Demonstrates using built-in GPS hardware on Wear to record location and speed.
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README.md

Android SpeedTracker Sample

Sample demonstrates recording location and speed with a Wear device in mind. Location is retrieved via FusedLocatinProvider which retrieves coordinates from the phone or Wear depending on whether the phone is disconnected or not and whether the Wear device has a GPS chip.

Introduction

Steps for trying out this sample:

  • Compile and install the mobile app onto your mobile device or emulator.
  • Compile and install the wearable app onto your Wear device or emulator. (Note: wearable apps are not automatically pushed from your mobile device unless you build a production release, see here for more info).

Sample demonstrates retrieving location and speed samples on Wear using the FusedLocationProvider. It also passes GPS location information back to the mobile device via the Data Layer to be rendered on a Map Fragment.

Pre-requisites

  • Android SDK 27
  • Android Build Tools v27.0.3
  • Android Support Repository

Getting Started

This sample uses the Gradle build system. To build this project, use the "gradlew build" command or use "Import Project" in Android Studio.

Support

If you've found an error in this sample, please file an issue: https://github.com/googlesamples/android-SpeedTracker

Patches are encouraged, and may be submitted by forking this project and submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.

License

Copyright 2017 The Android Open Source Project, Inc.

Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.