• Tentative agenda
  • Attendance
  • Administrivia
  • Should clear values for integers lose precision, or be emulated on D3D12? #1085 (Kai)
  • Rename "extensions" to "features" #1097 (Kai)
  • Capability-querying APIs for GPUAdapter
  • Method of ensuring GPUShaderModules can contain MTLLibraries #1064 (Myles)
  • PR burndown
  • Agenda for next meeting