Fixed inconsistent chaplain immunities #1341
Merged
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About the PR
There were some spells and abilities from both vampires and wizards that still worked on the chaplain, despite the chaplain being regarded as the only person immune to supernatural and magical abilities. This PR makes it so the chaplain - in addition to existing immunities - is also protected from:
Do note that Fireball can still do splash damage.
Why's this needed?
The chaplain was the only person on the station immune to supernatural and magical abilities, and the previously mentioned inconsistent protection from these abilities was unintuitive; players would have no idea which abilities worked and which abilities didn't outside trial and error.
Changelog