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Popular repositories

  1. temporal-anti-aliasing

    A research-oriented version of our TAA implementation from Unity's post-processing stack

    C# 15 1

  2. sdf-ray-marching

    A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline

    ShaderLab 14

  3. structured-volume-sampling

    A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity

    C# 11

  4. dda-ray-marching

    A simple example showing how to implement a DDA based screen-space ray marcher in Unity

    GLSL 6 1

  5. fast-value-noise

    A generic 3D & 4D implementation of fast value noise by Inigo Quilez in Unity

    ShaderLab 5 1

  6. hi-z-buffer

    A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity

    C# 5 1

526 contributions in the last year

Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Mon Wed Fri

Contribution activity

August 2018

Opened their first issue on GitHub in a private repository

gokselgoktas created their first issue!

First issue

8 contributions in private repositories Aug 22

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