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Releases: google/liquidfun

LiquidFun release 1.1.0

16 Jul 19:51
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The 1.1.0 release of LiquidFun adds support for new platforms, speeds-up
the simulation, and documents the particle simulation algorithm with a fun,
visual presentation. Some highlights:

  • iOS support.
  • JavaScript support via Emscripten.
  • Improved Java support via more SWIG bindings.
  • An Inside LiquidFun presentation explaining the particle simulation
  • ARM optimizations using NEON.
  • Stability and collision improvements to the particle simulation.
  • More ways to inspect particle contacts.
  • A LiquidFun logo to use in your splash screens and documentation, if you

The API Modifications are minimal in this release,
but please review them carefully before upgrading your project.

LiquidFun now supports Mac, Windows, Linux, Android, iOS, and browsers. Note
that LiquidFun code is portable C++98, so you should be able to compile it for
other platforms too.

Your program can use LiquidFun if it is written in C++, Java, or JavaScript.

LiquidFun 1.1.0 is based on Box2D revision 280, the 2.3.0 release of

New Features

  • Translated LiquidFun into JavaScript using Emscripten. Please see Box2D/lfjs
    for the JavaScript bindings and a JavaScript version of the Testbed.
  • Added iOS XCode projects for the Testbed application and EyeCandy demo.
  • Added b2ParticleSystem::SplitParticleGroup, which finds disjoint blobs of
    particles, and puts each into its own b2ParticleGroup.
  • Added several accessor functions that use only int32s, float32s, and void
    pointers. These accessors are wrapped in the
    LIQUIDFUN_EXTERNAL_LANGUAGE_API preprocessor define. They enable binding
    with other languages--for example, via SWIG.
  • Particle indices can be represented with 16-bits instead of 32-bits. This
    is a nice optimization if you know you will have less than 32k particles
    per simulation.
  • b2ParticleSimulation::UpdateContacts has been rewritten to take advantage
    of NEON SIMD. The original implementation remains, for reference, and for
    platforms that do not support NEON SIMD. The NEON SIMD version requires
    16-bit particle indices.

API Modifications

  • b2ParticleContact's members are now accessed via Get and Set functions.
  • b2ParticleSystemDef now has members for strictContactCheck, density,
    gravityScale, radius, and maxCount. You can still set these values after
    b2ParticleSystem creation, however, for example via

Other Changes

  • Added b2ParticleSystem::GetAllParticleFlags,
    b2ParticleSystem::GetAllGroupFlags, and
    b2ParticleGroup::GetAllParticleFlags, which OR-together all the flags in
    a particle system or group.
  • Expose the contact weight buffer. The weight represents how closely two
    particles overlap.
  • Expose particle pairs and triads for reading. These arrays indicate which
    particles are interacting.
  • Added b2ParticleGroup::GetLinearVelocityFromWorldPoint, which returns the
    average velocity of a particle group with respect to a position. The
    position is used to calculate the angular velocity of the group.
  • Added b2World::CalculateReasonableParticleIterations to give a good
    estimate of the number of particle iterations you should pass into

LiquidFun release 1.0.0

18 Mar 14:38
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The 1.0.0 release of LiquidFun introduces a number of new features to the
API described below. Some of the highlights

  • Multiple particle systems.
  • New particle behaviors: barrier, static-pressure, and repulsive.
  • Particle lifetimes.
  • Detection of stuck particles.
  • The ability to apply forces and impulses to particles.
  • Java support via SWIG.
  • A host of new demos: inside the existing Testbed application, and gorgeous
    new "EyeCandy" demo for Android.

Users of 0.9.0 should carefully read through the
API Modifications section to understand what they
need to change to get their existing applications to work with the latest
release of LiquidFun.

New Features

  • Added option to substep particle simulation independently of b2World.
  • Added barrier particles which can be used to prevent particle tunneling
    due to large particle velocities or simulation steps.
  • Added static pressure particles to reduce compression of fluids.
  • Added repulsive particles to separate particle groups from each other.
  • Added support for multiple independent particle systems.
  • Added option to create particles in an existing particle group.
  • Added option to detect stuck particles.
  • Added option to pause particle simulations. Paused simluations don't
    consume cycles in b2World::Step.
  • Added option to enable a more strict check for Particle/Body interactions
    in cases where complex world geometry may cause false positive contacts.
  • Added option to call a contact listener or filter on particle / fixture
    or particle / particle interactions.
  • Added the ability to apply forces and impulses to particles.
  • Added "EyeCandy" sample to demonstrate different particle rendering methods
    on Android.
  • Added "Sparky", "Sandbox" and "Soup Stirrer" tests to the Testbed example
    to demonstrate particle and rigid body interaction.
  • Added "Ramp", "Pointy", and "AntiPointy" tests to the Testbed example to
    illustrate the difference with strict contact checking.
  • Added "Maxwell" test to the Testbed to demonstrate the direct modification
    of particle velocities.
  • Added "Fracker" test to demonstrate particle viscous fluids and particle
    destruction callbacks.
  • Added "Multiple Systems" test to the Testbed to demonstrate multiple
    particle systems.
  • Added Java Native Interface support via SWIG. It covers a subset of the
  • Added the ability to pass a list of shapes to be passed in for
    particle-group creation.

API Modifications

  • b2Draw::e_particleBit flag now enables/disables
    b2World::DrawDebugData() drawing the particle system.

To render the particle system using b2World::DrawDebugData(), the
b2Draw::e_particleBit flag must be set on the b2Draw object passed
to b2World::SetDebugDraw(). It is possible to set flags on b2Draw
objects using b2Draw::SetFlags().

Release 0.9.0 unconditionally called b2Draw::DrawParticles() from

  • Building LiquidFun on Linux, using cmake -G"Unix Makefiles", now places
    output files in a build type sub-directory.

For example, the output executable of the Testbed example is now
written to Box2D/Testbed/Release/Testbed when building using the Release

  • Multiple independent particle systems can now exist, each with its own
    physical coefficients. Previously, only one particle system existed, and
    it always existed. Use b2World::CreateParticleSystem to create particle
    systems, and b2World::DestroyParticleSystem to destroy them.
  • b2DestructionListener::SayGoodbye, b2QueryCallback::ReportParticle, and
    b2RayCastCallback::ReportParticle each now takes a b2ParticleSystem pointer
    as its first parameter. This change is necessary since multiple particle
    systems can now exist.
  • The particle system API has moved from b2World to b2ParticleSystem.
    For example, b2ParticleSystem::DestroyParticlesInShape replaces
    b2World::DestroyParticlesInShape. You can use
    b2World::CreateParticleSystem or b2World::GetParticleSystemList() to
    acquire references to b2ParticleSystem.
  • Removed "Particle" from many of the functions in the particle system API.
    The word is redundant now that the API is under b2ParticleSystem. The API
    now has the following naming convention:
  • Each function that takes a particle index or handle has a "Particle"
    component (e.g. "SetParticle").
  • Each function that operates on the entire system has no "Particle"
    component (e.g. "SetRadius").
GetParticleMaxCount ==> GetMaxParticleCount
SetParticleMaxCount ==> SetMaxParticleCount
GetParticleDensity ==> GetDensity
SetParticleDensity ==> SetDensity
SetParticleGravityScale ==> SetGravityScale
GetParticleGravityScale ==> GetGravityScale
SetParticleDamping ==> SetDamping
GetParticleDamping ==> GetDamping
GetParticleStaticPressureIterations ==> GetStaticPressureIterations
SetParticleStaticPressureIterations ==> SetStaticPressureIterations
SetParticleRadius ==> SetRadius
GetParticleRadius ==> GetRadius
GetParticlePositionBuffer ==> GetPositionBuffer
GetParticlePositionBuffer ==> GetPositionBuffer
GetParticleVelocityBuffer ==> GetVelocityBuffer
GetParticleVelocityBuffer ==> GetVelocityBuffer
GetParticleColorBuffer ==> GetColorBuffer
GetParticleColorBuffer ==> GetColorBuffer
GetParticleGroupBuffer ==> GetGroupBuffer
GetParticleGroupBuffer ==> GetGroupBuffer
GetParticleUserDataBuffer ==> GetUserDataBuffer
GetParticleUserDataBuffer ==> GetUserDataBuffer
GetParticleFlagsBuffer ==> GetFlagsBuffer
SetParticleFlagsBuffer ==> SetFlagsBuffer
SetParticlePositionBuffer ==> SetPositionBuffer
SetParticleVelocityBuffer ==> SetVelocityBuffer
SetParticleColorBuffer ==> SetColorBuffer
SetParticleUserDataBuffer ==> SetUserDataBuffer
GetParticleContacts ==> GetContacts
GetParticleContactCount ==> GetContactCount
GetParticleBodyContacts ==> GetBodyContacts
GetParticleBodyContactCount ==> GetBodyContactCount
DestroyParticlesInGroup ==> DestroyParticles (moved to b2ParticleGroup)
  • Renamed b2ParticleFlag b2DestructionListener to
    b2DestructionListenerParticle to be consistent with other particle flag
  • Better particle-behavior stability.

Other Changes

  • Integrated Box2D 2.3.0 release from Box2D revision 280.
  • Reduced the size of particles in Testbed particle tests to be consistent
    with the size of rigid bodies.
  • Improved damping force to prevent particle explosions.
  • Fixed b2Timer bug that occurs when the usec component wraps.
  • Added b2Stat to calculate min/max/mean of a set of samples, and
    integrated this functionality into Testbed to measure performance.
  • Fixed memory leaks of large blocks allocated by b2BlockAllocator.
  • Fixed incorrect stack-capacity calculation in b2VoronoiDiagram.
  • Added operators to b2ParticleColor.
  • Improved parameter and option selection in Testbed with the fullscreen UI.
  • Cleaned up statistics display in Testbed.
  • Fixed depth-buffer allocation when creating an empty particle group.
  • Added build step to unit-test execution scripts.
  • Added generation of code coverage report for unit-tests.
  • Added a script to clean up temporary cmake files.
  • Increased warning level and enabled conversion of warnings to errors.
  • Added unit-test for b2IsValid().
  • Added b2World::QueryShapeAABB() convenience function to query the world
    for objects in the AABB which encloses a shape.
  • Inlined some simple b2ParticleSystem and b2ParticleGroup functions.
  • Allowed particle systems to be culled from b2World::QueryAABB and
  • Added callbacks so an application can override b2Alloc() and b2Free()
    without modifying the library.
  • Added valgrind support to unit-test runner on Linux / OSX.
  • Added cygwin wrapper script for build.bat and build_android.bat on Windows.
  • Added option to archive build artifacts from build scripts.
  • Changed Android C++ runtime library to gnustl_static.


10 Dec 03:06
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The initial release of LiquidFun is available for download from the
0.9.0 release release page.

New Features

  • Particle system added to Box2D.
  • Example applications ported to Android.

API Modifications

  • No changes to the Box2D 2.3.0 pre-release API.

Other Changes

  • Integrated Box2D 2.3.0 pre-release from Box2D revision 255
  • Unit tests implemented for the particle system.
  • Particle system tests added to the Testbed example application.
  • Build-system support for Android.
  • Moved documentation to Markdown/HTML.