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Speech References


gateway hikari


A Speech Game • Conversation System • Poetic Interlocutor

Create a (whimsical/provocative/sublime/playful) interactive game or system that uses speech input and/or speech output. Graphics are optional.

Things to See (or hear, really)

Speech Synthesis

Back and Forth between Images and Text



Car Games, Rhyming Games; Saying the right thing, or saying it the right way

  • Zoom Schwartz Profigliano
  • I know you are, but what am I
  • I'm rubber and you're glue
  • Uh_huh (Reassurance)
  • Speech imitation games
  • Pictionary
  • Picnic game (Packing my Bags for Paris)
  • In this fiction, a spoken interaction leads you to the next step
  • In this fiction, Only one kind of speech works: Wingardium Leviosa

Creating a system that speaks algorithmically


Taxonomy of Bots (2014)

Google Voice Experiments


For this assignment, we will be using p5.speech and potentially RiTa.js.


> cd /Users/golan/Desktop/speech/p5.js/p5.js-speech 
> open http://localhost:8000/
> python -m SimpleHTTPServer


RiTa is able to break a word into syllables; is able to know what a word rhymes with; is able to tag parts of speech, and much more. It works seamlessly with p5.js.

Question: if you go into an art supply store, do you just go right to the thing you want, buy it, and leave? Of course not. You browse. The reference is your art supply store. Browse it.

Some other Simple but Powerful Tools