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Simple vision systems for Unity games
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Vision is simple system to realize a spherical AI vision in your projects.

  • Create single gameObject with VisibleGrid in the scene for the system to work.
  • Put Visible component on the gameObjects that you want to be visible.
  • Use IVisibleListener interface on other components of this object to know when you're being seen.
  • Put Vision component on the gameObjects taht you want to see.
  • Use IVisionListener interface on other components of this object to know what you see.
  • Or just use VisiblesInSight().

Future plans:

  • Further optimizaitons where neccessary.
  • Cone-shaped vision.
  • Raycasting.
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