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// Copyright 2015 The Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package markdown
import (
"bytes"
"unicode"
"unicode/utf8"
)
type StateInline struct {
StateCore
Pos int
PosMax int
Level int
Pending bytes.Buffer
PendingLevel int
Delimiters []Delimiter
Cache map[int]int
}
func (s *StateInline) PushToken(tok Token) {
if s.Pending.Len() > 0 {
s.PushPending()
}
tok.SetLevel(s.Level)
s.PendingLevel = s.Level
s.Tokens = append(s.Tokens, tok)
}
func (s *StateInline) PushOpeningToken(tok Token) {
if s.Pending.Len() > 0 {
s.PushPending()
}
tok.SetLevel(s.Level)
s.Level++
s.PendingLevel = s.Level
s.Tokens = append(s.Tokens, tok)
}
func (s *StateInline) PushClosingToken(tok Token) {
if s.Pending.Len() > 0 {
s.PushPending()
}
s.Level--
tok.SetLevel(s.Level)
s.PendingLevel = s.Level
s.Tokens = append(s.Tokens, tok)
}
func (s *StateInline) PushPending() {
s.Tokens = append(s.Tokens, &Text{
Content: s.Pending.String(),
Lvl: s.PendingLevel,
})
s.Pending.Reset()
}
func (s *StateInline) scanDelims(start int, canSplitWord bool) (canOpen bool, canClose bool, length int) {
pos := start
max := s.PosMax
src := s.Src
marker := src[start]
leftFlanking, rightFlanking := true, true
lastChar := ' '
if start > 0 {
lastChar, _ = utf8.DecodeLastRuneInString(src[:start])
}
for pos < max && src[pos] == marker {
pos++
}
length = pos - start
nextChar := ' '
if pos < max {
nextChar, _ = utf8.DecodeRuneInString(src[pos:])
}
isLastPunct := isMdAsciiPunct(lastChar) || unicode.IsPunct(lastChar)
isNextPunct := isMdAsciiPunct(nextChar) || unicode.IsPunct(nextChar)
isLastWhiteSpace := unicode.IsSpace(lastChar)
isNextWhiteSpace := unicode.IsSpace(nextChar)
if isNextWhiteSpace {
leftFlanking = false
} else if isNextPunct {
if !(isLastWhiteSpace || isLastPunct) {
leftFlanking = false
}
}
if isLastWhiteSpace {
rightFlanking = false
} else if isLastPunct {
if !(isNextWhiteSpace || isNextPunct) {
rightFlanking = false
}
}
if !canSplitWord {
canOpen = leftFlanking && (!rightFlanking || isLastPunct)
canClose = rightFlanking && (!leftFlanking || isNextPunct)
} else {
canOpen = leftFlanking
canClose = rightFlanking
}
return
}
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