x/mobile: panic when run golang.org/x/mobile/example/sprite on samsung phone. #13350
Comments
Thanks for the report. I need more info
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Are you using android-22(android v5.1) to compile your app and then running it on a phone which runs v4.0.4? Shouldn't that cause an issue? |
"Are you using android-22(android v5.1) to compile your app and then running it on a phone which runs v4.0.4? Shouldn't that cause an issue?" |
Same error on Android 4.2.2 with go1.5.1. gomobile version - latest. E/InputDispatcher( 511): channel '41f17760 org.golang.todo.objloader/org.golang.app.GoNativeActivity (server)' ~ Channel is unrecoverably broken and will be disposed! backtrace # 03 pc 000d5840 /data/app-lib/org.golang.todo.objloader-1/libobjloader.so (runtime.asmcgocall+84) Old versions gomobile and go1.5 worked on my device. UPDATE: upgrading to go1.5.2 doesn’t help. |
Is this still a problem with a recent version of gomobile? |
golang 1.5.1
I tried to dig around , it looks like the code panic here:

src/golang.org/x/mobile/example/sprite/main.go:68
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