This is a point release following the 2022-3.0.0 release with some bug fixes to the Frame Profiler.
AGI's Frame Profiler allows you to conduct an in-depth analysis of a single frame of your application to pinpoint the exact location of any GPU bottlenecks. To help you do that, AGI displays timing information and GPU counters for each render pass. You can also explore textures, meshes, geometry, shaders, and render pipelines associated with each draw call to find optimization opportunities. With the System Profiler you can perform system-wide tracing and analysis to gain insight into the resources used by your game and system services, such as GPU, CPU, memory, battery, and GPU counters.