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html.go
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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package render
import (
"bytes"
"fmt"
"html"
"net/http"
)
// RenderHTML calls RenderHTMLStatus with a http.StatusOK (200).
func (r *ProdRenderer) RenderHTML(w http.ResponseWriter, tmpl string, data interface{}) {
r.RenderHTMLStatus(w, http.StatusOK, tmpl, data)
}
// RenderHTMLStatus renders the given HTML template by name. It attempts to
// gracefully handle any rendering errors to avoid partial responses sent to the
// response by writing to a buffer first, then flushing the buffer to the
// response.
//
// If template rendering fails, a generic 500 page is returned. In dev mode, the
// error is included on the page. If flushing the buffer to the response fails,
// an error is logged, but no recovery is attempted.
//
// The buffers are fetched via a sync.Pool to reduce allocations and improve
// performance.
func (r *ProdRenderer) RenderHTMLStatus(w http.ResponseWriter, code int, tmpl string, data interface{}) {
// Hello there reader! If you've made it here, you're likely wondering why
// you're getting an error about response codes. For client-interop, it's very
// important that we retain and maintain the allowed list of response codes.
// Adding a new response code requires coordination with the client team so
// they can update their applications to handle that new response code.
if !r.AllowedResponseCode(code) {
r.logger.Errorw("unregistered response code", "code", code)
w.WriteHeader(http.StatusInternalServerError)
msg := fmt.Sprintf("%d is not a registered response code", code)
fmt.Fprintf(w, htmlErrTmpl, msg)
return
}
if r.debug {
if err := r.loadTemplates(); err != nil {
msg := html.EscapeString(err.Error())
w.WriteHeader(http.StatusInternalServerError)
fmt.Fprintf(w, htmlErrTmpl, msg)
return
}
}
// Acquire a renderer
b := r.rendererPool.Get().(*bytes.Buffer)
b.Reset()
defer r.rendererPool.Put(b)
// Render into the renderer
if err := r.executeHTMLTemplate(b, tmpl, data); err != nil {
msg := "An internal error occurred."
if r.debug {
msg = err.Error()
}
msg = html.EscapeString(msg)
w.WriteHeader(http.StatusInternalServerError)
fmt.Fprintf(w, htmlErrTmpl, msg)
return
}
// Rendering worked, flush to the response
w.Header().Set("Content-Type", "text/html; charset=UTF-8")
w.WriteHeader(code)
if _, err := b.WriteTo(w); err != nil {
// We couldn't write the buffer. We can't change the response header or
// content type if we got this far, so the best option we have is to log the
// error.
r.logger.Errorw("failed to write html to response", "error", err)
}
}
// RenderHTML500 renders the given error as HTML. In production mode, this always
// renders a generic "server error" message. In debug, it returns the actual
// error from the caller.
func (r *ProdRenderer) RenderHTML500(w http.ResponseWriter, err error) {
code := http.StatusInternalServerError
if r.debug {
r.RenderHTMLStatus(w, code, "500", map[string]string{
"error": err.Error(),
})
return
}
r.RenderHTMLStatus(w, code, "500", map[string]string{
"error": http.StatusText(code),
})
}
// htmlErrTmpl is the template to use when returning an HTML error. It is
// rendered using Printf, not html/template, so values must be escaped by the
// caller.
const htmlErrTmpl = `
<html>
<head>
<title>Internal server error</title>
</head>
<body>
<h1>Internal server error</h1>
<p style="font-family:monospace">%s</p>
</body>
</html>
`