What version of Go are you using (go version)?
$ go version
go version devel +95ce805d14 Thu Dec 31 02:24:55 2020 +0000 darwin/amd64
Does this issue reproduce with the latest release?
Yes.
What operating system and processor architecture are you using (go env)?
go env Output
$ go env
GO111MODULE=""
GOARCH="amd64"
GOBIN="/Users/josh/bin"
GOCACHE="/Users/josh/Library/Caches/go-build"
GOENV="/Users/josh/Library/Application Support/go/env"
GOEXE=""
GOFLAGS=""
GOHOSTARCH="amd64"
GOHOSTOS="darwin"
GOINSECURE=""
GOMODCACHE="/Users/josh/pkg/mod"
GONOPROXY=""
GONOSUMDB=""
GOOS="darwin"
GOPATH="/Users/josh"
GOPRIVATE=""
GOPROXY="https://proxy.golang.org,direct"
GOROOT="/Users/josh/go/tip"
GOSUMDB="sum.golang.org"
GOTMPDIR=""
GOTOOLDIR="/Users/josh/go/tip/pkg/tool/darwin_amd64"
GOVCS=""
GOVERSION="devel +95ce805d14 Thu Dec 31 02:24:55 2020 +0000"
GCCGO="gccgo"
AR="ar"
CC="clang"
CXX="clang++"
CGO_ENABLED="1"
GOMOD="/Users/josh/go/tip/src/go.mod"
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"
PKG_CONFIG="pkg-config"
GOGCCFLAGS="-fPIC -m64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/var/folders/1t/n61cbvls5bl293bbb0zyypqw0000gn/T/go-build2869058686=/tmp/go-build -gno-record-gcc-switches -fno-common"
What did you do?
I'd like to be able to write a program that uses UDPConn.WriteTo and UDPConn.ReadFromUDP without allocating per-packet.
This benchmark indicates one alloc per WriteTo and two allocs per ReadFromUDP.
func BenchmarkWriteToReadFromUDP(b *testing.B) {
conn, err := ListenUDP("udp4", new(UDPAddr))
if err != nil {
b.Fatal(err)
}
addr := conn.LocalAddr()
buf := make([]byte, 8)
b.ResetTimer()
b.ReportAllocs()
for i := 0; i < b.N; i++ {
_, err := conn.WriteTo(buf, addr)
if err != nil {
b.Fatal(err)
}
_, _, err = conn.ReadFromUDP(buf)
if err != nil {
b.Fatal(err)
}
}
}
Two of the allocs come from constructing syscall.Sockaddrs. Maybe this is fixable, but I don't see an easy way.
The last alloc is from constructing a *UDPAddr to return from ReadFromUDP. I fear the API may make this one unavoidable.
cc @bradfitz @danderson @zx2c4
What version of Go are you using (
go version)?Does this issue reproduce with the latest release?
Yes.
What operating system and processor architecture are you using (
go env)?go envOutputWhat did you do?
I'd like to be able to write a program that uses UDPConn.WriteTo and UDPConn.ReadFromUDP without allocating per-packet.
This benchmark indicates one alloc per WriteTo and two allocs per ReadFromUDP.
Two of the allocs come from constructing syscall.Sockaddrs. Maybe this is fixable, but I don't see an easy way.
The last alloc is from constructing a
*UDPAddrto return fromReadFromUDP. I fear the API may make this one unavoidable.cc @bradfitz @danderson @zx2c4