Third Person Shooter with high quality assets and lighting
Switch branches/tags
Nothing to show
Clone or download
Latest commit 04abd50 Oct 8, 2018
Permalink
Failed to load latest commit information.
door Changed Particles for CPU particles. Seems a change in texture import… Oct 8, 2018
enemies/red_robot Changed Particles for CPU particles. Seems a change in texture import… Oct 8, 2018
fx Changed Particles for CPU particles. Seems a change in texture import… Oct 8, 2018
level Changed Particles for CPU particles. Seems a change in texture import… Oct 8, 2018
menu Changed Particles for CPU particles. Seems a change in texture import… Oct 8, 2018
music Initial Public Commit Oct 7, 2018
player Changed Particles for CPU particles. Seems a change in texture import… Oct 8, 2018
testlevel Changed Particles for CPU particles. Seems a change in texture import… Oct 8, 2018
.gitattributes missing gitattributes Oct 7, 2018
.gitignore Initial commit Oct 7, 2018
LICENSE.txt Add clear setup instructions to README Oct 7, 2018
README.md Be more explicit about Git LFS workflow Oct 7, 2018
default_bus_layout.tres Initial Public Commit Oct 7, 2018
default_env.tres Initial Public Commit Oct 7, 2018
icon.png Initial Public Commit Oct 7, 2018
icon.png.import Changed Particles for CPU particles. Seems a change in texture import… Oct 8, 2018
project.godot Initial Public Commit Oct 7, 2018
reactorcorecylinder_reactor_cilinder_Emissive.png Initial Public Commit Oct 7, 2018
reactorcorecylinder_reactor_cilinder_Emissive.png.import Changed Particles for CPU particles. Seems a change in texture import… Oct 8, 2018
screenshot.png Added a screenshot Oct 7, 2018
screenshot.png.import Be more explicit about Git LFS workflow Oct 7, 2018

README.md

Third Person Shooter Demo

Screenshot of TPS demo

Third person shooter demo made using Godot Engine 3.1.

Note: Until Godot 3.1-stable is released, you need a recent build from Godot's master branch to run this demo. You can build the engine from source, or use one of @Calinou's nightly builds.

Note 2: The repository is big and asset importing not well optimized yet, so expect a high CPU and RAM load when opening the project for the first time.

Git LFS

This demo uses Git LFS to store the heaviest assets.

You need to install the Git LFS extension on your system, so that Git can fetch the assets from the LFS repository. It should happen automatically when using the usual Git commands.

If you cloned this Git repository before installing Git LFS, you will have to fetch the assets manually the first time:

git lfs fetch
git checkout master

License

See LICENSE.txt for details.