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I've been investigating an issue where drawing Paletted images seems much slower than other types of image conversion.
AFAIK, it's drawing the image twice?
It executes the "fast" drawPaletted image, then falls into the default case, and executes the "slow" drawing path? I think there's supposed to be a return there?
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You're absolutely right. I'll send out a fix.
CL https://golang.org/cl/11858 mentions this issue.
thanks Nigel! that was quick 💨
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