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Commits on Jul 3, 2018
  1. Apply TexrectDrawer if next draw command is also texrect and those te…

    gonetz committed Jun 29, 2018
    …xrect is side-by-side with the current one.
    
    It should fix performance issues with particles.
    Currently works only in HLE mode.
Commits on Jul 2, 2018
  1. Correct texrect dsdx calculation in COPY mode.

    gonetz committed Jul 2, 2018
    Partially fixes issue with the energy bar in F-Zero multiplayer, #1849
Commits on Jun 28, 2018
  1. Validate config after load.

    gonetz committed Jun 28, 2018
    Fixed glitches when 'MSAA' and 'N64 depth compare' both enabled, #1815
Commits on Jun 23, 2018
  1. Force load hires textures cache file if path to texture pack does not…

    gonetz committed Jun 23, 2018
    … exists.
    
    
    Fixed load of .htc files distributed without texture packs.
    Fixed #1840.
  2. Implement left offset for source image when VI_ORIGIN address points …

    gonetz committed Jun 23, 2018
    …on non-zero position in scan-line.
    
    Fixed PAL version of International Superstar Soccer 98, #1845
Commits on Jun 22, 2018
  1. GUI: import settings from old version of ini file.

    gonetz committed Jun 22, 2018
Commits on Jun 18, 2018
  1. GUI: clear resolution comboboxes before inserting items.

    gonetz committed Jun 18, 2018
Commits on Jun 17, 2018
  1. Add profiles support to zilmar-spec build.

    gonetz committed Jun 9, 2018
    Details: #1836
  2. Implement Overscan feature.

    gonetz committed May 5, 2018
    Remove Crop feature.
    Change settings save-load when "per game settings" enabled:
        * When config dialog opens, show custom settings for the running game. If no game run yet, show main settings.
        * When user press OK button, save settings to the custom ini file and to the main ini file.
Commits on Jun 16, 2018
  1. Fix NEON build

    fzurita authored and gonetz committed Jun 16, 2018
  2. Correct mipmap shader for case when max tile is 0.

    gonetz committed Jun 7, 2018
    Up shader storage version.
  3. Indi Particle Optimization hack.

    gonetz committed May 26, 2018
    Add F5INDI_PARTICLE_OPT define to enable.
Commits on Jun 15, 2018
  1. Improve check for buggy fragment shader interlock

    fzurita authored and gonetz committed Jun 12, 2018
    Nvidia Drivers greater than or equal to 390.00 don't seem to crash with
    it.
Commits on Jun 11, 2018
  1. Add matix element conversion functions.

    gonetz committed Jun 11, 2018
Commits on Jun 9, 2018
  1. ZSortBOSS_Audio2(): use absolut value of fraction

    gizmo98 committed Jun 9, 2018
    fractpart will be cast to u16. Remove sign.
Commits on Jun 2, 2018
  1. gSP.cpp: Replace _FIXED2FLOAT if there is no real fixed to float conv…

    gizmo98 authored and gonetz committed Jun 2, 2018
    …ersion
    
    Use * recip instead
  2. Use _FIXED2FLOATCOLOR

    gizmo98 authored and gonetz committed May 31, 2018
  3. GBI.h: add better color reciproc values

    gizmo98 authored and gonetz committed May 31, 2018
  4. gSPInsertMatrix remove (int) cast and use copysignf

    gizmo98 authored and gonetz committed May 31, 2018
    Fraction value gets lost if float is cast to int. Use copysignf to
    transfer sign from fraction to newvalue.
  5. Use _FIXED2FLOAT

    gizmo98 authored and gonetz committed May 31, 2018
    Replace x/65536 and x*0.00390625f with _FIXED2FLOAT
  6. Use FIXED2FLOATRECIP16

    gizmo98 authored and gonetz committed May 31, 2018
    Replace 1.5258789e-05f with FIXED2FLOATRECIP16
  7. GBI.h: add better reciproc values

    gizmo98 authored and gonetz committed May 31, 2018
Commits on May 22, 2018
  1. Allow non-0 default framebuffer

    loganmc10 committed Apr 3, 2018
Commits on May 19, 2018
  1. Revert "Add the iOS framebuffer binder from @braindx"

    loganmc10 authored and gonetz committed Apr 3, 2018
    This reverts commit ff904fc.
Commits on May 9, 2018
  1. Fixes build errors with clang

    fzurita authored and gonetz committed May 9, 2018
Commits on May 8, 2018
  1. Remove FB Attachment caching

    loganmc10 authored and gonetz committed May 7, 2018
Commits on May 6, 2018
  1. Shader noise returns 0.5 when noise emulation disabled.

    gonetz committed May 6, 2018
    Fixed Paper Mario - Text from Stars is invisible #1540
  2. Fix warnings of 64bit compiler.

    gonetz committed May 6, 2018
  3. Fix warnings from compiler and static code analizer.

    gonetz committed May 6, 2018
Commits on May 2, 2018
  1. Add forceDepthBufferClear in custom.ini

    loganmc10 authored and gonetz committed May 2, 2018
    For mupen64plus spec
  2. Fix vertex Y calculation in GraphicsDrawer::_drawThickLine

    gonetz committed May 2, 2018
    Fixed smoke direction in Micro Machines 64 Turbo (U) #1725
  3. Dump hires textures cache to file right after load from texture pack.

    gonetz committed May 2, 2018
    It is more safe than dump when emulator closed.
    
    Fixed Texture cache fails to save to disk #1761