A random assortment of ready-to-use OpenGL/SDL classes and functions.
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FPSLimit.cpp
FPSLimit.hpp
README
SDLGLFont.cpp
SDLGLFont.hpp
SDLGLTexture.cpp
SDLGLTexture.hpp
font.png

README

I'm putting this code out in the public domain. You are free to use this code in your projects.

FPSLimit.hpp and cpp is a class that sets a framerate limit on an SDL program. It's pretty simple to use.

SDLGLTexture.hpp and cpp are functions that will load textures from a file into OpenGL. You need SDL and SDL_image in order to use it.

SDLGLFont.cpp and hpp contains a class that acts as a bitmap font. I've attached a sample font I created as well. I know that GLUT has a function for a bitmap font, but sometimes it's convenient not to link GLUT into your program, so this serves as a lightweight bitmap font system in its replacement. This file depends on SDLGLTexture.hpp and cpp to do its loading.

This code is available at GitHub under the repository OpenGL-SDL-Code-Warehouse.

FPSLimit.cpp - CPP file for a frame rate limiter class.
FPSLimit.hpp - Header file for a frame rate limiter class.
SDLGLFont.cpp - CPP file for an SDL/OpenGL bitmap font class, ready to use.
SDLGLFont.hpp - Header file.
SDLGLTexture.cpp - CPP file for an assortment of SDL/OpenGL texture functions.
SDLGLTexture.hpp - Header file.
font.png - A ready-made bitmap font you can use with SDLGLFont.hpp/cpp.