This sample shows how to implement an audio media app that works across multiple form factors and provide a consistent user experience on Android phones, tablets, Auto, Wear and Cast devices
Kotlin
Switch branches/tags
Clone or download
nic0lette Fix for #231
This is a temporary fix for an issue where the metadata of the
currently playing item isn't updated when the player is stopped.
This change just makes sure that, if the player isn't "prepared"
(buffering, playing, or paused), it will send `playFromMediaId()`
rather than `play()` when selecting an item.

Change-Id: I35d1ea625c286f67eedad95062980b834443cf4e
Latest commit f8258f8 Jul 11, 2018

README.md

Universal Android Music Player Sample

The goal of this sample is to show how to implement an audio media app that works across multiple form factors and provide a consistent user experience on Android phones, tablets, Android Auto, Android Wear, Android TV, Google Cast devices, and with the Google Assistant.

Pre-requisites

  • Android Studio 3.x

Getting Started

This sample uses the Gradle build system. To build this project, use the "gradlew build" command or use "Import Project" in Android Studio.

Support

If you've found an error in this sample, please file an issue

Patches are encouraged, and may be submitted by forking this project and submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.

Music

Music provided by the Free Music Archive.

License

Copyright 2017 Google Inc.

Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.