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[New Release HERE!!!] Update native sdk version to 6.0.2 & REFECTOR iOS Adapter #205
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Tested on iOS and works great! Many thanks
Would you fire a new release? |
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I don't work for Google, can I do that?
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Tested on iOS and works great! Many thanks
Would you fire a new release?
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Aha. I mistakenly thought you work for Google~ |
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This could help me and my guys but I have a hard time to build this, I am not much in Java anymore since C# exists, can anyone tell me what to do to build this? I tried on Windows WSL 2 and got the below error. thanks for any help Edit1: After following this guide https://www.javaprogramto.com/2021/11/could-not-determine-java-version.html gradle version is at 5.4.1 About that sdk issues there is an addon to the readme in this fork https://github.com/wakawa2003/google-signin-unity-fixed |
So sorry for the inconvenience.
If it works, it would be nice to let me know. @karstenkx |
Yes, in the end It worked when I installed that stone old "latest" release and then use the files in your PR , put them into the project overwritting , we both know a proper build and package release would be better |
@karstenkx |
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Having the same issue as @MrKhan2022. I'm pretty sure it was working a few days ago. Any help would be appreciated. Edit: If anyone still struggling with this, changing the dependency version from >=6.0.2 to =6.2.4 solved it for me. |
@Crazak Glad to hear that you have work around the issue. Edit: May I have your unity version and xcode version(with macos version)? |
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Unity Version: 2021.3.8f1 |
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Guys please help me, still getting error like @MrKhan2022 described |
I cant find |
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GoogleSignIn@JokeMaker.unitypackage.zip |
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Hi, I'm trying to build this, but I'm having a similar error to MrKhan, but in my case is another file (GIDSignIn), I've tried creating a new project and importing everything cited on this thread, but it still happens, even switch from 6.0.2 to 6.2.4. |
hi, @matbn |
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@CodeMasterYi yes, and I've also tried with a fresh project too, just importing the plugin-1.0.4, your files and the sample scene |
hi @matbn one more thing, it depends this plugin https://github.com/googlesamples/unity-jar-resolver/releases/tag/v1.2.175 |
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@CodeMasterYi using only your package with the jar resolver I could build, thank you for the help and for the updates. |
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@matbn Glad to hear that. |
Hello I'm having the same problem. There is no problem with the Android build, but there was a problem during the iOS build process. I've been suffering from this problem for more than three days By any chance, is there a solution you can suggest? Please understand that I used a translator because I am not good at English. |
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@wjdwltn200 Remove all |
Unfortunately, I've tried the method that you already suggested Unfortunately, it didn't work. However, it works fine on Android, so I'm trying to find a new way Thank you for your reply. |
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@CodeMasterYi Hi, thank you on what you doing. I need some help |
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Seems I needed to add my bundle id and generated SHA1 to google cloud |
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I have another problem, seems the generated token is invalid, because after getting the IdToken I'm trying to test it in this link but it gives me an error invalid_token |
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@Amrazyan I'm so sorry for your problem. But I forget the details in which we make the google-signin actually work. That's ahout the project settings. Maybe you can google the solution out. |
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The thing is that I tryed every possible solution, even chatgpt)) but still no luck,, I cant get valid token |
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All the solutions is for only firebase auth, but not for unly using google cloud |
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@CodeMasterYi I figure it out, this idToken is jwt token, so we need convert it to accesstoken to work, there is alot of examples in google on how to do that |
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Hi! I've read all the comments in this PR but I'm getting this error when I use some native feature in Android:
I have imported only the package mentioned here: UPDATED -> It's working!! I forgot to import the external resolver mentioned in the first comment of this PR.
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@carlossalasamper glad that helps! |
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Getting the same error. Any luck? |
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I can install pod by editing GoogleSignInDependencies.xml to But xcode shows this error. Any idea? @CodeMasterYi
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Hi @way2tushar , |
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@way2tushar In my case I've only changed this path: |
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@ingames Hi I am still stuck on this can you please explain bit more Firebase version 10.11.0 My Pod FIles |
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@devendraatxpertaapp |
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@way2tushar @ingames |
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OK. So it seem this repo is not maintain anymore? Even the fix pull request are not being merged for nearly 2 years |
Maybe they forget it or build another new one. |
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We need a hero 🦸🏻♂️ |
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Using this package GoogleSignIn@JokeMaker.unitypackage.zip and changing ~> 6.0.2 to 6.2.4 on dependency file works for me!!
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Recently, there was 7.0.0 version of GoogleSign-iOS. So I modified Dependecies (iosPods target version to > 6.0.2) Then, I found some functions are deleted, changed and GIDAuthentication header has been moved to private Here's a modified package with googlesignin.mm file |
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@DulgiKim Thank you very much my friend. I have been trying to solve this issue past 10 hours straight. I wish i had seen your comment earlier. You are such a god send fellow. Thanks a lot. |











Update native sdk version to latest & refactor iOS adapter!
before google's future new release(greater than 1.0.4 released in 2018), you guys can
try import this. GoogleSignIn@JokeMaker.unitypackage.zip
It depends on EDM4U(aka. unity-jar-resolver).
https://github.com/CodeMasterYi/google-signin-unity/releases