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Rotational response time slower than Youtube VR #163
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Could you please provide more information about the issue, such as:
In the meanwhile, the sensor fusion is performed by a Kalman filter in the SensorFusionEkf class. You can find details about its implementation here. You can try to apply changes there and check if they improve your experience. |
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Thank you! Developed on unity 2019.4.14f, iPhoneXR iOS14 I would like to see that script. I will take a look at it here. Thank you for your help. |
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Same here. Before iOS 14 I was using Unity 2018 with the integrated Cardboard SDK it was working fluently. |
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Would say it's a bit saggy in Android too, compared to Unity 2018. It's like there are an initial slow start when moving the head, which catches up later. Like a rubber band. Perhaps the low pass filter for the gyro can be adjusted for it? |
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Thanks @tokunodont for the details. Taking into account that this is taking place on iOS 14, this seems to be a duplicate of #164. @Mandelbrow, about the Android effect described, please take a look at #173. |
Hi!
Compared to Youtube's VR, the speed at which the video comes with the head rotation feels slow.
Is there any way to make it faster?
I would appreciate it if you could give me some tips on how to improve.
Please help. Thank you!
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