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Sign upPlease consider using optimized binaural decoders in spherical harmonic form #114
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With the ATK project, we've filed this related issue: Support / integration for YouTube / Jump Inspector? Some more discussion on the topic, from here:
A simple solution would be for the ATK project to provide kernels in ACN-SN3D (aka AmbiX), for the task. Modification of Spatial Media code base for shouldn't be too difficult. Pseudo-code along the lines of this, will do the trick:
There are numerous benefits to this harmonic convolution approach.... Reducing coloration is just one of them. For HOA, the number of kernels required is equal to the number of harmonics (x2, one set for each ear given an asymmetric head), which significantly reduces the CPU load when compared to the "virtual loudspeaker" method of binaural decoding. |
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Yes, to me the binaural decoders from ATK also sound less coloured and more spatially accurate than the virtual speaker approach. Would be great if these were considered i.s.o. the current virtual speaker decoding. Thanks |
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Thanks for the suggestion tumbleandyaw, joslloand & henk-spook! Cheers, Marcin |
To me, this will sound more spatially accurate and less spectrally colored than the current "virtual speaker" approach. Some good sounding examples are the ATK synthetic spherical filters, which can be found here: https://github.com/ambisonictoolkit/atk-kernels. Keep up the great work ! Thanks!