diff --git a/doc/Update20120704.md b/doc/Update20120704.md index c3d80333f6e..e70a98aaede 100644 --- a/doc/Update20120704.md +++ b/doc/Update20120704.md @@ -6,8 +6,7 @@ improvements that we've been working on. ## Conformance -As announced in the [Chromium Blog] -(http://blog.chromium.org/2011/11/opengl-es-20-certification-for-angle.html), +As announced in the [Chromium Blog](http://blog.chromium.org/2011/11/opengl-es-20-certification-for-angle.html), ANGLE v1.0 has passed the Khronos OpenGL ES 2.0 certification process and is now a [conformant](http://www.khronos.org/conformance/adopters/conformant-products/) OpenGL ES 2.0 implementation. @@ -15,11 +14,9 @@ OpenGL ES 2.0 implementation. ## Extensions We have recently completed the implementation of depth texture support -([ANGLE\_depth\_texture] -(https://code.google.com/p/angleproject/source/browse/extensions/ANGLE_depth_texture.txt?name=master)) +([ANGLE\_depth\_texture](https://code.google.com/p/angleproject/source/browse/extensions/ANGLE_depth_texture.txt?name=master)) and earlier in the year we added support for instancing via attribute array -divisors ([ANGLE\_instanced\_arrays] -(https://code.google.com/p/angleproject/source/browse/extensions/ANGLE_instanced_arrays.txt?name=master)). +divisors ([ANGLE\_instanced\_arrays](https://code.google.com/p/angleproject/source/browse/extensions/ANGLE_instanced_arrays.txt?name=master)). See ExtensionSupport for a complete list of extensions that are supported by ANGLE. @@ -107,8 +104,8 @@ preprocessor for the last number of months and this effort is nearly complete. This new preprocessor should be more robust and much more maintainable. It also includes many (~5000) unit tests and passes all WebGL conformance tests. If you wish to try this out before it is enabled by default, define -ANGLE\_USE\_NEW\_PREPROCESSOR=1 in your project settings for the -translator\_common project. +`ANGLE\_USE\_NEW\_PREPROCESSOR=1` in your project settings for the +`translator\_common` project. ## Contributions