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x/mobile: thread wakeup limitation on iOS #29284
We found my gomobile iOS application crash with the below message:
I guess Go runtime switched threads so many times that iOS complained, but I am not sure. It is hard to create a minimal code to reproduce this problem, but I'd like to report this (potential) problem in gomobile.
I found a thread with a similar issue: https://forum.unity.com/threads/the-weird-ios8-unity3d-hiccup.273186/. It seems that Unity apps don't actually crash, only freezes while the exception report is generated.