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@prideout prideout released this Aug 26, 2019 · 119 commits to master since this release


  • Added an internal texture cache for render targets.
  • Fix bad normal mapping with skinning.
  • Added basic #include support in material files.

Tools and Infrastructure

  • Improved diagnostic output in matc and matinfo.
  • Added a web server for real-time inspection of shader code.

Language Bindings and Utilities

  • Java clients can now call getNativeObject().
  • Fixed intermittent memory overflow with JavaScript clients.


  • Fixed potential Metal memory leak.
Assets 11
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