Create your own GitHub profile
Sign up for your own profile on GitHub, the best place to host code, manage projects, and build software alongside 28 million developers.
Sign up- Helsinki, Finland
- http://minimal.sh
Popular repositories
-
temporal-anti-aliasing
A research-oriented version of our TAA implementation from Unity's post-processing stack
-
sdf-ray-marching
A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
ShaderLab 14
-
structured-volume-sampling
A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
C# 11
-
dda-ray-marching
A simple example showing how to implement a DDA based screen-space ray marcher in Unity
-
fast-value-noise
A generic 3D & 4D implementation of fast value noise by Inigo Quilez in Unity
-
hi-z-buffer
A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity