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x/mobile: Windows emulation support #12209
@crawshaw @hyangah @rakyll @nigeltao
Yes, now one can build apps and launch them on real device, but such workflow is unusable because of very long build time (compile -> zip -> sign -> upload to device -> wait until installation complete). All game engines and frameworks use this scheme with desktop emulation.
I personally ask for this because I chose Go as language for developing my Android game, but after investigation I decided to work on my own OpenGL binding and other mobile code. Hope this will be considered. Thanks
Hi @ip. I would very much like to support windows. I have been putting it off as we have had higher priority work, but now that the big ticket gomobile work is done I intend to have a look. In fact, the windows-related code being contributed under x/exp/shiny may make this easier.
I can't promise when it will get done unfortunately, as there are a couple of other interrupt tasks that take higher priority, but it is something I would very much like to do.
This issue is a duplicate of #9306, so I'm going to close it. Please follow along there.