Skip to content
master
Switch branches/tags
Go to file
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 

README

I'm putting this code out in the public domain. You are free to use this code in your projects.

FPSLimit.hpp and cpp is a class that sets a framerate limit on an SDL program. It's pretty simple to use.

SDLGLTexture.hpp and cpp are functions that will load textures from a file into OpenGL. You need SDL and SDL_image in order to use it.

SDLGLFont.cpp and hpp contains a class that acts as a bitmap font. I've attached a sample font I created as well. I know that GLUT has a function for a bitmap font, but sometimes it's convenient not to link GLUT into your program, so this serves as a lightweight bitmap font system in its replacement. This file depends on SDLGLTexture.hpp and cpp to do its loading.

This code is available at GitHub under the repository OpenGL-SDL-Code-Warehouse.

FPSLimit.cpp - CPP file for a frame rate limiter class.
FPSLimit.hpp - Header file for a frame rate limiter class.
SDLGLFont.cpp - CPP file for an SDL/OpenGL bitmap font class, ready to use.
SDLGLFont.hpp - Header file.
SDLGLTexture.cpp - CPP file for an assortment of SDL/OpenGL texture functions.
SDLGLTexture.hpp - Header file.
font.png - A ready-made bitmap font you can use with SDLGLFont.hpp/cpp.

About

A random assortment of ready-to-use OpenGL/SDL classes and functions.

Resources

Releases

No releases published

Packages

No packages published

Languages