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To clarify, is this proposal to replace OpenGL ES 2 on Android with OpenGL ES 3? That is, to drop 2 and add 3 in its place?
Given Android 5 was released in 2014 and is unsupported since 2016, I can't think of a good reason to object to the change. That said, given the state of x/mobile support and prioritization, I'm not sure who would have time to do the work and code reviews. If it can happen anyway, the change itself seems favorable to me.
To clarify, is this proposal to replace OpenGL ES 2 on Android with OpenGL ES 3? That is, to drop 2 and add 3 in its place?
I meant to drop 2 and add 3. So, if a device doesn't support ES 3, gomobile would not work there.
dmitshur
changed the title
proposal: x/mobile: support OpenGL ES 3 on Android
proposal: x/mobile: start using OpenGL ES 3 instead of OpenGL ES 2 on Android
Sep 1, 2023
Now OpenGL ES 3 is not supported by gomobile-build as it was troublesome to detect whether a device supports GL ES 3 or not (https://github.com/golang/mobile/blob/7088062f872dd0678a87e8986c67992e9c8855a5/gl/work.h#L5-L10).
IMO, it is already safe to assume that most devices support GL ES 3, and we don't have to detect it. One reason is that ES 3 is supported by Android 5 (https://developer.android.com/guide/topics/graphics/opengl).
By this change, gomobile implementation will be slightly simpler.
What do you think?
/CC @hyangah @dmitshur @crawshaw
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