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Wasm support and some cleanup. #18

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44 changes: 38 additions & 6 deletions README.md
Expand Up @@ -15,32 +15,64 @@ webgl_example.go:
package main

import (
"github.com/gopherjs/gopherjs/js"
"fmt"

"github.com/gopherjs/gopherwasm/js"
"github.com/gopherjs/webgl"
)

func main() {
document := js.Global.Get("document")
document := js.Global().Get("document")
canvas := document.Call("createElement", "canvas")
if canvas == js.Null() {
fmt.Println("CANVAS IS NULL")
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Early return would be nice here.

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OK. I was just using the existing example but yea sounds like an improvement. Will add that.

return
}

canvas.Set("width", 800)
canvas.Set("height", 600)
canvas.Get("style").Set("outline", "none")
document.Get("body").Call("appendChild", canvas)

attrs := webgl.DefaultAttributes()
attrs.Alpha = false

gl, err := webgl.NewContext(canvas, attrs)
if err != nil {
js.Global.Call("alert", "Error: "+err.Error())
js.Global().Call("alert", "Error: "+err.Error())
}

gl.ClearColor(0.8, 0.3, 0.01, 1)
gl.Clear(gl.COLOR_BUFFER_BIT)
gl.Call("clearColor", 0.8, 0.3, 0.01, 1)
gl.Call("clear", gl.COLOR_BUFFER_BIT)
}
```

webgl_example.html:
js_example.html:
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Why was it renamed?

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I renamed it to make a clearer distinction between the JS and the WASM example. Webgl seemed ambiguous.


```html
<html><body><script src="webgl_example.js"></script></body></html>
```

To produce `webgl_example.js` file, run `gopherjs build webgl_example.go`.

wasm_example:
```html
<html>
<head>
<meta charset="utf-8">
<script src="wasm_exec.js"></script>
<script>
const go = new Go();
WebAssembly.instantiateStreaming(fetch("main.wasm"), go.importObject).then((result) => {
go.run(result.instance);
});
</script>
</head>
<body></body>
</html>
```

1. `GOOS=js GOARCH=wasm go build -o main.wasm`
2. `cp "$(go env GOROOT)/misc/wasm/wasm_exec.js"`
3. Serve the files. E.g. with `goexec 'http.ListenAndServe(":8080", http.FileServer(http.Dir(".")))'`