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Sign upWebGL Texture Logger #240
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WebGL Texture Logger #240
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A similar sort of concept: https://github.com/makepad/makepad.github.io |
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Would be really cool: https://www.shadertoy.com/view/MlsXRN |
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Commodore64 styled: https://www.shadertoy.com/view/Xs3XW4 |
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Float printed: https://www.shadertoy.com/view/4tl3D2 |
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Alternate text: https://www.shadertoy.com/view/ldfcDr |
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Resolution printer: https://www.shadertoy.com/view/XlfyRS |
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Linegraph: https://www.shadertoy.com/view/ldjXDD |
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If we had a means of displaying a texture's value (say if the value is of size[1]) we could render that single value to a canvas. This would make it so that we don't have to call readpixels, even for minute values.