• Tentative agenda
  • Attendance
  • Administrative
  • Multiqueue (Dzmitry, Corentin)
  • Method of ensuring GPUShaderModules can contain MTLLibraries #1064 (Myles)
  • Should clear values for integers lose precision, or be emulated on D3D12? #1085 (Kai)
  • Copying of stencil aspect on Metal #652 (comment) (Austin/Kai)
  • PR burndown
  • Agenda for next meeting
  • Additional Notes: