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🐣 Lightweight Swift loading activity for iOS7+
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EZLoadingActivity.xcodeproj Changed to swift3 Sep 26, 2016
EZLoadingActivity ============Version 1.01============ Nov 18, 2016
EZLoadingActivity_iOS
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.swift-version ===============Version 1.0============= Nov 18, 2016
EZLoadingActivity.podspec ============Version 1.01============ Nov 18, 2016
EZLoadingActivity.swift Small fix Nov 18, 2016
LICENSE Create LICENSE Oct 6, 2015
README.md Update README.md Apr 25, 2018

README.md

EZLoadingActivity

CocoaPods Compatible Carthage compatible

Lightweight Swift loading activity for iOS7+. Really simple to use, just add the class and write 1 line of code.

demo

Easy to use:

EZLoadingActivity.show("Loading...", disableUI: true)

'disableUI' stops user interactions until you hide loadingactivity.

How to dismiss:

EZLoadingActivity.hide(success: true, animated: true)

Failure:

EZLoadingActivity.hide(success: false, animated: true)

demo

Without Animation:

EZLoadingActivity.hide(success: true, animated: false)

demo

Hide Directly:

EZLoadingActivity.hide()

demo

Editing:

EZLoadingActivity.Settings.SuccessColor = UIColor.blueColor()
EZLoadingActivity.show("Loading...", disableUI: false)
Settings Options
BackgroundColor
ActivityColor
TextColor
FontName
SuccessIcon
FailIcon
SuccessText
FailText
SuccessColor
FailColor
ActivityWidth
ActivityHeight

Example Use Case:

EZLoadingActivity.show("Uploading...", disableUI: false)

var postObject = PFObject(className: "className")
postObject.saveInBackgroundWithBlock { (succeeded: Bool, error: NSError!) -> Void in
    if error == nil {
       if succeeded == true {
          EZLoadingActivity.hide(success: true, animated: false)
          print("Upload Complete")
        } else {
          EZLoadingActivity.hide(success: false, animated: true)
          print("Upload Failed")
       }
    } else {
        EZLoadingActivity.hide(success: false, animated: true)
        print("Error")
    }
}

######Showing EZLoadingActivity for a certain time:

EZLoadingActivity.showWithDelay("Waiting...", disableUI: false, seconds: 2)

######Showing EZLoadingActivity from App Window(For example: for Split view controller):

EZLoadingActivity.Settings.LoadOverApplicationWindow = true

No object tracking:

EZLoadingActivity is a singleton object so you don't need to keep track of its instance.

##Installation (~10 seconds)

  1. Download and drop 'EZLoadingActivity.swift' in your project.
  2. Congratulations!

Install via Carthage

Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.

You can install Carthage with Homebrew using the following command:

$ brew update
$ brew install carthage

To integrate EZLoadingActivity into your Xcode project using Carthage, specify it in your Cartfile:

github "goktugyil/EZLoadingActivity"

Run carthage update to build the framework and drag the built EZLoadingActivity.framework into your Xcode project.

Then on the top of files where you are going to use this:

import EZLoadingActivity

Install via CocoaPods

You can use CocoaPods to install EZLoadingActivity by adding it to your Podfile:

platform :ios, '8.0'
use_frameworks!

pod 'EZLoadingActivity' #Stable release for Swift 3.0

pod 'EZLoadingActivity', :git => 'https://github.com/goktugyil/EZLoadingActivity.git' #Latest release for Swift 3.0
pod 'EZLoadingActivity', '~> 0.8' #For Swift 2.2

Then on the top of files where you are going to use this:

import EZLoadingActivity

##Requirements

  • Xcode 6 or later (Tested on 7)
  • iOS 7 or later (Tested on 9)

##Possible features

##License EZLoadingActivity is available under the MIT license. See the LICENSE file.

##Keywords swift, hud, loading, activity, progresshud, progress, track, spinner,

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