diff --git a/defend-android/assets/data/shaders/round_explosion.vert b/defend-android/assets/data/shaders/round_explosion.vert index dbde5ae..b107030 100644 --- a/defend-android/assets/data/shaders/round_explosion.vert +++ b/defend-android/assets/data/shaders/round_explosion.vert @@ -12,8 +12,8 @@ void main() { v_Color=a_mycolor; v_Color.a*=u_opacity; - v_Color.g=sin(u_time*10); - v_Color.b=sin(u_time*10); + v_Color.g=sin(u_time*10.0f); + v_Color.b=sin(u_time*10.0f); vec4 a_position=u_position; float d=a_distance*u_time/1.0f; //(1.0f+sin(u_time+a_distance+a_angle)*0.1f)*a_distance; vec4 delta=vec4(sin(a_angle),cos(a_angle),0,0)*d*u_size;