I noticed that creating big maps (>=9 elements) using map literals are slow if values are not constant
So this code
return map[string]float {
"key1": SOME_COMPUTED_ABOVE_VALUE,
"key2": SOME_COMPUTED_ABOVE_VALUE,
// more keys here
"keyN": SOME_COMPUTED_ABOVE_VALUE,
}
works twice as slow then this one
// some code above
result := make(map[string]float, SIZE) // SIZE >= N
result["key1"] = SOME_COMPUTED_ABOVE_VALUE
result["key2"] = SOME_COMPUTED_ABOVE_VALUE
// more keys here
result["keyN"] = SOME_COMPUTED_ABOVE_VALUE
return result
See a post
https://trams.github.io/golang-map-literal-performance/
plus here are benchmarks I used
https://github.com/trams/goplayground/blob/main/map_make_test.go
I asked about this in go developers mailing list and they asked to create a ticket
@josharian mentioned this line in the code cmd/compile/internal/gc/sinit.go:757
What version of Go are you using (go version)?
go1.15.5 linux
Does this issue reproduce with the latest release?
Yes
What operating system and processor architecture are you using (go env)?
Linux, AMD64
go env Output
GO111MODULE=""
GOARCH="amd64"
GOBIN=""
GOCACHE="/home/alex/.cache/go-build"
GOENV="/home/alex/.config/go/env"
GOEXE=""
GOFLAGS=""
GOHOSTARCH="amd64"
GOHOSTOS="linux"
GOINSECURE=""
GOMODCACHE="/home/alex/go/pkg/mod"
GONOPROXY=""
GONOSUMDB=""
GOOS="linux"
GOPATH="/home/alex/go"
GOPRIVATE=""
GOPROXY="https://proxy.golang.org,direct"
GOROOT="/usr/local/go"
GOSUMDB="sum.golang.org"
GOTMPDIR=""
GOTOOLDIR="/usr/local/go/pkg/tool/linux_amd64"
GCCGO="gccgo"
AR="ar"
CC="gcc"
CXX="g++"
CGO_ENABLED="1"
GOMOD="/home/alex/go/src/github.com/trams/goption/go.mod"
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"
PKG_CONFIG="pkg-config"
GOGCCFLAGS="-fPIC -m64 -pthread -fmessage-length=0 -fdebug-prefix-map=/tmp/go-build550590063=/tmp/go-build -gno-record-gcc-switches"
What did you do?
Created a map using map literal
What did you expect to see?
I expected go to allocate enough space for all keys so there won't be any additional allocation and performance would be as good as creating a map manually (and specifying appropriate capacity manually using make)
What did you see instead?
There was not enough space allocated so during creation there was a bunch of additional allocs which is shown by benchmarks
I noticed that creating big maps (>=9 elements) using map literals are slow if values are not constant
So this code
works twice as slow then this one
See a post
https://trams.github.io/golang-map-literal-performance/
plus here are benchmarks I used
https://github.com/trams/goplayground/blob/main/map_make_test.go
I asked about this in go developers mailing list and they asked to create a ticket
@josharian mentioned this line in the code cmd/compile/internal/gc/sinit.go:757
What version of Go are you using (
go version)?go1.15.5 linux
Does this issue reproduce with the latest release?
Yes
What operating system and processor architecture are you using (
go env)?Linux, AMD64
go envOutputWhat did you do?
Created a map using map literal
What did you expect to see?
I expected go to allocate enough space for all keys so there won't be any additional allocation and performance would be as good as creating a map manually (and specifying appropriate capacity manually using make)
What did you see instead?
There was not enough space allocated so during creation there was a bunch of additional allocs which is shown by benchmarks