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| Copyright (C) 2010-2013 Raymond Hill: https://github.com/gorhill/Javascript-Voronoi | |
| MIT License: See https://github.com/gorhill/Javascript-Voronoi/LICENSE.md | |
| */ | |
| /* | |
| Author: Raymond Hill (rhill@raymondhill.net) | |
| Contributor: Jesse Morgan (morgajel@gmail.com) | |
| File: rhill-voronoi-core.js | |
| Version: 0.98 | |
| Date: January 21, 2013 | |
| Description: This is my personal Javascript implementation of | |
| Steven Fortune's algorithm to compute Voronoi diagrams. | |
| License: See https://github.com/gorhill/Javascript-Voronoi/LICENSE.md | |
| Credits: See https://github.com/gorhill/Javascript-Voronoi/CREDITS.md | |
| History: See https://github.com/gorhill/Javascript-Voronoi/CHANGELOG.md | |
| ## Usage: | |
| var sites = [{x:300,y:300}, {x:100,y:100}, {x:200,y:500}, {x:250,y:450}, {x:600,y:150}]; | |
| // xl, xr means x left, x right | |
| // yt, yb means y top, y bottom | |
| var bbox = {xl:0, xr:800, yt:0, yb:600}; | |
| var voronoi = new Voronoi(); | |
| // pass an object which exhibits xl, xr, yt, yb properties. The bounding | |
| // box will be used to connect unbound edges, and to close open cells | |
| result = voronoi.compute(sites, bbox); | |
| // render, further analyze, etc. | |
| Return value: | |
| An object with the following properties: | |
| result.vertices = an array of unordered, unique Voronoi.Vertex objects making | |
| up the Voronoi diagram. | |
| result.edges = an array of unordered, unique Voronoi.Edge objects making up | |
| the Voronoi diagram. | |
| result.cells = an array of Voronoi.Cell object making up the Voronoi diagram. | |
| A Cell object might have an empty array of halfedges, meaning no Voronoi | |
| cell could be computed for a particular cell. | |
| result.execTime = the time it took to compute the Voronoi diagram, in | |
| milliseconds. | |
| Voronoi.Vertex object: | |
| x: The x position of the vertex. | |
| y: The y position of the vertex. | |
| Voronoi.Edge object: | |
| lSite: the Voronoi site object at the left of this Voronoi.Edge object. | |
| rSite: the Voronoi site object at the right of this Voronoi.Edge object (can | |
| be null). | |
| va: an object with an 'x' and a 'y' property defining the start point | |
| (relative to the Voronoi site on the left) of this Voronoi.Edge object. | |
| vb: an object with an 'x' and a 'y' property defining the end point | |
| (relative to Voronoi site on the left) of this Voronoi.Edge object. | |
| For edges which are used to close open cells (using the supplied bounding | |
| box), the rSite property will be null. | |
| Voronoi.Cell object: | |
| site: the Voronoi site object associated with the Voronoi cell. | |
| halfedges: an array of Voronoi.Halfedge objects, ordered counterclockwise, | |
| defining the polygon for this Voronoi cell. | |
| Voronoi.Halfedge object: | |
| site: the Voronoi site object owning this Voronoi.Halfedge object. | |
| edge: a reference to the unique Voronoi.Edge object underlying this | |
| Voronoi.Halfedge object. | |
| getStartpoint(): a method returning an object with an 'x' and a 'y' property | |
| for the start point of this halfedge. Keep in mind halfedges are always | |
| countercockwise. | |
| getEndpoint(): a method returning an object with an 'x' and a 'y' property | |
| for the end point of this halfedge. Keep in mind halfedges are always | |
| countercockwise. | |
| TODO: Identify opportunities for performance improvement. | |
| TODO: Let the user close the Voronoi cells, do not do it automatically. Not only let | |
| him close the cells, but also allow him to close more than once using a different | |
| bounding box for the same Voronoi diagram. | |
| */ | |
| /*global Math */ | |
| // --------------------------------------------------------------------------- | |
| function Voronoi() { | |
| this.vertices = null; | |
| this.edges = null; | |
| this.cells = null; | |
| this.toRecycle = null; | |
| this.beachsectionJunkyard = []; | |
| this.circleEventJunkyard = []; | |
| this.vertexJunkyard = []; | |
| this.edgeJunkyard = []; | |
| this.cellJunkyard = []; | |
| } | |
| // --------------------------------------------------------------------------- | |
| Voronoi.prototype.reset = function() { | |
| if (!this.beachline) { | |
| this.beachline = new this.RBTree(); | |
| } | |
| // Move leftover beachsections to the beachsection junkyard. | |
| if (this.beachline.root) { | |
| var beachsection = this.beachline.getFirst(this.beachline.root); | |
| while (beachsection) { | |
| this.beachsectionJunkyard.push(beachsection); // mark for reuse | |
| beachsection = beachsection.rbNext; | |
| } | |
| } | |
| this.beachline.root = null; | |
| if (!this.circleEvents) { | |
| this.circleEvents = new this.RBTree(); | |
| } | |
| this.circleEvents.root = this.firstCircleEvent = null; | |
| this.vertices = []; | |
| this.edges = []; | |
| this.cells = []; | |
| }; | |
| Voronoi.prototype.sqrt = Math.sqrt; | |
| Voronoi.prototype.abs = Math.abs; | |
| Voronoi.prototype.ε = Voronoi.ε = 1e-9; | |
| Voronoi.prototype.invε = Voronoi.invε = 1.0 / Voronoi.ε; | |
| Voronoi.prototype.equalWithEpsilon = function(a,b){return this.abs(a-b)<1e-9;}; | |
| Voronoi.prototype.greaterThanWithEpsilon = function(a,b){return a-b>1e-9;}; | |
| Voronoi.prototype.greaterThanOrEqualWithEpsilon = function(a,b){return b-a<1e-9;}; | |
| Voronoi.prototype.lessThanWithEpsilon = function(a,b){return b-a>1e-9;}; | |
| Voronoi.prototype.lessThanOrEqualWithEpsilon = function(a,b){return a-b<1e-9;}; | |
| // --------------------------------------------------------------------------- | |
| // Red-Black tree code (based on C version of "rbtree" by Franck Bui-Huu | |
| // https://github.com/fbuihuu/libtree/blob/master/rb.c | |
| Voronoi.prototype.RBTree = function() { | |
| this.root = null; | |
| }; | |
| Voronoi.prototype.RBTree.prototype.rbInsertSuccessor = function(node, successor) { | |
| var parent; | |
| if (node) { | |
| // >>> rhill 2011-05-27: Performance: cache previous/next nodes | |
| successor.rbPrevious = node; | |
| successor.rbNext = node.rbNext; | |
| if (node.rbNext) { | |
| node.rbNext.rbPrevious = successor; | |
| } | |
| node.rbNext = successor; | |
| // <<< | |
| if (node.rbRight) { | |
| // in-place expansion of node.rbRight.getFirst(); | |
| node = node.rbRight; | |
| while (node.rbLeft) {node = node.rbLeft;} | |
| node.rbLeft = successor; | |
| } | |
| else { | |
| node.rbRight = successor; | |
| } | |
| parent = node; | |
| } | |
| // rhill 2011-06-07: if node is null, successor must be inserted | |
| // to the left-most part of the tree | |
| else if (this.root) { | |
| node = this.getFirst(this.root); | |
| // >>> Performance: cache previous/next nodes | |
| successor.rbPrevious = null; | |
| successor.rbNext = node; | |
| node.rbPrevious = successor; | |
| // <<< | |
| node.rbLeft = successor; | |
| parent = node; | |
| } | |
| else { | |
| // >>> Performance: cache previous/next nodes | |
| successor.rbPrevious = successor.rbNext = null; | |
| // <<< | |
| this.root = successor; | |
| parent = null; | |
| } | |
| successor.rbLeft = successor.rbRight = null; | |
| successor.rbParent = parent; | |
| successor.rbRed = true; | |
| // Fixup the modified tree by recoloring nodes and performing | |
| // rotations (2 at most) hence the red-black tree properties are | |
| // preserved. | |
| var grandpa, uncle; | |
| node = successor; | |
| while (parent && parent.rbRed) { | |
| grandpa = parent.rbParent; | |
| if (parent === grandpa.rbLeft) { | |
| uncle = grandpa.rbRight; | |
| if (uncle && uncle.rbRed) { | |
| parent.rbRed = uncle.rbRed = false; | |
| grandpa.rbRed = true; | |
| node = grandpa; | |
| } | |
| else { | |
| if (node === parent.rbRight) { | |
| this.rbRotateLeft(parent); | |
| node = parent; | |
| parent = node.rbParent; | |
| } | |
| parent.rbRed = false; | |
| grandpa.rbRed = true; | |
| this.rbRotateRight(grandpa); | |
| } | |
| } | |
| else { | |
| uncle = grandpa.rbLeft; | |
| if (uncle && uncle.rbRed) { | |
| parent.rbRed = uncle.rbRed = false; | |
| grandpa.rbRed = true; | |
| node = grandpa; | |
| } | |
| else { | |
| if (node === parent.rbLeft) { | |
| this.rbRotateRight(parent); | |
| node = parent; | |
| parent = node.rbParent; | |
| } | |
| parent.rbRed = false; | |
| grandpa.rbRed = true; | |
| this.rbRotateLeft(grandpa); | |
| } | |
| } | |
| parent = node.rbParent; | |
| } | |
| this.root.rbRed = false; | |
| }; | |
| Voronoi.prototype.RBTree.prototype.rbRemoveNode = function(node) { | |
| // >>> rhill 2011-05-27: Performance: cache previous/next nodes | |
| if (node.rbNext) { | |
| node.rbNext.rbPrevious = node.rbPrevious; | |
| } | |
| if (node.rbPrevious) { | |
| node.rbPrevious.rbNext = node.rbNext; | |
| } | |
| node.rbNext = node.rbPrevious = null; | |
| // <<< | |
| var parent = node.rbParent, | |
| left = node.rbLeft, | |
| right = node.rbRight, | |
| next; | |
| if (!left) { | |
| next = right; | |
| } | |
| else if (!right) { | |
| next = left; | |
| } | |
| else { | |
| next = this.getFirst(right); | |
| } | |
| if (parent) { | |
| if (parent.rbLeft === node) { | |
| parent.rbLeft = next; | |
| } | |
| else { | |
| parent.rbRight = next; | |
| } | |
| } | |
| else { | |
| this.root = next; | |
| } | |
| // enforce red-black rules | |
| var isRed; | |
| if (left && right) { | |
| isRed = next.rbRed; | |
| next.rbRed = node.rbRed; | |
| next.rbLeft = left; | |
| left.rbParent = next; | |
| if (next !== right) { | |
| parent = next.rbParent; | |
| next.rbParent = node.rbParent; | |
| node = next.rbRight; | |
| parent.rbLeft = node; | |
| next.rbRight = right; | |
| right.rbParent = next; | |
| } | |
| else { | |
| next.rbParent = parent; | |
| parent = next; | |
| node = next.rbRight; | |
| } | |
| } | |
| else { | |
| isRed = node.rbRed; | |
| node = next; | |
| } | |
| // 'node' is now the sole successor's child and 'parent' its | |
| // new parent (since the successor can have been moved) | |
| if (node) { | |
| node.rbParent = parent; | |
| } | |
| // the 'easy' cases | |
| if (isRed) {return;} | |
| if (node && node.rbRed) { | |
| node.rbRed = false; | |
| return; | |
| } | |
| // the other cases | |
| var sibling; | |
| do { | |
| if (node === this.root) { | |
| break; | |
| } | |
| if (node === parent.rbLeft) { | |
| sibling = parent.rbRight; | |
| if (sibling.rbRed) { | |
| sibling.rbRed = false; | |
| parent.rbRed = true; | |
| this.rbRotateLeft(parent); | |
| sibling = parent.rbRight; | |
| } | |
| if ((sibling.rbLeft && sibling.rbLeft.rbRed) || (sibling.rbRight && sibling.rbRight.rbRed)) { | |
| if (!sibling.rbRight || !sibling.rbRight.rbRed) { | |
| sibling.rbLeft.rbRed = false; | |
| sibling.rbRed = true; | |
| this.rbRotateRight(sibling); | |
| sibling = parent.rbRight; | |
| } | |
| sibling.rbRed = parent.rbRed; | |
| parent.rbRed = sibling.rbRight.rbRed = false; | |
| this.rbRotateLeft(parent); | |
| node = this.root; | |
| break; | |
| } | |
| } | |
| else { | |
| sibling = parent.rbLeft; | |
| if (sibling.rbRed) { | |
| sibling.rbRed = false; | |
| parent.rbRed = true; | |
| this.rbRotateRight(parent); | |
| sibling = parent.rbLeft; | |
| } | |
| if ((sibling.rbLeft && sibling.rbLeft.rbRed) || (sibling.rbRight && sibling.rbRight.rbRed)) { | |
| if (!sibling.rbLeft || !sibling.rbLeft.rbRed) { | |
| sibling.rbRight.rbRed = false; | |
| sibling.rbRed = true; | |
| this.rbRotateLeft(sibling); | |
| sibling = parent.rbLeft; | |
| } | |
| sibling.rbRed = parent.rbRed; | |
| parent.rbRed = sibling.rbLeft.rbRed = false; | |
| this.rbRotateRight(parent); | |
| node = this.root; | |
| break; | |
| } | |
| } | |
| sibling.rbRed = true; | |
| node = parent; | |
| parent = parent.rbParent; | |
| } while (!node.rbRed); | |
| if (node) {node.rbRed = false;} | |
| }; | |
| Voronoi.prototype.RBTree.prototype.rbRotateLeft = function(node) { | |
| var p = node, | |
| q = node.rbRight, // can't be null | |
| parent = p.rbParent; | |
| if (parent) { | |
| if (parent.rbLeft === p) { | |
| parent.rbLeft = q; | |
| } | |
| else { | |
| parent.rbRight = q; | |
| } | |
| } | |
| else { | |
| this.root = q; | |
| } | |
| q.rbParent = parent; | |
| p.rbParent = q; | |
| p.rbRight = q.rbLeft; | |
| if (p.rbRight) { | |
| p.rbRight.rbParent = p; | |
| } | |
| q.rbLeft = p; | |
| }; | |
| Voronoi.prototype.RBTree.prototype.rbRotateRight = function(node) { | |
| var p = node, | |
| q = node.rbLeft, // can't be null | |
| parent = p.rbParent; | |
| if (parent) { | |
| if (parent.rbLeft === p) { | |
| parent.rbLeft = q; | |
| } | |
| else { | |
| parent.rbRight = q; | |
| } | |
| } | |
| else { | |
| this.root = q; | |
| } | |
| q.rbParent = parent; | |
| p.rbParent = q; | |
| p.rbLeft = q.rbRight; | |
| if (p.rbLeft) { | |
| p.rbLeft.rbParent = p; | |
| } | |
| q.rbRight = p; | |
| }; | |
| Voronoi.prototype.RBTree.prototype.getFirst = function(node) { | |
| while (node.rbLeft) { | |
| node = node.rbLeft; | |
| } | |
| return node; | |
| }; | |
| Voronoi.prototype.RBTree.prototype.getLast = function(node) { | |
| while (node.rbRight) { | |
| node = node.rbRight; | |
| } | |
| return node; | |
| }; | |
| // --------------------------------------------------------------------------- | |
| // Diagram methods | |
| Voronoi.prototype.Diagram = function(site) { | |
| this.site = site; | |
| }; | |
| // --------------------------------------------------------------------------- | |
| // Cell methods | |
| Voronoi.prototype.Cell = function(site) { | |
| this.site = site; | |
| this.halfedges = []; | |
| this.closeMe = false; | |
| }; | |
| Voronoi.prototype.Cell.prototype.init = function(site) { | |
| this.site = site; | |
| this.halfedges = []; | |
| this.closeMe = false; | |
| return this; | |
| }; | |
| Voronoi.prototype.createCell = function(site) { | |
| var cell = this.cellJunkyard.pop(); | |
| if ( cell ) { | |
| return cell.init(site); | |
| } | |
| return new this.Cell(site); | |
| }; | |
| Voronoi.prototype.Cell.prototype.prepareHalfedges = function() { | |
| var halfedges = this.halfedges, | |
| iHalfedge = halfedges.length, | |
| edge; | |
| // get rid of unused halfedges | |
| // rhill 2011-05-27: Keep it simple, no point here in trying | |
| // to be fancy: dangling edges are a typically a minority. | |
| while (iHalfedge--) { | |
| edge = halfedges[iHalfedge].edge; | |
| if (!edge.vb || !edge.va) { | |
| halfedges.splice(iHalfedge,1); | |
| } | |
| } | |
| // rhill 2011-05-26: I tried to use a binary search at insertion | |
| // time to keep the array sorted on-the-fly (in Cell.addHalfedge()). | |
| // There was no real benefits in doing so, performance on | |
| // Firefox 3.6 was improved marginally, while performance on | |
| // Opera 11 was penalized marginally. | |
| halfedges.sort(function(a,b){return b.angle-a.angle;}); | |
| return halfedges.length; | |
| }; | |
| // Return a list of the neighbor Ids | |
| Voronoi.prototype.Cell.prototype.getNeighborIds = function() { | |
| var neighbors = [], | |
| iHalfedge = this.halfedges.length, | |
| edge; | |
| while (iHalfedge--){ | |
| edge = this.halfedges[iHalfedge].edge; | |
| if (edge.lSite !== null && edge.lSite.voronoiId != this.site.voronoiId) { | |
| neighbors.push(edge.lSite.voronoiId); | |
| } | |
| else if (edge.rSite !== null && edge.rSite.voronoiId != this.site.voronoiId){ | |
| neighbors.push(edge.rSite.voronoiId); | |
| } | |
| } | |
| return neighbors; | |
| }; | |
| // Compute bounding box | |
| // | |
| Voronoi.prototype.Cell.prototype.getBbox = function() { | |
| var halfedges = this.halfedges, | |
| iHalfedge = halfedges.length, | |
| xmin = Infinity, | |
| ymin = Infinity, | |
| xmax = -Infinity, | |
| ymax = -Infinity, | |
| v, vx, vy; | |
| while (iHalfedge--) { | |
| v = halfedges[iHalfedge].getStartpoint(); | |
| vx = v.x; | |
| vy = v.y; | |
| if (vx < xmin) {xmin = vx;} | |
| if (vy < ymin) {ymin = vy;} | |
| if (vx > xmax) {xmax = vx;} | |
| if (vy > ymax) {ymax = vy;} | |
| // we dont need to take into account end point, | |
| // since each end point matches a start point | |
| } | |
| return { | |
| x: xmin, | |
| y: ymin, | |
| width: xmax-xmin, | |
| height: ymax-ymin | |
| }; | |
| }; | |
| // Return whether a point is inside, on, or outside the cell: | |
| // -1: point is outside the perimeter of the cell | |
| // 0: point is on the perimeter of the cell | |
| // 1: point is inside the perimeter of the cell | |
| // | |
| Voronoi.prototype.Cell.prototype.pointIntersection = function(x, y) { | |
| // Check if point in polygon. Since all polygons of a Voronoi | |
| // diagram are convex, then: | |
| // http://paulbourke.net/geometry/polygonmesh/ | |
| // Solution 3 (2D): | |
| // "If the polygon is convex then one can consider the polygon | |
| // "as a 'path' from the first vertex. A point is on the interior | |
| // "of this polygons if it is always on the same side of all the | |
| // "line segments making up the path. ... | |
| // "(y - y0) (x1 - x0) - (x - x0) (y1 - y0) | |
| // "if it is less than 0 then P is to the right of the line segment, | |
| // "if greater than 0 it is to the left, if equal to 0 then it lies | |
| // "on the line segment" | |
| var halfedges = this.halfedges, | |
| iHalfedge = halfedges.length, | |
| halfedge, | |
| p0, p1, r; | |
| while (iHalfedge--) { | |
| halfedge = halfedges[iHalfedge]; | |
| p0 = halfedge.getStartpoint(); | |
| p1 = halfedge.getEndpoint(); | |
| r = (y-p0.y)*(p1.x-p0.x)-(x-p0.x)*(p1.y-p0.y); | |
| if (!r) { | |
| return 0; | |
| } | |
| if (r > 0) { | |
| return -1; | |
| } | |
| } | |
| return 1; | |
| }; | |
| // --------------------------------------------------------------------------- | |
| // Edge methods | |
| // | |
| Voronoi.prototype.Vertex = function(x, y) { | |
| this.x = x; | |
| this.y = y; | |
| }; | |
| Voronoi.prototype.Edge = function(lSite, rSite) { | |
| this.lSite = lSite; | |
| this.rSite = rSite; | |
| this.va = this.vb = null; | |
| }; | |
| Voronoi.prototype.Halfedge = function(edge, lSite, rSite) { | |
| this.site = lSite; | |
| this.edge = edge; | |
| // 'angle' is a value to be used for properly sorting the | |
| // halfsegments counterclockwise. By convention, we will | |
| // use the angle of the line defined by the 'site to the left' | |
| // to the 'site to the right'. | |
| // However, border edges have no 'site to the right': thus we | |
| // use the angle of line perpendicular to the halfsegment (the | |
| // edge should have both end points defined in such case.) | |
| if (rSite) { | |
| this.angle = Math.atan2(rSite.y-lSite.y, rSite.x-lSite.x); | |
| } | |
| else { | |
| var va = edge.va, | |
| vb = edge.vb; | |
| // rhill 2011-05-31: used to call getStartpoint()/getEndpoint(), | |
| // but for performance purpose, these are expanded in place here. | |
| this.angle = edge.lSite === lSite ? | |
| Math.atan2(vb.x-va.x, va.y-vb.y) : | |
| Math.atan2(va.x-vb.x, vb.y-va.y); | |
| } | |
| }; | |
| Voronoi.prototype.createHalfedge = function(edge, lSite, rSite) { | |
| return new this.Halfedge(edge, lSite, rSite); | |
| }; | |
| Voronoi.prototype.Halfedge.prototype.getStartpoint = function() { | |
| return this.edge.lSite === this.site ? this.edge.va : this.edge.vb; | |
| }; | |
| Voronoi.prototype.Halfedge.prototype.getEndpoint = function() { | |
| return this.edge.lSite === this.site ? this.edge.vb : this.edge.va; | |
| }; | |
| // this create and add a vertex to the internal collection | |
| Voronoi.prototype.createVertex = function(x, y) { | |
| var v = this.vertexJunkyard.pop(); | |
| if ( !v ) { | |
| v = new this.Vertex(x, y); | |
| } | |
| else { | |
| v.x = x; | |
| v.y = y; | |
| } | |
| this.vertices.push(v); | |
| return v; | |
| }; | |
| // this create and add an edge to internal collection, and also create | |
| // two halfedges which are added to each site's counterclockwise array | |
| // of halfedges. | |
| Voronoi.prototype.createEdge = function(lSite, rSite, va, vb) { | |
| var edge = this.edgeJunkyard.pop(); | |
| if ( !edge ) { | |
| edge = new this.Edge(lSite, rSite); | |
| } | |
| else { | |
| edge.lSite = lSite; | |
| edge.rSite = rSite; | |
| edge.va = edge.vb = null; | |
| } | |
| this.edges.push(edge); | |
| if (va) { | |
| this.setEdgeStartpoint(edge, lSite, rSite, va); | |
| } | |
| if (vb) { | |
| this.setEdgeEndpoint(edge, lSite, rSite, vb); | |
| } | |
| this.cells[lSite.voronoiId].halfedges.push(this.createHalfedge(edge, lSite, rSite)); | |
| this.cells[rSite.voronoiId].halfedges.push(this.createHalfedge(edge, rSite, lSite)); | |
| return edge; | |
| }; | |
| Voronoi.prototype.createBorderEdge = function(lSite, va, vb) { | |
| var edge = this.edgeJunkyard.pop(); | |
| if ( !edge ) { | |
| edge = new this.Edge(lSite, null); | |
| } | |
| else { | |
| edge.lSite = lSite; | |
| edge.rSite = null; | |
| } | |
| edge.va = va; | |
| edge.vb = vb; | |
| this.edges.push(edge); | |
| return edge; | |
| }; | |
| Voronoi.prototype.setEdgeStartpoint = function(edge, lSite, rSite, vertex) { | |
| if (!edge.va && !edge.vb) { | |
| edge.va = vertex; | |
| edge.lSite = lSite; | |
| edge.rSite = rSite; | |
| } | |
| else if (edge.lSite === rSite) { | |
| edge.vb = vertex; | |
| } | |
| else { | |
| edge.va = vertex; | |
| } | |
| }; | |
| Voronoi.prototype.setEdgeEndpoint = function(edge, lSite, rSite, vertex) { | |
| this.setEdgeStartpoint(edge, rSite, lSite, vertex); | |
| }; | |
| // --------------------------------------------------------------------------- | |
| // Beachline methods | |
| // rhill 2011-06-07: For some reasons, performance suffers significantly | |
| // when instanciating a literal object instead of an empty ctor | |
| Voronoi.prototype.Beachsection = function() { | |
| }; | |
| // rhill 2011-06-02: A lot of Beachsection instanciations | |
| // occur during the computation of the Voronoi diagram, | |
| // somewhere between the number of sites and twice the | |
| // number of sites, while the number of Beachsections on the | |
| // beachline at any given time is comparatively low. For this | |
| // reason, we reuse already created Beachsections, in order | |
| // to avoid new memory allocation. This resulted in a measurable | |
| // performance gain. | |
| Voronoi.prototype.createBeachsection = function(site) { | |
| var beachsection = this.beachsectionJunkyard.pop(); | |
| if (!beachsection) { | |
| beachsection = new this.Beachsection(); | |
| } | |
| beachsection.site = site; | |
| return beachsection; | |
| }; | |
| // calculate the left break point of a particular beach section, | |
| // given a particular sweep line | |
| Voronoi.prototype.leftBreakPoint = function(arc, directrix) { | |
| // http://en.wikipedia.org/wiki/Parabola | |
| // http://en.wikipedia.org/wiki/Quadratic_equation | |
| // h1 = x1, | |
| // k1 = (y1+directrix)/2, | |
| // h2 = x2, | |
| // k2 = (y2+directrix)/2, | |
| // p1 = k1-directrix, | |
| // a1 = 1/(4*p1), | |
| // b1 = -h1/(2*p1), | |
| // c1 = h1*h1/(4*p1)+k1, | |
| // p2 = k2-directrix, | |
| // a2 = 1/(4*p2), | |
| // b2 = -h2/(2*p2), | |
| // c2 = h2*h2/(4*p2)+k2, | |
| // x = (-(b2-b1) + Math.sqrt((b2-b1)*(b2-b1) - 4*(a2-a1)*(c2-c1))) / (2*(a2-a1)) | |
| // When x1 become the x-origin: | |
| // h1 = 0, | |
| // k1 = (y1+directrix)/2, | |
| // h2 = x2-x1, | |
| // k2 = (y2+directrix)/2, | |
| // p1 = k1-directrix, | |
| // a1 = 1/(4*p1), | |
| // b1 = 0, | |
| // c1 = k1, | |
| // p2 = k2-directrix, | |
| // a2 = 1/(4*p2), | |
| // b2 = -h2/(2*p2), | |
| // c2 = h2*h2/(4*p2)+k2, | |
| // x = (-b2 + Math.sqrt(b2*b2 - 4*(a2-a1)*(c2-k1))) / (2*(a2-a1)) + x1 | |
| // change code below at your own risk: care has been taken to | |
| // reduce errors due to computers' finite arithmetic precision. | |
| // Maybe can still be improved, will see if any more of this | |
| // kind of errors pop up again. | |
| var site = arc.site, | |
| rfocx = site.x, | |
| rfocy = site.y, | |
| pby2 = rfocy-directrix; | |
| // parabola in degenerate case where focus is on directrix | |
| if (!pby2) { | |
| return rfocx; | |
| } | |
| var lArc = arc.rbPrevious; | |
| if (!lArc) { | |
| return -Infinity; | |
| } | |
| site = lArc.site; | |
| var lfocx = site.x, | |
| lfocy = site.y, | |
| plby2 = lfocy-directrix; | |
| // parabola in degenerate case where focus is on directrix | |
| if (!plby2) { | |
| return lfocx; | |
| } | |
| var hl = lfocx-rfocx, | |
| aby2 = 1/pby2-1/plby2, | |
| b = hl/plby2; | |
| if (aby2) { | |
| return (-b+this.sqrt(b*b-2*aby2*(hl*hl/(-2*plby2)-lfocy+plby2/2+rfocy-pby2/2)))/aby2+rfocx; | |
| } | |
| // both parabolas have same distance to directrix, thus break point is midway | |
| return (rfocx+lfocx)/2; | |
| }; | |
| // calculate the right break point of a particular beach section, | |
| // given a particular directrix | |
| Voronoi.prototype.rightBreakPoint = function(arc, directrix) { | |
| var rArc = arc.rbNext; | |
| if (rArc) { | |
| return this.leftBreakPoint(rArc, directrix); | |
| } | |
| var site = arc.site; | |
| return site.y === directrix ? site.x : Infinity; | |
| }; | |
| Voronoi.prototype.detachBeachsection = function(beachsection) { | |
| this.detachCircleEvent(beachsection); // detach potentially attached circle event | |
| this.beachline.rbRemoveNode(beachsection); // remove from RB-tree | |
| this.beachsectionJunkyard.push(beachsection); // mark for reuse | |
| }; | |
| Voronoi.prototype.removeBeachsection = function(beachsection) { | |
| var circle = beachsection.circleEvent, | |
| x = circle.x, | |
| y = circle.ycenter, | |
| vertex = this.createVertex(x, y), | |
| previous = beachsection.rbPrevious, | |
| next = beachsection.rbNext, | |
| disappearingTransitions = [beachsection], | |
| abs_fn = Math.abs; | |
| // remove collapsed beachsection from beachline | |
| this.detachBeachsection(beachsection); | |
| // there could be more than one empty arc at the deletion point, this | |
| // happens when more than two edges are linked by the same vertex, | |
| // so we will collect all those edges by looking up both sides of | |
| // the deletion point. | |
| // by the way, there is *always* a predecessor/successor to any collapsed | |
| // beach section, it's just impossible to have a collapsing first/last | |
| // beach sections on the beachline, since they obviously are unconstrained | |
| // on their left/right side. | |
| // look left | |
| var lArc = previous; | |
| while (lArc.circleEvent && abs_fn(x-lArc.circleEvent.x)<1e-9 && abs_fn(y-lArc.circleEvent.ycenter)<1e-9) { | |
| previous = lArc.rbPrevious; | |
| disappearingTransitions.unshift(lArc); | |
| this.detachBeachsection(lArc); // mark for reuse | |
| lArc = previous; | |
| } | |
| // even though it is not disappearing, I will also add the beach section | |
| // immediately to the left of the left-most collapsed beach section, for | |
| // convenience, since we need to refer to it later as this beach section | |
| // is the 'left' site of an edge for which a start point is set. | |
| disappearingTransitions.unshift(lArc); | |
| this.detachCircleEvent(lArc); | |
| // look right | |
| var rArc = next; | |
| while (rArc.circleEvent && abs_fn(x-rArc.circleEvent.x)<1e-9 && abs_fn(y-rArc.circleEvent.ycenter)<1e-9) { | |
| next = rArc.rbNext; | |
| disappearingTransitions.push(rArc); | |
| this.detachBeachsection(rArc); // mark for reuse | |
| rArc = next; | |
| } | |
| // we also have to add the beach section immediately to the right of the | |
| // right-most collapsed beach section, since there is also a disappearing | |
| // transition representing an edge's start point on its left. | |
| disappearingTransitions.push(rArc); | |
| this.detachCircleEvent(rArc); | |
| // walk through all the disappearing transitions between beach sections and | |
| // set the start point of their (implied) edge. | |
| var nArcs = disappearingTransitions.length, | |
| iArc; | |
| for (iArc=1; iArc<nArcs; iArc++) { | |
| rArc = disappearingTransitions[iArc]; | |
| lArc = disappearingTransitions[iArc-1]; | |
| this.setEdgeStartpoint(rArc.edge, lArc.site, rArc.site, vertex); | |
| } | |
| // create a new edge as we have now a new transition between | |
| // two beach sections which were previously not adjacent. | |
| // since this edge appears as a new vertex is defined, the vertex | |
| // actually define an end point of the edge (relative to the site | |
| // on the left) | |
| lArc = disappearingTransitions[0]; | |
| rArc = disappearingTransitions[nArcs-1]; | |
| rArc.edge = this.createEdge(lArc.site, rArc.site, undefined, vertex); | |
| // create circle events if any for beach sections left in the beachline | |
| // adjacent to collapsed sections | |
| this.attachCircleEvent(lArc); | |
| this.attachCircleEvent(rArc); | |
| }; | |
| Voronoi.prototype.addBeachsection = function(site) { | |
| var x = site.x, | |
| directrix = site.y; | |
| // find the left and right beach sections which will surround the newly | |
| // created beach section. | |
| // rhill 2011-06-01: This loop is one of the most often executed, | |
| // hence we expand in-place the comparison-against-epsilon calls. | |
| var lArc, rArc, | |
| dxl, dxr, | |
| node = this.beachline.root; | |
| while (node) { | |
| dxl = this.leftBreakPoint(node,directrix)-x; | |
| // x lessThanWithEpsilon xl => falls somewhere before the left edge of the beachsection | |
| if (dxl > 1e-9) { | |
| // this case should never happen | |
| // if (!node.rbLeft) { | |
| // rArc = node.rbLeft; | |
| // break; | |
| // } | |
| node = node.rbLeft; | |
| } | |
| else { | |
| dxr = x-this.rightBreakPoint(node,directrix); | |
| // x greaterThanWithEpsilon xr => falls somewhere after the right edge of the beachsection | |
| if (dxr > 1e-9) { | |
| if (!node.rbRight) { | |
| lArc = node; | |
| break; | |
| } | |
| node = node.rbRight; | |
| } | |
| else { | |
| // x equalWithEpsilon xl => falls exactly on the left edge of the beachsection | |
| if (dxl > -1e-9) { | |
| lArc = node.rbPrevious; | |
| rArc = node; | |
| } | |
| // x equalWithEpsilon xr => falls exactly on the right edge of the beachsection | |
| else if (dxr > -1e-9) { | |
| lArc = node; | |
| rArc = node.rbNext; | |
| } | |
| // falls exactly somewhere in the middle of the beachsection | |
| else { | |
| lArc = rArc = node; | |
| } | |
| break; | |
| } | |
| } | |
| } | |
| // at this point, keep in mind that lArc and/or rArc could be | |
| // undefined or null. | |
| // create a new beach section object for the site and add it to RB-tree | |
| var newArc = this.createBeachsection(site); | |
| this.beachline.rbInsertSuccessor(lArc, newArc); | |
| // cases: | |
| // | |
| // [null,null] | |
| // least likely case: new beach section is the first beach section on the | |
| // beachline. | |
| // This case means: | |
| // no new transition appears | |
| // no collapsing beach section | |
| // new beachsection become root of the RB-tree | |
| if (!lArc && !rArc) { | |
| return; | |
| } | |
| // [lArc,rArc] where lArc == rArc | |
| // most likely case: new beach section split an existing beach | |
| // section. | |
| // This case means: | |
| // one new transition appears | |
| // the left and right beach section might be collapsing as a result | |
| // two new nodes added to the RB-tree | |
| if (lArc === rArc) { | |
| // invalidate circle event of split beach section | |
| this.detachCircleEvent(lArc); | |
| // split the beach section into two separate beach sections | |
| rArc = this.createBeachsection(lArc.site); | |
| this.beachline.rbInsertSuccessor(newArc, rArc); | |
| // since we have a new transition between two beach sections, | |
| // a new edge is born | |
| newArc.edge = rArc.edge = this.createEdge(lArc.site, newArc.site); | |
| // check whether the left and right beach sections are collapsing | |
| // and if so create circle events, to be notified when the point of | |
| // collapse is reached. | |
| this.attachCircleEvent(lArc); | |
| this.attachCircleEvent(rArc); | |
| return; | |
| } | |
| // [lArc,null] | |
| // even less likely case: new beach section is the *last* beach section | |
| // on the beachline -- this can happen *only* if *all* the previous beach | |
| // sections currently on the beachline share the same y value as | |
| // the new beach section. | |
| // This case means: | |
| // one new transition appears | |
| // no collapsing beach section as a result | |
| // new beach section become right-most node of the RB-tree | |
| if (lArc && !rArc) { | |
| newArc.edge = this.createEdge(lArc.site,newArc.site); | |
| return; | |
| } | |
| // [null,rArc] | |
| // impossible case: because sites are strictly processed from top to bottom, | |
| // and left to right, which guarantees that there will always be a beach section | |
| // on the left -- except of course when there are no beach section at all on | |
| // the beach line, which case was handled above. | |
| // rhill 2011-06-02: No point testing in non-debug version | |
| //if (!lArc && rArc) { | |
| // throw "Voronoi.addBeachsection(): What is this I don't even"; | |
| // } | |
| // [lArc,rArc] where lArc != rArc | |
| // somewhat less likely case: new beach section falls *exactly* in between two | |
| // existing beach sections | |
| // This case means: | |
| // one transition disappears | |
| // two new transitions appear | |
| // the left and right beach section might be collapsing as a result | |
| // only one new node added to the RB-tree | |
| if (lArc !== rArc) { | |
| // invalidate circle events of left and right sites | |
| this.detachCircleEvent(lArc); | |
| this.detachCircleEvent(rArc); | |
| // an existing transition disappears, meaning a vertex is defined at | |
| // the disappearance point. | |
| // since the disappearance is caused by the new beachsection, the | |
| // vertex is at the center of the circumscribed circle of the left, | |
| // new and right beachsections. | |
| // http://mathforum.org/library/drmath/view/55002.html | |
| // Except that I bring the origin at A to simplify | |
| // calculation | |
| var lSite = lArc.site, | |
| ax = lSite.x, | |
| ay = lSite.y, | |
| bx=site.x-ax, | |
| by=site.y-ay, | |
| rSite = rArc.site, | |
| cx=rSite.x-ax, | |
| cy=rSite.y-ay, | |
| d=2*(bx*cy-by*cx), | |
| hb=bx*bx+by*by, | |
| hc=cx*cx+cy*cy, | |
| vertex = this.createVertex((cy*hb-by*hc)/d+ax, (bx*hc-cx*hb)/d+ay); | |
| // one transition disappear | |
| this.setEdgeStartpoint(rArc.edge, lSite, rSite, vertex); | |
| // two new transitions appear at the new vertex location | |
| newArc.edge = this.createEdge(lSite, site, undefined, vertex); | |
| rArc.edge = this.createEdge(site, rSite, undefined, vertex); | |
| // check whether the left and right beach sections are collapsing | |
| // and if so create circle events, to handle the point of collapse. | |
| this.attachCircleEvent(lArc); | |
| this.attachCircleEvent(rArc); | |
| return; | |
| } | |
| }; | |
| // --------------------------------------------------------------------------- | |
| // Circle event methods | |
| // rhill 2011-06-07: For some reasons, performance suffers significantly | |
| // when instanciating a literal object instead of an empty ctor | |
| Voronoi.prototype.CircleEvent = function() { | |
| // rhill 2013-10-12: it helps to state exactly what we are at ctor time. | |
| this.arc = null; | |
| this.rbLeft = null; | |
| this.rbNext = null; | |
| this.rbParent = null; | |
| this.rbPrevious = null; | |
| this.rbRed = false; | |
| this.rbRight = null; | |
| this.site = null; | |
| this.x = this.y = this.ycenter = 0; | |
| }; | |
| Voronoi.prototype.attachCircleEvent = function(arc) { | |
| var lArc = arc.rbPrevious, | |
| rArc = arc.rbNext; | |
| if (!lArc || !rArc) {return;} // does that ever happen? | |
| var lSite = lArc.site, | |
| cSite = arc.site, | |
| rSite = rArc.site; | |
| // If site of left beachsection is same as site of | |
| // right beachsection, there can't be convergence | |
| if (lSite===rSite) {return;} | |
| // Find the circumscribed circle for the three sites associated | |
| // with the beachsection triplet. | |
| // rhill 2011-05-26: It is more efficient to calculate in-place | |
| // rather than getting the resulting circumscribed circle from an | |
| // object returned by calling Voronoi.circumcircle() | |
| // http://mathforum.org/library/drmath/view/55002.html | |
| // Except that I bring the origin at cSite to simplify calculations. | |
| // The bottom-most part of the circumcircle is our Fortune 'circle | |
| // event', and its center is a vertex potentially part of the final | |
| // Voronoi diagram. | |
| var bx = cSite.x, | |
| by = cSite.y, | |
| ax = lSite.x-bx, | |
| ay = lSite.y-by, | |
| cx = rSite.x-bx, | |
| cy = rSite.y-by; | |
| // If points l->c->r are clockwise, then center beach section does not | |
| // collapse, hence it can't end up as a vertex (we reuse 'd' here, which | |
| // sign is reverse of the orientation, hence we reverse the test. | |
| // http://en.wikipedia.org/wiki/Curve_orientation#Orientation_of_a_simple_polygon | |
| // rhill 2011-05-21: Nasty finite precision error which caused circumcircle() to | |
| // return infinites: 1e-12 seems to fix the problem. | |
| var d = 2*(ax*cy-ay*cx); | |
| if (d >= -2e-12){return;} | |
| var ha = ax*ax+ay*ay, | |
| hc = cx*cx+cy*cy, | |
| x = (cy*ha-ay*hc)/d, | |
| y = (ax*hc-cx*ha)/d, | |
| ycenter = y+by; | |
| // Important: ybottom should always be under or at sweep, so no need | |
| // to waste CPU cycles by checking | |
| // recycle circle event object if possible | |
| var circleEvent = this.circleEventJunkyard.pop(); | |
| if (!circleEvent) { | |
| circleEvent = new this.CircleEvent(); | |
| } | |
| circleEvent.arc = arc; | |
| circleEvent.site = cSite; | |
| circleEvent.x = x+bx; | |
| circleEvent.y = ycenter+this.sqrt(x*x+y*y); // y bottom | |
| circleEvent.ycenter = ycenter; | |
| arc.circleEvent = circleEvent; | |
| // find insertion point in RB-tree: circle events are ordered from | |
| // smallest to largest | |
| var predecessor = null, | |
| node = this.circleEvents.root; | |
| while (node) { | |
| if (circleEvent.y < node.y || (circleEvent.y === node.y && circleEvent.x <= node.x)) { | |
| if (node.rbLeft) { | |
| node = node.rbLeft; | |
| } | |
| else { | |
| predecessor = node.rbPrevious; | |
| break; | |
| } | |
| } | |
| else { | |
| if (node.rbRight) { | |
| node = node.rbRight; | |
| } | |
| else { | |
| predecessor = node; | |
| break; | |
| } | |
| } | |
| } | |
| this.circleEvents.rbInsertSuccessor(predecessor, circleEvent); | |
| if (!predecessor) { | |
| this.firstCircleEvent = circleEvent; | |
| } | |
| }; | |
| Voronoi.prototype.detachCircleEvent = function(arc) { | |
| var circleEvent = arc.circleEvent; | |
| if (circleEvent) { | |
| if (!circleEvent.rbPrevious) { | |
| this.firstCircleEvent = circleEvent.rbNext; | |
| } | |
| this.circleEvents.rbRemoveNode(circleEvent); // remove from RB-tree | |
| this.circleEventJunkyard.push(circleEvent); | |
| arc.circleEvent = null; | |
| } | |
| }; | |
| // --------------------------------------------------------------------------- | |
| // Diagram completion methods | |
| // connect dangling edges (not if a cursory test tells us | |
| // it is not going to be visible. | |
| // return value: | |
| // false: the dangling endpoint couldn't be connected | |
| // true: the dangling endpoint could be connected | |
| Voronoi.prototype.connectEdge = function(edge, bbox) { | |
| // skip if end point already connected | |
| var vb = edge.vb; | |
| if (!!vb) {return true;} | |
| // make local copy for performance purpose | |
| var va = edge.va, | |
| xl = bbox.xl, | |
| xr = bbox.xr, | |
| yt = bbox.yt, | |
| yb = bbox.yb, | |
| lSite = edge.lSite, | |
| rSite = edge.rSite, | |
| lx = lSite.x, | |
| ly = lSite.y, | |
| rx = rSite.x, | |
| ry = rSite.y, | |
| fx = (lx+rx)/2, | |
| fy = (ly+ry)/2, | |
| fm, fb; | |
| // if we reach here, this means cells which use this edge will need | |
| // to be closed, whether because the edge was removed, or because it | |
| // was connected to the bounding box. | |
| this.cells[lSite.voronoiId].closeMe = true; | |
| this.cells[rSite.voronoiId].closeMe = true; | |
| // get the line equation of the bisector if line is not vertical | |
| if (ry !== ly) { | |
| fm = (lx-rx)/(ry-ly); | |
| fb = fy-fm*fx; | |
| } | |
| // remember, direction of line (relative to left site): | |
| // upward: left.x < right.x | |
| // downward: left.x > right.x | |
| // horizontal: left.x == right.x | |
| // upward: left.x < right.x | |
| // rightward: left.y < right.y | |
| // leftward: left.y > right.y | |
| // vertical: left.y == right.y | |
| // depending on the direction, find the best side of the | |
| // bounding box to use to determine a reasonable start point | |
| // rhill 2013-12-02: | |
| // While at it, since we have the values which define the line, | |
| // clip the end of va if it is outside the bbox. | |
| // https://github.com/gorhill/Javascript-Voronoi/issues/15 | |
| // TODO: Do all the clipping here rather than rely on Liang-Barsky | |
| // which does not do well sometimes due to loss of arithmetic | |
| // precision. The code here doesn't degrade if one of the vertex is | |
| // at a huge distance. | |
| // special case: vertical line | |
| if (fm === undefined) { | |
| // doesn't intersect with viewport | |
| if (fx < xl || fx >= xr) {return false;} | |
| // downward | |
| if (lx > rx) { | |
| if (!va || va.y < yt) { | |
| va = this.createVertex(fx, yt); | |
| } | |
| else if (va.y >= yb) { | |
| return false; | |
| } | |
| vb = this.createVertex(fx, yb); | |
| } | |
| // upward | |
| else { | |
| if (!va || va.y > yb) { | |
| va = this.createVertex(fx, yb); | |
| } | |
| else if (va.y < yt) { | |
| return false; | |
| } | |
| vb = this.createVertex(fx, yt); | |
| } | |
| } | |
| // closer to vertical than horizontal, connect start point to the | |
| // top or bottom side of the bounding box | |
| else if (fm < -1 || fm > 1) { | |
| // downward | |
| if (lx > rx) { | |
| if (!va || va.y < yt) { | |
| va = this.createVertex((yt-fb)/fm, yt); | |
| } | |
| else if (va.y >= yb) { | |
| return false; | |
| } | |
| vb = this.createVertex((yb-fb)/fm, yb); | |
| } | |
| // upward | |
| else { | |
| if (!va || va.y > yb) { | |
| va = this.createVertex((yb-fb)/fm, yb); | |
| } | |
| else if (va.y < yt) { | |
| return false; | |
| } | |
| vb = this.createVertex((yt-fb)/fm, yt); | |
| } | |
| } | |
| // closer to horizontal than vertical, connect start point to the | |
| // left or right side of the bounding box | |
| else { | |
| // rightward | |
| if (ly < ry) { | |
| if (!va || va.x < xl) { | |
| va = this.createVertex(xl, fm*xl+fb); | |
| } | |
| else if (va.x >= xr) { | |
| return false; | |
| } | |
| vb = this.createVertex(xr, fm*xr+fb); | |
| } | |
| // leftward | |
| else { | |
| if (!va || va.x > xr) { | |
| va = this.createVertex(xr, fm*xr+fb); | |
| } | |
| else if (va.x < xl) { | |
| return false; | |
| } | |
| vb = this.createVertex(xl, fm*xl+fb); | |
| } | |
| } | |
| edge.va = va; | |
| edge.vb = vb; | |
| return true; | |
| }; | |
| // line-clipping code taken from: | |
| // Liang-Barsky function by Daniel White | |
| // http://www.skytopia.com/project/articles/compsci/clipping.html | |
| // Thanks! | |
| // A bit modified to minimize code paths | |
| Voronoi.prototype.clipEdge = function(edge, bbox) { | |
| var ax = edge.va.x, | |
| ay = edge.va.y, | |
| bx = edge.vb.x, | |
| by = edge.vb.y, | |
| t0 = 0, | |
| t1 = 1, | |
| dx = bx-ax, | |
| dy = by-ay; | |
| // left | |
| var q = ax-bbox.xl; | |
| if (dx===0 && q<0) {return false;} | |
| var r = -q/dx; | |
| if (dx<0) { | |
| if (r<t0) {return false;} | |
| if (r<t1) {t1=r;} | |
| } | |
| else if (dx>0) { | |
| if (r>t1) {return false;} | |
| if (r>t0) {t0=r;} | |
| } | |
| // right | |
| q = bbox.xr-ax; | |
| if (dx===0 && q<0) {return false;} | |
| r = q/dx; | |
| if (dx<0) { | |
| if (r>t1) {return false;} | |
| if (r>t0) {t0=r;} | |
| } | |
| else if (dx>0) { | |
| if (r<t0) {return false;} | |
| if (r<t1) {t1=r;} | |
| } | |
| // top | |
| q = ay-bbox.yt; | |
| if (dy===0 && q<0) {return false;} | |
| r = -q/dy; | |
| if (dy<0) { | |
| if (r<t0) {return false;} | |
| if (r<t1) {t1=r;} | |
| } | |
| else if (dy>0) { | |
| if (r>t1) {return false;} | |
| if (r>t0) {t0=r;} | |
| } | |
| // bottom | |
| q = bbox.yb-ay; | |
| if (dy===0 && q<0) {return false;} | |
| r = q/dy; | |
| if (dy<0) { | |
| if (r>t1) {return false;} | |
| if (r>t0) {t0=r;} | |
| } | |
| else if (dy>0) { | |
| if (r<t0) {return false;} | |
| if (r<t1) {t1=r;} | |
| } | |
| // if we reach this point, Voronoi edge is within bbox | |
| // if t0 > 0, va needs to change | |
| // rhill 2011-06-03: we need to create a new vertex rather | |
| // than modifying the existing one, since the existing | |
| // one is likely shared with at least another edge | |
| if (t0 > 0) { | |
| edge.va = this.createVertex(ax+t0*dx, ay+t0*dy); | |
| } | |
| // if t1 < 1, vb needs to change | |
| // rhill 2011-06-03: we need to create a new vertex rather | |
| // than modifying the existing one, since the existing | |
| // one is likely shared with at least another edge | |
| if (t1 < 1) { | |
| edge.vb = this.createVertex(ax+t1*dx, ay+t1*dy); | |
| } | |
| // va and/or vb were clipped, thus we will need to close | |
| // cells which use this edge. | |
| if ( t0 > 0 || t1 < 1 ) { | |
| this.cells[edge.lSite.voronoiId].closeMe = true; | |
| this.cells[edge.rSite.voronoiId].closeMe = true; | |
| } | |
| return true; | |
| }; | |
| // Connect/cut edges at bounding box | |
| Voronoi.prototype.clipEdges = function(bbox) { | |
| // connect all dangling edges to bounding box | |
| // or get rid of them if it can't be done | |
| var edges = this.edges, | |
| iEdge = edges.length, | |
| edge, | |
| abs_fn = Math.abs; | |
| // iterate backward so we can splice safely | |
| while (iEdge--) { | |
| edge = edges[iEdge]; | |
| // edge is removed if: | |
| // it is wholly outside the bounding box | |
| // it is looking more like a point than a line | |
| if (!this.connectEdge(edge, bbox) || | |
| !this.clipEdge(edge, bbox) || | |
| (abs_fn(edge.va.x-edge.vb.x)<1e-9 && abs_fn(edge.va.y-edge.vb.y)<1e-9)) { | |
| edge.va = edge.vb = null; | |
| edges.splice(iEdge,1); | |
| } | |
| } | |
| }; | |
| // Close the cells. | |
| // The cells are bound by the supplied bounding box. | |
| // Each cell refers to its associated site, and a list | |
| // of halfedges ordered counterclockwise. | |
| Voronoi.prototype.closeCells = function(bbox) { | |
| var xl = bbox.xl, | |
| xr = bbox.xr, | |
| yt = bbox.yt, | |
| yb = bbox.yb, | |
| cells = this.cells, | |
| iCell = cells.length, | |
| cell, | |
| iLeft, | |
| halfedges, nHalfedges, | |
| edge, | |
| va, vb, vz, | |
| lastBorderSegment, | |
| abs_fn = Math.abs; | |
| while (iCell--) { | |
| cell = cells[iCell]; | |
| // prune, order halfedges counterclockwise, then add missing ones | |
| // required to close cells | |
| if (!cell.prepareHalfedges()) { | |
| continue; | |
| } | |
| if (!cell.closeMe) { | |
| continue; | |
| } | |
| // find first 'unclosed' point. | |
| // an 'unclosed' point will be the end point of a halfedge which | |
| // does not match the start point of the following halfedge | |
| halfedges = cell.halfedges; | |
| nHalfedges = halfedges.length; | |
| // special case: only one site, in which case, the viewport is the cell | |
| // ... | |
| // all other cases | |
| iLeft = 0; | |
| while (iLeft < nHalfedges) { | |
| va = halfedges[iLeft].getEndpoint(); | |
| vz = halfedges[(iLeft+1) % nHalfedges].getStartpoint(); | |
| // if end point is not equal to start point, we need to add the missing | |
| // halfedge(s) up to vz | |
| if (abs_fn(va.x-vz.x)>=1e-9 || abs_fn(va.y-vz.y)>=1e-9) { | |
| // rhill 2013-12-02: | |
| // "Holes" in the halfedges are not necessarily always adjacent. | |
| // https://github.com/gorhill/Javascript-Voronoi/issues/16 | |
| // find entry point: | |
| switch (true) { | |
| // walk downward along left side | |
| case this.equalWithEpsilon(va.x,xl) && this.lessThanWithEpsilon(va.y,yb): | |
| lastBorderSegment = this.equalWithEpsilon(vz.x,xl); | |
| vb = this.createVertex(xl, lastBorderSegment ? vz.y : yb); | |
| edge = this.createBorderEdge(cell.site, va, vb); | |
| iLeft++; | |
| halfedges.splice(iLeft, 0, this.createHalfedge(edge, cell.site, null)); | |
| nHalfedges++; | |
| if ( lastBorderSegment ) { break; } | |
| va = vb; | |
| // fall through | |
| // walk rightward along bottom side | |
| case this.equalWithEpsilon(va.y,yb) && this.lessThanWithEpsilon(va.x,xr): | |
| lastBorderSegment = this.equalWithEpsilon(vz.y,yb); | |
| vb = this.createVertex(lastBorderSegment ? vz.x : xr, yb); | |
| edge = this.createBorderEdge(cell.site, va, vb); | |
| iLeft++; | |
| halfedges.splice(iLeft, 0, this.createHalfedge(edge, cell.site, null)); | |
| nHalfedges++; | |
| if ( lastBorderSegment ) { break; } | |
| va = vb; | |
| // fall through | |
| // walk upward along right side | |
| case this.equalWithEpsilon(va.x,xr) && this.greaterThanWithEpsilon(va.y,yt): | |
| lastBorderSegment = this.equalWithEpsilon(vz.x,xr); | |
| vb = this.createVertex(xr, lastBorderSegment ? vz.y : yt); | |
| edge = this.createBorderEdge(cell.site, va, vb); | |
| iLeft++; | |
| halfedges.splice(iLeft, 0, this.createHalfedge(edge, cell.site, null)); | |
| nHalfedges++; | |
| if ( lastBorderSegment ) { break; } | |
| va = vb; | |
| // fall through | |
| // walk leftward along top side | |
| case this.equalWithEpsilon(va.y,yt) && this.greaterThanWithEpsilon(va.x,xl): | |
| lastBorderSegment = this.equalWithEpsilon(vz.y,yt); | |
| vb = this.createVertex(lastBorderSegment ? vz.x : xl, yt); | |
| edge = this.createBorderEdge(cell.site, va, vb); | |
| iLeft++; | |
| halfedges.splice(iLeft, 0, this.createHalfedge(edge, cell.site, null)); | |
| nHalfedges++; | |
| if ( lastBorderSegment ) { break; } | |
| va = vb; | |
| // fall through | |
| // walk downward along left side | |
| lastBorderSegment = this.equalWithEpsilon(vz.x,xl); | |
| vb = this.createVertex(xl, lastBorderSegment ? vz.y : yb); | |
| edge = this.createBorderEdge(cell.site, va, vb); | |
| iLeft++; | |
| halfedges.splice(iLeft, 0, this.createHalfedge(edge, cell.site, null)); | |
| nHalfedges++; | |
| if ( lastBorderSegment ) { break; } | |
| va = vb; | |
| // fall through | |
| // walk rightward along bottom side | |
| lastBorderSegment = this.equalWithEpsilon(vz.y,yb); | |
| vb = this.createVertex(lastBorderSegment ? vz.x : xr, yb); | |
| edge = this.createBorderEdge(cell.site, va, vb); | |
| iLeft++; | |
| halfedges.splice(iLeft, 0, this.createHalfedge(edge, cell.site, null)); | |
| nHalfedges++; | |
| if ( lastBorderSegment ) { break; } | |
| va = vb; | |
| // fall through | |
| // walk upward along right side | |
| lastBorderSegment = this.equalWithEpsilon(vz.x,xr); | |
| vb = this.createVertex(xr, lastBorderSegment ? vz.y : yt); | |
| edge = this.createBorderEdge(cell.site, va, vb); | |
| iLeft++; | |
| halfedges.splice(iLeft, 0, this.createHalfedge(edge, cell.site, null)); | |
| nHalfedges++; | |
| if ( lastBorderSegment ) { break; } | |
| // fall through | |
| default: | |
| throw "Voronoi.closeCells() > this makes no sense!"; | |
| } | |
| } | |
| iLeft++; | |
| } | |
| cell.closeMe = false; | |
| } | |
| }; | |
| // --------------------------------------------------------------------------- | |
| // Debugging helper | |
| /* | |
| Voronoi.prototype.dumpBeachline = function(y) { | |
| console.log('Voronoi.dumpBeachline(%f) > Beachsections, from left to right:', y); | |
| if ( !this.beachline ) { | |
| console.log(' None'); | |
| } | |
| else { | |
| var bs = this.beachline.getFirst(this.beachline.root); | |
| while ( bs ) { | |
| console.log(' site %d: xl: %f, xr: %f', bs.site.voronoiId, this.leftBreakPoint(bs, y), this.rightBreakPoint(bs, y)); | |
| bs = bs.rbNext; | |
| } | |
| } | |
| }; | |
| */ | |
| // --------------------------------------------------------------------------- | |
| // Helper: Quantize sites | |
| // rhill 2013-10-12: | |
| // This is to solve https://github.com/gorhill/Javascript-Voronoi/issues/15 | |
| // Since not all users will end up using the kind of coord values which would | |
| // cause the issue to arise, I chose to let the user decide whether or not | |
| // he should sanitize his coord values through this helper. This way, for | |
| // those users who uses coord values which are known to be fine, no overhead is | |
| // added. | |
| Voronoi.prototype.quantizeSites = function(sites) { | |
| var ε = this.ε, | |
| n = sites.length, | |
| site; | |
| while ( n-- ) { | |
| site = sites[n]; | |
| site.x = Math.floor(site.x / ε) * ε; | |
| site.y = Math.floor(site.y / ε) * ε; | |
| } | |
| }; | |
| // --------------------------------------------------------------------------- | |
| // Helper: Recycle diagram: all vertex, edge and cell objects are | |
| // "surrendered" to the Voronoi object for reuse. | |
| // TODO: rhill-voronoi-core v2: more performance to be gained | |
| // when I change the semantic of what is returned. | |
| Voronoi.prototype.recycle = function(diagram) { | |
| if ( diagram ) { | |
| if ( diagram instanceof this.Diagram ) { | |
| this.toRecycle = diagram; | |
| } | |
| else { | |
| throw 'Voronoi.recycleDiagram() > Need a Diagram object.'; | |
| } | |
| } | |
| }; | |
| // --------------------------------------------------------------------------- | |
| // Top-level Fortune loop | |
| // rhill 2011-05-19: | |
| // Voronoi sites are kept client-side now, to allow | |
| // user to freely modify content. At compute time, | |
| // *references* to sites are copied locally. | |
| Voronoi.prototype.compute = function(sites, bbox) { | |
| // to measure execution time | |
| var startTime = new Date(); | |
| // init internal state | |
| this.reset(); | |
| // any diagram data available for recycling? | |
| // I do that here so that this is included in execution time | |
| if ( this.toRecycle ) { | |
| this.vertexJunkyard = this.vertexJunkyard.concat(this.toRecycle.vertices); | |
| this.edgeJunkyard = this.edgeJunkyard.concat(this.toRecycle.edges); | |
| this.cellJunkyard = this.cellJunkyard.concat(this.toRecycle.cells); | |
| this.toRecycle = null; | |
| } | |
| // Initialize site event queue | |
| var siteEvents = sites.slice(0); | |
| siteEvents.sort(function(a,b){ | |
| var r = b.y - a.y; | |
| if (r) {return r;} | |
| return b.x - a.x; | |
| }); | |
| // process queue | |
| var site = siteEvents.pop(), | |
| siteid = 0, | |
| xsitex, // to avoid duplicate sites | |
| xsitey, | |
| cells = this.cells, | |
| circle; | |
| // main loop | |
| for (;;) { | |
| // we need to figure whether we handle a site or circle event | |
| // for this we find out if there is a site event and it is | |
| // 'earlier' than the circle event | |
| circle = this.firstCircleEvent; | |
| // add beach section | |
| if (site && (!circle || site.y < circle.y || (site.y === circle.y && site.x < circle.x))) { | |
| // only if site is not a duplicate | |
| if (site.x !== xsitex || site.y !== xsitey) { | |
| // first create cell for new site | |
| cells[siteid] = this.createCell(site); | |
| site.voronoiId = siteid++; | |
| // then create a beachsection for that site | |
| this.addBeachsection(site); | |
| // remember last site coords to detect duplicate | |
| xsitey = site.y; | |
| xsitex = site.x; | |
| } | |
| site = siteEvents.pop(); | |
| } | |
| // remove beach section | |
| else if (circle) { | |
| this.removeBeachsection(circle.arc); | |
| } | |
| // all done, quit | |
| else { | |
| break; | |
| } | |
| } | |
| // wrapping-up: | |
| // connect dangling edges to bounding box | |
| // cut edges as per bounding box | |
| // discard edges completely outside bounding box | |
| // discard edges which are point-like | |
| this.clipEdges(bbox); | |
| // add missing edges in order to close opened cells | |
| this.closeCells(bbox); | |
| // to measure execution time | |
| var stopTime = new Date(); | |
| // prepare return values | |
| var diagram = new this.Diagram(); | |
| diagram.cells = this.cells; | |
| diagram.edges = this.edges; | |
| diagram.vertices = this.vertices; | |
| diagram.execTime = stopTime.getTime()-startTime.getTime(); | |
| // clean up | |
| this.reset(); | |
| return diagram; | |
| }; | |
| /******************************************************************************/ | |
| if ( typeof module !== 'undefined' ) { | |
| module.exports = Voronoi; | |
| } |