JogAmp’s Ardor3D Continuation is a general-purpose, professionally oriented, open source, scenegraph based 3D Java engine for desktop and embedded environments, using JOGL for its hardware graphics acceleration
Switch branches/tags
Nothing to show
Clone or download
Pull request Compare This branch is 192 commits ahead, 49 commits behind Renanse:master.
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
ardor3d-animation
ardor3d-awt
ardor3d-collada
ardor3d-core
ardor3d-distribution
ardor3d-effects
ardor3d-examples
ardor3d-extras
ardor3d-jinput
ardor3d-jogl-awt
ardor3d-jogl-swt
ardor3d-jogl
ardor3d-math
ardor3d-performance
ardor3d-savable
ardor3d-swt
ardor3d-terrain Replaces Guava's ByteSource in ardor3d-terrain Jul 14, 2018
ardor3d-ui
eclipse_formats
gradle/wrapper Switches to Gradle 2.2 Jul 12, 2015
.gitattributes
.gitignore
LICENSE
README.md
build.gradle
gradlew
gradlew.bat
nbactions.xml
pom.xml
settings.gradle

README.md

JogAmp’s Ardor3D Continuation

JogAmp’s Ardor3D Continuation is a general-purpose, professionally oriented, open source, scenegraph based 3D Java engine for desktop and embedded environments, using JOGL for its hardware graphics acceleration User's Guide

Warning: This project is moving away from Github as I disapprove its acquisition by Microsoft, you can find its source code here.