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#pragma once
#include <Gosu/Platform.hpp>
namespace Gosu
{
//! List of button ids that can be used with Gosu::Input.
//! This enumeration contains ids for keyboard keys (KB_*),
//! mouse buttons and mouse wheel (MS_*) and gamepad buttons (GP_*).
enum ButtonName
{
KB_RANGE_BEGIN,
KB_ESCAPE = 41,
KB_F1 = 58,
KB_F2 = 59,
KB_F3 = 60,
KB_F4 = 61,
KB_F5 = 62,
KB_F6 = 63,
KB_F7 = 64,
KB_F8 = 65,
KB_F9 = 66,
KB_F10 = 67,
KB_F11 = 68,
KB_F12 = 69,
KB_0 = 39,
KB_1 = 30,
KB_2 = 31,
KB_3 = 32,
KB_4 = 33,
KB_5 = 34,
KB_6 = 35,
KB_7 = 36,
KB_8 = 37,
KB_9 = 38,
KB_TAB = 43,
KB_RETURN = 40,
KB_SPACE = 44,
KB_LEFT_SHIFT = 225,
KB_RIGHT_SHIFT = 229,
KB_LEFT_CONTROL = 224,
KB_RIGHT_CONTROL = 228,
KB_LEFT_ALT = 226,
KB_RIGHT_ALT = 230,
KB_LEFT_META = 227,
KB_RIGHT_META = 231,
KB_BACKSPACE = 42,
KB_LEFT = 80,
KB_RIGHT = 79,
KB_UP = 82,
KB_DOWN = 81,
KB_HOME = 74,
KB_END = 77,
KB_INSERT = 73,
KB_DELETE = 76,
KB_PAGE_UP = 75,
KB_PAGE_DOWN = 78,
KB_ENTER = 88,
KB_BACKTICK = 53,
KB_MINUS = 45,
KB_EQUALS = 46,
KB_LEFT_BRACKET = 47,
KB_RIGHT_BRACKET = 48,
KB_BACKSLASH = 49,
KB_SEMICOLON = 51,
KB_APOSTROPHE = 52,
KB_COMMA = 54,
KB_PERIOD = 55,
KB_SLASH = 56,
KB_A = 4,
KB_B = 5,
KB_C = 6,
KB_D = 7,
KB_E = 8,
KB_F = 9,
KB_G = 10,
KB_H = 11,
KB_I = 12,
KB_J = 13,
KB_K = 14,
KB_L = 15,
KB_M = 16,
KB_N = 17,
KB_O = 18,
KB_P = 19,
KB_Q = 20,
KB_R = 21,
KB_S = 22,
KB_T = 23,
KB_U = 24,
KB_V = 25,
KB_W = 26,
KB_X = 27,
KB_Y = 28,
KB_Z = 29,
KB_ISO = 100, // ` on US/UK macOS, < on EU macOS, \ on US/UK Windows
KB_NUMPAD_0 = 98,
KB_NUMPAD_1 = 89,
KB_NUMPAD_2 = 90,
KB_NUMPAD_3 = 91,
KB_NUMPAD_4 = 92,
KB_NUMPAD_5 = 93,
KB_NUMPAD_6 = 94,
KB_NUMPAD_7 = 95,
KB_NUMPAD_8 = 96,
KB_NUMPAD_9 = 97,
KB_NUMPAD_DELETE = 99,
KB_NUMPAD_PLUS = 87,
KB_NUMPAD_MINUS = 86,
KB_NUMPAD_MULTIPLY = 85,
KB_NUMPAD_DIVIDE = 84,
KB_RANGE_END = 0xff,
MS_RANGE_BEGIN,
MS_LEFT = MS_RANGE_BEGIN,
MS_MIDDLE,
MS_RIGHT,
MS_WHEEL_UP,
MS_WHEEL_DOWN,
MS_OTHER_0,
MS_OTHER_1,
MS_OTHER_2,
MS_OTHER_3,
MS_OTHER_4,
MS_OTHER_5,
MS_OTHER_6,
MS_OTHER_7,
MS_RANGE_END = 0x110,
GP_RANGE_BEGIN,
GP_LEFT = GP_RANGE_BEGIN,
GP_RIGHT,
GP_UP,
GP_DOWN,
GP_BUTTON_0,
GP_BUTTON_1,
GP_BUTTON_2,
GP_BUTTON_3,
GP_BUTTON_4,
GP_BUTTON_5,
GP_BUTTON_6,
GP_BUTTON_7,
GP_BUTTON_8,
GP_BUTTON_9,
GP_BUTTON_10,
GP_BUTTON_11,
GP_BUTTON_12,
GP_BUTTON_13,
GP_BUTTON_14,
GP_BUTTON_15,
GP_0_LEFT,
GP_0_RIGHT,
GP_0_UP,
GP_0_DOWN,
GP_0_BUTTON_0,
GP_0_BUTTON_1,
GP_0_BUTTON_2,
GP_0_BUTTON_3,
GP_0_BUTTON_4,
GP_0_BUTTON_5,
GP_0_BUTTON_6,
GP_0_BUTTON_7,
GP_0_BUTTON_8,
GP_0_BUTTON_9,
GP_0_BUTTON_10,
GP_0_BUTTON_11,
GP_0_BUTTON_12,
GP_0_BUTTON_13,
GP_0_BUTTON_14,
GP_0_BUTTON_15,
GP_1_LEFT,
GP_1_RIGHT,
GP_1_UP,
GP_1_DOWN,
GP_1_BUTTON_0,
GP_1_BUTTON_1,
GP_1_BUTTON_2,
GP_1_BUTTON_3,
GP_1_BUTTON_4,
GP_1_BUTTON_5,
GP_1_BUTTON_6,
GP_1_BUTTON_7,
GP_1_BUTTON_8,
GP_1_BUTTON_9,
GP_1_BUTTON_10,
GP_1_BUTTON_11,
GP_1_BUTTON_12,
GP_1_BUTTON_13,
GP_1_BUTTON_14,
GP_1_BUTTON_15,
GP_2_LEFT,
GP_2_RIGHT,
GP_2_UP,
GP_2_DOWN,
GP_2_BUTTON_0,
GP_2_BUTTON_1,
GP_2_BUTTON_2,
GP_2_BUTTON_3,
GP_2_BUTTON_4,
GP_2_BUTTON_5,
GP_2_BUTTON_6,
GP_2_BUTTON_7,
GP_2_BUTTON_8,
GP_2_BUTTON_9,
GP_2_BUTTON_10,
GP_2_BUTTON_11,
GP_2_BUTTON_12,
GP_2_BUTTON_13,
GP_2_BUTTON_14,
GP_2_BUTTON_15,
GP_3_LEFT,
GP_3_RIGHT,
GP_3_UP,
GP_3_DOWN,
GP_3_BUTTON_0,
GP_3_BUTTON_1,
GP_3_BUTTON_2,
GP_3_BUTTON_3,
GP_3_BUTTON_4,
GP_3_BUTTON_5,
GP_3_BUTTON_6,
GP_3_BUTTON_7,
GP_3_BUTTON_8,
GP_3_BUTTON_9,
GP_3_BUTTON_10,
GP_3_BUTTON_11,
GP_3_BUTTON_12,
GP_3_BUTTON_13,
GP_3_BUTTON_14,
GP_3_BUTTON_15,
GP_RANGE_END = GP_3_BUTTON_15,
NUM_BUTTONS = GP_RANGE_END + 1,
NUM_GAMEPADS = 4,
NO_BUTTON = 0xffffffff,
KB_NUM = KB_RANGE_END - KB_RANGE_BEGIN + 1,
MS_NUM = MS_RANGE_END - MS_RANGE_BEGIN + 1,
GP_NUM = GP_RANGE_END - GP_RANGE_BEGIN + 1,
GP_NUM_PER_GAMEPAD = GP_NUM / (NUM_GAMEPADS + 1)
};
}
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