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cmd/compile: long build time (45 seconds) for a small package (1500 source lines of code) #65097
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i believe this is working as expected as the standard library is not precompiled as part of the distribution but part of the user build cache. |
The first go build command reconstructs the cache, including the standard library.
The second build command, the one that is timed, only builds the tree package.
Therefore, i do not think this is the normal behavior.
|
Reopening. Thanks for the easy reproducer @thomaspeugeot. |
is there antivirus or other endpoint security software on the machine? and where does it spend its time if you use |
No |
I can reproduce locally on my Linux machine. The time is spent actually running I looked at a CPU profile and it's not obvious what's wrong, but there's a lot of GC. A heap profile shows a bunch of SSA-related allocations but I don't have enough experience debugging the compiler to know what's wrong based on that. The heap grows to 2.5 GB when compiling this which seems excessive? If I had to guess, something about this code causes the compiler to generate a rather large/inefficient internal representation of something. |
BTW, it doesn't take 45s for me, but about 10s. I'm on a beefy desktop machine, though. I compared to a few other Go programs of similar size and compiling them (when deps are cached) takes roughly 200-500ms for me, so it's still >1 order of magnitude slower than I'd expect. |
maybe it's the generics like with #51957 ? though there's less code here |
A brief look at cpu and mem profiles I can see that the compiler is taking a beating to compile all the switch statements over generics in the code. Edit: a lot of time spent in ssa.Compile, cse, deadcode and prove passes |
@mdempsky , i prepared a branch "simplification-of-the-code" that is a stripped down version (48 lines instead of 1500 lines) rm -rf thelongbuild
git clone https://github.com/thomaspeugeot/thelongbuild.git
cd thelongbuild
git checkout "simplification-of-the-code"
cd go/tree
go clean -cache
time go build -v
sed -i '' 's/NewNodeImpl/NewNodeImplNew/g' tree.go
time go build -v
cd ../../..
I noticed 2 things: 1/ With the following line of code, one goes from below 1 second to above 43 seconds nodeCallback.FillUpForm = thelongbuild_probe.FillUpNamedFormFromGongstruct[T] 2/ 43 seconds is also the time it takes to build the
By adding the line in the "tree" package", it seems that go rebuilds the whole "probe" package. |
Some alternatives until things can be improved in the compiler. These may not fit your application, but it might fit someone else facing similar problems. You might get help from not specializing on the funcs that mainly use func FillUpNamedFormFromGongstruct[T models.Gongstruct](instance *T, probe *Probe, formStage *gongtable.StageStruct, formName string) {
switch instancesTyped := any(instance).(type) {}
}
// convert to
func FillUpNamedFormFromGongstruct(instance any, probe *Probe, formStage *gongtable.StageStruct, formName string) {
switch instancesTyped := instance.(type) {}
} If you still want the type safety of the call, you can use: func FillUpNamedFormFromGongstruct[T models.Gongstruct](instance *T, probe *Probe, formStage *gongtable.StageStruct, formName string) {
fillUpNamedFormFromGongstruct(instance, probe, formStage, formName)
}
func fillUpNamedFormFromGongstruct(instance any, probe *Probe, formStage *gongtable.StageStruct, formName string) {
switch instancesTyped := instance.(type) {}
} If possible then you might be better of generating things as methods and using interfaces instead. This should allow the compiler to optimize things easier. Similarly, there seem to be places where you can replace things with direct calls. For example: func (stage *StageStruct) StageBranchTheBridge(thebridge *TheBridge) {
// check if instance is already staged
if IsStaged(stage, thebridge) {
return
}
// can be
// check if instance is already staged
if stage.IsStagedTheBridge(target) {
return
} And I wouldn't be surprised if using interfaces / reflection more in the implementation you would get even better result. |
Hi @egonelbre , thanks for the pieces of advice. I will try to apply them. Most of the time, i rather use methods over function. However, most of this code is generic and using a method can be tricky (you can use a method on a generic struct). This whole code is a proof of concept that was started before the generics arrived. BTW, I just found out the source of 50% of the build slowness. It happens that the function As a conclusion, I wonder if the |
It does seem to me on the fringe; however these situations can make it easier to discover general optimizations that help with regular codebases. |
Go version
go version go1.21.5 darwin/amd64
Output of
go env
in your module/workspace:What did you do?
below are the steps to reproduce the timing result
on macos
the sed command is to trick the compiler to dirty its cache.
note for other plateforms, the sed command is different, it is
sed -i 's/gongtree_buttons/gongtree_buttons_new/g' tree.go
What did you see happen?
go build -v 46.99s user 2.44s system 371% cpu 13.320 total
What did you expect to see?
less than a few seconds
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