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Package gorilla/schema converts structs to and from form values.


Here's a quick example: we parse POST form values and then decode them into a struct:

// Set a Decoder instance as a package global, because it caches
// meta-data about structs, and an instance can be shared safely.
var decoder = schema.NewDecoder()

type Person struct {
    Name  string
    Phone string

func MyHandler(w http.ResponseWriter, r *http.Request) {
    err := r.ParseForm()
    if err != nil {
        // Handle error

    var person Person

    // r.PostForm is a map of our POST form values
    err = decoder.Decode(&person, r.PostForm)
    if err != nil {
        // Handle error

    // Do something with person.Name or person.Phone

Conversely, contents of a struct can be encoded into form values. Here's a variant of the previous example using the Encoder:

var encoder = schema.NewEncoder()

func MyHttpRequest() {
    person := Person{"Jane Doe", "555-5555"}
    form := url.Values{}

    err := encoder.Encode(person, form)

    if err != nil {
        // Handle error

    // Use form values, for example, with an http client
    client := new(http.Client)
    res, err := client.PostForm("http://my-api.test", form)

To define custom names for fields, use a struct tag "schema". To not populate certain fields, use a dash for the name and it will be ignored:

type Person struct {
    Name  string `schema:"name,required"`  // custom name, must be supplied
    Phone string `schema:"phone"`          // custom name
    Admin bool   `schema:"-"`              // this field is never set

The supported field types in the struct are:

  • bool
  • float variants (float32, float64)
  • int variants (int, int8, int16, int32, int64)
  • string
  • uint variants (uint, uint8, uint16, uint32, uint64)
  • struct
  • a pointer to one of the above types
  • a slice or a pointer to a slice of one of the above types

Unsupported types are simply ignored, however custom types can be registered to be converted.

More examples are available on the Gorilla website:


BSD licensed. See the LICENSE file for details.