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Cache coherency? #1

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kyle-emmerich opened this Issue Nov 19, 2015 · 7 comments

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@kyle-emmerich
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kyle-emmerich commented Nov 19, 2015

What exactly is the point of using an ECS if you're going to thrash the hell out of the cache when you update? This makes no sense...

@Montoli

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Montoli commented Nov 20, 2015

There are a lot of good reasons to use an ECS beyond cache optimization, but you're right - the caching behavior right now is pretty awful. There's a fix, but it didn't make it in time for the initial release, and since it doesn't really change the interface, it is "coming soon".

@tomnielsen

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tomnielsen commented Oct 22, 2016

Just curious, did this fix make it into the develop branch?

@assumptionsoup

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assumptionsoup commented Feb 15, 2017

Out of similar curiosity, what is the status of corgi and the other FPL repos? Aside from flatbuffers, it looks like a ghost town here. I'm starting a new project, and I'd love to use what looks like a very nice framework, but I don't want to if the project is dead/getting the Google axe.

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kyle-emmerich commented Feb 15, 2017

I'd recommend just passing this one up, it looks like Google just got tired of supporting it and dumped it and hoped the OSS community would take over.

@jsanmiya

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jsanmiya commented Feb 15, 2017

@assumptionsoup

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assumptionsoup commented Feb 15, 2017

Thanks @jsanmiya I'll look out for that update! It's great to hear that the project is still active. FYI, when that happens you guys might want to advertise these libraries a bit more. I've been looking around for c++ game frameworks and FPL doesn't show up in many areas. Only one or two mentions on http://reddit.com/r/gamedev . It's not listed on lists of libraries like http://en.cppreference.com/w/cpp/links/libs or https://github.com/ellisonleao/magictools#engines-and-frameworks . The google group links on all these repos are dead. The stackoverflow links don't lead to a search for FPL / related library. Etc.

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jsanmiya commented Feb 16, 2017

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