2019
.travis.yml Travis: Update clang-format to version 8.0 May 20, 2019
AUTHORS.md Update AUTHORS and DONORS list May 6, 2019
CHANGELOG.md Bump version to 3.1-stable \o/ Mar 13, 2019
CODEOWNERS Remove reduz from some autorequested code reviews May 6, 2019
CONTRIBUTING.md Minor English fix Apr 6, 2019
COPYRIGHT.txt libpng: Update to upstream 1.6.37 Apr 26, 2019
DONORS.md Update AUTHORS and DONORS list May 6, 2019
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments Jan 5, 2018
LICENSE.txt Update copyright statements to 2019 Jan 1, 2019
LOGO_LICENSE.md Improve documentation of thirdparty code snippets May 7, 2017
README.md Replace 3.0 screenshot by new one from TPS demo Apr 8, 2019
SConstruct Fix typos with codespell May 19, 2019
compat.py fixed building using scons with python3 May 28, 2018
gles_builders.py Remove trailing whitespace Nov 20, 2018
icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` Jun 28, 2018
icon.svg Use new Godot icon consistently everywhere May 17, 2017
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` Jun 28, 2018
logo.svg Use new Godot icon consistently everywhere May 17, 2017
methods.py SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS Apr 24, 2019
platform_methods.py Fixed short circuiting on non-Windows platforms Jul 30, 2018
version.py Bump version to 3.2-dev Mar 13, 2019

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge

You can’t perform that action at this time.