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image/png: don't ignore PNG gAMA chunk #20613

@Deleplace

Description

@Deleplace

Please answer these questions before submitting your issue. Thanks!

What version of Go are you using (go version)?

go version go1.8.1 linux/amd64

What operating system and processor architecture are you using (go env)?

GOARCH="amd64"
GOBIN=""
GOEXE=""
GOHOSTARCH="amd64"
GOHOSTOS="linux"
GOOS="linux"
GOPATH="/home/valentin/go"
GORACE=""
GOROOT="/usr/local/go"
GOTOOLDIR="/usr/local/go/pkg/tool/linux_amd64"
GCCGO="gccgo"
CC="gcc"
GOGCCFLAGS="-fPIC -m64 -pthread -fmessage-length=0 -fdebug-prefix-map=/tmp/go-build951360311=/tmp/go-build -gno-record-gcc-switches"
CXX="g++"
CGO_ENABLED="1"
PKG_CONFIG="pkg-config"
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"

What did you do?

Decoded fruit.png (which contains a strong gamma value in a gAMA chunk).

Encoded back to result.png.

Opened result.png in a gAMA-aware viewer (Chromium)

What did you expect to see?

A pear.

What did you see instead?

An apple.

I understand (after reading file reader_test.go and part of the PNG spec) that handling ancillary chunks (e.g. gAMA) is not a requirement for a PNG decoder. I also understand that implementing it would require some (unknown to me) amount of work. So, the question boils down to "would it be a good idea or not to take the gAMA chunk into account?".

fruit

result

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