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x/exp/shiny: fatal error: found bad pointer in Go heap (darwin/amd64/gldriver) #17971
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shiny version:
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Maybe a dup of #17785 ? |
I think it's important to note that this issue has been going on for at least a year, only recently it started crashing rather than hanging forever. I just tried with go1.5: (I sent SIGQUIT after a few seconds)
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What version of Go are you using (
go version
)?Tested on 1.7.3, and on tip:
go version devel +b21743c Thu Nov 17 20:53:01 2016 +0000 darwin/amd64
What operating system and processor architecture are you using (
go env
)?OS X El Capitan 10.11.6
What did you do?
I was running into this issue with some window resize handling code, but this crash seems to be related to allocating textures and buffers. Here is a minimal reproducer (if I remove any of the NewBuffer or NewTexture calls, or remove win.Publish(), the program exits successfully).
https://play.golang.org/p/vsmjMKZ0-H
What did you expect to see?
Either the program successfully exits, or prints a reasonable error message.
What did you see instead?
On Go 1.7.3, the program prints "published" and then hangs indefinitely. On tip, the program prints "published" and then crashes:
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