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Use Hugo Modules
Use Hugo Modules
How to use Hugo Modules to build and manage your site.
hugo modules
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{{% gomodules-info %}}

Initialize a New Module

Use hugo mod init to initialize a new Hugo Module. If it fails to guess the module path, you must provide it as an argument, e.g.:

hugo mod init

Also see the CLI Doc.

Update Modules

Modules will be downloaded and added when you add them as imports to your configuration, see Module Imports.

To update or manage versions, you can use hugo mod get.

Some examples:

Update All Modules

hugo mod get -u

Update One Module

hugo mod get -u

Get a Specific Version

hugo mod get

Also see the CLI Doc.

Make and test changes in a module

One way to do local development of a module imported in a project is to add a replace directive to a local directory with the source in go.mod:

replace => /Users/bep/hugotestmods/mypartials

If you have the hugo server running, the configuration will be reloaded and /Users/bep/hugotestmods/mypartials put on the watch list.

Print Dependency Graph

Use hugo mod graph from the relevant module directory and it will print the dependency graph, including vendoring, module replacement or disabled status.


hugo mod graph
DISABLED in-themesdir

Also see the CLI Doc.

Vendor Your Modules

hugo mod vendor will write all the module depencies to a _vendor folder, which will then be used for all subsequent builds.

Note that:

  • You can run hugo mod vendor on any level in the module tree.
  • Vendoring will not store modules stored in your themes folder.
  • Most commands accept a --ignoreVendor flag, which will then run as if the none of the _vendor folders in the module tree existed.

Also see the CLI Doc.

Tidy go.mod, go.sum

Run hugo mod tidy to remove unused entries in go.mod and go.sum.

Also see the CLI Doc.

Clean Module Cache

Run hugo mod clean to delete the entire modules cache.

Note that you can also configure the modules cache with a maxAge, see File Caches.

Also see the CLI Doc.

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