• Tentative agenda
  • Agenda/Minutes doc for Day 1
  • Agenda/Minutes doc for Day 2
  • Attendance
  • Textures (#573) and Samplers (#574)
  • Enums (#661)
  • WorkGroup memory size and barriers? (#863)
  • A single shader is often split among many source files (#741)
  • Specialization constants, function constants, or other forms of shader modularity (#572)
  • Out-of-memory for buffer mapping #872 (Austin)
  • Copying of depth24plus formats #652 (yes, again) (summary) (Kai, Dzmitry)
  • Development-only API features (#814)
  • Can we simplify the data uploading primitives to 2 at most? (mapBuffer, createBufferMapped, writeBuffer) (Ken)
  • Follow-up on when GPULimits are enforced comment on #409 (Austin)
  • Case for optional GPUBindGroupLayoutEntry entries #851 (Dzmitry)
  • Introducing a GPUEncoderBase (Dzmitry/Brandon) comment on #785
  • Fancy render pass attachment load/store/readonly (Kai/Brandon) comment on #831
  • Where to store encoder state in the spec? (Kai/Brandon) comment on #850
  • Feature Policy
  • Explainer
  • Agenda for next meeting