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Cog1 Upload Adjustments #13204
Cog1 Upload Adjustments #13204
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I'm not against the concept of moving it to the middle, as cog1 is getting rogued through the wall constantly on Classic right now but I don't think the glass and door should be removed. |
I could re-add the thindows and thindow door, although it seems like we've been trying to phase out thindows/thindow doors, that's why I removed them. |
The glass door section is weird, since it means that to access the turret controls you have to put yourself in a little airlocked section where you can be shot by lethal turrets and the AI can lock the door behind you, afaik no other map works like this. |
I was the one who suggested the thin stuff removal on discord mainly due to what was said about the turrets, and that the thindoor would make unrouging very easy |
Do you mean to keep the glass door and thindows? Do keep in mind that the windows can be unscrewed to act as makeshift barriers against the turrets if they are set to taser mode. |
I don't think Toblerone is saying to keep the thindows, reads more like a case against them. Also just a thought, perspective lights would be nice. |
Alright, added perspective lights, but I had to move them down to prevent the right side's lights from overlapping with the intercom. |
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[MAPPING] [BALANCE]
About the PR
This pr remodels the Cog1 upload to be a bit more secure.
Why's this needed?
The current upload is rather insecure, especially with the lawrack being next to a wall. This aims to make the upload more secure, and a bit more risky to go into if the AI is rogue.
Changelog