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runtime: consider adding 24-byte size class #8885

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@dvyukov
Currently we have only 16 and 32 byte size classes.
24-byte size class would reduce memory consumption by 25% for programs that extensively
use 24-byte objects (e.g. Node struct { left, right *Node; data int }).
Leaving aside other issues with vector instructions (16-byte alignment is not enforced
for stack, AVX 32-byte alignment is not enforced at all); 24-byte objects are hardly
used with SSE as they contains only one and a half of vector elements.

Here is a prototype CL:
https://golang.org/cl/128090043/

On 64-bits it reduces heap size by 6%, on 32-bits - by 12% on garbage benchmark.

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