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Makes stun artifacts stamina damage based #3885

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merged 3 commits into from Mar 13, 2021

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TTerc
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@TTerc TTerc commented Mar 2, 2021

[balance][input wanted]

About the PR

This PR balances how melee stun artifacts work:

-Melee artifacts have 45% chance of being stun artifacts (previously 40% chance for stun art, 15% chance for knockout art)
-Instead of being based on instant stuns/knockouts, they behave similarly to stun batons, with each hit applying disorient status effect and knockdown status effect after draining victim's stamina
-Stamina damage range is 50-120 (worst case scenario slightly better than toolbox, best case scenario, slightly better than stun baton)
-Disorient status effect and knockdown duration scales up with rolled stamina damage (disorient 1sec-8sec, knockdown 3sec-10sec)

(the calculations are based on VERY basic maths but I believe it works alright in that case)

Why's this needed?

Instant stuns are not fun to fight against at all, and are the reason why the police baton was nerfed.

Changelog

(u)TTerc
(*)Stun melee artifacts are now stamina damage based.

@TTerc TTerc requested a review from pali6 as a code owner March 2, 2021 21:48
@keywordlabeler keywordlabeler bot added C-Balance Balance changes, buffs and nerfs E-Input-Wanted Input and feedback are wanted. Also posts a discussion thread on the forums. labels Mar 2, 2021
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github-actions bot commented Mar 2, 2021

Created discussion thread: https://forum.ss13.co/showthread.php?tid=15951

@ZeWaka ZeWaka requested a review from zjdtmkhzt March 13, 2021 19:28
@Tarmunora Tarmunora merged commit 4b96c26 into goonstation:master Mar 13, 2021
github-actions bot pushed a commit that referenced this pull request Mar 13, 2021
@TTerc TTerc deleted the stun-artifact-balance branch March 13, 2021 20:54
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3 participants